|# of figures||6|
|Melee Attack per figure||4|
|Defense per figure||3|
|Hit Points per figure||3|
+10% To HitDeath Immunity
Zombies have no Upkeep Costs whatsoever.
The Fantastic Unit Edit
Physical Description Edit
Zombies are some of the most famous fantastic creatures. They are simply reanimated humanoid corpses, shambling to and fro, driven by their hunger for mortal flesh (and, occasionally, grey matter). Their decomposing bodies are often intimidating, and they possess surprising strength. However they lack virtually any intelligence, and are simply puppets in the hands of their creator.
Attack Properties Edit
Zombies possess only a straight-forward, though mediocre Melee Attack. Each Zombie attacks with a strength of 4, and enjoys a +10% To Hit bonus. The average damage from one Zombie's attack is therefore 1.6 - not too bad, but not impressive either. Of course, with 6 Zombies attacking in unison, this can still be dangerous to enemy low-tier units.
Defensive Properties Edit
Zombies have an unimpressive Defense score of 3, making them vulnerable to virtually any attack. They will deflect an average of about 0.9 from any source of damage.
Like all other creatures from the Death Realm, Zombies possess a wide variety of immunities: Poison Immunity, Illusions Immunity, Cold Immunity and Death Immunity. These render the Zombies completely invulnerable to a wide array of Curses, Special Attacks, and some specific Damage Types.
For cases where the above immunities do not apply, Zombies use a Resistance score of 3 - one of the lowest of any unit in the game. In other words, they can easily be afflicted with all sorts of Curses and other ill effects which their immunities do not cover. This score is so low that some spells will automatically affect and/or destroy the Zombies without any chance of survival.
Other Properties Edit
Zombies are as slow as one might expect. They move at a rate of 1, both on the overland map and during battle. As a result, Zombies cannot make any fancy maneuvers during combat, and will usually simply walk right up to the enemy lines and do battle to see who is better. This also renders them exceptionally vulnerable to Ranged Attacks.
Despite the logical assumption, Zombies are not considered to be Undead (as the game defines this term). As a result, they do not obey the rules of Undead creatures; Zombies are simply Fantastic Creatures associated with the Death Realm.
As with most other Death creatures, Zombies do not heal naturally every overland turn. They also cannot be healed using Life magic spells. Usually the only way to heal Zombies is through the Regeneration spell.
Basic Tactics Edit
Zombies are some of the crudest tools on the battlefield. They serve no function other than to absorb damage and, if possible, attack the enemy in Melee Combat. Their slow movement speed and lack of any special abilities mean that they simply cannot perform any other function, nor make any fancy maneuvers.
Zombies are often best when ganging up on an enemy unit. Then again, if the target is powerful enough, it may be capable of taking out several entire Zombie units without suffering any damage at all.
Treat Zombies as suicide troops.
Enemy Zombies Edit
Although only wizards possessing the Zombie Mastery spell can acquire Zombies, these creatures are possibly the most common neutral unit in the game. They are often found in Encounters such as Ancient Temples, Fallen Temples, Ruins and occasionally Towers of Wizardry. They will often appear in large groups of at least 3 Zombie units, and are often accompanied by other Death creatures of any tier.
Zombies are on par with Experienced low-tier Normal Units, and should be treated as such. They pose no real threat to strong Melee Attackers, and can often be destroyed easily with Ranged Attacks and/or spells. Their low Resistance score makes them extremely susceptible to a wide variety of Curses and ill-effects, except those that are blocked by their Death-creature immunities.
Ability Overview Edit
- This unit has an extra 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Damage with each attack it makes.
- This unit cannot be hurt by Poison Damage. It will automatically pass any Resistance roll to avert such damage.
- Illusion Damage inflicted on this unit does not bypass its armor. The unit gets to make its Defense rolls as normal.
- During combat, this unit will spot all enemy Invisible creatures regardless of how close they are. Those creatures become semi-visible on the screen, and may be targeted freely like any other unit.
- This unit is completely immune to many Curses from the Sorcery realm. It either may not be targeted by such curses at all, or is simply not affected by them.
- This unit cannot be affected by any spell or ability that delivers Cold Damage. It will simply not receive any Damage from such sources.
- This unit cannot be affected by any spell or ability that causes death or fear, including most of the combat spells from the Death Realm.
Creating Zombies Edit
- Main article: Zombie Mastery
Zombies are unique amongst Fantastic Creatures in that they are not summoned by any spell. Instead they are created from the dead corpses of other Normal Units thanks to the effect of the Zombie Mastery spell.
While Zombie Mastery is in effect, any Normal Unit that dies during battle with the caster's armies is reanimated at the end of the battle - assuming the caster's army wins it. This happens to both friendly and enemy Normal Units.
However instead of turning into an Undead unit, the fallen unit is turned into Zombies.
The original unit's properties are almost entirely ignored during this transformation. The new Zombies have all of the combat properties and abilities described above in this article, and almost none of the properties or abilities possessed by the original unit. The exception to this rule are Magical, Mithril and Adamantium weapons: if the original unit had any of these, they are inherited to the new Zombies unit.
The new Zombies unit will also have exactly 6 figures, even if the original unit had fewer figures or was even a Single-Figure unit. Thus, even a Catapult would be brought back as a unit of 6 Zombies.
Zombies are also created with full health, though they may still be suffering a small amount of damage. This is caused by the original unit having fewer than 3 per figure, causing the game to get a little confused. Fortunately, the maximum amount of damage is only 2 - not a significant amount.
Note that Zombies also have no Upkeep Costs, regardless of the Upkeep Cost of the original unit. Furthermore, the Zombies are a Fantastic Unit, and so have no Experience and do not receive any of the Experience-related bonuses the original unit may have had, if any.