Screenshot CreateUndead ZombieMastery
Realm Icon Death.pngDeath
Spell Properties
Upkeep Cost None
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 4
Defense per figure Icon Defense.png 3
Resistance Icon Resist.png 3
Hit Points per figure Icon Hits.png 3
Unit Abilities

Ability ToHit +10% To Hit

Ability PoisonImmunity Poison Immunity

Ability IllusionsImmunity Illusions Immunity

Ability ColdImmunity Cold Immunity

Ability DeathImmunity Death Immunity
Tactical Zombies
Zombies are a type of Fantastic Unit featured in Master of Magic. Zombies belong to the Icon Death.pngDeath Realm. They may not be summoned by any specific spell, but are instead created as a result of the Zombie Mastery spell, from the corpses of dead Normal Units. Zombies are the weakest and most basic Icon Death.pngDeath creatures (barring some Undead), and have little more than basic combat properties. They do however possess all 4 immunities common to all Icon Death.pngDeath creatures, and are stronger than the low-tier Normal Units from which they are usually created.

Zombies have no Upkeep Costs whatsoever.

The Fantastic Unit Edit

Physical Description Edit

Zombies are some of the most famous fantastic creatures. They are simply reanimated humanoid corpses, shambling to and fro, driven by their hunger for mortal flesh (and, occasionally, grey matter). Their decomposing bodies are often intimidating, and they possess surprising strength. However they lack virtually any intelligence, and are simply puppets in the hands of their creator.

Zombies are a Icon MultiFigureUnit.png Multi-Figure Unit comprised of Icon Figure.png 6 figures when at full health.

Attack Properties Edit

Zombies possess only a straight-forward, though mediocre Melee Attack. Each Zombie attacks with a strength of Icon Melee Normal.png 4, and enjoys a Icon ToHit.png +10% To Hit bonus. The average damage from one Zombie's attack is therefore Icon Damage.png 1.6 - not too bad, but not impressive either. Of course, with 6 Zombies attacking in unison, this can still be dangerous to enemy low-tier units.

Defensive Properties Edit

Zombies have an unimpressive Defense score of Icon Defense.png 3, making them vulnerable to virtually any attack. They will deflect an average of about Icon Damage.png 0.9 from any source of damage.

Zombies are considerably more durable than most low-tier Normal Units, with Icon Hits.png 3 Hit Points per Zombie. This makes them a little sturdier than the Normal Units from which they are normally made.

Like all other creatures from the Icon Death.pngDeath Realm, Zombies possess a wide variety of immunities: Poison Immunity, Illusions Immunity, Cold Immunity and Death Immunity. These render the Zombies completely invulnerable to a wide array of Curses, Special Attacks, and some specific Damage Types.

For cases where the above immunities do not apply, Zombies use a Resistance score of Icon Resist.png 3 - one of the lowest of any unit in the game. In other words, they can easily be afflicted with all sorts of Curses and other ill effects which their immunities do not cover. This score is so low that some spells will automatically affect and/or destroy the Zombies without any chance of survival.

Other Properties Edit

Zombies are as slow as one might expect. They move at a rate of Icon Movement Ground1, both on the overland map and during battle. As a result, Zombies cannot make any fancy maneuvers during combat, and will usually simply walk right up to the enemy lines and do battle to see who is better. This also renders them exceptionally vulnerable to Ranged Attacks.

Despite the logical assumption, Zombies are not considered to be Undead (as the game defines this term). As a result, they do not obey the rules of Undead creatures; Zombies are simply Fantastic Creatures associated with the Icon Death.pngDeath Realm.

As with most other Icon Death.pngDeath creatures, Zombies do not heal naturally every overland turn. They also cannot be healed using Icon Life.pngLife magic spells. Usually the only way to heal Zombies is through the Regeneration spell.

Basic Tactics Edit

Zombies are some of the crudest tools on the battlefield. They serve no function other than to absorb damage and, if possible, attack the enemy in Melee Combat. Their slow movement speed and lack of any special abilities mean that they simply cannot perform any other function, nor make any fancy maneuvers.

Zombies are often best when ganging up on an enemy unit. Then again, if the target is powerful enough, it may be capable of taking out several entire Zombie units without suffering any damage at all.

Treat Zombies as suicide troops.

Enemy Zombies Edit

Although only wizards possessing the Zombie Mastery spell can acquire Zombies, these creatures are possibly the most common neutral unit in the game. They are often found in Encounters such as Ancient Temples, Fallen Temples, Ruins and occasionally Towers of Wizardry. They will often appear in large groups of at least 3 Zombie units, and are often accompanied by other Icon Death.pngDeath creatures of any tier.

Zombies are on par with Experienced low-tier Normal Units, and should be treated as such. They pose no real threat to strong Melee Attackers, and can often be destroyed easily with Ranged Attacks and/or spells. Their low Resistance score makes them extremely susceptible to a wide variety of Curses and ill-effects, except those that are blocked by their Icon Death.pngDeath-creature immunities.

Ability Overview Edit

Ability ToHit +10% To Hit Edit

  • This unit has an extra Icon ToHit.png 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability PoisonImmunity Poison Immunity Edit

  • This unit cannot be hurt by Poison Damage. It will automatically pass any Icon Resist.png Resistance roll to avert such damage.

Ability IllusionsImmunity Illusions Immunity Edit

  • Illusion Damage inflicted on this unit does not bypass its armor. The unit gets to make its Icon Defense.png Defense rolls as normal.
  • During combat, this unit will spot all enemy Invisible creatures regardless of how close they are. Those creatures become semi-visible on the screen, and may be targeted freely like any other unit.
  • This unit is completely immune to many Curses from the Icon Sorcery.pngSorcery realm. It either may not be targeted by such curses at all, or is simply not affected by them.

Ability ColdImmunity Cold Immunity Edit

  • This unit cannot be affected by any spell or ability that delivers Cold Damage. It will simply not receive any Icon Damage.png Damage from such sources.

Ability DeathImmunity Death Immunity Edit

  • This unit cannot be affected by any spell or ability that causes death or fear, including most of the combat spells from the Icon Death.pngDeath Realm.

Creating Zombies Edit

Main article: Zombie Mastery

Zombies are unique amongst Fantastic Creatures in that they are not summoned by any spell. Instead they are created from the dead corpses of other Normal Units thanks to the effect of the Zombie Mastery spell.

While Zombie Mastery is in effect, any Normal Unit that dies during battle with the caster's armies is reanimated at the end of the battle - assuming the caster's army wins it. This happens to both friendly and enemy Normal Units.

However instead of turning into an Undead unit, the fallen unit is turned into Zombies.

The original unit's properties are almost entirely ignored during this transformation. The new Zombies have all of the combat properties and abilities described above in this article, and almost none of the properties or abilities possessed by the original unit. The exception to this rule are Icon Melee Magic.png Magical, Icon Melee Mithril.png Mithril and Icon Melee Adamantium.png Adamantium weapons: if the original unit had any of these, they are inherited to the new Zombies unit.

The new Zombies unit will also have exactly Icon Figure.png 6 figures, even if the original unit had fewer figures or was even a Icon SingleFigureUnit.png Single-Figure unit. Thus, even a Catapult would be brought back as a unit of 6 Zombies.

Zombies are also created with full health, though they may still be suffering a small amount of damage. This is caused by the original unit having fewer than Icon Hits.png 3 per Icon Figure.png figure, causing the game to get a little confused. Fortunately, the maximum amount of damage is only Icon Damage.png 2 - not a significant amount.

Note that Zombies also have no Upkeep Costs, regardless of the Upkeep Cost of the original unit. Furthermore, the Zombies are a Fantastic Unit, and so have no Experience and do not receive any of the Experience-related bonuses the original unit may have had, if any.

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