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Wyvern Riders

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Wyvern Riders
Tactical WyvernRiders
Race Orcs
Req. Town Buildings Fantastic Stable
Construction Cost Icon Production.png 200
Upkeep Cost Icon Gold.png 4
Icon Food.png 1
Unit Properties
# of figures Icon MultiFigureUnit.png 2
Moves Icon Movement Air3
Melee Attack per figure Icon Melee Normal.png 5 *
Defense per figure Icon Defense.png 5
Resistance Icon Resist.png 7 *
Hit Points per figure Icon Hits.png 10
Unit Abilities
Ability PoisonTouch Poison Touch 6

Wyvern Riders are a type of Normal Unit. This unit is unique to the Orc Race, and can only be built in Orc towns, for the Construction Cost of Icon Production.png 200. The town must already contain a Fantastic Stable for this to be possible.

Wyvern Riders are airborne shock-cavalry, and are some of the most powerful Normal Units in the game. They are both strong and sturdy, allowing them to effectively do combat with a wide range of units, including some Fantastic Creatures. Wyvern Riders utilize their speed and Flying ability to pick out their targets and eliminate them. During Melee combat, the Wyvern Riders rely primarily on a Poison Touch attack which can cause significant damage to units with low Resistance scores. The Wyvern Riders' normal Melee Attack is not too powerful on its own, but can still do serious damage to Normal Units.

Wyvern Riders will almost always have at least one Experience Level by default ("Regular"). This makes them even stronger than described above, and they'll just keep getting stronger as more and more Experience is accumulated.

Wyvern Riders require an Upkeep Cost of Icon Gold.png 4 and Icon Food.png 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Wyverns are large reptiles, roughly the size of horses. They are bipedal, missing any front legs or arms, but have two great dragon-like wings. Their long tails are tipped with venomous spikes, which they use to stab at their prey. Each Wyvern is ridden by an orc - a short, ugly, red-skinned humanoid - whose job is to direct the Wyvern towards its target.

Wyvern Riders are a Icon MultiFigureUnit.png Multi-Figure unit, though containing only Icon Figure.png 2 figures when fully healed.

Attack Properties Edit

The Wyvern Riders rely on two separate attacks that are used simultaneously - a moderately strong Melee Attack, and a Poison Touch attack. Depending on the target's properties, either attack could be the more dangerous component.

Each Wyvern's Melee Attack has a strength of Icon Melee Normal.png 5 by default. However, Wyvern Riders created from a town always receive at least one free Icon Experience Level.png Experience Level, giving them Icon Melee Normal.png 6 each. With this score, each Wyvern delivers an average damage output of Icon Damage.png 1.8 per attack, a high amount that can easily go through light or even medium armor. With both Icon Figure.png figures attacking simultaneously, the Wyvern Riders are likely to inflict at least some damage to most opponents.

In addition to normal Melee Damage, Wyvern Riders also carry out a Touch Attack which delivers 6 points of Poison Damage per Wyvern. The target does not make Defense rolls against this attack - instead it makes Resistance rolls (at no penalty), with each failed roll resulting in Icon Damage.png 1 point of Damage to the target. The average damage output is therefore completely dependent on the enemy's Resistance score, but will be very high against low-resistance targets.

Targets possessing Poison Immunity or a Resistance score of Icon Resist.png 10 or higher are completely immune to the Poison Touch attack. Such targets will only suffer Melee Damage, if any, from the Wyvern Riders.

Defense Properties Edit

Wyvern Riders are the best-armored units in the Orc army (and some of the most heavily-armored Normal Units in the game) possessing a default Defense score of Icon Defense.png 5. This allows them to block about Icon Damage.png 1.5 points of Damage from any incoming attack. This should protect the Wyvern Riders from most enemy Normal Units.

Furthermore, Wyvern Riders are also very healthy, with each creature having Icon Hits.png 10 Hit Points, for a total of Icon Hits.png 20 per unit. Together with its high Defense score, this unit has roughly as much survivability as a low-tier Fantastic Unit. Even damage that gets through the Wyvern Riders' armor will take some time to kill these creatures!

Finally, Wyvern Riders possess a high Resistance scores of a Normal Unit. Their default Resistance is Icon Resist.png 7, but since Wyvern Riders almost always have at least one free Icon Experience Level.png Experience Level upon creation, this is raised to Icon Resist.png 8. It is enough to save the Wyvern Riders from Curses and other ill effects fairly often, and with additional Icon Experience.png Experience this unit can even become immune to some spells and effects.

Other Properties Edit

Wyvern Riders are Flying creatures and are very quick. They have a Movement Allowance of Icon Movement Air3, which allows them to travel very rapidly both on the overland map and during combat. This is particularly important in combat, as the unit requires speed to reach the lowest-Resistance targets, which it can easily eliminate.

Basic Strategy Edit

Wyvern Riders are some of the strongest Normal Units in the game. In the Orc army, they provide the ability to quickly get rid of weaker enemies on the battlefield, including any target that has either a low Defense score or a low Resistance score.

In battle, the Wyvern Riders can cover the distance to almost any target with haste. Enemy Ranged Attackers are often the best initial targets, both because they generally lack armor, but also because they tend to pose more of a threat to the Flying Wyverns themselves. Once these are dealt with, the Wyvern Riders can continue choosing other low-armor/low-resistance targets to chomp them up.

Sadly, Wyvern Riders are not too efficient against stronger targets. With only Icon Figure.png 2 figures, the Wyverns' attack is not very useful against well-armored and highly-resistant units. Nonetheless, some Fantastic Creatures possess low Resistance scores, and are thus vulnerable to Wyverns. A group of Wyvern Riders can gang up on such creatures and kill them fairly easily. The Wyverns' high Hit Points should keep them safe when going after such targets.

Ability Overview Edit

Ability PoisonTouch Poison Touch 6 Edit

  • During this unit's Melee Attack, each Icon Figure.png figure will also make a Touch Attack against the target, delivering 6 points of Poison Damage per attack.
  • The target unit must make 6 consecutive Resistance rolls against each Poison Attack. For each roll the target fails, it receives Icon Damage.png 1 point of Damage.
  • The Poison Damage is dealt simultaneously with the exchange of Melee Damage between the two units.
  • The Poisoning also occurs when this unit Counter Attacks against an enemy assailant.
  • This effect does nothing against targets possessing the Poison Immunity ability.

Experience Table Edit

The following table illustrates how Wyvern Riders improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 5 Icon ToHit.png 30% Icon Defense.png 5 Icon Resist.png 7 Icon Hits.png 10
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 6 Icon ToHit.png 30% Icon Defense.png 5 Icon Resist.png 8 Icon Hits.png 10
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 6 Icon ToHit.png 30% Icon Defense.png 6 Icon Resist.png 9 Icon Hits.png 10
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 7 Icon ToHit.png 40% Icon Defense.png 6 Icon Resist.png 10 Icon Hits.png 11
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 7 Icon ToHit.png 50% Icon Defense.png 7 Icon Resist.png 11 Icon Hits.png 11
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 8 Icon ToHit.png 60% Icon Defense.png 7 Icon Resist.png 12 Icon Hits.png 12

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Wyvern Riders unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Wyvern Riders are unique to the Orcs, and thus may be produced in any Orc Town.

A town must contain the Fantastic Stable to be able to produce Wyvern Riders. Should a town lose its Fantastic Stable, it can no longer produce Wyvern Riders until a replacement structure is built.

Note that this building requirement means that Wyvern Riders produced in towns will always start as "Regular" troops (one free Experience Level), giving them a small but significant bonus above the default unit strength.

The Construction Cost of this unit is Icon Production.png 200.

Wyvern Riders may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Wyvern Rider Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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