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This article/section is missing crucial information and may require additional research to answer the following questions:
  • The Wraiths' Life Steal attack is undocumented and difficult to understand. It has several quirks that make it unpredictable.

Summon Wraiths
Realm Icon Death.pngDeath
Spell Properties
Spell Rarity Rare
Casting Cost Icon Mana.png 500
Upkeep Cost Icon Mana.png 5 per turn
Research Cost Icon Research.png 1,120
Unit Properties
# of figures Icon MultiFigureUnit.png 4
Moves Icon Movement Air2
Melee Attack per figure Icon Melee Normal.png 7
Defense per figure Icon Defense.png 6
Resistance Icon Resist.png 8
Hit Points per figure Icon Hits.png 8
Unit Abilities

Ability ToHit +20% To Hit

Ability NonCorporeal Non-Corporeal

Ability PoisonImmunity Poison Immunity

Ability WeaponImmunity Weapon Immunity

Ability IllusionsImmunity Illusions Immunity

Ability ColdImmunity Cold Immunity

Ability DeathImmunity Death Immunity

Ability LifeSteal Life Steal -3
Tactical Wraiths
Wraiths are a type of Fantastic Unit featured in Master of Magic. Wraiths belong to the Icon Death.pngDeath Realm, and may be summoned using a Summoning Spell of the same name. Wraiths possess many of the common Icon Death.pngDeath creature abilities, including a wide variety of immunities (and an extra Weapon Immunity), as well as Non-Corporeality. They are also quite fast-moving for Icon Death.pngDeath creatures. Most importantly however, Wraiths possess a Life Steal attack that allows them to cause extra Icon Damage.png Damage to their enemies, while gaining back lost Icon Hits.png Hit Points themselves! As a result, they are very difficult to annihilate.

As an extra bonus, when an enemy unit is killed primarily due to the Wraiths' Life Drain ability, that unit will come back as an Undead unit under the control of the Wraiths's master!

The Fantastic Unit Edit

Physical Description Edit

Wraiths are the restless spirits of the dead, coming back to haunt the living. They appear as skeletons with glowing green or red eyes, and wrapped in dark cloaks. In actuality, they are non-corporeal beings who do not even have a physical presence. This allows them to fly and even pass through walls unimpeded.

Wraiths are a Icon MultiFigureUnit.png Multi-Figure Unit comprised of Icon Figure.png 4 figures when at full health.

Attack Properties Edit

Wraiths possess a good Melee Attack, on par with the stronger Normal Units available to any Race. Each Wraith attacks with a strength of Icon Melee Normal.png 7, and enjoys a Icon ToHit.png +20% To Hit bonus. This puts the average damage output of each individual Wraith at about Icon Damage.png 3.5 per attack. This in itself is already an admirably-strong attack.

However it is more important to discuss the Wraiths' Special Attack - a Life Steal attack with a strength of -3. This attack not only transfers Icon Hits.png Hit Points from the target to the Wraiths, but can also cause the target to be raised from the dead to serve the Wraiths' master after the battle.

Life Steal Edit

WikiIcon Research Research Required
This article/section is missing crucial information and may require additional research to answer the following questions:
  • The Wraiths' Life Steal attack is partially-documented in the game manual and in-game tooltips, but lacks some significant information regarding what actually happens in the game. Since testing is very difficult, much of the information below is based on conjecture.
  • Nothing is known about the mechanism that allows Wraiths to earn bonus Icon Hits.png Hit Points.
  • This attack is simultaneous with delivery of Melee Damage, but it is unknown what happens if any lost Wraiths are brought back while it is occurring. Do they also get to make a Life Steal attack? This would explain a few things, but how would it work?
Main article: Life Steal

When the Wraiths make a Melee Attack or Counter Attack, they will also execute a Life Steal attack.

Essentially, this attack forces the target to roll a random number between 1 and 10. Life Steal then delivers an amount of extra Icon Damage.png Damage to the target based on the number rolled and the target's Resistance score, using this formula:

Damage Delivered = Random Roll - (Target's Resistance - 3)

The -3 here is a penalty to Icon Resist.png Resistance applied by Life Steal itself. Results equal to or lower than 0 are ignored - delivering no damage to the target.

Simultaneously, the Wraiths themselves are healed by (what seems to be) an amount of Icon Hits.png Hit Points equal to half the Icon Damage.png Damage done to the target. So if the target suffered Icon Damage.png 10 Damage Points from Life Steal, the Wraiths gain Icon Hits.png 5 Hit Points.

Furthermore, there seems to be some mechanism in place that allows the Wraiths to gain a temporary Icon Hits.png Hit Point bonus (i.e. increasing the maximum number of Hit Points each Wraith has). These extra Hit Points may or may not be filled immediately. The bonus points disappear after combat, whether they were filled or not.

Each individual Wraith figure makes its own Life Steal attack, so the more Wraiths there are in the unit, the more damage this attack can do (and vicariously the more it can heal the Wraiths). Also, it seems that the maximum number of bonus Hit Points the Wraiths can gain with one Life Steal attack corresponds to the number of Wraith figures in the unit.

Life Steal seems to be a Touch Attack, meaning that it takes place at the same time as Melee Damage is exchanged between the Wraiths and their target. Thus, a successful Life Steal will heal the Wraiths as they take damage from their enemies, if at all, and enemy figures killed off by Life Steal can still deliver damage back at the Wraiths.

If the Wraiths steal enough Hit Points, lost Wraith figures can be restored. This occurs if the number of Hit Points gained from Life Steal is greater than the amount required to heal the next living Wraith in the unit, by at least 1 point. It also assumes that the unit is missing at least one Wraith, of course.

Finally, if the primary source of damage that kills any enemy unit is the Wraiths' Life Steal, and the Wraiths' army goes on to win the battle, that enemy unit will probably come back as an Undead creature after the battle - under the control of the Wraiths' master! Read more on this below.

Creating Undead Edit

WikiIcon Research Research Required
This article/section is missing crucial information and may require additional research to answer the following questions:
  • It is unknown exactly how the game tracks whether or not the Wraiths' Life Steal attack has caused enough damage to an enemy in order to raise it from the dead. This leads to confusion regarding how this ability actually works.

A very important "side-effect" of the Wraiths' Life Steal attack is that it is capable of turning the target into an Undead unit - raising dead enemy units to serve the Wraiths' master after the battle is over.

This occurs only if the Wraiths have inflicted a significant amount of damage to an enemy unit during a battle using their Life Steal attack. The Wraiths' normal Melee Damage does not create Undead units.

It is generally agreed that the Wraiths need to inflict at least 50% of the unit's total (maximum) health with one or more Life Steal attacks in order to raise that unit as Undead, though sometimes even 90% isn't enough. Note that it is possible to raise a unit even if it was killed by something other than Wraiths, as long as the Wraiths caused the majority of damage to that unit, and as long as that this damage was caused by Life Steal.

Also, the Wraiths' army must win the battle in order to raise any dead units. Once the battle is over, you'll be treated to an animation showing the Wraiths raising the corpses of their fallen enemies.

The raised unit is identical to the unit that was killed - except it now has the Undead property, which grants it several immunities, associates it with the Icon Death.pngDeath realm, and prevents the unit from healing naturally or gaining any further Experience. The unit is now under the command of the Wraiths' owner.

Fantastic Units brought back as Undead will have their Upkeep Costs multiplied by 1.5, making them expensive to maintain. Undead Normal Units, however, have no upkeep costs at all.

Note that Heroes may not be raised as Undead under any circumstances, regardless of what killed them. Also, it seems that monsters summoned only for the duration of a battle (such as Fire Elementals or Phantom Beasts) will never come back as Undead.

Finally, in order for an enemy unit to be raised as Undead, the Wraiths' army must have no more than 8 units in it after the battle - i.e. having enough room for the new Undead unit.

Defensive Properties Edit

Wraiths are not particularly defensive creatures, but have high-enough properties to allow them to engage strong enemy units - especially if Life Steal (see above) works and heals the Wraiths as they fight.

The Wraiths have a Defense score of Icon Defense.png 6. This allows them to block about Icon Damage.png 1.8 points of Damage from any attack performed against them - on average. This is a good Defense, though rather average compared to other Fantastic Units.

Fortunately, the Wraiths can back this up with Icon Hits.png 8 Hit Points per Wraith, making this a very survivable unit. This is also important because it means that the Wraiths can "store" a lot of Hit Points stolen from enemy units. A healthy Wraiths unit is therefore very hard to kill, except by spells or Ranged Attacks which do not allow the Wraiths to use their Life Steal.

Wraiths possess all 4 immunities common to all Icon Death.pngDeath units: Poison Immunity, Illusions Immunity, Cold Immunity and Death Immunity. This renders them invulnerable to many Curses and Special Attacks.

On top of this the Wraiths have Weapon Immunity, which temporarily raises their Defense score to Icon Defense.png 10 whenever attacked by an enemy unit using Icon Melee Normal.png Normal Weapons. Furthermore, their Non-Corporeal nature makes them immune to the Web spell, which means that their Flying ability cannot be taken away.

Finally, for cases where the above immunities do not apply, Wraiths possess a respectable Resistance score of Icon Resist.png 8.

Other Properties Edit

Wraiths are both Flying and Non-Corporeal, with a Movement Allowance of Icon Movement Air2. They are among the faster Icon Death.pngDeath creatures, and thus are useful for scouting.

Flying allows the Wraiths to pick and choose their targets more easily on the battlefield, as most Walking units cannot engage them in Melee combat voluntarily. Thus the Wraiths can head for the units with the lowest Resistance score and try to use Life Steal on it.

Non-Corporeality is here mainly as a back-up - aside from immunity to the Web spell, it does not offer any advantages beyond the Wraiths' Flying ability. Also because the unit has both Flying and Non-Corporeal, it can still use Roads like any other unit in order to increase movement speed.

Despite the logical assumption, Wraiths are not considered to be Undead (as the game defines this term). As a result, they do not obey the rules of Undead creatures; Wraiths are simply Fantastic Creatures associated with the Icon Death.pngDeath Realm.

As with most other Icon Death.pngDeath creatures, Wraiths do not heal naturally every overland turn. They also cannot be healed using Icon Life.pngLife magic spells. As explained above, the primary method of healing Wraiths is in Melee Combat where their Life Steal ability can restore lost health. The other method is through the use of the Icon Nature.pngNature spell Regeneration.

Basic Tactics Edit

Wraiths are very important units for any Icon Death.pngDeath wizard, as they are very good at creating new Undead units out of dead enemies.

Wraiths will often want to use their speed to approach and engage the weakest enemy units first - at least those with low Resistance scores where Life Steal can do its work. For this reason it's usually a good idea to keep the Wraiths' army at no more than 8 units - leaving space for new Undead units to be absorbed into the army stack.

Wraiths are quite sturdy, though they should still watch out for enemy Ranged Attackers and direct-damage spells. Such attacks do not allow the Wraiths to utilize Life Steal, and thus results in net damage with no healing. Wraiths should always seek Melee combat if possible.

If a Wraiths unit is low on Hit Points, consider engaging a weak enemy unit or army simply for the sake of stealing life out of it. Note, the lower the number of Wraiths Icon Figure.png Figures, the lower the chances to gain back Icon Hits.png Hit Points.

The spell Black Prayer is very useful in combination with Wraiths. Among others it reduces Resistance of all enemy units by Icon SpellSave.png -2. This will increase the chances to steal life and create Undeads.

Enemy Wraiths Edit

Wraiths are slightly rarer as neutral units than other Icon Death.pngDeath creatures, mainly due to how strong they are. They are sometimes found in Encounters such as Ancient Temples, Fallen Temples, Ruins and occasionally Towers of Wizardry. Several wraiths may appear in the same army, though often they are accompanied by large numbers of other, weaker Icon Death.pngDeath units.

Wraiths should be destroyed with Ranged Attacks or direct-damage spells if possible. Engaging them in Melee combat will often lead to the Wraiths stealing life out of their opponents, which is very bad. Alternatively, units with high Resistance scores can gang up on Wraiths and destroy them. Keep the Wraiths away from your weaker units, if possible, to avoid giving the Wraiths a chance to replenish their health.

Ability Overview Edit

Ability ToHit +20% To Hit Edit

  • This unit has an extra Icon ToHit.png 20% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability NonCorporeal Non-Corporeal Edit

  • This unit may move across any land Terrain and/or Ocean at a rate of 0.5 Movement Point per tile.
  • The unit does not get speed benefits from moving across Road or Enchanted Road tiles.
  • During battle, the unit may move through City Walls as though they were not there.
  • Many spell effects that target only Walking units will not affect this unit regardless of what movement abilities it has.

Ability PoisonImmunity Poison Immunity Edit

  • This unit cannot be hurt by Poison Damage. It will automatically pass any Icon Resist.png Resistance roll to avert such damage.

Ability WeaponImmunity Weapon Immunity Edit

Ability IllusionsImmunity Illusions Immunity Edit

  • Illusion Damage inflicted on this unit does not bypass its armor. The unit gets to make its Icon Defense.png Defense rolls as normal.
  • During combat, this unit will spot all enemy Invisible creatures regardless of how close they are. Those creatures become semi-visible on the screen, and may be targeted freely like any other unit.
  • This unit is completely immune to many Curses from the Icon Sorcery.pngSorcery realm. It either may not be targeted by such curses at all, or is simply not affected by them.

Ability ColdImmunity Cold Immunity Edit

  • This unit cannot be affected by any spell or ability that delivers Cold Damage. It will simply not receive any Icon Damage.png Damage from such sources.

Ability DeathImmunity Death Immunity Edit

  • This unit cannot be affected by any spell or ability that causes death or fear, including most of the combat spells from the Icon Death.pngDeath Realm.

Ability LifeSteal Life Steal -3 Edit

  • When this unit makes a Melee Attack or Counter Attack, it also delivers a Touch Attack that can suck the life out of its target.
  • The target makes a random roll between 1 and 10. This is then compared to the target's Resistance score, at a penalty of Icon Resist.png -3. The target then suffers an amount of Icon Damage.png Damage equal to the difference between these numbers.
  • The Life Stealing unit is healed by a number of Hit Points equal to the amount of Icon Damage.png Damage caused by Life Steal. It may also gain bonus Hit Points that will last until the end of the battle.
  • If Life Steal deals the majority of damage to an enemy unit during combat, the enemy unit may return to life as an Undead unit after the battle. This reanimated unit is now controlled by the owner of the Life Stealer.
  • Raising undead units only occurs if the Life Stealer's army wins the battle, and only if there is room to absorb the new unit(s) in this army.

The Summoning Spell Edit

Usage Edit

Wraiths may only be cast on the overland map, for the base Casting Cost of Icon Mana.png 500. Upon casting, the new Wraiths unit will appear in the town currently containing the caster's Summoning Circle.

The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.

To keep the Wraiths in play, it is necessary to pay an Upkeep Cost of Icon Mana.png 5 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Icon Mana.png Mana in the pool will lead to the Wraiths being immediately destroyed, along with any Unit Enchantments currently affecting it.

If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.

You can also dismiss the Wraiths voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Wraiths spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Icon Mana.png Mana as a result).

Acquisition Edit

As a Rare Icon Death.pngDeath spell, Wraiths may become available to any Wizard who possesses at least Icon Death.png2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Death.png10 Spellbooks.

Customized Wizards possessing Icon Death.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards with Icon Death.png2 to Icon Death.png9 Spellbooks have a random chance of being able to Research Wraiths during the game. The chance for this spell to appear for research increases with the number of Icon Death.pngDeath Spellbooks the Wizard possesses or obtains during gameplay. With Icon Death.png10 or Icon Death.png11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

Wraiths has a base Research Cost of Icon Research.png 1,120.

With at least Icon Death.png2 Spellbooks, the Wraiths spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.