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Worker is one of the three divisions of labor for townsfolk. Each turn, a citizen assigned to be a Worker generates the following base production within the Town:

  • Icon Production.png 2
  • The empire's Tax Rate in Icon Gold.png
  • Racial Icon Power.png Power (if applicable)

A Worker consumes Icon Food.png1 per turn.

Description Edit

All mortal races in Master of Magic have a common-folk caste engaged solely in labor. According to their racial inclination and the availability of resources, these Workers cut wood, mine, and engage in construction and manufacturing. The work is extremely demanding; Workers are scarcely able to defend themselves or pursue other productive interests. Towns, and indeed the entire feudal network of Arcanus and Myrror, aim to provide the framework of order and safety needed to secure the relationships between Farmers, Workers, armies, and the ruling class.

Assigning Workers Edit

Farmer ExamplePic

A Dark Elven city with 5 subsistence Farmers, 7 surplus Farmers, 6 Workers, and 2 Rebels.

All Townsfolk in Master of Magic are divided into three categories: Rebels, Subsistence Farmers, and surplus. Citizens in the third category may be allocated between Farmers and Workers in whatever ratio the Wizard desires; there are no other possible sources of Workers.

Note that, unlike Icon Food.pngFood, excess Icon Production.png production cannot be transferred elsewhere in your empire; if you have a Town you don't have much use for, it's often better to set it mostly to Farmers, permitting you to allocate more Workers in your important Towns, though if you need Icon Gold.png gold, Workers producing Trade Goods are more efficient than Farmers producing surplus Icon Food.pngfood.

Worker Productivity Edit

The following things strongly influence Workers productivity:

Racial Limitations and Building Effects Edit

While a basic worker produces Icon Production.png 2 and Icon Gold.png equal to the Tax Rate, a number of races have slightly different capabilities, plus different races have different buildings available. The following chart shows total base and total potential for Workers of each race, taking into account the full extent of the race's Town Building development branches, and assuming a Tax Rate of Icon Gold.png 2 Gold.

Worker's Race Base End-Stage Buildings
Citizen Barbarian Worker Barbarians Icon Production.png 2 Icon Gold.png 2 Icon Production.png 4 Icon Gold.png 3 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild
Citizen Beastmen Worker Beastmen Icon Production.png 2 Icon Gold.png 2 Icon Mana.png ½ Icon Production.png 5 Icon Gold.png 4 Icon Mana.png ½ TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild TownBuilding Bank TownBuilding MechaniciansGuild
Citizen DarkElf Worker Dark Elves Icon Production.png 2 Icon Gold.png 2 Icon Mana.png 1 Icon Production.png 5 Icon Gold.png 6 Icon Mana.png 1 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild TownBuilding Bank TownBuilding MechaniciansGuild TownBuilding MerchantsGuild
Citizen Draconian Worker Draconians Icon Production.png 2 Icon Gold.png 2 Icon Mana.png ½ Icon Production.png 4 Icon Gold.png 6 Icon Mana.png ½ TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild TownBuilding Bank TownBuilding MerchantsGuild
Citizen Dwarf Worker Dwarves Icon Production.png 3 Icon Gold.png 4 Icon Production.png 6 Icon Gold.png 6 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild
Citizen Gnoll Worker Gnolls Icon Production.png 2 Icon Gold.png 2 Icon Production.png 4 Icon Gold.png 3 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild
Citizen Halfling Worker Halflings Icon Production.png 2 Icon Gold.png 2 Icon Production.png 4 Icon Gold.png 3 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild
Citizen HighElf Worker High Elves Icon Production.png 2 Icon Gold.png 2 Icon Mana.png ½ Icon Production.png 5 Icon Gold.png 6 Icon Mana.png ½ TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild TownBuilding Bank TownBuilding MechaniciansGuild TownBuilding MerchantsGuild
Citizen HighMen Worker High Men Icon Production.png 2 Icon Gold.png 2 Icon Production.png 5 Icon Gold.png 6 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild TownBuilding Bank TownBuilding MechaniciansGuild TownBuilding MerchantsGuild
Citizen Klackon Worker Klackons Icon Production.png 3 Icon Gold.png 2 Icon Production.png 6 Icon Gold.png 3 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild
Citizen Lizardmen Worker Lizardmen Icon Production.png 2 Icon Gold.png 2 Icon Production.png 2 Icon Gold.png 3 TownBuilding Marketplace
Citizen Nomad Worker Nomads Icon Production.png 2 Icon Gold.png 2 Icon Production.png 5 Icon Gold.png 6 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild TownBuilding Bank TownBuilding MechaniciansGuild TownBuilding MerchantsGuild
Citizen Orc Worker Orcs Icon Production.png 2 Icon Gold.png 2 Icon Production.png 5 Icon Gold.png 6 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild TownBuilding Bank TownBuilding MechaniciansGuild TownBuilding MerchantsGuild
Citizen Troll Worker Trolls Icon Production.png 2 Icon Gold.png 2 Icon Production.png 3 Icon Gold.png 3 TownBuilding Marketplace TownBuilding Sawmill TownBuilding ForestersGuild

Note that all percentage Icon Production.png Production bonuses are percentages of the base production of the town, and thus Dwarf and Klackon workers are more usefully affected by production bonuses than other workers. However, they have somewhat lower limits on possible workers due to lack of the Animists' Guild.

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