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Wizard

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Wizard is the leader of the empire in the Master of Magic. All wizards represent a certain combination a magic realms as can be seen from the table below.

Icon Life.pngLife Realm Icon Nature.pngNature Realm Icon Sorcery.pngSorcery Realm Icon Chaos.pngChaos Realm Icon Death.pngDeath Realm
Icon Life.pngLife Realm Ariel Merlin Horus Sss'ra Combination impossible
Icon Nature.pngNature Realm Merlin Freya Raven Oberic Tlaloc
Icon Sorcery.pngSorcery Realm Horus Raven Jafar Lo Pan Kali
Icon Chaos.pngChaos Realm Sss'ra Oberic Lo Pan Tauron Sharee
Icon Death.pngDeath Realm Combination impossible Tlaloc Kali Sharee Rjak

Starting Spells Edit

The starting Spells of non-customized and non-player Wizards are determined by the number of books they own in the corresponding Magical Realm. It's the same spells as proposed to the player when customizing a Wizard.

Official patch 1.31:

Book Grey 1 Books Icon Nature.pngNature Icon Sorcery.pngSorcery Icon Chaos.pngChaos Icon Life.pngLife Icon Death.pngDeath
2+ War Bears Nagas Fire Bolt Heroism Life Drain
3+ Stone Skin Psionic Blast Fire Elemental Guardian Spirit Ghouls
4+ Sprites Phantom Warriors Eldritch Weapon Holy Armor Weakness
5+ Water Walking Floating Island Hell Hounds Just Cause Dark Rituals
6+ Giant Strength Confusion Corruption Healing Black Sleep
7+ Web Counter Magic Warp Creature Holy Weapon Darkness
8+ Earth to Mud Word of Recall Shatter Star Fires Terror
9+ Wall of Stone Dispel Magic True Wall of Fire Endurance Skeletons
10+ Resist Elements Resist Magic Disrupt True Light Mana Leak
11 Earth Lore
Change Terrain
Cockatrices
Gorgons
Guardian Wind
Flight
Phantom Beast
Storm Giant
Warp Wood
Lightning Bolt
Doom Bat
Efreet
Bless
Resurrection
Unicorns
Angel
Cloak of Fear
Black Prayer
Black Channels
Wraiths


Unofficial fan patch 1.40n:

Book Grey 1 Books Icon Nature.pngNature Icon Sorcery.pngSorcery Icon Chaos.pngChaos Icon Life.pngLife Icon Death.pngDeath
2+ Water Walking Dispel Magic True Fire Bolt Just Cause Life Drain
3+ Sprites Psionic Blast Eldritch Weapon Heroism Skeletons
4+ Giant Strength Phantom Warriors Hell Hounds Holy Weapon Black Sleep
5+ Resist Elements Confusion Warp Wood Healing Mana Leak
6+ Web Counter Magic Fire Elemental Holy Armor Ghouls
7+ War Bears Guardian Wind Corruption Star Fires Dark Rituals
8+ Stone Skin Word of Recall Shatter Guardian Spirit Cloak of Fear
9+ Wall of Stone Resist Magic Warp Creature Endurance Weakness
10+ Earth to Mud Floating Island Disrupt Bless Darkness
11 Earth Lore
Change Terrain
Cockatrices
Gorgons
Nagas
Disenchant True
Phantom Beast
Storm Giant
Wall of Fire
Lightning Bolt
Chimeras
Doom Bolt
True Light
Dispel Evil
Prayer
Incarnation
Terror
Black Prayer
Shadow Demons
Wrack

Additionally, AI wizards are guaranteed to start with at least one common Summoning Spell and to research at least one uncommon Summoning Spell. Those spells are based on the primary magical Realm of a Wizard, that means the realm the Wizard has the most Spellbooks in:

Icon Nature.pngNature Icon Sorcery.pngSorcery Icon Chaos.pngChaos Icon Life.pngLife Icon Death.pngDeath
known Sprites Nagas Hell Hounds Guardian Spirit Ghouls
 researchable  Basilisk Phantom Beast Chimeras Unicorns Shadow Demons

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