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Advisor Sorcery Buggy Feature
As of Master of Magic v1.31, Weakness is known to be malfunctioning in at least one way. Please read the Known Bugs section below.


Weakness
UnitEnchantment Weakness
Realm Icon Death.pngDeath
Spell Rarity Common
Spell Type Unit Curse
Combat Casting Cost Icon Mana.png 5
Research Cost Icon Research.png 40
Effects

If the target fails a Icon Resist.png Resistance roll at Icon SpellSave.png -2, it receives the following penalties:

Weakness is a Common Unit Curse belonging to the Icon Death.pngDeath Magic realm. For Icon Mana.png 5 it may be cast on an enemy unit during combat. The target gets to make a Resistance roll, albeit at a penalty of Icon SpellSave.png -2 to avert this curse. If it fails, it immediately receives Icon Melee Normal.png -2 and Icon Ranged Bow.png -2. These penalties will continue to affect the unit until the end of the battle or until Weakness is dispelled.

Effects Edit

Weakness can significantly reduce an enemy unit's attack strength - whether it's a Melee Attack, Ranged Attack, or both. This renders the unit less dangerous, and may make it completely incapable of attacking.

Melee Attack Penalty Edit

While Weakness is affecting a unit, the unit's Melee Attack score is reduced by Icon Melee Normal.png -2. This reduces the unit's maximum damage output by Icon Damage.png 2 (per Icon Figure.png figure), and thus also reduces the amount of damage it does on average with its Melee Attack.

Any unit reaching Icon Melee Normal.png 0 or less due to this effect will skip the Melee Damage phase of the Melee sequence, including any Touch Attacks that would be delivered along with this damage. It may still initiate attacks, but the AI will no longer do so, even if the unit possesses Special Attacks that it may still be capable of using.

Ranged Missile Attack Penalty Edit

While Weakness is affecting a unit, the unit's Ranged Attack score is reduced by Icon Ranged Bow.png -2. This reduces the unit's maximum damage output by Icon Damage.png 2 (per Icon Figure.png figure), and thus also reduces the amount of damage it does on average.

Naturally this only applies if the unit had a Icon Ranged Bow.png Ranged Missile Attack to begin with. Units with Icon Ranged Boulder.png Boulder or Icon Ranged Magic.png Magical Ranged Attacks are not affected.

Any unit reaching Icon Ranged Bow.png 0 or less due to this effect can still make Ranged Attacks against enemies (assuming it has any ammo left), but will inflict no damage (and deliver no ranged Touch Attacks either).

Immunities Edit

Units with Ability DeathImmunity Death Immunity, Ability MagicImmunity Magic Immunity, or the UnitEnchantment Righteousness Icon Life.pngRighteousness effect are completely immune to this spell. Furthermore, units with a total Resistance score of Icon Resist.png 12 or more (after other modifiers) will never fail their Icon Resist.png Resistance roll and thus will not be affected either. The conditional Resistance bonus of the Icon Life.pngBless spell also applies against Weakness.

Usage Edit

Screenshot Weakness

A unit of War Bears affected by Weakness.

Weakness may only be cast during combat, for a Casting Cost of Icon Mana.png 5. It must be targeted at an enemy unit.

The enemy unit receives a chance to Resist this Curse. However it must do so at a penalty of Icon SpellSave.png -2. Any unit that succeeds this roll will not be affected by Weakness.

Once Weakness is successfully cast on a unit, it will immediately affect that unit's statistics as explained above. The unit will continue to suffer from Weakness until the end of the battle, or until Weakness is dispelled - whichever comes first.

While the spell is in effect, the cursed unit will have a rotating Icon Death.pngblack sphere of lines superimposed over it, as seen in the image to the right.

Acquisition Edit

As a Common Icon Death.pngDeath spell, Weakness may become available to any Wizard who possesses at least one Icon Death.pngDeath Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Death.png7 Spellbooks.

Customized Wizards possessing at least Icon Death.png2 Spellbooks at game creation may choose Weakness as one of their starting spells, in which case the spell will be available for casting immediately on the first turn. Wizards with Icon Death.png11 Spellbooks are guaranteed to have this spell available as soon as the game begins.

Wizards with Icon Death.png6 or fewer Spellbooks who have not chosen Weakness as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Death.pngDeath Spellbooks the Wizard possesses or obtains during gameplay. With Icon Death.png7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.

Weakness has a base Research Cost of Icon Research.png 40.

With at least Icon Death.png1 Spellbook, the Weakness spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Weakness can be used in either two ways: it can neutralize a weak unit, or it can hinder a strong unit. Depending on the situation on the battlefield, choosing which unit to inflict with Weakness can be a tough call.

Note that Icon MultiFigureUnit.png Multi-Figure units normally suffer more from this spell, as they lose 2 attack strength points per figure. Also, most Multi-Figure units do not have a very high attack strength to begin with, so Weakness can cut such a unit's effectiveness by half or even more.

Reducing a very powerful unit's strength by such a small amount is often pointless, but can still be the deciding factor in one-on-one combat between two powerful creatures. In most cases however, there are probably better spells to cast on such units.

Known Bugs Edit

The in-game help text of the Weakness spell and the tooltip of the Weakness effect itself both indicate that the spell also reduces Icon Thrown.png Thrown Attack Strength. However, this does not actually happen, Icon Thrown.png Thrown Attacks are completely unaffected by Weakness.

This spell can bring the Melee Attack Strength of certain units to 0, which will cause the AI to stop moving or attacking with the unit regardless of other properties. This can negate the use of certain Special Attacks that are otherwise unaffected by the spell, but would only be executed on voluntary attacks (Icon Breath.png Breath, Icon Thrown.png Thrown). Units with Gaze Attacks are also affected, although in this case the situation is marginally better as they can at least utilize these abilities on Counter Attacks. Unless, of course, the bug is exploited to simply gain more time to kill them off at range.

The tooltip of the Weakness effect further indicates that the spell does not allow a Resistance roll, a feature that was removed in patch 1.1. Unfortunately, not all of the tooltips have been updated to reflect this change.

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