UnitEnchantment Vertigo
Realm Icon Sorcery.pngSorcery
Spell Rarity Uncommon
Spell Type Unit Curse
Combat Cost Icon Mana.png 25
Research Cost Icon Research.png 400

Target unit is inflicted with the following ill effects:

  • Icon ToHit.png -20% with any attack.
  • Icon Defense.png -1 per figure.
Units with the Magic Immunity or Illusions Immunity abilities may not be targeted by this spell.

Vertigo is an Uncommon Unit Curse belonging to the Icon Sorcery.pngSorcery Magic realm. For Icon Mana.png 25 it may be cast on an enemy unit during combat. The target may attempt to Resist this curse with no penalty. If it fails to do so, it will be inflicted with a Icon ToHit.png -20% To Hit penalty on each attack it makes, as well as a Icon Defense.png -1 penalty per figure. If the unit failed to resist Vertigo, it will remain affected by it until the end of the battle or until Vertigo is dispelled.

Units possessing the Illusions Immunity or Magic Immunity abilities may not be targeted by this spell.

Effects Edit

Vertigo can significantly reduce an enemy unit's potential to inflict damage, as well as reducing its ability to block damage.

To Hit Penalty Edit

Once a unit has been successfully inflicted with Vertigo, it receives a To Hit penalty of Icon ToHit.png -20% penalty. This penalty applies to any attack made by the unit, including Icon Melee Normal.png Melee Attacks, Icon Ranged Bow Ranged Attacks, and any special attacks that require a Icon ToHit.png To Hit roll (like Breath Attacks).

A To Hit penalty of Icon ToHit.png -20% means that each Icon Melee Normal.png 1 or Icon Ranged Bow 1 has 20% less chance of causing 1 point of damage to the enemy, as per the normal combat rules.

Note that units may never have a nonpositive To Hit score. If their To Hit score is reduced to Icon ToHit.png 10% or less, it is raised back to Icon ToHit.png 10%.

Since most units have a default To Hit value of Icon ToHit.png 30%, this will bring them down to only 10% - translating to a total effective reduction of 66% in the amount of damage they cause! This can render even a powerful unit largely unable to cause any significant damage to its enemies during combat.

Defense Penalty Edit

While affected by Vertigo, each Icon Figure.png figure in the cursed unit also suffers a Defense penalty of Icon Defense.png -1. This means that each figure has one fewer attempt to block incoming damage from an enemy attack or direct-damage spell.

This effectively increases the amount of damage the cursed unit takes (on average) from such attacks.

Note that units may never have a Defense score lower than 0. If the unit's Defense score is reduced to less than Icon Defense.png 0 due to Vertigo, it is immediately raised to 0.

Usage Edit

Screenshot Vertigo

A unit of War Bears affected by Vertigo.

Vertigo may only be cast during combat, for a Casting Cost of Icon Mana.png 25. It must be targeted at an enemy unit.

The enemy unit gets a chance to Resist this Curse, with no penalty to its Resistance score. Therefore, units with Icon Resist.png 10 or higher are immune to Vertigo as they cannot fail their roll.

Vertigo may not be targeted at units possessing either the Illusions Immunity or Magic Immunity abilities. The game will refuse to target such units, asking you to pick another target instead.

Once the spell is successfully cast on a unit, it will immediately affect that unit's statistics as explained above. The unit will continue to suffer from Vertigo until the end of the battle, or until Vertigo is dispelled - whichever comes first.

While the spell is in effect, the cursed unit will have a Icon Sorcery.pngBlue rotating spiral shown above it, as seen in the image to the right.

Acquisition Edit

As an Uncommon Icon Sorcery.pngSorcery spell, Vertigo may become available to any Wizard who possesses at least one Icon Sorcery.pngSorcery Spellbook. However, its availability during the game is almost never guaranteed.

Customized Wizards possessing Icon Sorcery.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards who possess at least Icon Sorcery.png8 Spellbooks, or Wizards with Icon Sorcery.png11 Spellbooks who did not select Vertigo as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than Icon Sorcery.png8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Sorcery.pngSorcery Spellbooks the Wizard possesses or obtains during gameplay.

Vertigo has a base Research Cost of Icon Research.png 400.

With at least Icon Sorcery.png1 Spellbook, the Vertigo spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Vertigo can significantly reduce a unit's combat effectiveness, and at the same time make it easier to destroy. Unfortunately, due to allowing the target to make its Resistance roll with no penalties, Vertigo may need to be cast several times before it can affect a unit - and units with high Resistance scores are completely immune to it.

When Vertigo is cast on one of your own units, it may be best to try to distance that unit from combat as much as possible as it is now much more vulnerable to the enemy. Otherwise, seek to dispel the Vertigo as soon as possible.