Ronaldo Smith

aka Ron Smith

  • I live in California
  • I was born on March 30
  • My occupation is Computer Programmer
  • I am Male
  • Ronaldo Smith

    So, for close to three months I was playing this game pretty intensively. It is fun to explore the huge variety of creatures, races, spells, etc.

    However, once I got the hang of how to play, I found that, even on the highest difficulty, and using just a random wizard to start with, the AI plays so poorly that it is almost trivial to defeat one opponent after another and win. The only exception is if there happens to be an enemy really close to my starting location who attacks during the very early part of the game. Otherwise it is just too easy, to the point of being boring.

    This was my experience playing both the original version and the insecticide version. Is the AI improved enough in other versions of the game to make a difference, or do…

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  • Ronaldo Smith

    Pointless gripe

    May 26, 2016 by Ronaldo Smith

    I first purchased MOM a long time ago. I think it was 1998, or there abouts, at a discount software outlet. I had been (and still am) a big fan of Master of Orion (original), so I was really excited about a new game by the same team.

    I played it once. I loved the depth and details, and all the thought that had gone into it.

    But I found it impossible to play. Not because of the complexity, I love complex games. It was the interface.

    The interface is one of the worst designs I have ever seen. It was almost impossible to get units to do what I wanted, especially during combat. The cursor would show one thing, I would click to do that action, then while I was clicking the cursor would change to something, or somewhere, else entirely and the unit …

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