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:: my Sky drakes Node Blur+Web exploit trick ::

I accidently stepped over this...

 Blur + Web behaves funny vs SkyDrakes(IllusionsImmunity).

This trick may be useful
for high-tier MyrrorNodes
or vs multiple SkyDrakes
in these topics:

http://masterofmagic.wikia.com/wiki/Forum:Exploits
or
http://masterofmagic.wikia.com/wiki/Forum:Early_Node_Capture
... opinions on the fastest way to capture strong nodes, ...

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Please see pictures below :

[ turn1a = at beginning of my turn 1
[ turn1e = end(phase) of my turn 1

__turn1a.png
Sdbwn turn1a









__turn1a.png



__turn1e.png
Sdbwn turn1e


__turn1e.png
casting Blur , casting Web ,
moving ALL my units back to range-2-tiles!! (this is important!!). Then ALL SkyDrakes STAY at range2 !!




__turn2a.png
Sdbwn turn2a

__turn2a.png




__turn2e.png
Sdbwn turn2e

__turn2e.png

still Blur , casting Web (2). Then ALL SkyDrakes STAY at range2 !!




__turn3a.png
Sdbwn turn3a

__turn3a.png




__turn3e.png

Sdbwn turn3e


__turn3e.png

still Blur , casting Web (3). Then ALL SkyDrakes STAY at range2 !!




__turn4a.png
Sdbwn turn4a

__turn4a.png




__turn4e__all3DrakesWebbedFly4toWalk4_.png

Sdbwn turn4e all3DrakesWebbedFly4toWalk4


__turn4e__all3DrakesWebbedFly4toWalk4_.png

All 3 SkyDrakes are WEB-webbed.  Their moves are changed from fly4 to walk4.

still Blur .

No need for additional Web. ALL SkyDrakes STAY at range2 !!




__turn5a.png
Sdbwn turn5a

__turn5a.png




__turn5e.png

Sdbwn turn5e


__turn5e.png

still Blur .

No need for additional Web. ALL SkyDrakes STAY at range2 !!




__turn6a.png
Sdbwn turn6a

__turn6a.png




__turn6e.png

Sdbwn turn6e

__turn6e.png

still Blur . No need for additional Web.




__turn7a.png
Sdbwn turn7a

__turn7a.png

( SkyDrakes have moved to range1. They will attack next turn, finally. )




__turn7e.png

Sdbwn turn7e

__turn7e.png

FINAL PHASE:
4 of 5 SkyDrakes are down!!
I lost 0 units so far!!


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I tried this battle multiple times, always the same behavior.

This trick could be VERY USEFUL for conquering
heavy guarded SorcMyrrorNodes
MUCH MUCH EASIER.

7 turns me attacking 5 SkyDrakes 
WITHOUT them fighting back!

They behave funny, like they can not see or reach my units!  Invisible/Fly vs IlluImmune-Flying-SkyDrakes, LOL! 


This trick did not work (with me),  if enemy AirElementals are present.


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explained::

Sdbwn info turn4-7 6z Moves canwalk4 butdoonly1


If a SkyDrake is WEB-webbed,  Moves are changed from fly4 to walk4. ((You may use Earth-to-Mud spell, now.))

He can walk 4, but only does walk 0 or 1, here !!



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Combat Enchantments::                                                                    ______[addendum]

Combat all-units Enchantments 2



quote:"
The bug is triggered by every combat enchantment (I tried Prayer, True Light and Counter Magic) ..."

quote:"
The presence of the combat enchantment causes the creatures to "wait up" for the slow guys before advancing towards target."

... please read COMMENTS below.



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my version: MoM 1.31  ( from GOG, DOSBox 0.74 )


Thanks for your views and comments :)

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