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This article is about the Item Power called "True Sight". For the spell that this Power emulates, see True Sight.
True Sight
Item Power
ItemPower Misc White
Cost Icon Mana.png 500
Required
Spellbooks
Icon Book LifeIcon Book LifeIcon Book LifeIcon Book LifeIcon Book LifeIcon Book Life
Valid
Items
           
Effect
Misc True Sight
Availability
  ItemPower TrueSight  

"True Sight" is an Item Power derived from Icon Life.pngLife, and functions exactly as per the Icon Life.png True Sight spell. It may be added to Jewelry created for Heroes via Create Artifact. The Power has a high Spellbook requirement for custom creation, and will very seldom turn up among Items found during a campaign.

Effect Edit

The bearer of this Power gains clarity of mind and a perceptual range that extends beyond the sphere of the five senses, helping him and his army contend with illusions. "True Sight" accessories are rare creations that harness the Icon Life.pngLife Domain's power to discern truth.

Main article: True Sight
Ability IllusionsImmunity
In brief, "True Sight" confers Illusions Immunity. The Hero will be able to see Invisible units, attack enemies through a Wall of Darkness, and defend himself against Illusion Damage (preserving his Icon Defense.png Defense score against all such attacks).

This Item Power functions exactly as the Unit Enchantment Spell of this name, and can only be added to a miscellaneous accessory. You do not need to research or be able to cast True Sight.

The Item Power is transient: it will dissipate immediately if the Hero ever removes or loses the item. While worn, however, it cannot be dispelled. This constitutes a serious advantage over the spell and might well justify the additional Icon Mana.png Cost of enchantment.

Strategy Edit

Provided that the Hero's Jewelry slots aren't crammed with other powers, this Item Power is worth considering if you meet the book requirement for crafting it. It might be your only means of gaining Illusions Immunity. If the Unit Enchantment spell is in your repertoire, then the Item Power is a lower priority.

"True Sight" itself can come in handy in many different situations. As explained above, it will be very helpful when fighting armies containing Invisible creatures, and can also help when besieging cities protected by a Wall of Darkness.

"True Sight" is at its best, however, in battle with creatures that deliver Illusion Damage, such as the powerful Phantom Beast. Without Illusions Immunity, creatures delivering Illusion Damage can cause significant damage to their target. Even the most heavily-protected heroes will have their armor nullified if they are not specifically prepared against this type of attack. "True Sight" will therefore allow the Hero to fight such creatures on superior terms.

Unless you have Node Mastery, it is smart to either cast True Sight or imbue this Item Power before entering a Sorcery Node. The Item Power is more suitable than the Unit Enchantment for prolonged warfare against AI Wizards, because whenever they detect an enchantment spell in combat, they hammer it with the strongest dispelling or disenchantment they can manage until it collapses.

Note, in the section below, that two of the pre-defined Items with "True Sight" are Swords, which do not normally accommodate this Power. Finding either of these could ease the load on your Jewelry.

Acquisition Edit

Create Artifact Edit

Main article: Item Crafting

With Icon Life.png6, "True Sight" may be added to an Accessory of your own design through Icon Arcane.png Create Artifact. Making strong Items through this spell is an incredibly expensive and time-consuming process. Some recipes are more expensive than the Spell of Mastery. The proposition is made more reasonable by the Artificer and Runemaster Retorts.

Casting Cost Structure for "True Sight"
Base Runemaster Artificer Both
Icon Mana.png 500 Icon Mana.png 375 Icon Mana.png 250 Icon Mana.png 125

Overland Edit

Main article: Magical Items in Treasure

The game data files contain 250 pre-defined Items. Of these, five possess "True Sight". This power causes a premade Item to demand that the Wizard have particular Spellbooks in order to appear in Treasure, and the requirements are irregular. "True Sight" Items are heavily-restricted, few in number, and just generally unlikely to show up.

There are three different ways by which you can acquire one of these pre-defined Items:

It is often better to acquire items in this way, as it means you do not need to spend any time or Icon Mana.png Mana to create them. Still, Items found through these means are in no way guaranteed to exactly suit your needs.

The table below lists the pre-defined Items with this power.

Premade Items with "True Sight"
Icon Mana.png Item Attributes Realm Powers Required Ranks
850 Item Misc 33 Jafars Orb of Sight Icon Melee Magic.png 1 Icon Defense.png 1 Icon Mana.png 5 True Sight

Icon Life.png6
1000 Item Sword 3 Sword of Stealth Icon Melee Magic.png 3 Icon Defense.png 3 True Sight

Icon Chaos.png6
1950 Item Misc 34 Orb of Righteous Sight Icon Melee Magic.png 2 Icon ToHit.png 2 True Sight
Righteousness
Icon Chaos.png6 Icon Life.png4
2400 Item Sword 3 Monster Masher Icon ToHit.png 2 Vampiric
True Sight
Resist Magic
 
Icon Sorcery.png5 Icon Chaos.png6 Icon Life.png2
Merchant Only
Icon Mana.png Item Attributes Realm Powers Required Ranks
3650 Item Misc 31 Magical Crystal of Power Wraithform
True Sight
Magic Immunity
Invulnerability
Icon Nature.png6 Icon Sorcery.png5 Icon Chaos.png4 Icon Life.png5

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