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Troll Swordsmen

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Troll Swordsmen
Tactical TrollSwordsmen
Race Trolls
Req. Town Buildings Barracks,
Smithy
Construction Cost Icon Production.png 60
Upkeep Cost Icon Gold.png 2
Icon Food.png 1
Unit Properties
# of figures Icon MultiFigureUnit.png 4
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 5
Defense per figure Icon Defense.png 2
Resistance Icon Resist.png 7
Hit Points per figure Icon Hits.png 4
Unit Abilities

Ability LargeShield Large Shield

Ability Regeneration Regeneration

Troll Swordsmen are a type of Normal Unit. This unit may be created at a Troll town, for the Construction Cost of Icon Production.png 60. The town must already contain both a Barracks and a Smithy for this to be possible.

Troll Swordsmen are significantly stronger than any other Swordsmen unit. Though possessing only Icon Figure.png 4 Figures, the Troll Swordsmen unit has a powerful attack, and is amazingly difficult to kill thanks to high Hit Points and the innate ability to Regenerate. This puts them on par with normal Halberdiers in terms of combat usefulness, allowing a Troll empire to quickly subjugate its neighbours. Troll Swordsmen can be expected to survive plenty of combat, and thus will gain Experience rapidly and to great effect.

Troll Swordsmen require an Upkeep Cost of Icon Gold.png 2 and Icon Food.png 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Troll Swordsmen are a group of tall, brutish, humanoids. They have long, sharp noses, are covered in sickly-green skin, and wear nothing but tattered trousers. They carry great swords for up-close-and-personal combat, and a large wood-and-metal buckler which protects them from enemy arrows and other ranged attacks. Trolls are much stronger than other humanoids, and strange magic allows them to regrow lost limbs and even to re-coalesce after being completely dismembered!

Troll Swordsmen are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 4 figures when fully healed.

Attack Properties Edit

Thanks to the racial bonus of Icon Melee Normal.png +2 given to all Normal Units of the Troll Race, Troll Swordsmen possess a strong Melee Attack comparable to the common Halberdiers unit. With this attack, Troll Swordsmen can easily dominate most Normal Units, and can hurt or even kill low-tier Fantastic Creatures.

Each Swordsman makes a Melee Attack with a strength of Icon Melee Normal.png 5. This delivers an average damage output of about Icon Damage.png 1.5 per Swordsman, per attack. Troll Swordsmen have fewer Icon Figure.png figures than other Swordsmen, but still have a good chance of scoring at least a few hits even on well-armored opponents. Lightly-armored enemies are likely to suffer a lot of damage from this attack.

Defense Properties Edit

The Troll Swordsmen possess a Defense score of Icon Defense.png 2, and is their main drawback. They can deflect about Icon Damage.png 0.6 points of Damage from any damage source, on average. This is rarely enough to save them from anything but the weakest attackers.

On the upside, Swordsmen are equipped with Large Shields. These bestow a Defense bonus of Icon Defense.png +2 against certain types of attack:

  • Icon Ranged Bow.png Ranged Missile Attacks
  • Icon Ranged Boulder.png Ranged Boulder Attacks
  • Icon Ranged Magic.png Ranged Magical Attacks
  • Icon Thrown.png Thrown Attacks
  • Icon Breath.png Breath Attacks

Extra Defense will block more incoming damage, and as the Troll Swordsmen gain Experience they can eventually become decently resistant to those attacks.

All Trolls are exceptionally healthy, giving each Troll Swordsman Icon Hits.png 4 Hit Points, for a total of Icon Hits.png 16 in a fully-healed unit. This gives them much better survivability than the average Swordsmen, but each lost Troll figure reduces the unit's strength significantly.

On the other hand, Trolls possess the ability to Regenerate (more on this below), meaning that they will slowly regain any health they lose during battle. In fact, if the army containing the Troll Swordsmen wins the battle, the Swordsmen are restored to full health and figures automatically - even if they were completely destroyed in combat! This makes Troll Swordsmen extremely good at surviving battles.

As with all Trolls, the Troll Swordsmen are impressively resistant to magic, having a Resistance score of Icon Resist.png 7. This allows them to avert enemy Curses and Special Attacks frequently, but does not make them immune to any such effects. With Experience, the Troll Swordsmen will gradually become more resilient against ill magic.

Other Properties Edit

Troll Swordsmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Regeneration Edit

One of the greatest advantage of most Troll units is their ability to Regenerate. This effect can help Trolls both during combat and on the overland map, repairing damage to the unit over time and even rescuing it from death.

During combat, an injured Troll unit will regain Icon Hits.png 1 Hit Point at the end of every combat turn. If the unit is missing any Icon Figure.png figures, this effect will periodically restore dead figures to life as well.

If a Troll unit survives any battle, it will immediately be restored to full health and figures when the game returns to the overland map view. This significantly reduces the need to heal units after combat, and allows Troll armies to keep advancing without the need to stop and recuperate.

Furthermore, Regeneration can bring an entire Troll unit back from the dead automatically - after having been completely destroyed! If a unit falls in combat, but its army goes on to win the battle, that unit is then restored to life with full health and figures once the game returns to the overland map. Note that this does not occur if the unit's army has withdrawn from the battle or has lost the battle entirely.

Basic Strategy Edit

Troll Swordsmen are significantly stronger than the basic Troll Spearmen. With a much better Melee Attack and the added defense against Ranged Attacks and certain Special Attacks, the Troll Swordsmen can serve as a fearsome main-line unit, bolstering the strength of larger armies.

In battle, Troll Swordsmen are about halfway as useful as other races' Halberdiers, and can engage most Normal Units with no fear. The Troll Swordsmen can take a good amount of damage before being destroyed, allowing it to engage much stronger enemies too - up to and including low-tier Fantastic Units and inexperienced Heroes.

After taking some combat damage, Troll Swordsmen immediately begin to Regenerate - regaining Icon Hits.png 1 Hit Point per turn as described above. Thus, they can temporarily withdraw from combat to attempt to regain lost health and figures and then re-engage the enemy at their original strength. Try to attack only when the Troll Swordsmen have all Icon Figure.png 4 figures back, to maximize their attack strength.

If necessary, two or more Troll Swordsmen can take turns attacking a single target and withdrawing when weakened. This allows one unit to regenerate while the other fights, significantly increasing both units' overall performance.

As with all Trolls, Troll Swordsmen are terrific when used in very large groups. Not only can they gang up on much stronger units than themselves, but as long as at least one friendly unit survives to win the battle, all dead Trolls are restored to life with full health and full figures! This means that a large army of Trolls can simply advance from one battle to the next without any need to reinforce or recuperate. It also means that Troll Swordsmen are far more likely to gain plenty of Icon Experience.png Experience as they go from battle to battle unhindered.

As a result, Troll Swordsmen can quickly end up becoming some of the strongest Normal Units, rivalling high-tier Normal Units from other races in terms of combat usefulness. They are better in almost every respect than Troll Spearmen, so production will generally switch from Spearmen to Swordsmen early on in the campaign.

With this in mind, even the Troll Swordsmen's relatively-high Construction Cost and Upkeep Cost are trivial. Troll Swordsmen can therefore provide a strong offensive arm, and Towns can be garrisoned with only a few Troll Swordsmen for surprisingly good protection.

Ability Overview Edit

Ability LargeShield Large Shield Edit

Ability Regeneration Regeneration Edit

  • At the end of its combat round, this unit regains Icon Hits.png 1 Hit Point, as long as it is not already at full health.
  • If the unit has one or more dead (missing) Icon Figure.png Figures, and all remaining figures are at full health, the next Icon Hits.png Hit Point will restore Icon Figure.png 1 Figure to life. Subsequent turns will see that figure regaining health until it is fully-healed, whereupon the next figure is restored to life, and so on.
  • If an army stack containing this unit wins a battle, the unit is restored to full health immediately at the end of the battle. If the unit was killed, it is restored to life and full health at the end of the battle (again, only if its army won).
  • If the unit is killed in battle, and its army retreats or is defeated, it is destroyed and will not regenerate.

Experience Table Edit

The following table illustrates how Troll Swordsmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 5 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 7 Icon Hits.png 4
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 6 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 8 Icon Hits.png 4
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 6 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 9 Icon Hits.png 4
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 7 Icon ToHit.png 40% Icon Defense.png 3 Icon Resist.png 10 Icon Hits.png 5
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 7 Icon ToHit.png 50% Icon Defense.png 4 Icon Resist.png 11 Icon Hits.png 5
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 8 Icon ToHit.png 60% Icon Defense.png 4 Icon Resist.png 12 Icon Hits.png 6

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Troll Swordsmen unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Troll Swordsmen may be produced in any Troll Town.

A town must contain both a Barracks and a Smithy to be able to produce Troll Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce Troll Swordsmen until replacement structures are built.

The Construction Cost of this unit is Icon Production.png 60.

Troll Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Troll Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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