|Race||All except Lizardmen|
|Req. Town Buildings||Shipwrights' Guild|
|# of figures||1|
|Melee Attack per figure||6|
|Defense per figure||4|
|Hit Points per figure||10|
Triremes are basic transport units for ferrying other units across Ocean tiles. A Trireme may be loaded with up to 2 Walking units, which it can then transport at a rate of 2. Triremes also have some combat capability when intercepted on the ocean, though they are not truly designed for combat.
Triremes require an Upkeep Cost of 2 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically. This is potentially dangerous, since any units being transported by the Trireme at the time may end up drowning!
Unit Properties Edit
Physical Description Edit
A Trireme is a small ship powered by oars. Though it has a mast with a large triangular sail on it, this can only be used when the wind is strong. At other times, the ship's rowers must propel it through the water. The rowers also provide this ship with some offensive capabilities, though they are not trained for combat and carry nothing but simple weapons with which to defend themselves. The belly of a Trireme is large enough to fit two combat units for transport.
Attack Properties Edit
The Trireme has a relatively-high Melee Attack strength of 6. In combat, the ship can deliver an average of 1.8 points of Damage per attack. Though this is impressive for a Normal Unit, it must be remembered that the Trireme is a Single-Figure unit. Therefore, while it stands some chance of piercing enemy armor, it cause very little damage overall - if any.
Thus, the Trireme is not really designed for combat, though it can be of some use when combat is forced upon it.
Defense Properties Edit
The Trireme possesses a rather average Defense score of 4. It can block about 1.2 points of Damage from any attack, on average.
Coupled with the ship's 10 Hit Points, it can survive some combat against enemy Normal Units, but should not be expected to take on any serious enemy force.
Other Properties Edit
The primary use for a Trireme is its Transport 2, which allows it to carry up to 2 Walking units in its cargo hold. This enables it to transport such units across oceans. Heroes, Flying and Swimming units stacked with the ship do not count towards this limit, though they are affected to some degree by the Trireme's presence as explained below.
In a stack containing one or more Triremes, it is the Trireme's Movement Allowance that determines the movement rate of the entire stack - completely disregarding the Movement Points of any other unit in the stack.
Note that when two or more Triremes are stacked together, the cargo-carrying capacity of each ship but the first one is reduced by 1. A stack containing four Triremes can carry up to 5 Walking units (2 + 1 + 1 + 1). Since the maximum limit is 9 units per stack, adding a fifth Trireme actually reduces the maximum cargo.
If a Trireme is lost for any reason while carrying any Walking units, those units will automatically drown and be destroyed as well. Any Non-Walking units stacked with the Trireme at the time are not affected.
Basic Strategy Edit
The Trireme is the most basic ocean-transport unit in any race's arsenal (except the Lizardmen, whose units can all Swim by default, and thus do not build ships).
The relatively-fast movement speed of the Trireme makes it good for quickly depositing units on another continent, but can also be used as a shortcut to quickly move units across a bay (instead of slowly walking around it), along a shore, and so forth. This is usually (but not always) faster than letting those Walking units traverse on land, where rough terrain can slow them down. Also most Walking units are slower than a Trireme to begin with.
Remember to try and keep a Trireme out of combat whenever it is carrying units. If the Trireme is lost, any Walking units it is carrying will also be automatically destroyed. Also during combat, Walking units do not participate in defending their Trireme, making such battles even less likely to be won.
Ability Overview Edit
The Trireme has no special abilities listed in its unit details panel.
Experience Table Edit
The following table illustrates how Triremes improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||6||30%||4||4||10|
|Regular||20 - 59||7||30%||4||5||10|
|Veteran||60 - 119||7||30%||5||6||10|
Average Damage Output Edit
The table below details the average amount of damage that a Trireme will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain a Shipwrights' Guild to be able to produce Triremes. Should a town lose an existing Shipwrights' Guild, it can no longer produce Triremes until a replacement structure is built.
The Construction Cost of this unit is 60.
Triremes may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Trireme Mercenaries have the same Upkeep Cost as a normally-constructed unit.