Tactical Trireme
Race All except Lizardmen
Req. Town Buildings Shipwrights' Guild
Construction Cost Icon Production.png 60
Upkeep Cost Icon Gold.png 2
Icon Food.png1
Unit Properties
# of figures Icon SingleFigureUnit.png 1
Moves Icon Movement Sailing2 *
Melee Attack per figure Icon Melee Normal.png 6
Defense per figure Icon Defense.png 4
Resistance Icon Resist.png 4
Hit Points per figure Icon Hits.png 10
Unit Abilities
Transport 2

The Trireme is a type of Normal Unit. This unit may be created at any town that can produce a Shipwrights' Guild, except Lizardmen towns. It has a Construction Cost of Icon Production.png 60.

Triremes are basic transport units for ferrying other units across Ocean tiles. A Trireme may be loaded with up to 2 Icon Movement GroundWalking units, which it can then transport at a rate of Icon Movement Sailing2. Triremes also have some combat capability when intercepted on the ocean, though they are not truly designed for combat.

Triremes require an Upkeep Cost of Icon Gold.png 2 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically. This is potentially dangerous, since any units being transported by the Trireme at the time may end up drowning!

Unit Properties Edit

Physical Description Edit

A Trireme is a small ship powered by oars. Though it has a mast with a large triangular sail on it, this can only be used when the wind is strong. At other times, the ship's rowers must propel it through the water. The rowers also provide this ship with some offensive capabilities, though they are not trained for combat and carry nothing but simple weapons with which to defend themselves. The belly of a Trireme is large enough to fit two combat units for transport.

The Trireme is a Icon SingleFigureUnit.png Single-Figure unit.

Attack Properties Edit

The Trireme has a relatively-high Melee Attack strength of Icon Melee Normal.png 6. In combat, the ship can deliver an average of Icon Damage.png 1.8 points of Damage per attack. Though this is impressive for a Normal Unit, it must be remembered that the Trireme is a Icon SingleFigureUnit.png Single-Figure unit. Therefore, while it stands some chance of piercing enemy armor, it cause very little damage overall - if any.

Thus, the Trireme is not really designed for combat, though it can be of some use when combat is forced upon it.

Defense Properties Edit

The Trireme possesses a rather average Defense score of Icon Defense.png 4. It can block about Icon Damage.png 1.2 points of Damage from any attack, on average.

Coupled with the ship's Icon Hits.png 10 Hit Points, it can survive some combat against enemy Normal Units, but should not be expected to take on any serious enemy force.

Triremes are also quite susceptible to Curses and other combat maledictions, due to a low Resistance score of Icon Resist.png 4. It will only occasionally resist such effects.

Other Properties Edit

Triremes move at Icon Movement Water2, with no ability to traverse across land tiles. The unit has to stick to Ocean and Shore tiles.

The primary use for a Trireme is its Transport 2, which allows it to carry up to 2 Icon Movement GroundWalking units in its cargo hold. This enables it to transport such units across oceans. Heroes, Icon Movement AirFlying and Icon Movement WaterSwimming units stacked with the ship do not count towards this limit, though they are affected to some degree by the Trireme's presence as explained below.

In a stack containing one or more Triremes, it is the Trireme's Movement Allowance that determines the movement rate of the entire stack - completely disregarding the Movement Points of any other unit in the stack.

For example, if a unit with Icon Movement Ground1 is loaded into a Trireme, the stack can still move at Icon Movement Water2 because this is the Trireme's Movement Allowance. The loaded unit's Movement Allowance is ignored.

This even applies when Icon Movement AirFlying and Icon Movement WaterSwimming units are stacked with the Trireme: the entire stack will move at Icon Movement Water2.

Note that when two or more Triremes are stacked together, the cargo-carrying capacity of each ship but the first one is reduced by 1. A stack containing four Triremes can carry up to 5 Icon Movement GroundWalking units (2 + 1 + 1 + 1). Since the maximum limit is 9 units per stack, adding a fifth Trireme actually reduces the maximum cargo.

If a Trireme is lost for any reason while carrying any Icon Movement GroundWalking units, those units will automatically drown and be destroyed as well. Any Non-Walking units stacked with the Trireme at the time are not affected.

Basic Strategy Edit

The Trireme is the most basic ocean-transport unit in any race's arsenal (except the Lizardmen, whose units can all Icon Movement WaterSwim by default, and thus do not build ships).

The relatively-fast movement speed of the Trireme makes it good for quickly depositing units on another continent, but can also be used as a shortcut to quickly move units across a bay (instead of slowly walking around it), along a shore, and so forth. This is usually (but not always) faster than letting those Icon Movement GroundWalking units traverse on land, where rough terrain can slow them down. Also most Icon Movement GroundWalking units are slower than a Trireme to begin with.

Remember to try and keep a Trireme out of combat whenever it is carrying units. If the Trireme is lost, any Icon Movement GroundWalking units it is carrying will also be automatically destroyed. Also during combat, Icon Movement GroundWalking units do not participate in defending their Trireme, making such battles even less likely to be won.

When a Trireme is idle, you can have it scout the Ocean for islands or to trace the contours of continents. It is not very fast, but is a cheap option in lieu of Flying units.

Ability Overview Edit

The Trireme has no special abilities listed in its unit details panel.

Experience Table Edit

The following table illustrates how Triremes improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 6 Icon ToHit.png 30% Icon Defense.png 4 Icon Resist.png 4 Icon Hits.png 10
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 7 Icon ToHit.png 30% Icon Defense.png 4 Icon Resist.png 5 Icon Hits.png 10
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 7 Icon ToHit.png 30% Icon Defense.png 5 Icon Resist.png 6 Icon Hits.png 10
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 8 Icon ToHit.png 40% Icon Defense.png 5 Icon Resist.png 7 Icon Hits.png 11
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 8 Icon ToHit.png 50% Icon Defense.png 6 Icon Resist.png 8 Icon Hits.png 11
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 9 Icon ToHit.png 60% Icon Defense.png 6 Icon Resist.png 9 Icon Hits.png 12

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that a Trireme will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Triremes may be produced in any town not populated by the Lizardmen race. The town must be located adjacent to a Shore tile in order to produce any ships, Trireme included.

A town must contain a Shipwrights' Guild to be able to produce Triremes. Should a town lose an existing Shipwrights' Guild, it can no longer produce Triremes until a replacement structure is built.

The Construction Cost of this unit is Icon Production.png 60.

Triremes may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Trireme Mercenaries have the same Upkeep Cost as a normally-constructed unit.