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Treasure Anim
Treasure encompasses a set of tangible rewards for vanquishing the various Encounter zones, or Lairs, which are scattered throughout Arcanus and Myrror. To obtain its Treasure, the Wizard's forces need to annihilate all of the guardians at the Lair, with at least one unit surviving the encounter to claim victory and loot the place.

The general usefulness of a Treasure Hoard tends to match the strength of its guardians closely. The stronger the creatures inhabiting the lair, the better the treasure. Some rewards are practically impossible to acquire from any other source: items the Wizard could not otherwise craft, spells he could not otherwise research, and even wholesale escalation of his powers in the form of Spellbooks and Retorts.

Description Edit

Treasure hoards accumulate in dangerous nooks of Arcanus and Myrror for any number of dubious reasons. Some treasure is simply strewn about the location of a monster lair, left there by former occupants or long-digested intruders. Intelligent creatures may be amassing valuable objects intentionally, for reasons befitting their nature or mission on this plane.

Sites of spiritual or scientific interest, such as temples, towers of wizardry, and magic nodes, are likely to harbor treasure in the form of theories and secrets. These are extremely tempting objectives to any Wizard, but accessible only to those who can overcome their mighty guardians and warding systems.

How Treasure is Generated Edit

Note: The following section contains some information from the Official Strategy Guide which may not be accurate in its entirety. Any original research is welcome and can be added here or reported in the Forum.
Treasure Types Determined at Worldgen
Object Distribution
Magical Item 5 in 15
Spell 3 in 15
10 - 200 Icon Gold.png Gold Pieces 2 in 15
10 - 200 Icon Mana.png Mana Crystals 2 in 15
Spellbook or Retort 2 in 15
Prisoner 1 in 15

When a game begins, the program assigns each Lair a point budget analogous to Icon Mana.png Mana Crystals. It spends these points by rolling imaginary 15-sided dice (d15) to select the basic types of objects found in its Treasure Hoard. The program only determines particulars about these objects at the moment a Wizard wins the encounter. If you reload the session and fight the encounter repeatedly, you will obtain the same kind of Treasure every time, but exactly which spell, item, prisoner, or special you find will vary.

A priori, the point budget for Treasure is determined by:

  • The game's Difficulty setting.
  • Whether this was a Weak, Normal, or Strong lair.
  • The Plane on which this lair is located.
  • Random chance.

A posteriori, the budget is tied to the strength of the guardians. It will be a random roll of either 50-125% (Arcanus) or 75-175% (Myrror) of the budget used to generate the garrison; this is increased by 25% on the "Impossible" difficulty setting, and has a minimum floor-value of 50.

Treasure points conform to ranges given in the table below.

Treasure Points - Arcanus & Myrror
Encounter Zone Difficulty Setting
Intro Easy Normal Hard Impossible
Weak Lair 50-125
50-350
50-125
50-350
50-125
50-350
50-125
50-350
50-156
50-437
Normal Lair 50-1625
150-4375
50-1875
150-4375
50-1791
150-4375
50-1875
150-4375
62-2281
187-5468
Tower 350-1500 350-1500 350-1500 350-1500 437-1875
Weak Node 50-935
186-5250
50-937
187-5250
50-936
187-5250
50-935
187-5250
50-1171
234-6562
Normal Node 62-1875
375-10500
62-1875
375-10500
62-1875
375-10500
62-1875
375-10500
78-2343
468-13125
Strong Node 92-2810
561-15750
92-2812
562-15750
93-2811
562-15750
93-2812
562-15750
117-3515
702-19687

During map generation, the basic routine by which the program spends the lairs' Treasure budgets is as follows:

  1. Verify that there are at least 50 treasure points remaining; if not, break this loop (terminate).
  2. Roll d15 to select an object to add.
  3. Check if the remaining budget meets the object's Qualify value; if not, reroll (step 2).
  4. Throw a Qualified item onto the pile, and deduct its Spend value from the budget.
  5. Loop back to step 1.
Qualifying for objects and Spending the treasure points - 
To throw objects into the pile of Treasure, the remaining treasure points must meet or exceed the value given in the Qualify column in the chart below; otherwise, nothing is spent and the imaginary d15 is recast (Chance column) to find something cheaper. The Spend column denotes how many treasure points are then spent to add the object. Unlike Qualifying, the Spend value is permitted to exceed the remaining budget. And at that time, or whenever there are less than 50 treasure points remaining, the procedure terminates.
Treasure Point Qualify and Spend Values
Object Chance Qualify Spend Grade
Magical Item 5 in 15 300 400-3000 Random
­
Spell 3 in 15
→ roll d4
50 50 Common
200 200 Uncommon
450 450 Rare
800 800 Very Rare
­
Icon Gold.png 10 - 200 2 in 15 50 200
­
Icon Mana.png 10 - 200 2 in 15 50 200
­
Special 2 in 15 1000 3000 1 Pick
2000 3000 2 Picks
­
Prisoner 1 in 15 400 1000

The following sections cover details on how Master of Magic handles each type of object in Treasure. They make frequent references to qualifying and spending points in the above chart.

Gold and Mana Edit

Treasure 290GPUncSpell

After rolling an Uncommon Spell and a pile of Icon Gold.png 200 Gold, the Lair evidently had enough treasure points remaining to keep going until it rolled either Icon Mana.png Mana or more Icon Gold.png Gold, the only items it could Qualify for. The amount actually pushed through the Spend routine was most likely truncated to 90 to match this remainder.

A pile of Icon Gold.png Gold or Icon Mana.png Mana Crystals could randomly be added to the Treasure Hoard whenever it has 50 or more points left to allocate. There is normally a 2-in-15 chance of selecting each, but this can rise to a near-certainty if the Lair simply doesn't have enough treasure points left to Qualify for more expensive objects. It is possible to find multiple piles of between 10 and 200 of either one. The amounts of gold and mana found in Lairs are all determined when the map is generated, and will not change.

Spells Edit

A maximum of one Spell will appear in Treasure. The rarity of the spell is determined during the world generation process before the game begins, but the realm of the spell, and the exact spell that appears, is only determined when a Wizard pops the Lair.

When a Spell is rolled by the d15 during map generation (a 3-in-15 chance with each iteration as described in the How Treasure is Generated section above), the program makes a special die roll, this time a d4, to set the spell at one of the four levels of Rarity: Common, Uncommon, Rare, or Very Rare. If the lair does not Qualify, based on its remaining budget for loot, for a spell of the magnitude obtained, or a Very Rare spell is already part of the hoard, then the roll is discarded, no points are spent, and the program returns to rolling d15's for other items.

If the Spell roll does qualify, then its Spend value gets deducted from the lair's remaining loot budget. If there is already a spell in the loot pile, the new one's rarity value (1, 2, 3, or 4) gets added to what's already in there and results in a higher-level spell.

Resolving Spells Found Edit

The game chooses a color at random - Icon Life.pngIcon Death.pngIcon Chaos.pngIcon Nature.pngIcon Sorcery.pngIcon Arcane.png - from the conquering wizard's bookshelf. At this point it attempts to award a random spell, of the rarity specified at the worldgen, and of the color chosen at that instant; i.e., Uncommon → Chaos → Chimeras.
With one Spellbook in the chosen color, the Wizard will obtain, at best, an unknown Common or Uncommon spell of that school; Rare spells are possible with two books; and Very Rare for having at least three books. It is possible to obtain any Arcane spell at any time except for Summon Champion and the Spell of Mastery. These are never awarded.
If the wizard already has all spells of the rarity and realm specified by the lair, the game will first attempt to reward a lower level spell, or failing that, a higher level spell, of the same realm. It's therefore possible to find a Very Rare spell in a place meant to yield a Common one, and vice versa, simply depending on the circumstances.

Towers of Wizardry Edit

TerrainSpecial Tower
A Tower of Wizardry is an ancient stronghold of magical research and will always yield a spell when captured. During map generation, the first item of treasure rolled by the d15 at these sites will always be a spell, and the Spend value of adding it to the Treasure Hoard is discounted by 100 points.

A Prisoner Edit

A single Prisoner might be held at a Lair, and is a highly unusual find. This individual will be one of the 24 non-champion Heroes in the game, drawn at random from those who are not already in active service or resting in peace. These captive V.I.P.s will offer to join the liberating Wizard at zero hiring fee, and in total disregard of their normal Icon Fame.png Fame requirements, out of gratitude for being rescued.

This is essentially a Summon Hero Spell cast at the location of the Encounter Zone upon victory. Exactly which Hero appears in the lair is determined at the moment of victory. If hired, the hero will be ready to deploy immediately. A Lair needs at least 400 treasure points to Qualify for adding a Prisoner to its hoard, and it will Spend 1000 points to add it, quite likely exhausting its budget.

Set of Possible Prisoners in Treasure
Hero Aureus Aureus the Golden One Hero Malleus Malleus the Magician Hero Shuri Shuri the Huntress
Hero Bahgtru Bahgtru the Orc Warrior Hero Marcus Marcus the Ranger Hero Spyder Spyder the Rogue
Hero Brax Brax the Dwarf Hero Morgana Morgana the Witch Hero Taki Taki the War Monk
Hero BShan B'Shan the Dervish Hero Rakir Rakir the Beastmaster Hero Theria Theria the Thief
Hero Fang Fang the Draconian Hero Reywind Reywind the Warrior Mage Hero Tumu Tumu the Assassin
Hero Greyfairer Greyfairer the Druid Hero Serena Serena the Healer Hero Valana Valana the Bard
Hero Gunthar Gunther the Barbarian Hero Shalla Shalla the Amazon Hero Yramrag Yramrag the Warlock
Hero Jaer Jaer the Wind Mage Hero ShinBo Shin Bo the Ninja Hero Zaldron Zaldron the Sage
20120822-211616

"Failed Prisoner"

Failed Prisoners Edit

Be warned that if the army which captures and occupies the prison lair's tile is nine units deep, or you already have a full compliment of six heroes in your service, the prisoner will fail to show up. You won't even be informed that you missed the opportunity. Most unfortunately of all, Absolutely Nothing appears in place of a prisoner.


Specials Edit

When a Wizard Special is rolled (2-in-15 chance), and the budget has the necessary 1000 points to Qualify adding this type of loot, the game immediately discards all of the other treasure, and replaces it with one or two Spellbooks and/or Retorts. Exactly which Specials appear is only determined at the moment of victory. These assets will be added to the Wizard's profile and begin taking effect that turn.

About three-quarters of Specials found will be Spellbooks. Their color depends on the lair. Retorts are not subject to any limitations, save that Myrran will never appear.

Spellbook and Retort Combinations
(Descending Order of Frequency)
1 Pick Conditions
Spellbook ~75%
Retort ~25%
Artifact 1 Failed Special
2 Picks Conditions
2 Spellbooks ~56%
Spellbook & Retort ~32%
1 Expensive Retort ~7%
2 Retorts ~5%
Spellbook 1 Failed Special
Retort 1 Failed Special
Artifact 2 Failed Specials


Any extremely strong Lair could harbor a Spellbook or Retort, and they are considered the ultimate possible rewards in Treasure. The Qualify values needed are 1000 treasure points for one pick, and 2000 points for two. While the Spend value is 3000 in either case, this is irrelevant, for there can be no other treasure once the dice land upon a Special.

Myrran Nodes on high difficulty settings are the best source of Specials. Working from their massive budgets, these nodes make reams of die rolls for adding various objects to the hoard, and chances are they will eventually acquire one. Spellbooks of Icon Life.pngLife and Icon Death.pngDeath do not appear in Nodes, so your prospects on obtaining these during the course of a game are less certain.

Failed Specials Edit

Certain restrictions apply when finding Specials, and they may be replaced with an Artifact (next section) or not be awarded at all in some cases.
  • If the treasure fails to award any of its Specials, a single Artifact appears. This happens when a Wizard has a full profile of 13 books and 6 retorts, and/or when the Special(s) offered by the lair end up consisting entirely of Life or Death books opposing the wizard.
  • If the treasure is 2 Specials, and exactly one of these ends up being a forbidden Life or Death book, then that Special is wastefully discarded and no artifact appears in its place. Only the remaining, valid Special appears.
  • If the Wizard has 13 books, but fewer than 6 retorts, the default 25% chance of a retort appearing goes up to 100%.
  • If the Wizard has 6 retorts, but fewer than 13 books, the default 75% chance of a book appearing goes up to 100%, but the above caveats on Life and Death books still apply.
  • The two-pick retorts (Warlord, Channeler, Divine, Infernal, Famous) do not fail on account of a Wizard having 5 retorts. They are awarded, as normal, if the loot pile holds 2 specials and happens to roll them.

Artifacts Edit

Magic Items frequently occur as part of the normal loot in a lair. Artifact is a term often used for a peculiar case: the item awarded in place of a "failed special." Although the Official Strategy Guide claims that this sort of item could be any one of the 250 prefabricated magic items in the game, with no limitations on its potential strength, this is not the case.
In fact, all restrictions dealt with in the next section on Magical Items apply here, and moreover, the Artifact is limited to a narrow mana cost range of Icon Mana.png 600 - 1,200. While this prevents a "failed special" from being atrocious, it also prevents it from being of real use to a Wizard who already has 13 books, 6 retorts, and enough military muscle to defeat the sort of monsters who typically guard Specials. If you suspect you were given a Icon Life.png/Icon Death.png rank and failed to receive it, you may want to reload the game prior to battle and try for a different reward.

Magical Items Edit

During map generation, the game has a 5-in-15 chance of rolling Magical Items as it stocks an Encounter Zone. Items are therefore a common occurrence whenever the lair's budget can meet their Qualify value of 300 points. Up to three Items can be added to a single Treasure Hoard.

Current best-guesswork suggests that when Magical Items are added, a random number from their Spend range of 400-3000 may be deducted from the Treasure point budget, but that this number definitely has no influence at all on what Item eventually appears. In version 1.31 of Master of Magic, the Item found is determined the instant a Wizard conquers the lair. If you reload the game and fight the battle all over again, your finds will be rerolled.

The last sections group Items together under specific terms as they apply to Treasure. There is a large set of premade items that can appear within Treasure for any Wizard who captures a lair with an item in it. Those aside, most premade items demand that the Wizard have certain Books in his profile. Finally, there is a small set of items that have impossibly-large spellbook requirements, and will never be awarded in Treasure under any circumstances.

Spellbook Requirements Edit

Most of the 250 premade items in the game require the Wizard to possess an arbitrary number of Spellbooks in arbitrary realms before they can possibly turn up in a treasure pile. It does not make much sense, but if a Wizard does not have the spellbooks required by an item in the database, then he simply cannot find it in Lairs; his only chance of acquiring it might be from a Merchant.

Stat bonuses listed for an item, such as "+4 Attack" or "-4 Spell Save", do not cause the item to require spellbooks. But if it has properties associated with a realm, such as Resist Elements, Phantasmal, Righteousness, etc., it may require spellbooks, but not in the correct color. The result is a situation where some players will have access to exotic items with powers they couldn't enchant on their own, and others (mainly Death and Nature wizards) will get a rather inferior pool of random items in their loot.

The technical reason for this is a systemic problem with the game file ITEMDATA.LBX, or a problem with how the game reads it. ITEMDATA stores a book requirement (such as "2") to match the 1st, 2nd, 3rd, or 4th property for the item. But the game interprets this positioning as the required realm, instead; 1st is Nature Books, 2nd Sorcery, 3rd Chaos, 4th Life. To give an example:

Item Bow 6 Living Bow
Living Bow has two properties. Icon Melee Normal.png +1 Attack is the 1st property and requires no books; Elemental Armor is the 2nd property and requires four books; accordingly, the game interprets this to mean the item demands Icon Nature.png0 Icon Sorcery.png4 to be found.

Aside from spell rank requirements, the game is completely indiscriminate with item types, specs, and mana values when it awards items in Treasure. The uncared-for Icon Mana.png 300 "Axe of Uncaring" has the same probability of appearing as the insanely-expensive Icon Mana.png 9,100 "Theodores Liberator", or, provided you have Icon Life.png6, the unquestionably-useful Icon Mana.png 2,650 "Helm of Trollish Might." The strength of the lair does not matter.

In all, the technical problems generated these trends:

  • Requirements tend to be dominated by Icon Chaos.pngChaos and Icon Life.pngLife ranks; the realm-specific Item Powers are usually the 3rd and 4th abilities listed, corresponding to these realms' index numbers.
  • No Icon Death.pngDeath Spellbooks are required for finding any item— not even the ones with Death Realm powers, since that would require there being five properties on the item.
  • Spell Charges and Flaming apparently do not generate rank requirements.
  • A crammed Icon Sorcery.png/Icon Chaos.png/Icon Life.png shelf will gain access to some of the more exclusive items.

List of Generally-Available Items Edit

The table below lists the 91 premade items that always have a chance of turning up in a Lair, ranked according to the Icon Mana.png Mana value of their powers.
Magic Items That Do Not Require Spellbooks to Find
Jewelry
Icon Mana.png Item Attributes Powers
150 Item Misc 7 Elven Ring of Health Icon Melee Normal.png 1 Icon Defense.png 1
350 Item Misc 1 Amulet of Battle Icon Melee Normal.png 2 Icon Defense.png 2 Icon Movement Ground1
400 Item Misc 1 Amulet of Lesser Shielding     Icon Defense.png 1 Icon Movement Ground1 Icon Resist.png 2 Icon SpellSave.png -1
550 Item Misc 11 Orions Belt Icon Melee Normal.png 2 Icon Defense.png 2 Icon Movement Ground2 Icon Resist.png 2
550 Item Misc 9 Ring of Power Icon Defense.png 2 Icon Movement Ground1 Icon Resist.png 2 Icon Mana.png 5
600 Item Misc 6 Pin of Health Icon Melee Normal.png 1 Icon ToHit.png 1 Icon Defense.png 1 Icon Resist.png 1
700 Item Misc 1 Ehr Rhee Icon ToHit.png 1 Icon Defense.png 1 Icon Movement Ground1 Icon Resist.png 2
950 Item Misc 15 Cloak of Armor Icon Defense.png 2 Icon Movement Ground2 Icon Resist.png 3 Icon SpellSave.png -3
1000 Item Misc 20 Gauntlet of Eastwood Icon Melee Normal.png 2 Icon ToHit.png 1 Icon Defense.png 1 Icon Mana.png 10
1950 Item Misc 8 Bracer of Mrad Icon Melee Normal.png 4 Icon Defense.png 4 Icon Movement Ground3 Icon Resist.png 6
Armor
Icon Mana.png Item Attributes Powers
150 Item Shield 1 Zir Daun Icon Defense.png 1
200 Item Shield 1 Shield of Demos Icon Defense.png 1 Icon Resist.png 1
250 Item Chain 1 Chain Mail of Defense Icon Defense.png 1 Icon Movement Ground1
300 Item Chain 6 Chain of Magical Health Icon Defense.png 1 Icon Movement Ground1 Icon Resist.png 1
300 Item Chain 8 Elvish Scalemail Icon Defense.png 1 Icon Movement Ground1 Icon Resist.png 1
300 Item Chain 1 Mail of Arcanus Icon Defense.png 1 Icon Movement Ground1 Icon Resist.png 1
300 Item Shield 1 Shield of the Fool Icon Defense.png 1 Icon Movement Ground1 Icon Resist.png 1
400 Item Chain 3 Chain Mail of Resistance Icon Defense.png 2 Icon Resist.png 3
400 Item Plate 1 Plate Mail of Defense Icon Defense.png 1 Icon Resist.png 1
400 Item Shield 6 Shield of Evasion Icon Defense.png 1 Icon Movement Ground2 Icon Resist.png 1
500 Item Plate 1 Champions Platemail Icon Defense.png 1 Icon Movement Ground1 Icon Resist.png 1
500 Item Chain 4 Light Mail Shirt Icon Defense.png 3 Icon Resist.png 3
500 Item Chain 7 Morthogs Chainmail Icon Defense.png 2 Icon Movement Ground2 Icon Resist.png 2
600 Item Chain 1 Chain Mail of Movement Icon Defense.png 2 Icon Movement Ground3
600 Item Shield 3 Shield of Eros Icon Defense.png 3 Icon Movement Ground1 Icon Resist.png 3
600 Item Shield 7 Shield of Speed Icon Defense.png 2 Icon Movement Ground3
650 Item Chain 2 Chain of Tyrolia Icon Defense.png 4 Icon Movement Ground1 Icon Resist.png 2
700 Item Plate 2 Plate Mail of Resistance Icon Defense.png 1 Icon Resist.png 4
700 Item Plate 4 Plate of Eandor Icon Defense.png 3 Icon Movement Ground1 Icon Resist.png 2
850 Item Chain 2 Chain Mail of Balance Icon Defense.png 4 Icon Movement Ground2 Icon Resist.png 3
850 Item Shield 6 Vans Shield Icon Defense.png 3 Icon Movement Ground2 Icon Resist.png 4
900 Item Chain 1 Mithril Chainmail Icon Defense.png 3 Icon Movement Ground3 Icon Resist.png 3
950 Item Plate 3 Plate Mail of Movement Icon Defense.png 3 Icon Movement Ground3 Icon Resist.png 1
1050 Item Shield 9 Shield of Quatis Icon Defense.png 4 Icon Movement Ground3 Icon Resist.png 3
1200 Item Plate 4 Plate Mail of Diversity Icon Defense.png 4 Icon Movement Ground2 Icon Resist.png 4
1850 Item Shield 1 Shield of Brooke Icon Defense.png 5 Icon Movement Ground3 Icon Resist.png 6
1900 Item Shield 1 The Resistor Icon Defense.png 3 Icon Movement Ground4 Icon Resist.png 6
2500 Item Shield 1 Disc of Advancement Icon Defense.png 6 Icon Movement Ground4 Icon Resist.png 6
Melee Weapons
Icon Mana.png Item Attributes Powers
150 Item Axe 2 Axe of Severe Pain Icon Melee Normal.png 1
200 Item Mace 1 Cannes Mace Icon Melee Normal.png 1 Icon Defense.png 1
200 Item Sword 6 Sword of Cannae Icon Melee Normal.png 1 Icon Defense.png 1
200 Item Sword 2 Sword of Mallana Icon Melee Normal.png 1 Icon Defense.png 1
300 Item Axe 1 The Axe of Uncaring Icon Melee Normal.png 3
500 Item Sword 5 Dragon Slayer Icon Melee Normal.png 2 Flaming
550 Item Sword 1 Flaming Sword of Death Icon Melee Normal.png 1 Icon Defense.png 2 Flaming
550 Item Mace 2 Pummel Mace Icon Melee Normal.png 1 Icon ToHit.png 1
600 Item Mace 1 Idspispopd Icon Melee Normal.png 1 Icon ToHit.png 1 Icon Defense.png 1
700 Item Sword 4 Joshuas Sword Icon Melee Normal.png 2 Icon ToHit.png 1 Icon Defense.png 2
700 Item Axe 9 The Beheader Icon Melee Normal.png 3 Icon ToHit.png 1
750 Item Axe 1 Flaming Axe Icon Melee Normal.png 4 Flaming
800 Item Sword 2 Bane Blade Icon Melee Normal.png 1 Icon ToHit.png 1 Icon Defense.png 1 Icon Mana.png 5
850 Item Axe 8 Axe of Vivisection Icon Melee Normal.png 4 Icon ToHit.png 1
850 Item Mace 4 Mauler Icon Melee Normal.png 4 Icon ToHit.png 1
900 Item Axe 8 Hacker Icon Melee Normal.png 6
1000 Item Mace 3 Irons Mace Icon Melee Normal.png 1 Icon ToHit.png 2 Icon Defense.png 1
1100 Item Mace 5 Skull Smasher Icon Melee Normal.png 3 Icon ToHit.png 2
1150 Item Mace 10 Peppermace of Gates Icon Melee Normal.png 3 Icon ToHit.png 2 Icon Defense.png 1
1600 Item Mace 1 Intimidator Icon Melee Normal.png 1 Icon ToHit.png 3 Icon Defense.png 1 Icon Mana.png 5
1700 Item Axe 9 Axe of the Caster Icon Mana.png 10 High Prayer x1
1700 Item Axe 4 Executioners Friend Icon Melee Normal.png 6 Icon ToHit.png 2
1700 Item Mace 1 Jans Hammer Icon Melee Normal.png 4 Icon ToHit.png 3 Icon Defense.png 1
1700 Item Mace 1 The Inquisition Icon Melee Normal.png 4 Icon ToHit.png 3 Icon Defense.png 1
1700 Item Sword 1 The Revenge of Orculs Icon Melee Normal.png 3 Icon ToHit.png 3 Icon Defense.png 3
1750 Item Axe 2 Double Axe of Pain Icon Melee Normal.png 4 Icon ToHit.png 2 Icon Mana.png 5 Flaming
Bows
Icon Mana.png Item Attributes Powers
500 Item Bow 1 The Scarlet Bow Icon Melee Normal.png 3 Icon Defense.png 3
650 Item Bow 7 Uhl Dover Icon Melee Normal.png 1 Icon ToHit.png 1 Icon Defense.png 2
900 Item Bow 9 Crossbow of Power Icon Melee Normal.png 6
900 Item Bow 1 The Regulator Icon Melee Normal.png 4 Icon ToHit.png 1 Icon Defense.png 1
1050 Item Bow 1 The Archer Icon Melee Normal.png 2 Icon ToHit.png 2 Icon Defense.png 1
1350 Item Bow 1 The Telecaster Icon Melee Normal.png 4 Icon ToHit.png 2 Icon Defense.png 2
1400 Item Bow 1 Hells Bolt Icon Melee Normal.png 2 Icon ToHit.png 2 Icon Defense.png 2 Flaming
1400 Item Bow 1 The Deathstorm Icon Melee Normal.png 1 Icon ToHit.png 2 Icon Defense.png 1 Icon Mana.png 10
2150 Item Bow 1 Bow of The Dervish Icon Melee Normal.png 6 Icon ToHit.png 3 Icon Defense.png 1
Magic Rods
Icon Mana.png Item Attributes Powers
250 Item Wand 4 The Branch of Magic Icon Melee Normal.png 1
400 Item Staff 6 The Mangler Icon Melee Normal.png 2
450 Item Wand 3 The Conjurers Friend Icon Melee Normal.png 1 Icon Mana.png 5
800 Item Staff 2 Staff Of Magic Mastery Icon Melee Normal.png 3 Icon Mana.png 5 Icon SpellSave.png -1
800 Item Staff 1 The Enlightener Icon Melee Normal.png 1 Icon Defense.png 1 Icon Mana.png 5 Icon SpellSave.png -2
850 Item Wand 9 Wand of Lesser Might Icon Melee Normal.png 1 Icon ToHit.png 1 Icon Mana.png 5
850 Item Wand 5 Wand of the Mind Icon Melee Normal.png 1 Icon Mana.png 5 Psionic Blast x2
900 Item Staff 9 Uhl Khakhaas Icon Melee Normal.png 1 Icon ToHit.png 1 Icon Defense.png 1 Icon SpellSave.png -1
900 Item Wand 3 Wand of Infinite Magic Icon Melee Normal.png 2 Icon Mana.png 10 Icon SpellSave.png -2
1200 Item Wand 6 Wand of the Mage Icon Melee Normal.png 2 Icon ToHit.png 1 Icon Mana.png 10 Icon SpellSave.png -1
1250 Item Wand 1 The Mighty Wand of Zod Icon Melee Normal.png 1 Icon ToHit.png 1 Icon Mana.png 10 Icon SpellSave.png -2
1650 Item Staff 1 Flaming Staff Icon Melee Normal.png 5 Icon Mana.png 10 Icon SpellSave.png -1 Flaming
1650 Item Staff 3 Word of God Icon Melee Normal.png 2 Icon ToHit.png 1 Icon Defense.png 1 Holy Weapon x4
1750 Item Staff 7 Golden Staff of Sharee Icon Melee Normal.png 5 Icon ToHit.png 2 Icon Defense.png 2
2700 Item Wand 1 Wand of Ultimate Might Icon Melee Normal.png 2 Icon Mana.png 10 Disintegrate x2
3050 Item Wand 9 Wand of the Beast Icon Melee Normal.png 1 Phantom Beast x4
3200 Item Staff 4 Staff of Horus Icon Melee Normal.png 2 Icon ToHit.png 1 Icon Mana.png 20 Icon SpellSave.png -4
9100 Item Staff 5 Theodores Liberator Icon Melee Normal.png 6 Icon Mana.png 20 Icon SpellSave.png -4 Creature Binding x4

List of Conditionally-Available Items Edit

The table below lists the 143 items might turn up in a treasure pile, if the wizard has the right spellbooks.
Magic Items That Do Require Spellbooks to Find
Jewelry
Icon Mana.png Item Attributes Powers Ranks Needed
950 Item Misc 1 Amulet of Resistance Icon Melee Normal.png 3 Icon Defense.png 1 Icon Resist.png 5 Resist Elements
 
 
 
Icon Life.png2      
1150 Item Misc 2 Devils Eye of Fear Icon Melee Normal.png 1 Icon ToHit.png 2 Icon Defense.png 1 Cloak of Fear
 
 
 
Icon Life.png2
1550 Item Misc 34 Orb of Fear Icon Defense.png 2 Icon Mana.png 15 Icon SpellSave.png -3 Cloak of Fear
 
 
 
Icon Life.png2
2100 Item Misc 28 Helm of the Tides Icon Melee Normal.png 4 Icon ToHit.png 2 Icon Mana.png 15 Water Walking
 
 
 
Icon Life.png2
1350 Item Misc 11 Ring of Dasmiff Icon Melee Normal.png 3 Icon ToHit.png 2 Icon Movement Ground1 Flight
 
 
 
Icon Life.png3
1600 Item Misc 4 Trinket of Strength Icon Melee Normal.png 4 Icon Defense.png 4 Icon Resist.png 5 Giant Strength
 
 
 
Icon Life.png3
1400 Item Misc 8 Band of Chivalry Icon Defense.png 4 Icon Resist.png 3 Icon SpellSave.png -1 Magic Immunity
 
 
 
Icon Life.png5
1450 Item Misc 8 Bracer of Invulnerability Icon Melee Normal.png 2 Icon Defense.png 2 Invulnerability
 
 
 
Icon Chaos.png5
1800 Item Misc 1 Gem of the Aerie Icon Melee Normal.png 4 Icon Mana.png 15 Guardian Wind
 
Cloak of Fear
 
Icon Chaos.png3 Icon Life.png2
850 Item Misc 33 Jafars Orb of Sight Icon Melee Normal.png 1 Icon Defense.png 1 Icon Mana.png 5 True Sight
 
 
 
Icon Life.png6
1750 Item Misc 25 Helm of Everlasting Icon Melee Normal.png 2 Icon Defense.png 2 Regeneration
 
 
 
Icon Chaos.png6
2650 Item Misc 23 Helm of Trollish Might Icon Melee Normal.png 3 Icon ToHit.png 2 Icon Movement Ground1 Regeneration
 
 
 
Icon Life.png6
2600 Item Misc 4 Cross of Blessed Death Icon Melee Normal.png 4 Icon ToHit.png 2 Bless
 
Invulnerability
 
Icon Chaos.png2 Icon Life.png5
1950 Item Misc 34 Orb of Righteous Sight Icon Melee Normal.png 2 Icon ToHit.png 2 True Sight
 
Righteousness
 
Icon Chaos.png6 Icon Life.png4
3100 Item Misc 7 Ring of the Mad Mage Icon Melee Normal.png 4 Icon Mana.png 15 Magic Immunity
 
Invulnerability
 
Icon Chaos.png5 Icon Life.png5
Armor
Icon Mana.png Item Attributes Powers Ranks Needed
800 Item Plate 2 Lor Goth Icon Defense.png 2 Icon Movement Ground1 Icon Resist.png 3 Resist Elements
 
 
 
Icon Life.png2
850 Item Shield 5 Blessed Shield of Defense Icon Defense.png 3 Icon Resist.png 4 Bless
 
 
 
Icon Chaos.png2
1000 Item Plate 5 Giddeons Plate Icon Defense.png 3 Icon Movement Ground2 Icon Resist.png 2 Endurance
 
 
 
Icon Life.png2
1200 Item Plate 6 Plate of the Elements Icon Defense.png 4 Icon Movement Ground1 Icon Resist.png 4 Resist Elements
 
 
 
Icon Life.png2
1300 Item Chain 3 Chain Mail of Endurance Icon Defense.png 3 Icon Movement Ground4 Endurance
 
 
 
Icon Chaos.png2
1550 Item Plate 3 Blood Plate of Lucifer Icon Defense.png 5 Icon Movement Ground3 Icon Resist.png 2 Bless
 
 
 
Icon Life.png2
1800 Item Chain 8 Chainmail of Speed Icon Defense.png 4 Icon Movement Ground4 Icon Resist.png 4 Endurance
 
 
 
Icon Life.png2
1950 Item Chain 1 Chainmail of the Elements Icon Defense.png 5 Icon Movement Ground3 Icon Resist.png 6 Resist Elements
 
 
 
Icon Life.png2
2900 Item Plate 1 Suit of Power Icon Defense.png 6 Icon Movement Ground4 Icon Resist.png 6 Endurance
 
 
 
Icon Life.png2
1400 Item Plate 1 Silvermail Icon Defense.png 3 Icon Movement Ground3 Icon Resist.png 2 Guardian Wind
 
 
 
Icon Life.png3
1450 Item Shield 2 Shield of Guardian Defense Icon Defense.png 6 Icon Movement Ground1 Icon Resist.png 1 Guardian Wind
 
 
 
Icon Life.png3
2200 Item Shield 8 The Wind Shield Icon Defense.png 6 Icon Movement Ground1 Icon Resist.png 6 Guardian Wind
 
 
 
Icon Life.png3
700 Item Shield 6 Shield of Thiron Icon Defense.png 2 Elemental Armor    
 
 
 
Icon Sorcery.png4
1050 Item Chain 1 Blessed Mail of Resistance     Icon Defense.png 4 Icon Movement Ground2 Resist Magic
 
Bless
 
Icon Chaos.png2 Icon Life.png2
1100 Item Plate 6 Armor of the Warrior Icon Defense.png 2 Icon Movement Ground1 Icon Resist.png 2 Righteousness
 
 
 
Icon Life.png4
1100 Item Shield 7 Shield of Elements Icon Defense.png 2 Icon Movement Ground3 Elemental Armor
 
 
 
Icon Chaos.png4
1250 Item Plate 6 Plate Mail of Blessed Fear Icon Defense.png 4 Icon Resist.png 3 Cloak of Fear
 
Bless
 
Icon Chaos.png2 Icon Life.png2
1300 Item Plate 3 Bloodmail Icon Defense.png 3 Icon Movement Ground2 Icon Resist.png 2 Elemental Armor
 
 
 
Icon Life.png4
1400 Item Chain 1 Mail of Pobox Icon Defense.png 3 Icon Movement Ground3 Icon Resist.png 3 Elemental Armor
 
 
 
Icon Life.png4
1500 Item Plate 7 Righteous Plate of Evasion Icon Defense.png 3 Icon Movement Ground3 Icon Resist.png 2 Righteousness
 
 
 
Icon Life.png4
1600 Item Shield 4 Shield of the Wraith Icon Defense.png 2 Icon Movement Ground2 Wraithform
 
 
 
Icon Chaos.png4
1650 Item Shield 8 Shield of Enduring Fear Icon Defense.png 6 Icon Resist.png 4 Cloak of Fear
 
Endurance
 
Icon Chaos.png2 Icon Life.png2
2000 Item Chain 4 Chain of Super Resistance Icon Defense.png 6 Icon Resist.png 6 Resist Elements
 
Resist Magic
 
Icon Chaos.png2 Icon Life.png2
2000 Item Shield 1 Shield of Ultimate Defense Icon Defense.png 6 Icon Resist.png 6 Resist Elements
 
Resist Magic
 
Icon Chaos.png2 Icon Life.png2
2100 Item Shield 4 Protection of Ramses Icon Defense.png 6 Icon Movement Ground4 Cloak of Fear
 
Endurance
 
Icon Chaos.png2 Icon Life.png2
2300 Item Shield 4 Shield of the Undead Icon Movement Ground2 Icon Resist.png 6 Wraithform
 
 
 
Icon Chaos.png4
3000 Item Shield 9 Holy Shield Icon Defense.png 6 Icon Movement Ground4 Icon Resist.png 6 Righteousness
 
 
 
Icon Life.png4
1650 Item Chain 1 Chain Mail of Immunity Icon Defense.png 5 Icon Movement Ground1 Icon Resist.png 3 Magic Immunity
 
 
 
Icon Life.png5
1900 Item Shield 5 Shield of the Gods Icon Defense.png 3 Icon Movement Ground2 Icon Resist.png 3 Invulnerability
 
 
 
Icon Life.png5
1950 Item Chain 1 Chain Mail of Absorbtion Icon Defense.png 5 Icon Resist.png 2 Invulnerability
 
 
 
Icon Chaos.png5
2000 Item Plate 2 Plate of Ultimax Icon Defense.png 3 Icon Movement Ground2 Icon Resist.png 2 Invulnerability
 
 
 
Icon Life.png5
3150 Item Plate 1 Plate of Immunity Icon Defense.png 5 Icon Movement Ground4 Icon Resist.png 6 Magic Immunity
 
 
 
Icon Life.png5
1800 Item Plate 4 Ziggmunds Armor Icon Resist.png 6 Bless
 
Righteousness
 
Icon Sorcery.png2 Icon Chaos.png4
1850 Item Chain 1 Wraithe Shirt Icon Defense.png 4 Wraithform
 
Resist Magic
 
Icon Sorcery.png2 Icon Chaos.png4
1750 Item Plate 3 Plate of Enduring Immunity Icon Defense.png 4 Icon Movement Ground2 Endurance
 
Magic Immunity
 
Icon Chaos.png5 Icon Life.png2
3100 Item Chain 1 Mithril Mail of Talos Icon Defense.png 6 Icon Resist.png 6 Bless
 
Invulnerability
 
Icon Chaos.png2 Icon Life.png5
2150 Item Plate 4 Elemental Transformation Icon Defense.png 2 Icon Resist.png 1 Wraithform
 
Elemental Armor
 
Icon Chaos.png4 Icon Life.png4
2450 Item Plate 1 Plate of Divine Protection Icon Defense.png 5 Guardian Wind
 
Invulnerability
 
Icon Sorcery.png3 Icon Chaos.png5
2050 Item Shield 8 Shield of Transformation Icon Defense.png 1 Wraithform
 
Magic Immunity
 
Icon Sorcery.png5 Icon Chaos.png4
4100 Item Shield 4 Supreme Shield of Death Icon Defense.png 6 Icon Movement Ground4 Wraithform
 
Invulnerability
 
Icon Chaos.png4 Icon Life.png5
Melee Weapons
Icon Mana.png Item Attributes Powers Ranks Needed
600 Item Axe 1 Axe of Stone Icon Melee Normal.png 4 Stoning
 
 
 
Icon Sorcery.png2
750 Item Sword 1 Sword of Medusa Icon Melee Normal.png 2 Icon Defense.png 2 Stoning
 
Flaming
 
Icon Life.png2
1300 Item Sword 9 Raindancer Icon Melee Normal.png 3 Icon ToHit.png 2 Icon Defense.png 2 Resist Elements
 
 
 
Icon Life.png2
1400 Item Axe 3 Edge of the Elements Icon Melee Normal.png 3 Icon ToHit.png 2 Icon Mana.png 5 Resist Elements
 
 
 
Icon Life.png2
1550 Item Sword 7 Stoning Sword Icon Melee Normal.png 2 Icon ToHit.png 3 Stoning
 
 
 
Icon Chaos.png2
500 Item Mace 1 Deathbringer Death
 
 
 
Icon Nature.png3
1150 Item Sword 7 Right Hand 0f Justice Icon Melee Normal.png 2 Icon ToHit.png 1 Icon Defense.png 1 Holy Avenger
 
 
 
Icon Life.png3
1200 Item Axe 1 Power Axe Icon Melee Normal.png 6 Giant Strength
 
 
 
Icon Sorcery.png3
1750 Item Mace 3 Whirlwind Icon Melee Normal.png 2 Icon ToHit.png 3 Icon Defense.png 1 Giant Strength
 
 
 
Icon Life.png3
1900 Item Axe 8 Inquisitor Icon Melee Normal.png 2 Icon ToHit.png 2 Icon Mana.png 10 Holy Avenger
 
 
 
Icon Life.png3
2200 Item Axe 4 Axe of the Apostles Icon Melee Normal.png 6 Icon ToHit.png 2 Holy Avenger
 
 
 
Icon Chaos.png3
2400 Item Axe 5 Golden Axe of Rath Icon Melee Normal.png 6 Icon ToHit.png 2 Icon Mana.png 10 Giant Strength
 
 
 
Icon Life.png3
250 Item Sword 1 Black Asp Icon Melee Normal.png 1 Resist Elements
 
 
 
Icon Sorcery.png2
950 Item Axe 9 The Resistor Icon Melee Normal.png 5 Resist Elements
 
Resist Magic
 
Icon Sorcery.png2 Icon Chaos.png2
1250 Item Mace 2 Merlins Nails Icon Melee Normal.png 3 Icon Defense.png 1 Icon Mana.png 10 Power Drain
 
 
 
Icon Life.png4
850 Item Sword 5 Laik Kenegul Icon Melee Normal.png 3 Icon Defense.png 1 Resist Magic
 
Giant Strength
 
Icon Chaos.png3 Icon Life.png2
950 Item Axe 9 Knight Chopper Icon Melee Normal.png 1 Vampiric
 
 
 
Icon Sorcery.png5
1100 Item Mace 1 Mace of Disintegration Destruction
 
 
 
Icon Nature.png5
1200 Item Sword 1 Mae Govannon Icon Melee Normal.png 1 Icon Defense.png 1 Icon Mana.png 5 Lightning
 
 
 
Icon Life.png5
1600 Item Mace 11 Storm Mace Icon Melee Normal.png 3 Icon Mana.png 5 Lightning
 
Flaming
 
Icon Life.png5
2050 Item Sword 3 Sword of Immunity Icon Melee Normal.png 1 Icon ToHit.png 2 Icon Mana.png 10 Magic Immunity
 
 
 
Icon Life.png5
2100 Item Mace 8 Fangs Avenger Icon Melee Normal.png 4 Icon ToHit.png 2 Icon Defense.png 1 Vampiric
 
 
 
Icon Life.png5
2200 Item Mace 9 White Lightning Icon ToHit.png 3 Icon Defense.png 2 Lightning
 
 
 
Icon Chaos.png5
2350 Item Sword 4 Sting Icon Melee Normal.png 3 Icon ToHit.png 3 Icon Defense.png 1 Lightning
 
 
 
Icon Life.png5
2350 Item Sword 8 Vlads Impaler Icon Melee Normal.png 1 Icon ToHit.png 3 Icon Mana.png 5 Vampiric
 
 
 
Icon Life.png5
2450 Item Axe 1 Vampiric Vanquisher Icon Melee Normal.png 4 Icon ToHit.png 2 Icon Mana.png 10 Vampiric
 
 
 
Icon Life.png5
2700 Item Sword 8 The Defender Icon Melee Normal.png 3 Icon ToHit.png 3 Icon Defense.png 3 Destruction
 
 
 
Icon Life.png5
1000 Item Sword 3 Sword of Stealth Icon Melee Normal.png 3 Icon Defense.png 3 True Sight
 
 
 
Icon Chaos.png6
1000 Item Axe 7 Tree Tamer Icon Melee Normal.png 3 Death
 
Giant Strength
 
Icon Sorcery.png3 Icon Chaos.png3
2650 Item Mace 6 Club of Chaos Icon Melee Normal.png 2 Icon ToHit.png 1 Icon Defense.png 1 Chaos
 
 
 
Icon Life.png6
1100 Item Sword 1 Living Sword Icon Melee Normal.png 2 Icon Defense.png 2 Elemental Armor
 
Giant Strength
 
Icon Chaos.png4 Icon Life.png3
1350 Item Mace 2 Freyas Friend Icon Melee Normal.png 3 Icon Defense.png 1 Holy Avenger
 
Power Drain
 
Icon Chaos.png4 Icon Life.png3
1400 Item Sword 1 Sword of Renfield Icon Melee Normal.png 2 Icon Defense.png 2 Vampiric
 
Giant Strength
 
Icon Chaos.png5 Icon Life.png3
1550 Item Mace 7 Fist of Destruction Icon Melee Normal.png 1 Destruction
 
Death
 
Icon Sorcery.png5 Icon Chaos.png3
2950 Item Mace 4 Thors Hammer Icon Melee Normal.png 4 Icon ToHit.png 3 Lightning
 
Holy Avenger
 
Icon Chaos.png5 Icon Life.png3
2150 Item Axe 1 The Peacemaker Icon Melee Normal.png 1 Icon ToHit.png 2 Magic Immunity
 
Power Drain
 
Icon Chaos.png4 Icon Life.png5
2300 Item Mace 9 Dracken Mace Icon Melee Normal.png 3 Icon ToHit.png 2 Magic Immunity
 
Power Drain
 
Icon Chaos.png4 Icon Life.png5
2900 Item Sword 4 Sword of Mephisto Icon Melee Normal.png 3 Icon Defense.png 2 Chaos
 
Holy Avenger
 
Icon Chaos.png6 Icon Life.png3
3050 Item Axe 1 Axe of Chaotic Death Icon Melee Normal.png 5 Chaos
 
Death
 
Icon Sorcery.png