Master of Magic Wiki
(Removed default values)
Tag: sourceedit
(Removed stars from values.)
Tag: sourceedit
Line 1,037: Line 1,037:
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|num_figures = {{MFU|8}}
 
|num_figures = {{MFU|8}}
|melee = {{Melee|Normal|5}} *
+
|melee = {{Melee|Normal|5}}
 
|defense = {{Defense|3}}
 
|defense = {{Defense|3}}
|resist = {{Resist|5}} *
+
|resist = {{Resist|5}}
 
|abilities = [[File:Ability_NegateFirstStrike.png|link=Negate First Strike]] [[Negate First Strike]]
 
|abilities = [[File:Ability_NegateFirstStrike.png|link=Negate First Strike]] [[Negate First Strike]]
   
Line 1,057: Line 1,057:
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|num_figures = {{MFU|8}}
 
|num_figures = {{MFU|8}}
|melee = {{Melee|Normal|5}} *
+
|melee = {{Melee|Normal|5}}
 
|defense = {{Defense|3}}
 
|defense = {{Defense|3}}
|resist = {{Resist|5}} *
+
|resist = {{Resist|5}}
 
|abilities = [[File:Ability_NegateFirstStrike.png|link=Negate First Strike]] [[Negate First Strike]]
 
|abilities = [[File:Ability_NegateFirstStrike.png|link=Negate First Strike]] [[Negate First Strike]]
   
Line 1,074: Line 1,074:
 
|num_figures = {{MFU|6}}
 
|num_figures = {{MFU|6}}
 
|moves = {{Movement|Ground|1}} / {{Movement|Water|1}}
 
|moves = {{Movement|Ground|1}} / {{Movement|Water|1}}
|melee = {{Melee|Normal|4}} *
+
|melee = {{Melee|Normal|4}}
|ranged = {{Ranged|Bow|3}} *
+
|ranged = {{Ranged|Bow|3}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
 
|resist = {{Resist|5}}
 
|resist = {{Resist|5}}
Line 1,089: Line 1,089:
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|num_figures = {{MFU|8}}
 
|num_figures = {{MFU|8}}
|melee = {{Melee|Normal|5}} *
+
|melee = {{Melee|Normal|5}}
 
|defense = {{Defense|3}}
 
|defense = {{Defense|3}}
|resist = {{Resist|5}} *
+
|resist = {{Resist|5}}
 
|abilities = [[File:Ability_NegateFirstStrike.png|link=Negate First Strike]] [[Negate First Strike]]
 
|abilities = [[File:Ability_NegateFirstStrike.png|link=Negate First Strike]] [[Negate First Strike]]
   
Line 1,106: Line 1,106:
 
|upkeep_cost = {{Gold|3}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|3}}<br \>{{Food|1}}
 
|num_figures = {{MFU|6}}
 
|num_figures = {{MFU|6}}
|melee = {{Melee|Normal|4}} *
+
|melee = {{Melee|Normal|4}}
 
|defense = {{Defense|3}}
 
|defense = {{Defense|3}}
|resist = {{Resist|7}} *
+
|resist = {{Resist|7}}
 
|abilities = [[File:Ability_Invisibility.png|link=Invisibility]] [[Invisibility]]
 
|abilities = [[File:Ability_Invisibility.png|link=Invisibility]] [[Invisibility]]
   
Line 1,122: Line 1,122:
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|num_figures = {{MFU|6}}
 
|num_figures = {{MFU|6}}
|melee = {{Melee|Normal|8}} *
+
|melee = {{Melee|Normal|8}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
|resist = {{Resist|9}} *
+
|resist = {{Resist|9}}
 
|hits = {{Hits|4}}
 
|hits = {{Hits|4}}
 
|abilities = [[File:Ability_Mountaineer.png|link=Mountaineer]] [[Mountaineer]]
 
|abilities = [[File:Ability_Mountaineer.png|link=Mountaineer]] [[Mountaineer]]
Line 1,137: Line 1,137:
 
|num_figures = {{MFU|4}}
 
|num_figures = {{MFU|4}}
 
|moves = {{Movement|Ground|2}}
 
|moves = {{Movement|Ground|2}}
|melee = {{Melee|Normal|8}} *
+
|melee = {{Melee|Normal|8}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
|resist = {{Resist|8}} *
+
|resist = {{Resist|8}}
 
|hits = {{Hits|5}}
 
|hits = {{Hits|5}}
 
|abilities = [[File:Ability_Regeneration.png|link=Regeneration]] [[Regeneration]]
 
|abilities = [[File:Ability_Regeneration.png|link=Regeneration]] [[Regeneration]]
Line 1,154: Line 1,154:
 
|upkeep_cost = {{Gold|3}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|3}}<br \>{{Food|1}}
 
|num_figures = {{MFU|6}}
 
|num_figures = {{MFU|6}}
|melee = {{Melee|Normal|7}} *
+
|melee = {{Melee|Normal|7}}
 
|defense = {{Defense|3}}
 
|defense = {{Defense|3}}
|resist = {{Resist|7}} *
+
|resist = {{Resist|7}}
 
|hits = {{Hits|3}}
 
|hits = {{Hits|3}}
 
|abilities = [[File:Ability_Thrown.png|link=Thrown]] [[Thrown]] 3
 
|abilities = [[File:Ability_Thrown.png|link=Thrown]] [[Thrown]] 3
Line 1,171: Line 1,171:
 
|num_figures = {{MFU|4}}
 
|num_figures = {{MFU|4}}
 
|moves = {{Movement|Ground|2}}
 
|moves = {{Movement|Ground|2}}
|melee = {{Melee|Normal|5}} *
+
|melee = {{Melee|Normal|5}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
|resist = {{Resist|9}} *
+
|resist = {{Resist|9}}
 
|hits = {{Hits|3}}
 
|hits = {{Hits|3}}
 
|abilities = [[File:Ability_ToHit.png|link=To Hit]] +20% [[To Hit]]
 
|abilities = [[File:Ability_ToHit.png|link=To Hit]] +20% [[To Hit]]
Line 1,192: Line 1,192:
 
|num_figures = {{MFU|4}}
 
|num_figures = {{MFU|4}}
 
|moves = {{Movement|Ground|2}}
 
|moves = {{Movement|Ground|2}}
|melee = {{Melee|Normal|6}} *
+
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|5}}
 
|defense = {{Defense|5}}
|resist = {{Resist|8}} *
+
|resist = {{Resist|8}}
 
|hits = {{Hits|4}}
 
|hits = {{Hits|4}}
 
|abilities = [[File:Ability_MagicImmunity.png|link=Magic Immunity]] [[Magic Immunity]]
 
|abilities = [[File:Ability_MagicImmunity.png|link=Magic Immunity]] [[Magic Immunity]]
Line 1,212: Line 1,212:
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|moves = {{Movement|Ground|2}}
 
|moves = {{Movement|Ground|2}}
|melee = {{Melee|Normal|15}} *
+
|melee = {{Melee|Normal|15}}
 
|defense = {{Defense|7}}
 
|defense = {{Defense|7}}
|resist = {{Resist|6}} *
+
|resist = {{Resist|6}}
 
|hits = {{Hits|20}}
 
|hits = {{Hits|20}}
|abilities = [[File:Ability_FireBreath.png|link=Fire Breath]] [[Fire Breath]] 5 *
+
|abilities = [[File:Ability_FireBreath.png|link=Fire Breath]] [[Fire Breath]] 5
 
}}
 
}}
 
| class="InfoPoint" style="background:#4a2e2e;" | <!-- Lizardmen -->[[File:Icon_Breath.png|link=Fire Breath|14x12px]] [[Gold|<span style="font-size:180%; color:#3b3;">○</span>]]<br />[[File:Tactical_DragonTurtle.png|48px|link=Dragon Turtle]]{{InfoCard Normal Unit
 
| class="InfoPoint" style="background:#4a2e2e;" | <!-- Lizardmen -->[[File:Icon_Breath.png|link=Fire Breath|14x12px]] [[Gold|<span style="font-size:180%; color:#3b3;">○</span>]]<br />[[File:Tactical_DragonTurtle.png|48px|link=Dragon Turtle]]{{InfoCard Normal Unit
Line 1,226: Line 1,226:
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|moves = {{Movement|Ground|2}} / {{Movement|Water|2}}
 
|moves = {{Movement|Ground|2}} / {{Movement|Water|2}}
|melee = {{Melee|Normal|10}} *
+
|melee = {{Melee|Normal|10}}
 
|defense = {{Defense|8}}
 
|defense = {{Defense|8}}
|resist = {{Resist|8}} *
+
|resist = {{Resist|8}}
 
|hits = {{Hits|15}}
 
|hits = {{Hits|15}}
|abilities = [[File:Ability_FireBreath.png|link=Fire Breath]] [[Fire Breath]] 5 *
+
|abilities = [[File:Ability_FireBreath.png|link=Fire Breath]] [[Fire Breath]] 5
 
}}
 
}}
 
| class="InfoPoint" | <!-- Nomad -->
 
| class="InfoPoint" | <!-- Nomad -->
Line 1,242: Line 1,242:
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|num_figures = {{MFU|2}}
 
|num_figures = {{MFU|2}}
|melee = {{Melee|Normal|12}} *
+
|melee = {{Melee|Normal|12}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
|resist = {{Resist|7}} *
+
|resist = {{Resist|7}}
 
|hits = {{Hits|12}}
 
|hits = {{Hits|12}}
 
|abilities = [[File:Ability_ToHit.png|link=To Hit]] +20% [[To Hit]]
 
|abilities = [[File:Ability_ToHit.png|link=To Hit]] +20% [[To Hit]]
Line 1,259: Line 1,259:
 
|build_cost = {{Production|200}}
 
|build_cost = {{Production|200}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
|melee = {{Melee|Normal|12}} *
+
|melee = {{Melee|Normal|12}}
 
|defense = {{Defense|8}}
 
|defense = {{Defense|8}}
|resist = {{Resist|15}} *
+
|resist = {{Resist|15}}
 
|hits = {{Hits|20}}
 
|hits = {{Hits|20}}
 
|abilities = [[File:Ability_PoisonImmunity.png|link=Poison Immunity]] [[Poison Immunity]]
 
|abilities = [[File:Ability_PoisonImmunity.png|link=Poison Immunity]] [[Poison Immunity]]
Line 1,276: Line 1,276:
 
|num_figures = {{MFU|2}}
 
|num_figures = {{MFU|2}}
 
|moves = {{Movement|Ground|2}}
 
|moves = {{Movement|Ground|2}}
|melee = {{Melee|Normal|10}} *
+
|melee = {{Melee|Normal|10}}
 
|defense = {{Defense|6}}
 
|defense = {{Defense|6}}
|resist = {{Resist|9}} *
+
|resist = {{Resist|9}}
 
|hits = {{Hits|12}}
 
|hits = {{Hits|12}}
 
|abilities = [[File:Ability_WallCrusher.png|link=Wall Crusher]] [[Wall Crusher]]
 
|abilities = [[File:Ability_WallCrusher.png|link=Wall Crusher]] [[Wall Crusher]]
Line 1,527: Line 1,527:
 
|num_figures = {{MFU|2}}
 
|num_figures = {{MFU|2}}
 
|moves = {{Movement|Air|3}}
 
|moves = {{Movement|Air|3}}
|melee = {{Melee|Normal|5}} *
+
|melee = {{Melee|Normal|5}}
|ranged = {{Ranged|Bow|3}} *
+
|ranged = {{Ranged|Bow|3}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
|resist = {{Resist|8}} *
+
|resist = {{Resist|8}}
 
|hits = {{Hits|5}}
 
|hits = {{Hits|5}}
 
|abilities = [[File:Ability_Quiver.png|link=Ranged Attack]] [[Ranged Attack]] x8
 
|abilities = [[File:Ability_Quiver.png|link=Ranged Attack]] [[Ranged Attack]] x8
Line 1,550: Line 1,550:
 
|num_figures = {{MFU|2}}
 
|num_figures = {{MFU|2}}
 
|moves = {{Movement|Air|2}}
 
|moves = {{Movement|Air|2}}
|melee = {{Melee|Normal|9}} *
+
|melee = {{Melee|Normal|9}}
 
|defense = {{Defense|5}}
 
|defense = {{Defense|5}}
|resist = {{Resist|7}} *
+
|resist = {{Resist|7}}
 
|hits = {{Hits|10}}
 
|hits = {{Hits|10}}
 
|abilities = [[File:Ability_ArmorPiercing.png|link=Armor Piercing]] [[Armor Piercing]]
 
|abilities = [[File:Ability_ArmorPiercing.png|link=Armor Piercing]] [[Armor Piercing]]
Line 1,567: Line 1,567:
 
|num_figures = {{MFU|2}}
 
|num_figures = {{MFU|2}}
 
|moves = {{Movement|Air|3}}
 
|moves = {{Movement|Air|3}}
|melee = {{Melee|Normal|5}} *
+
|melee = {{Melee|Normal|5}}
 
|defense = {{Defense|5}}
 
|defense = {{Defense|5}}
|resist = {{Resist|7}} *
+
|resist = {{Resist|7}}
 
|hits = {{Hits|10}}
 
|hits = {{Hits|10}}
 
|abilities = [[File:Ability_PoisonTouch.png|link=Poison Touch]] [[Poison Touch]] 6
 
|abilities = [[File:Ability_PoisonTouch.png|link=Poison Touch]] [[Poison Touch]] 6
Line 1,583: Line 1,583:
 
|num_figures = {{MFU|2}}
 
|num_figures = {{MFU|2}}
 
|moves = {{Movement|Air|3}}
 
|moves = {{Movement|Air|3}}
|melee = {{Melee|Normal|8}} *
+
|melee = {{Melee|Normal|8}}
|ranged = {{Ranged|Magic|5}} *
+
|ranged = {{Ranged|Magic|5}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
|resist = {{Resist|8}} *
+
|resist = {{Resist|8}}
 
|hits = {{Hits|10}}
 
|hits = {{Hits|10}}
 
|abilities = [[File:Ability_Quiver.png|link=Ranged Attack]] [[Ranged Attack]] x4
 
|abilities = [[File:Ability_Quiver.png|link=Ranged Attack]] [[Ranged Attack]] x4
Line 2,300: Line 2,300:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,314: Line 2,314:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,328: Line 2,328:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,342: Line 2,342:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,356: Line 2,356:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,370: Line 2,370:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,385: Line 2,385:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,399: Line 2,399:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,413: Line 2,413:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,427: Line 2,427:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,441: Line 2,441:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,455: Line 2,455:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,469: Line 2,469:
 
|build_cost = {{Production|60}}
 
|build_cost = {{Production|60}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br \>{{Food|1}}
|moves = {{Movement|Ship|2}} *
+
|moves = {{Movement|Ship|2}}
 
|melee = {{Melee|Normal|6}}
 
|melee = {{Melee|Normal|6}}
 
|defense = {{Defense|4}}
 
|defense = {{Defense|4}}
Line 2,493: Line 2,493:
 
|build_cost = {{Production|100}}
 
|build_cost = {{Production|100}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
|moves = {{Movement|Ship|3}} *
+
|moves = {{Movement|Ship|3}}
 
|melee = {{Melee|Normal|8}}
 
|melee = {{Melee|Normal|8}}
 
|ranged = {{Ranged|Bow|2}}
 
|ranged = {{Ranged|Bow|2}}
Line 2,515: Line 2,515:
 
|build_cost = {{Production|100}}
 
|build_cost = {{Production|100}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
|moves = {{Movement|Ship|3}} *
+
|moves = {{Movement|Ship|3}}
 
|melee = {{Melee|Normal|8}}
 
|melee = {{Melee|Normal|8}}
 
|ranged = {{Ranged|Bow|2}}
 
|ranged = {{Ranged|Bow|2}}
Line 2,538: Line 2,538:
 
|build_cost = {{Production|100}}
 
|build_cost = {{Production|100}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
|moves = {{Movement|Ship|3}} *
+
|moves = {{Movement|Ship|3}}
 
|melee = {{Melee|Normal|8}}
 
|melee = {{Melee|Normal|8}}
 
|ranged = {{Ranged|Bow|2}}
 
|ranged = {{Ranged|Bow|2}}
Line 2,560: Line 2,560:
 
|build_cost = {{Production|100}}
 
|build_cost = {{Production|100}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
|moves = {{Movement|Ship|3}} *
+
|moves = {{Movement|Ship|3}}
 
|melee = {{Melee|Normal|8}}
 
|melee = {{Melee|Normal|8}}
 
|ranged = {{Ranged|Bow|2}}
 
|ranged = {{Ranged|Bow|2}}
Line 2,584: Line 2,584:
 
|build_cost = {{Production|100}}
 
|build_cost = {{Production|100}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
|moves = {{Movement|Ship|3}} *
+
|moves = {{Movement|Ship|3}}
 
|melee = {{Melee|Normal|8}}
 
|melee = {{Melee|Normal|8}}
 
|ranged = {{Ranged|Bow|2}}
 
|ranged = {{Ranged|Bow|2}}
Line 2,606: Line 2,606:
 
|build_cost = {{Production|100}}
 
|build_cost = {{Production|100}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
|moves = {{Movement|Ship|3}} *
+
|moves = {{Movement|Ship|3}}
 
|melee = {{Melee|Normal|8}}
 
|melee = {{Melee|Normal|8}}
 
|ranged = {{Ranged|Bow|2}}
 
|ranged = {{Ranged|Bow|2}}
Line 2,629: Line 2,629:
 
|build_cost = {{Production|100}}
 
|build_cost = {{Production|100}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
|moves = {{Movement|Ship|3}} *
+
|moves = {{Movement|Ship|3}}
 
|melee = {{Melee|Normal|8}}
 
|melee = {{Melee|Normal|8}}
 
|ranged = {{Ranged|Bow|2}}
 
|ranged = {{Ranged|Bow|2}}
Line 2,651: Line 2,651:
 
|build_cost = {{Production|100}}
 
|build_cost = {{Production|100}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
 
|upkeep_cost = {{Gold|2}}<br>{{Food|1}}
|moves = {{Movement|Ship|3}} *
+
|moves = {{Movement|Ship|3}}
 
|melee = {{Melee|Normal|8}}
 
|melee = {{Melee|Normal|8}}
 
|ranged = {{Ranged|Bow|2}}
 
|ranged = {{Ranged|Bow|2}}
Line 2,673: Line 2,673:
 
|build_cost = {{Production|160}}
 
|build_cost = {{Production|160}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
|moves = {{Movement|Ship|4}} *
+
|moves = {{Movement|Ship|4}}
 
|melee = {{Melee|Normal|10}}
 
|melee = {{Melee|Normal|10}}
 
|ranged = {{Ranged|Rock|10}}
 
|ranged = {{Ranged|Rock|10}}
Line 2,695: Line 2,695:
 
|build_cost = {{Production|160}}
 
|build_cost = {{Production|160}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
|moves = {{Movement|Ship|4}} *
+
|moves = {{Movement|Ship|4}}
 
|melee = {{Melee|Normal|10}}
 
|melee = {{Melee|Normal|10}}
 
|ranged = {{Ranged|Rock|10}}
 
|ranged = {{Ranged|Rock|10}}
Line 2,717: Line 2,717:
 
|build_cost = {{Production|160}}
 
|build_cost = {{Production|160}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
 
|upkeep_cost = {{Gold|4}}<br \>{{Food|1}}
|moves = {{Movement|Ship|4}} *
+
|moves = {{Movement|Ship|4}}
 
|melee = {{Melee|Normal|10}}
 
|melee = {{Melee|Normal|10}}
 
|ranged = {{Ranged|Rock|10}}
 
|ranged = {{Ranged|Rock|10}}

Revision as of 19:28, 20 February 2017

The units on this page are mapped by the (building requirement and unit race) order, which is very close to the (unit type and unit race) order, but more practical in some situations. In a two dimensional Building-Race table it is easier to compare

  1. what unit types are available to each race
  2. the mutations of the same unit type among different races
  3. what buildings are required for each (unit type x race) pair

Similar unit views can be found on the following pages:

Table

Most of the differences among the same unit type follow a default schema of racial unit modifiers. Some special units are modified further (in a good or bad way). In those cases, additional modifiers are displayed right above the specific unit in the tech tree. See the legend for details.

Hover the mouse over a unit to display its full detailed statistics.

Racial unit modifiers
Technology Citizen Barbarian Worker Citizen Gnoll Worker Citizen Halfling Worker Citizen HighElf Worker Citizen HighMen Worker Citizen Klackon Worker Citizen Lizardmen Worker Citizen Nomad Worker Citizen Orc Worker Citizen Beastmen Worker Citizen DarkElf Worker Citizen Draconian Worker Citizen Dwarf Worker Citizen Troll Worker
TownBuilding WarCollege Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2
TownBuilding AlchemistsGuild Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium
Traits Citizen Barbarian Worker Citizen Gnoll Worker Citizen Halfling Worker Citizen HighElf Worker Citizen HighMen Worker Citizen Klackon Worker Citizen Lizardmen Worker Citizen Nomad Worker Citizen Orc Worker Citizen Beastmen Worker Citizen DarkElf Worker Citizen Draconian Worker Citizen Dwarf Worker Citizen Troll Worker
Icon Production Cost x1.5 x1.5 x1.5 x2 x2 x2.5 x2.5 x2.5 x3
Attribute Icon Melee Normal+2 Icon Melee Normal+1 Icon Melee Normal+2
Icon Defense+2 Icon Defense+1 Icon Defense+1
Icon Resist+1 Icon Resist+2 Icon Resist+2 Icon Resist+1 Icon Resist+1 Icon Resist+3 Icon Resist+2 Icon Resist+4 Icon Resist+3
Icon Hitsx2 Icon Hitsx2 Icon Hitsx3 Icon Hitsx4
Icon ToHit+1 Icon Movement Water   1 Icon Ranged Magic  +   Icon Movement Air   2 Icon MultiFigureUnit   4
Ability Ability Thrown+ Ability Lucky Ability Forester Ability FireBreath+ Ability Mountaineer Ability Regeneration
Tech Tree of Normal Units
Building Citizen Barbarian Worker Citizen Gnoll Worker Citizen Halfling Worker Citizen HighElf Worker Citizen HighMen Worker Citizen Klackon Worker Citizen Lizardmen Worker Citizen Nomad Worker Citizen Orc Worker Citizen Beastmen Worker Citizen DarkElf Worker Citizen Draconian Worker Citizen Dwarf Worker Citizen Troll Worker
Se
Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 4
Icon Hits 10
Ability CreateOutpost Create Outpost
  • All races
- Icon Productionx1
Tactical Settlers
Barbarian Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 5
Icon Hits 10
Ability CreateOutpost Create Outpost
Tactical Settlers
Gnoll Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 2  
Icon Defense 1 Icon Resist 4
Icon Hits 10
Ability CreateOutpost Create Outpost
Tactical Settlers
Halfling Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 90 Icon Gold 2
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 6
Icon Hits 10
Ability CreateOutpost Create Outpost

Ability Lucky Lucky

Tactical Settlers
High Elf Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 90 Icon Gold 2
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 6
Icon Hits 10
Ability CreateOutpost Create Outpost

Ability Forester Forester

Tactical Settlers
High Men Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 4
Icon Hits 10
Ability CreateOutpost Create Outpost
Icon Defense-2  Icon Gold
Tactical Settlers
Klackon Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 5
Icon Hits 10
Ability CreateOutpost Create Outpost
Icon Productionx2  Icon Gold
Tactical Settlers
Lizardmen Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground1 / Icon Movement Water1
   
Icon Defense 2 Icon Resist 4
Icon Hits 20
Ability CreateOutpost Create Outpost
Tactical Settlers
Nomad Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 4
Icon Hits 10
Ability CreateOutpost Create Outpost
Tactical Settlers
Orc Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 4
Icon Hits 10
Ability CreateOutpost Create Outpost
 Icon Gold
Tactical Settlers
Beastmen Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 1 Icon Resist 5
Icon Hits 20
Ability CreateOutpost Create Outpost
 Icon Gold
Tactical Settlers
Dark Elf Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 150 Icon Gold 3
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 7
Icon Hits 10
Ability CreateOutpost Create Outpost
Icon Movement Air1  Icon Gold
Tactical Settlers
Draconian Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 150 Icon Gold 3
Icon Food1
Icon Movement Air1
   
Icon Defense 2 Icon Resist 6
Icon Hits 10
Ability CreateOutpost Create Outpost
 Icon Gold
Tactical Settlers
Dwarf Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 150 Icon Gold 3
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 8
Icon Hits 30
Ability CreateOutpost Create Outpost
Icon Melee Normal-2  Icon Gold
Tactical Settlers
Troll Settlers
Tactical SettlersIcon SingleFigureUnit 1
No requirements
Icon Production 180 Icon Gold 4
Icon Food1
Icon Movement Ground1
   
Icon Defense 1 Icon Resist 7
Icon Hits 40
Ability CreateOutpost Create Outpost

Ability Regeneration Regeneration

Sp
Spearmen
Icon MultiFigureUnit 8
No requirements
Icon Production 10 Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 2 Icon Resist 4
Icon Hits 1
 
- Tactical BarbarianSpearmen
Barbarian Spearmen
Tactical BarbarianSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 15 Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 2 Icon Resist 5
Icon Hits 1
Ability Thrown Thrown 1
Tactical GnollSpearmen
Gnoll Spearmen
Tactical GnollSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 10 Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 2 Icon Resist 4
Icon Hits 1
 
Tactical HalflingSpearmen
Halfling Spearmen
Tactical HalflingSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 15 Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 2 Icon Resist 6
Icon Hits 1
Ability Lucky Lucky
Tactical HighElfSpearmen
High Elf Spearmen
Tactical HighElfSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 15 Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 2 Icon Resist 6
Icon Hits 1
Ability ToHit +10% To Hit

Ability Forester Forester

Tactical HighMenSpearmen
High Men Spearmen
Tactical HighMenSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 10 Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 2 Icon Resist 4
Icon Hits 1
Tactical KlackonSpearmen
Klackon Spearmen
Tactical KlackonSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 20 Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 4 Icon Resist 5
Icon Hits 1
 
Tactical LizardmenSpearmen
Lizardmen Spearmen
Tactical LizardmenSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 10 Icon Food1
Icon Movement Ground1 / Icon Movement Water1
Icon Melee Normal 1  
Icon Defense 3 Icon Resist 4
Icon Hits 2
 
Tactical NomadSpearmen
Nomad Spearmen
Tactical NomadSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 10 Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 2 Icon Resist 4
Icon Hits 1
 
Tactical OrcSpearmen
Orc Spearmen
Tactical OrcSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 10 Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 2 Icon Resist 4
Icon Hits 1
 
Tactical BeastmenSpearmen
Beastmen Spearmen
Tactical BeastmenSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 20 Icon Food1
Icon Movement Ground1
Icon Melee Normal 2  
Icon Defense 2 Icon Resist 5
Icon Hits 2
 
Tactical DarkElfSpearmen
Dark Elf Spearmen
Tactical DarkElfSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 25 Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Magic 1
Icon Defense 2 Icon Resist 7
Icon Hits 1
Ability Quiver Ranged Attack x4
Tactical DraconianSpearmen
Draconian Spearmen
Tactical DraconianSpearmenIcon MultiFigureUnit 8
No requirements
Icon Production 25 Icon Food1
Icon Movement Air2
Icon Melee Normal 1  
Icon Defense 3 Icon Resist 6
Icon Hits 1
Ability FireBreath Fire Breath 1
Tactical TrollSpearmen
Troll Spearmen
Tactical TrollSpearmenIcon MultiFigureUnit 4
No requirements
Icon Production 30 Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 2 Icon Resist 7
Icon Hits 4
Ability Regeneration Regeneration
Sw
Swordsmen
Icon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 20 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 2 Icon Resist 4
Icon Hits 1
Ability LargeShield Large Shield
  • All races
TownBuilding Smithy Tactical BarbarianSwordsmen
Barbarian Swordsmen
Tactical BarbarianSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 30 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 2 Icon Resist 5
Icon Hits 1
Ability LargeShield Large Shield

Ability Thrown Thrown 1

Tactical GnollSwordsmen
Gnoll Swordsmen
Tactical GnollSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 20 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 5  
Icon Defense 2 Icon Resist 4
Icon Hits 1
Ability LargeShield Large Shield
Icon Melee Normal-1 Icon MultiFigureUnit 8
Tactical HalflingSwordsmen
Halfling Swordsmen
Tactical HalflingSwordsmenIcon MultiFigureUnit 8
Barracks,
Smithy
Icon Production 30 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 2  
Icon Defense 2 Icon Resist 6
Icon Hits 1
Ability LargeShield Large Shield

Ability Lucky Lucky

Tactical HighElfSwordsmen
High Elf Swordsmen
Tactical HighElfSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 30 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 2 Icon Resist 6
Icon Hits 1
Ability ToHit +10% To Hit

Ability Forester Forester

Ability LargeShield Large Shield

Tactical HighMenSwordsmen
High Men Swordsmen
Tactical HighMenSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 20 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 2 Icon Resist 4
Icon Hits 1
Ability LargeShield Large Shield
Tactical KlackonSwordsmen
Klackon Swordsmen
Tactical KlackonSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 4 Icon Resist 5
Icon Hits 1
Ability LargeShield Large Shield
Tactical LizardmenSwordsmen
Lizardmen Swordsmen
Tactical LizardmenSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 20 Icon Gold 1
Icon Food1
Icon Movement Ground1 / Icon Movement Water1
Icon Melee Normal 3  
Icon Defense 3 Icon Resist 4
Icon Hits 2
Ability LargeShield Large Shield
Tactical NomadSwordsmen
Nomad Swordsmen
Tactical NomadSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 20 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 2 Icon Resist 4
Icon Hits 1
Ability LargeShield Large Shield
Tactical OrcSwordsmen
Orc Swordsmen
Tactical OrcSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 20 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 2 Icon Resist 4
Icon Hits 1
Ability LargeShield Large Shield
Tactical BeastmenSwordsmen
Beastmen Swordsmen
Tactical BeastmenSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4  
Icon Defense 2 Icon Resist 5
Icon Hits 2
Ability LargeShield Large Shield
Tactical DarkElfSwordsmen
Dark Elf Swordsmen
Tactical DarkElfSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 50 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3 Icon Ranged Magic 1
Icon Defense 2 Icon Resist 7
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability LargeShield Large Shield

Tactical DraconianSwordsmen
Draconian Swordsmen
Tactical DraconianSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 50 Icon Gold 1
Icon Food1
Icon Movement Air2
Icon Melee Normal 3  
Icon Defense 3 Icon Resist 6
Icon Hits 1
Ability LargeShield Large Shield

Ability FireBreath Fire Breath 1


Tactical DwarfSwordsmen
Dwarf Swordsmen
Tactical DwarfSwordsmenIcon MultiFigureUnit 6
Barracks,
Smithy
Icon Production 50 Icon Food1
Icon Movement Ground1
Icon Melee Normal 3  
Icon Defense 2 Icon Resist 8
Icon Hits 3
Ability Mountaineer Mountaineer

Ability LargeShield Large Shield

 Icon Gold
Tactical TrollSwordsmen
Troll Swordsmen
Tactical TrollSwordsmenIcon MultiFigureUnit 4
Barracks,
Smithy
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 5  
Icon Defense 2 Icon Resist 7
Icon Hits 4
Ability LargeShield Large Shield

Ability Regeneration Regeneration

Bw
Bowmen
Icon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 30 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Bow 1
Icon Defense 1 Icon Resist 4
Icon Hits 1
Ability Quiver Ranged Attack x8
  • Barbarians
  • Gnolls
  • Halflings
    • Halflings (Slingers)
    • High Elves (Longbowmen)
  • High Men
    • Lizardmen (Javelineers)
  • Nomads
    • Nomads (Rangers)
  • Orcs
  • Beastmen
  • Draconians
TownBuilding Sawmill Icon Productionx1
Tactical BarbarianBowmen
Barbarian Bowmen
Tactical BarbarianBowmenIcon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 30 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Bow 1
Icon Defense 1 Icon Resist 5
Icon Hits 1
Ability Quiver Ranged Attack x8
Tactical GnollBowmen
Gnoll Bowmen
Tactical GnollBowmenIcon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 30 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3 Icon Ranged Bow 1
Icon Defense 1 Icon Resist 4
Icon Hits 1
Ability Quiver Ranged Attack x8
Tactical HalflingBowmen
Halfling Bowmen
Tactical HalflingBowmenIcon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 45 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Bow 1
Icon Defense 1 Icon Resist 6
Icon Hits 1
Ability Quiver Ranged Attack x8

Ability Lucky Lucky

Tactical Longbowmen
Longbowmen
Tactical LongbowmenIcon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 80 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Bow 3
Icon Defense 2 Icon Resist 6
Icon Hits 1
Ability Quiver Ranged Attack x8

Ability ToHit +10% To Hit

Ability Forester Forester

Tactical HighMenBowmen
High Men Bowmen
Tactical HighMenBowmenIcon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 30 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Bow 1
Icon Defense 1 Icon Resist 4
Icon Hits 1
Ability Quiver Ranged Attack x8
Tactical NomadBowmen
Nomad Bowmen
Tactical NomadBowmenIcon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 30 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Bow 1
Icon Defense 1 Icon Resist 4
Icon Hits 1
Ability Quiver Ranged Attack x8
Tactical OrcBowmen
Orc Bowmen
Tactical OrcBowmenIcon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 30 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Bow 1
Icon Defense 1 Icon Resist 4
Icon Hits 1
Ability Quiver Ranged Attack x8
 Icon Gold
Tactical BeastmenBowmen
Beastmen Bowmen
Tactical BeastmenBowmenIcon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 2 Icon Ranged Bow 1
Icon Defense 1 Icon Resist 5
Icon Hits 2
Ability Quiver Ranged Attack x8
Icon Productionx1.5
Tactical DraconianBowmen
Draconian Bowmen
Tactical DraconianBowmenIcon MultiFigureUnit 6
Barracks,
Sawmill
Icon Production 45 Icon Gold 1
Icon Food1
Icon Movement Air2
Icon Melee Normal 1 Icon Ranged Bow 1
Icon Defense 2 Icon Resist 6
Icon Hits 1
Ability Quiver Ranged Attack x8
Hl
Halberdiers
Icon MultiFigureUnit 6
Armory
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4  
Icon Defense 3 Icon Resist 4
Icon Hits 1
 
  • Gnolls
  • High Elves
  • Klackons
  • Lizardmen
    • Lizardmen (Javelineers)
  • Orcs
  • Beastmen
  • Dark Elves
    • Dark Elves (Nightblades)
  • Draconians
  • Dwarves
  • Trolls
TownBuilding Armory
Tactical GnollHalberdiers
Gnoll Halberdiers
Tactical GnollHalberdiersIcon MultiFigureUnit 6
Armory
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 6  
Icon Defense 3 Icon Resist 4
Icon Hits 1
Ability NegateFirstStrike Negate First Strike
Icon Ranged Boulder Icon MultiFigureUnit 8
Tactical Slingers
Slingers
Tactical SlingersIcon MultiFigureUnit 8
Armory
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Boulder 2
Icon Defense 2 Icon Resist 6
Icon Hits 1
Ability Quiver Ranged Attack x6

Ability Lucky Lucky

 Icon Gold
Tactical HighElfHalberdiers
High Elf Halberdiers
Tactical HighElfHalberdiersIcon MultiFigureUnit 6
Armory
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4  
Icon Defense 3 Icon Resist 6
Icon Hits 1
Ability ToHit +10% To Hit

Ability Forester Forester

 Icon Gold
Tactical KlackonHalberdiers
Klackon Halberdiers
Tactical KlackonHalberdiersIcon MultiFigureUnit 6
Armory
Icon Production 80 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4  
Icon Defense 5 Icon Resist 5
Icon Hits 1
 

Tactical LizardmenHalberdiers
Lizardmen Halberdiers
Tactical LizardmenHalberdiersIcon MultiFigureUnit 6
Armory
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1 / Icon Movement Water1
Icon Melee Normal 4  
Icon Defense 4 Icon Resist 4
Icon Hits 2
Ability NegateFirstStrike Negate First Strike
Tactical OrcHalberdiers
Orc Halberdiers
Tactical OrcHalberdiersIcon MultiFigureUnit 6
Armory
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4  
Icon Defense 3 Icon Resist 4
Icon Hits 1
 
 Icon Gold
Tactical BeastmenHalberdiers
Beastmen Halberdiers
Tactical BeastmenHalberdiersIcon MultiFigureUnit 6
Armory
Icon Production 80 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 5  
Icon Defense 3 Icon Resist 5
Icon Hits 2
 
 Icon Gold
Tactical DarkElfHalberdiers
Dark Elf Halberdiers
Tactical DarkElfHalberdiersIcon MultiFigureUnit 6
Armory
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4 Icon Ranged Magic 1
Icon Defense 3 Icon Resist 7
Icon Hits 1
Ability Quiver Ranged Attack x4
 Icon Gold
Tactical DraconianHalberdiers
Draconian Halberdiers
Tactical DraconianHalberdiersIcon MultiFigureUnit 6
Armory
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Air2
Icon Melee Normal 4  
Icon Defense 4 Icon Resist 6
Icon Hits 1
Ability FireBreath Fire Breath 1
 Icon Gold
Tactical DwarfHalberdiers
Dwarf Halberdiers
Tactical DwarfHalberdiersIcon MultiFigureUnit 6
Armory
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4  
Icon Defense 3 Icon Resist 8
Icon Hits 3
Ability Mountaineer Mountaineer
 Icon Gold
Tactical TrollHalberdiers
Troll Halberdiers
Tactical TrollHalberdiersIcon MultiFigureUnit 4
Armory
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground1
Icon Melee Normal 6  
Icon Defense 3 Icon Resist 7
Icon Hits 4
Ability Regeneration Regeneration

Ability NegateFirstStrike Negate First Strike

Pk
Pikemen
Icon MultiFigureUnit 8
Fighters' Guild
Icon Production 80 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 5  
Icon Defense 3 Icon Resist 5
Icon Hits 1
Ability NegateFirstStrike Negate First Strike

Ability ArmorPiercing Armor Piercing

    • Barbarians (Berserkers)
  • High Men
  • Nomads
    • Dark Elves (Nightblades)
    • Dwarves (Hammerhands)
    • Trolls (War Trolls)
TownBuilding FightersGuild Tactical HighMenPikemen
High Men Pikemen
Tactical HighMenPikemenIcon MultiFigureUnit 8
Fighters' Guild
Icon Production 80 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 5  
Icon Defense 3 Icon Resist 5
Icon Hits 1
Ability NegateFirstStrike Negate First Strike

Ability ArmorPiercing Armor Piercing

Icon Ranged Bow
Tactical Javelineers
Javelineers
Tactical JavelineersIcon MultiFigureUnit 6
Fighters' Guild
Icon Production 80 Icon Gold 2
Icon Food1
Icon Movement Ground1 / Icon Movement Water1
Icon Melee Normal 4 Icon Ranged Bow 3
Icon Defense 4 Icon Resist 5
Icon Hits 2
Ability Quiver Ranged Attack x6
Tactical NomadPikemen
Nomad Pikemen
Tactical NomadPikemenIcon MultiFigureUnit 8
Fighters' Guild
Icon Production 80 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 5  
Icon Defense 3 Icon Resist 5
Icon Hits 1
Ability NegateFirstStrike Negate First Strike

Ability ArmorPiercing Armor Piercing


Tactical Nightblades
Nightblades
Tactical NightbladesIcon MultiFigureUnit 6
Fighters' Guild
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4  
Icon Defense 3 Icon Resist 7
Icon Hits 1
Ability Invisibility Invisibility

Ability PoisonTouch Poison Touch 1

Tactical Hammerhands
Hammerhands
Tactical HammerhandsIcon MultiFigureUnit 6
Fighters' Guild
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Ground1
Icon Melee Normal 8  
Icon Defense 4 Icon Resist 9
Icon Hits 4
Ability Mountaineer Mountaineer
Icon Movement Ground2
Tactical WarTrolls
War Trolls
Tactical WarTrollsIcon MultiFigureUnit 4
Fighters' Guild
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Ground2
Icon Melee Normal 8  
Icon Defense 4 Icon Resist 8
Icon Hits 5
Ability Regeneration Regeneration
TownBuilding ArmorersGuild Tactical Berserkers
Berserkers
Tactical BerserkersIcon MultiFigureUnit 6
Armorers' Guild
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground1
Icon Melee Normal 7  
Icon Defense 3 Icon Resist 7
Icon Hits 3
Ability Thrown Thrown 3
Tactical ElvenLords
Elven Lords
Tactical ElvenLordsIcon MultiFigureUnit 4
Armorers' Guild
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Ground2
Icon Melee Normal 5  
Icon Defense 4 Icon Resist 9
Icon Hits 3
Ability ToHit +20% To Hit

Ability Forester Forester

Ability ArmorPiercing Armor Piercing

Ability FirstStrike First Strike


Tactical Paladins
Paladins
Tactical PaladinsIcon MultiFigureUnit 4
Armorers' Guild,
Cathedral
Icon Production 200 Icon Gold 4
Icon Food1
Icon Movement Ground2
Icon Melee Normal 6  
Icon Defense 5 Icon Resist 8
Icon Hits 4
Ability MagicImmunity Magic Immunity

Ability HolyBonus Holy Bonus +1

Ability ArmorPiercing Armor Piercing

Ability FirstStrike First Strike

Icon Breath
Tactical StagBeetle
Stag Beetle
Tactical StagBeetleIcon SingleFigureUnit 1
Armorers' Guild,
Stables
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Ground2
Icon Melee Normal 15  
Icon Defense 7 Icon Resist 6
Icon Hits 20
Ability FireBreath Fire Breath 5
Icon Breath
Tactical DragonTurtle
Dragon Turtle
Tactical DragonTurtleIcon SingleFigureUnit 1
Armorers' Guild,
Stables
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground2 / Icon Movement Water2
Icon Melee Normal 10  
Icon Defense 8 Icon Resist 8
Icon Hits 15
Ability FireBreath Fire Breath 5
Tactical Minotaurs
Minotaurs
Tactical MinotaursIcon MultiFigureUnit 2
Armorers' Guild
Icon Production 200 Icon Gold 4
Icon Food1
Icon Movement Ground1
Icon Melee Normal 12  
Icon Defense 4 Icon Resist 7
Icon Hits 12
Ability ToHit +20% To Hit

Ability LargeShield Large Shield


Tactical Golem
Golem
Tactical GolemIcon SingleFigureUnit 1
Armorers' Guild
Icon Production 200 Icon Gold 4
Icon Food1
Icon Movement Ground1
Icon Melee Normal 12  
Icon Defense 8 Icon Resist 15
Icon Hits 20
Ability PoisonImmunity Poison Immunity

Ability DeathImmunity Death Immunity


Tactical WarMammoths
War Mammoths
Tactical WarMammothsIcon MultiFigureUnit 2
Armorers' Guild,
Stables
Icon Production 240 Icon Gold 5
Icon Food1
Icon Movement Ground2
Icon Melee Normal 10  
Icon Defense 6 Icon Resist 9
Icon Hits 12
Ability WallCrusher Wall Crusher

Ability FirstStrike First Strike

Cv
Cavalry
Icon MultiFigureUnit 4
Barracks,
Stables
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground2
Icon Melee Normal 4  
Icon Defense 2 Icon Resist 4
Icon Hits 3
Ability FirstStrike First Strike
  • Barbarians
    • Gnolls (Wolf Riders)
  • High Elves
  • High Men
    • Nomads (Horsebowmen)
    • Nomads (Rangers)
  • Orcs
    • Beastmen (Centaurs)
  • Dark Elves
    • Trolls (War Trolls)
TownBuilding Stables  Icon Gold
Tactical BarbarianCavalry
Barbarian Cavalry
Tactical BarbarianCavalryIcon MultiFigureUnit 4
Barracks,
Stables
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground2
Icon Melee Normal 4  
Icon Defense 2 Icon Resist 5
Icon Hits 3
Ability FirstStrike First Strike

Ability Thrown Thrown 1

Icon Movement Ground3
Tactical WolfRiders
Wolf Riders
Tactical WolfRidersIcon MultiFigureUnit 4
Barracks,
Stables
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground3
Icon Melee Normal 7  
Icon Defense 3 Icon Resist 4
Icon Hits 5
 
 Icon Gold
Tactical HighElfCavalry
High Elf Cavalry
Tactical HighElfCavalryIcon MultiFigureUnit 4
Barracks,
Stables
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground2
Icon Melee Normal 4  
Icon Defense 2 Icon Resist 6
Icon Hits 3
Ability ToHit +10% To Hit

Ability Forester Forester

Ability FirstStrike First Strike

Tactical HighMenCavalry
High Men Cavalry
Tactical HighMenCavalryIcon MultiFigureUnit 4
Barracks,
Stables
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground2
Icon Melee Normal 4  
Icon Defense 2 Icon Resist 4
Icon Hits 3
Ability FirstStrike First Strike
Icon Ranged Bow
Tactical Horsebowmen
Horsebowmen
Tactical HorsebowmenIcon MultiFigureUnit 4
Barracks,
Stables
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground2
Icon Melee Normal 4 Icon Ranged Bow 2
Icon Defense 2 Icon Resist 4
Icon Hits 3
Ability Quiver Ranged Attack x8

Tactical OrcCavalry
Orc Cavalry
Tactical OrcCavalryIcon MultiFigureUnit 4
Barracks,
Stables
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground2
Icon Melee Normal 4  
Icon Defense 2 Icon Resist 4
Icon Hits 3
Icon Ranged Bow
Tactical Centaurs
Centaurs
Tactical CentaursIcon MultiFigureUnit 4
Barracks,
Stables
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground2
Icon Melee Normal 3 Icon Ranged Bow 2
Icon Defense 3 Icon Resist 5
Icon Hits 3
Ability Quiver Ranged Attack x6
 Icon Gold
Tactical DarkElfCavalry
Dark Elf Cavalry
Tactical DarkElfCavalryIcon MultiFigureUnit 4
Barracks,
Stables
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground2
Icon Melee Normal 4 Icon Ranged Magic 1
Icon Defense 2 Icon Resist 7
Icon Hits 3
Ability Quiver Ranged Attack x4

Ability FirstStrike First Strike

Icon Breath Icon Movement Air3
Tactical DoomDrakes
Doom Drakes
Tactical DoomDrakesIcon MultiFigureUnit 2
Barracks,
Stables
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Air3
Icon Melee Normal 8  
Icon Defense 3 Icon Resist 9
Icon Hits 10
Ability Scouting Scouting

Ability FireBreath Fire Breath 6

TownBuilding AnimistsGuild Icon Ranged Bow
Icon Movement Ground2
Tactical Rangers
Rangers
Tactical RangersIcon MultiFigureUnit 4
Barracks,
Animists' Guild
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground2
Icon Melee Normal 4 Icon Ranged Bow 3
Icon Defense 4 Icon Resist 6
Icon Hits 2
Ability Quiver Ranged Attack x8

Ability Pathfinding Pathfinding

Icon Movement Air2
Tactical Manticores
Manticores
Tactical ManticoresIcon MultiFigureUnit 2
Barracks,
Animists' Guild
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Air2
Icon Melee Normal 5  
Icon Defense 3 Icon Resist 6
Icon Hits 7
Ability PoisonTouch Poison Touch 6

Ability Scouting Scouting

TownBuilding FantasticStable Icon Ranged Bow
Tactical Pegasai
Pegasai
Tactical PegasaiIcon MultiFigureUnit 2
Fantastic Stable
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Air3
Icon Melee Normal 5 Icon Ranged Bow 3
Icon Defense 4 Icon Resist 8
Icon Hits 5
Ability Quiver Ranged Attack x8

Ability ToHit +10% To Hit

Ability Scouting Scouting

Icon Movement Air2
Tactical Griffins
Griffins
Tactical GriffinsIcon MultiFigureUnit 2
Fantastic Stable
Icon Production 200 Icon Gold 4
Icon Food1
Icon Movement Air2
Icon Melee Normal 9  
Icon Defense 5 Icon Resist 7
Icon Hits 10
Ability ArmorPiercing Armor Piercing

Ability FirstStrike First Strike


Tactical WyvernRiders
Wyvern Riders
Tactical WyvernRidersIcon MultiFigureUnit 2
Fantastic Stable
Icon Production 200 Icon Gold 4
Icon Food1
Icon Movement Air3
Icon Melee Normal 5  
Icon Defense 5 Icon Resist 7
Icon Hits 10
Ability PoisonTouch Poison Touch 6
Icon Ranged Magic
Tactical Nightmares
Nightmares
Tactical NightmaresIcon MultiFigureUnit 2
Fantastic Stable
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Air3
Icon Melee Normal 8 Icon Ranged Magic 5
Icon Defense 4 Icon Resist 8
Icon Hits 10
Ability Quiver Ranged Attack x4

Ability Scouting Scouting

Sh
Shamans
Icon MultiFigureUnit 4
Shrine
Icon Production 50 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 2 Icon Ranged Magic 2
Icon Defense 3 Icon Resist 6
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

  • Barbarians
  • Halflings
  • Lizardmen
  • Orcs
  • Draconians
  • Trolls
TownBuilding Shrine Icon Productionx1 
Tactical BarbarianShamans
Barbarian Shamans
Tactical BarbarianShamansIcon MultiFigureUnit 4
Shrine
Icon Production 50 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 2 Icon Ranged Magic 2
Icon Defense 3 Icon Resist 7
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Icon Melee Normal-1
Tactical HalflingShamans
Halfling Shamans
Tactical HalflingShamansIcon MultiFigureUnit 4
Shrine
Icon Production 75 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Magic 2
Icon Defense 3 Icon Resist 8
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Ability Lucky Lucky

Icon Productionx1.2
Icon Defense-1
Tactical LizardmenShamans
Lizardmen Shamans
Tactical LizardmenShamansIcon MultiFigureUnit 4
Shrine
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1 / Icon Movement Water1
Icon Melee Normal 2 Icon Ranged Magic 2
Icon Defense 3 Icon Resist 6
Icon Hits 2
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Icon Productionx1.2
Tactical OrcShamans
Orc Shamans
Tactical OrcShamansIcon MultiFigureUnit 4
Shrine
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 2 Icon Ranged Magic 2
Icon Defense 3 Icon Resist 6
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Icon Productionx1.5
Tactical DraconianShamans
Draconian Shamans
Tactical DraconianShamansIcon MultiFigureUnit 4
Shrine
Icon Production 75 Icon Gold 2
Icon Food1
Icon Movement Air2
Icon Melee Normal 2 Icon Ranged Magic 2
Icon Defense 4 Icon Resist 8
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Icon Productionx3.6
Icon Resist-1  Icon Gold
Tactical TrollShamans
Troll Shamans
Tactical TrollShamansIcon MultiFigureUnit 4
Shrine
Icon Production 180 Icon Gold 4
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4 Icon Ranged Magic 2
Icon Defense 3 Icon Resist 8
Icon Hits 4
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Regeneration Regeneration

Ability Purify Purify

Pr
Priests
Icon MultiFigureUnit 4
Parthenon
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3 Icon Ranged Magic 4
Icon Defense 4 Icon Resist 7
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Ability HealingSpell Healing Spell x1

  • High Men
  • Nomads
  • Beastmen
  • Dark Elves
TownBuilding Parthenon Tactical HighMenPriests
High Men Priests
Tactical HighMenPriestsIcon MultiFigureUnit 4
Parthenon
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3 Icon Ranged Magic 4
Icon Defense 4 Icon Resist 7
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Ability HealingSpell Healing Spell x1

Tactical NomadPriests
Tech Tree of Normal Units
Tactical NomadPriestsIcon MultiFigureUnit 4
Parthenon
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3 Icon Ranged Magic 4
Icon Defense 4 Icon Resist 7
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Ability HealingSpell Healing Spell x1

Icon Productionx1.5 Icon Gold
Tactical BeastmenPriests
Beastmen Priests
Tactical BeastmenPriestsIcon MultiFigureUnit 4
Parthenon
Icon Production 150 Icon Gold 3
Icon Food1
Icon Movement Ground1
Icon Melee Normal 4 Icon Ranged Magic 4
Icon Defense 4 Icon Resist 8
Icon Hits 2
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Ability HealingSpell Healing Spell x1

Icon Ranged Magic+2 Icon Gold
Tactical DarkElfPriests
Dark Elf Priests
Tactical DarkElfPriestsIcon MultiFigureUnit 4
Parthenon
Icon Production 200 Icon Gold 4
Icon Food1
Icon Movement Ground1
Icon Melee Normal 3 Icon Ranged Magic 6
Icon Defense 4 Icon Resist 10
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability Healer Healer

Ability Purify Purify

Ability HealingSpell Healing Spell x1

Mg
Magicians
Icon MultiFigureUnit 4
Wizards' Guild
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Magic 5
Icon Defense 3 Icon Resist 8
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability MissileImmunity Missile Immunity

Ability FireballSpell Fireball Spell x1

  • High Elves
  • High Men
  • Orcs
  • Beastmen
    • Dark Elves (Warlocks)
  • Draconians
TownBuilding WizardsGuild Icon Movement Ground2  Icon Gold
Tactical HighElfMagicians
High Elf Magicians
Tactical HighElfMagiciansIcon MultiFigureUnit 4
Wizards' Guild
Icon Production 180 Icon Gold 4
Icon Food1
Icon Movement Ground2
Icon Melee Normal 1 Icon Ranged Magic 5
Icon Defense 3 Icon Resist 10
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability ToHit +10% To Hit

Ability Forester Forester

Ability MissileImmunity Missile Immunity

Ability FireballSpell Fireball Spell x1

Icon MultiFigureUnit 6
Tactical HighMenMagicians
High Men Magicians
Tactical HighMenMagiciansIcon MultiFigureUnit 6
Wizards' Guild
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Magic 5
Icon Defense 3 Icon Resist 8
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability MissileImmunity Missile Immunity

Ability FireballSpell Fireball Spell x1

Tactical OrcMagicians
Orc Magicians
Tactical OrcMagiciansIcon MultiFigureUnit 4
Wizards' Guild
Icon Production 120 Icon Gold 3
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Magic 5
Icon Defense 3 Icon Resist 8
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability MissileImmunity Missile Immunity

Ability FireballSpell Fireball Spell x1

Icon Productionx1.5  Icon Gold
Tactical BeastmenMagicians
Beastmen Magicians
Tactical BeastmenMagiciansIcon MultiFigureUnit 4
Wizards' Guild
Icon Production 180 Icon Gold 4
Icon Food1
Icon Movement Ground1
Icon Melee Normal 2 Icon Ranged Magic 5
Icon Defense 3 Icon Resist 9
Icon Hits 2
Ability Quiver Ranged Attack x4

Ability MissileImmunity Missile Immunity

Ability FireballSpell Fireball Spell x1


Tactical Warlocks
Warlocks
Tactical WarlocksIcon MultiFigureUnit 4
Wizards' Guild
Icon Production 240 Icon Gold 5
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1 Icon Ranged Magic 7
Icon Defense 4 Icon Resist 9
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability MissileImmunity Missile Immunity

Ability DoomBoltSpell Doom Bolt Spell x1

Icon Productionx1.5  Icon Gold
Tactical DraconianMagicians
Draconian Magicians
Tactical DraconianMagiciansIcon MultiFigureUnit 4
Wizards' Guild
Icon Production 180 Icon Gold 4
Icon Food1
Icon Movement Air2
Icon Melee Normal 1 Icon Ranged Magic 5
Icon Defense 4 Icon Resist 10
Icon Hits 1
Ability Quiver Ranged Attack x4

Ability MissileImmunity Missile Immunity

Ability FireballSpell Fireball Spell x1

En
Engineers
Icon MultiFigureUnit 6
Builders' Hall
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 1 Icon Resist 4
Icon Hits 1
Ability Construction Construction

Ability WallCrusher Wall Crusher

  • High Men
  • Klackons
  • Orcs
  • Beastmen
  • Dwarves
TownBuilding BuildersHall Tactical HighMenEngineers
High Men Engineers
Tactical HighMenEngineersIcon MultiFigureUnit 6
Builders' Hall
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 1 Icon Resist 4
Icon Hits 1
Ability Construction Construction

Ability WallCrusher Wall Crusher

Icon Defense-2  Icon Gold
Tactical KlackonEngineers
Klackon Engineers
Tactical KlackonEngineersIcon MultiFigureUnit 6
Builders' Hall
Icon Production 80 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 1 Icon Resist 5
Icon Hits 1
Ability Construction Construction

Ability WallCrusher Wall Crusher

Tactical OrcEngineers
Orc Engineers
Tactical OrcEngineersIcon MultiFigureUnit 6
Builders' Hall
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 1 Icon Resist 4
Icon Hits 1
Ability Construction Construction

Ability WallCrusher Wall Crusher

Icon Productionx1.5  Icon Gold
Tactical BeastmenEngineers
Beastmen Engineers
Tactical BeastmenEngineersIcon MultiFigureUnit 6
Builders' Hall
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Ground1
Icon Melee Normal 2  
Icon Defense 1 Icon Resist 5
Icon Hits 2
Ability Construction Construction

Ability WallCrusher Wall Crusher

 Icon Gold
Tactical DraconianEngineers
Draconian Engineers
Tactical DraconianEngineersIcon MultiFigureUnit 6
Animists' Guild,
Mechanicians' Guild
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Air2
Icon Melee Normal 1  
Icon Defense 2 Icon Resist 6
Icon Hits 1
Ability Construction Construction

Ability WallCrusher Wall Crusher

Ability FireBreath Fire Breath 1

Icon Productionx1  
Tactical DwarfEngineers
Dwarf Engineers
Tactical DwarfEngineersIcon MultiFigureUnit 6
Builders' Hall
Icon Production 40 Icon Gold 1
Icon Food1
Icon Movement Ground1
Icon Melee Normal 1  
Icon Defense 1 Icon Resist 8
Icon Hits 3
Ability Construction Construction

Ability Mountaineer Mountaineer

Ability WallCrusher Wall Crusher

TownBuilding MechaniciansGuild Tactical Catapult Tactical Catapult Tactical Catapult Tactical Catapult Tactical Catapult Tactical Catapult
Tactical SteamCannon
Steam Cannon
Tactical SteamCannonIcon SingleFigureUnit 1
Miners' Guild
Icon Production 180 Icon Gold 4
Icon Food1
Icon Movement Ground1
  Icon Ranged Boulder 12
Icon Defense 2 Icon Resist 9
Icon Hits 12
Ability Quiver Ranged Attack x10

Ability Mountaineer Mountaineer

TownBuilding ShipWrightsGuild Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
Tactical Trireme
Trireme
Tactical TriremeIcon SingleFigureUnit 1
Shipwrights' Guild
Icon Production 60 Icon Gold 2
Icon Food1
Icon Movement Sailing2
Icon Melee Normal 6  
Icon Defense 4 Icon Resist 4
Icon Hits 10
Transport 2
  • All except Lizardmen
TownBuilding Shipyard Tactical Galley
Galley
Tactical GalleyIcon SingleFigureUnit 1
Shipyard
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Sailing3
Icon Melee Normal 8 Icon Ranged Bow 2
Icon Defense 4 Icon Resist 6
Icon Hits 20
Ability Quiver Ranged Attack x8, Transport 5
Tactical Galley
Galley
Tactical GalleyIcon SingleFigureUnit 1
Shipyard
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Sailing3
Icon Melee Normal 8 Icon Ranged Bow 2
Icon Defense 4 Icon Resist 6
Icon Hits 20
Ability Quiver Ranged Attack x8, Transport 5
Tactical Galley
Galley
Tactical GalleyIcon SingleFigureUnit 1
Shipyard
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Sailing3
Icon Melee Normal 8 Icon Ranged Bow 2
Icon Defense 4 Icon Resist 6
Icon Hits 20
Ability Quiver Ranged Attack x8, Transport 5
Tactical Galley
Galley
Tactical GalleyIcon SingleFigureUnit 1
Shipyard
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Sailing3
Icon Melee Normal 8 Icon Ranged Bow 2
Icon Defense 4 Icon Resist 6
Icon Hits 20
Ability Quiver Ranged Attack x8, Transport 5
Tactical Galley
Galley
Tactical GalleyIcon SingleFigureUnit 1
Shipyard
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Sailing3
Icon Melee Normal 8 Icon Ranged Bow 2
Icon Defense 4 Icon Resist 6
Icon Hits 20
Ability Quiver Ranged Attack x8, Transport 5
Tactical Galley
Galley
Tactical GalleyIcon SingleFigureUnit 1
Shipyard
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Sailing3
Icon Melee Normal 8 Icon Ranged Bow 2
Icon Defense 4 Icon Resist 6
Icon Hits 20
Ability Quiver Ranged Attack x8, Transport 5
Tactical Galley
Galley
Tactical GalleyIcon SingleFigureUnit 1
Shipyard
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Sailing3
Icon Melee Normal 8 Icon Ranged Bow 2
Icon Defense 4 Icon Resist 6
Icon Hits 20
Ability Quiver Ranged Attack x8, Transport 5
Tactical Galley
Galley
Tactical GalleyIcon SingleFigureUnit 1
Shipyard
Icon Production 100 Icon Gold 2
Icon Food1
Icon Movement Sailing3
Icon Melee Normal 8 Icon Ranged Bow 2
Icon Defense 4 Icon Resist 6
Icon Hits 20
Ability Quiver Ranged Attack x8, Transport 5
TownBuilding MaritimeGuild Tactical Warship
Warship
Tactical WarshipIcon SingleFigureUnit 1
Maritime Guild
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Sailing4
Icon Melee Normal 10 Icon Ranged Boulder 10
Icon Defense 5 Icon Resist 7
Icon Hits 30
Ability Quiver Ranged Attack x99, Transport 3

Ability LongRange Long Range

Tactical Warship
Warship
Tactical WarshipIcon SingleFigureUnit 1
Maritime Guild
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Sailing4
Icon Melee Normal 10 Icon Ranged Boulder 10
Icon Defense 5 Icon Resist 7
Icon Hits 30
Ability Quiver Ranged Attack x99, Transport 3

Ability LongRange Long Range

Tactical Warship
Warship
Tactical WarshipIcon SingleFigureUnit 1
Maritime Guild
Icon Production 160 Icon Gold 4
Icon Food1
Icon Movement Sailing4
Icon Melee Normal 10 Icon Ranged Boulder 10
Icon Defense 5 Icon Resist 7
Icon Hits 30
Ability Quiver Ranged Attack x99, Transport 3

Ability LongRange Long Range

Icon Movement Air
Tactical AirShip
Air Ship
Tactical AirShipIcon SingleFigureUnit 1
Ship Yard
Icon Production 200 Icon Gold 4
Icon Food1
Icon Movement Air4
Icon Melee Normal 5 Icon Ranged Boulder 10
Icon Defense 5 Icon Resist 8
Icon Hits 20
Ability Quiver Ranged Attack x10

Ability Scouting Scouting

Ability WallCrusher Wall Crusher

Building Citizen Barbarian Worker Citizen Gnoll Worker Citizen Halfling Worker Citizen HighElf Worker Citizen HighMen Worker Citizen Klackon Worker Citizen Lizardmen Worker Citizen Nomad Worker Citizen Orc Worker Citizen Beastmen Worker Citizen DarkElf Worker Citizen Draconian Worker Citizen Dwarf Worker Citizen Troll Worker
Racial unit modifiers
Technology Citizen Barbarian Worker Citizen Gnoll Worker Citizen Halfling Worker Citizen HighElf Worker Citizen HighMen Worker Citizen Klackon Worker Citizen Lizardmen Worker Citizen Nomad Worker Citizen Orc Worker Citizen Beastmen Worker Citizen DarkElf Worker Citizen Draconian Worker Citizen Dwarf Worker Citizen Troll Worker
TownBuilding WarCollege Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2 Icon ExpLevel 2
TownBuilding AlchemistsGuild Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium Icon Melee Adamantium
Traits Citizen Barbarian Worker Citizen Gnoll Worker Citizen Halfling Worker Citizen HighElf Worker Citizen HighMen Worker Citizen Klackon Worker Citizen Lizardmen Worker Citizen Nomad Worker Citizen Orc Worker Citizen Beastmen Worker Citizen DarkElf Worker Citizen Draconian Worker Citizen Dwarf Worker Citizen Troll Worker
Icon Production Cost x1.5 x1.5 x1.5 x2 x2 x2.5 x2.5 x2.5 x3
Attribute Icon Melee Normal+2 Icon Melee Normal+1 Icon Melee Normal+2
Icon Defense+2 Icon Defense+1 Icon Defense+1
Icon Resist+1 Icon Resist+2 Icon Resist+2 Icon Resist+1 Icon Resist+1 Icon Resist+3 Icon Resist+2 Icon Resist+4 Icon Resist+3
Icon Hitsx2 Icon Hitsx2 Icon Hitsx3 Icon Hitsx4
Icon ToHit+1 Icon Movement Water   1 Icon Ranged Magic  +   Icon Movement Air   2 Icon MultiFigureUnit   4
Ability Ability Thrown+ Ability Lucky Ability Forester Ability FireBreath+ Ability Mountaineer Ability Regeneration
Citizen Barbarian Worker Citizen Gnoll Worker Citizen Halfling Worker Citizen HighElf Worker Citizen HighMen Worker Citizen Klackon Worker Citizen Lizardmen Worker Citizen Nomad Worker Citizen Orc Worker Citizen Beastmen Worker Citizen DarkElf Worker Citizen Draconian Worker Citizen Dwarf Worker Citizen Troll Worker
Legend
Archetype unit. Archetype units have applied racial modifiers, with exceptions highlighted in the table:
  • positive exception
  • negative exception
  • Icon Gold - gold maintenance exception (numeric value is not displayed)
  • - ability exception
+ racial modifiers Thrown, Fire Breath and Ranged Magical Attack
only apply to non-settlers units that do not possess a default Ranged Attack
Racial unit of the same unit class. Racial units have higher attributes, building-, and maintenance costs than archetype units. The table ignores these differences and shows only the significant (dis)advantages over the unit class or missing racial bonuses.
Racial unit of a different unit class, but the same building requirements. Class difference is indicated by the unit's additional attributes & abilities.
Unit of the same unit class, but with special building requirements.
Stag Beetle, Dragon Turtle, War Mammoths require Armorers' Guild + Stables
Paladins require Armorers' Guild + Cathedral
Draconian Engineers require Removed in version 1.31
Steam Cannon require Miners' Guild
Air Ship require Shipyard