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Ability StoningTouch
Stoning Touch is one of the many Unit Abilities available in Master of Magic. With this ability, each Icon Figure.png Figure in a unit possessing this ability makes a powerful Special Attack that forces the target unit to Icon Resist.png Resist or suffer damage equivalent to the full health of one of its own Icon Figure.png Figures— effectively thinning that unit's ranks with a petrifying venom.


The strength of a Stoning Touch ability is noted after its name (e.g. "Stoning Touch -3"). The negative value indicates a temporary penalty applied to the target figure's Icon Resist.png Resistance score while the attack is taking place. The higher the penalty, the harder it is for the target to survive the attack.

Only one creature in the game possesses Stoning Touch by default: Cockatrices. It is however possible to bestow a weakened version of this ability on Heroes, by equipping them with a Magical Item that has the "Stoning" bonus.

Note that a similar ability exists, Stoning Gaze, which makes a single petrifying attack on each and every Icon Figure.png Figure in the target unit, prior to melee action. This gaze attack is furthermore only fired once per instance of Melee combat, regardless of how many figures are present in the unit possessing the ability.

Description Edit

Cockatrices may look like overgrown, mutated chickens - but they possess a rather dangerous weapon in the form of a Stoning Touch attack. The Cockatrices are essentially venomous, and their venom can instantly turn a living creature into stone. This transformation is absolutely deadly to the vast majority of enemies. Fortunately for these enemies, the venom only has a certain chance of working, and a particularly hardy creature may be able to survive it without harm. A Icon Nature.pngNature attuned Wizard can imbue weapons with a dissolutus which presents the same basic type of threat.

Effect Edit

Stoning Touch is automatically used whenever the unit engages in close combat - whether voluntarily making a Melee Attack against a target or Counter Attacking to an enemy assault.

When used, it forces the target unit to make one Icon Resist.png Resistance roll per Icon Figure.png figure in the source unit. To resolve this effect, the game rolls a random number between 1 and 10. This is then compared to the target's current Icon Resist.png Resistance , minus the resistance modifier of the Stoning Touch, if any. If the rolled number is higher than the modified Resistance score, the target unit is struck for Icon Damage.png Irreversible Damage Points equal to the full Icon Hits.png Hit Points of one of its Icon Figure.png Figures, slaying one figure instantly and possibly inflicting further Icon Damage.png Damage to the next figure in line.

The modifier to the target's Icon Resist.png Resistance score is equal to the strength of the Stoning Touch attack, as noted after the name of the ability. Thus, Stoning Touch -3 gives a Icon Resist.png -3 Resistance penalty to the target. This penalty applies only for the purpose of this specific attack, and is removed once the attack is over.

Timing within the Melee Attack Edit

As a Melee Touch Attack, Stoning Touch is executed simultaneously with the unit's Melee Damage; thus, Icon Figure.png figures destroyed by a Icon Thrown.png Thrown, Icon Breath.png Breath, Ability StoningGaze.png Gaze Attacks or Ability FirstStrike First Strike will not deliver Stoning Touch, and figures destroyed by Stoning Touch will still deliver damage unless the unit is attacking and has Ability FirstStrike First Strike.

Immunity Edit

Units with Stoning Immunity and/or Magic Immunity are impervious to Stoning Touch. They do not need to make any Icon Resist.png Resistance rolls, instead completely ignoring the attack.
Also, any unit with Icon Resist.png 10 remaining after all factors have been computed, as well as any Charmed hero, is rendered effectively invulnerable to Stoning Touch by virtue of its resistance score.

Example Edit

A unit of Icon MultiFigureUnit.png 4 Cockatrices engages a unit of Icon MultiFigureUnit.png 2 War Bears. The War Bears must make four resistance rolls, one for each Cockatrice. Each time a roll fails, the unit is struck for the full health of a single War Bear figure, or Icon Damage.png 8 Damage.
In point of contrast, when exposed to the Stoning Gaze of Icon MultiFigureUnit.png 4 Gorgons, the bears will only make two resistance rolls— one for each War Bear.

Units with Default Stoning Touch Edit

There is only one unit that possesses Stoning Touch by default:

Tactical Cockatrices Cockatrices

The Cockatrices have Stoning Touch -3, which means that they inflict a Icon Resist.png -3 Resistance penalty on the target when using this ability. This makes it very difficult for low-to-mid tier units to resist the effect. Stoning Touch -3 is the strongest known Stoning Touch in the game.

Acquiring Stoning Touch Edit

It is possible to add Stoning Touch to pretty much any Hero unit, and furthermore, to add a Ranged dimension to the ability. This is accomplished by imbuing a Magical Item with an Item Power called "Stoning" (or "Petrifying" in the game manual), and equipping that item on a Hero.

The "Stoning" bonus can only be added to Swords, Maces, Axes, Wands, Staves and Bows. During Item Crafting, the "Stoning" bonus is only available if you possess at least Icon Nature.png2 Nature Spellbooks. Of course, it is always possible to find an item already imbued with this bonus as a reward for defeating an Encounter.

The Stoning Touch given by a Magical Item has a strength of -1 (it gives a Icon Resist.png -1 Resistance penalty to the target), making it significantly weaker than the Stoning Touch ability of Cockatrices, but still quite useful against low-Resistance enemies. The Stoning Touch icon does not appear in the Hero's details panel while holding such an item. The property is also transient: the hero only possesses this ability while holding the weapon, and will lose it immediately if the item is ever removed or lost.

"Stoning" is a weapon-derived power. It may only appear on a magical weapon as mentioned above, and only triggers a Stoning Touch during the type of attack for which that weapon is designed. These are, respectively:

  • Bow: Icon Ranged Bow.png Ranged Missile Attack
  • Staff, Wand: Icon Ranged Magic.png Ranged Magical Attack
  • Mace, Sword: Icon Melee Normal.png Melee
  • Axe: Icon Melee Normal.png Melee and Icon Thrown.png Thrown Attack (if applicable)

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