|Upkeep Cost||9 per turn|
|# of figures||1|
|Melee Attack per figure||15|
|Ranged Attack per figure||15|
|Defense per figure||8|
|Hit Points per figure||20|
+20% To HitStoning Immunity
The Fantastic Unit Edit
Physical Description Edit
A Stone Giant is a large humanoid, about twice as tall as a grown man, and quite muscular to boot. Stone Giants wear primitive leather armor, which they seem to decorate with wild flowers. Stone Giants carry a crude but massive club for use in combat.
Attack Properties Edit
The Stone Giant is a powerful warrior with somewhat versatile capabilities. Its Melee Attack is quite strong and very accurate. It also has an equally dangerous Ranged Attack, though it may only use that attack twice in each battle.
The Stone Giant's Melee Attack has a strength of 15, making it as strong as the highest tier of Normal Units. On top of this, the Stone Giant has a +20% To Hit bonus, enabling it to deliver half of that damage (~7.5) on average with each attack. This is often enough to kill several smaller creatures with one strike, especially lightly-armored ones.
Before reaching Melee range, the Stone Giant can launch 2 Ranged Attacks per battle by throwing massive boulders at its enemies. This attack has the same strength as its Melee attack, at 15, but is of course subjected to To Hit penalties for any long-distance shots. Since this attack also benefits from the Stone Giant's +20% bonus, it is still quite deadly.
Note that both attacks enjoy the benefits of the Wall Crusher ability. The Stone Giant can target individual City Wall sections, and has a certain chance to destroy them. If it uses a Ranged Attack for this, its chance of destroying the wall section is 25%. If it uses a Melee Attack, the chance is 50%. In both cases, if an enemy unit is standing adjacent to and inside the targeted wall section, the Stone Giant's attack targets both the wall and the enemy unit. Any wall section destroyed by this attack will remain destroyed for the rest of the battle - but will be entirely fixed when the next battle begins.
Defensive Properties Edit
The Stone Giant is also very tough to kill. For one, its high Defense rating of 8 can block an average of 2.4 Damage points per attack. The creature also has a total health of 20, meaning that even damage that gets through will need to pile up before it can bring down the Giant.
Other Properties Edit
Thanks to its great stride-length, the Stone Giant can move at a rate of 2 both in and out of combat. On the overland map, it only spends 1 Movement Point when entering a Mountain or Hill tile thanks to its Mountaineer ability. Any army stacked with the Stone Giant enjoys this benefit as well. On the other hand, the unit and its entire stack must spend 3 Movement Points when entering any Grassland tile.
If the Stone Giant attacks an enemy target hiding behind a Stone Wall, with either a Melee Attack or Ranged Attack, it stands a 50% chance of destroying that Wall entirely. This makes the Stone Giant a great asset when conquering walled Towns.
Basic Tactics Edit
In combat, Stone Giants can begin by pummeling the enemy from afar with their boulders, then closing in swiftly to take out any exposed enemy units.
They can often wrestle with tough monsters in one-on-one combat, but are far more dangerous against masses of Normal Units which they can kill with ease.
Most interestingly however, thanks to its immunities the Stone Giant is exceptionally good at fighting other Fantastic Creatures from the Nature Realm, since many of these deliver Poison Damage and Stoning Damage that the Giant can simply shrug off.
Enemy Stone Giants Edit
Stone Giants frequently appear as neutral monsters in mid-level encounters. In such cases they are commonly supported by Sprites or War Bears. Stone Giants also appear frequently as support for Great Wyrms, and this combination can be deadly to many armies.
Taking down a Stone Giant may be tough, especially for low-level units. However, their armor is not thick enough to ward off attacks by large numbers of mid-level Normal Units or better. Nonetheless, the Stone Giant is likely to do some damage before it dies, so take this into consideration before charging in headlong.
Ability Overview Edit
- This unit may use a Ranged Boulder Attack instead of a Melee Attack twice in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.
- This unit has an extra 20% chance to hit its target with every attack. This improves its statistical chance to inflict more Damage with each attack it makes.
- This unit may move through any Hills, Mountain or Volcano tile at a rate of 1 Movement Point per tile.
- When this unit is stacked with other units, the entire stack may move through these tiles at a rate of 1 Movement Point per tile.
- On the other hand, traveling into Grassland tiles costs this unit and its stack exactly 3 Movement Points.
- This unit can make Melee Attacks and/or Ranged Attacks (as available) against City Walls. Each attack has a certain chance to destroy the targeted wall section for the remainder of the battle.
- A Ranged Attack has a 25% chance of destroying the targeted wall section. A Melee Attack has a 50% chance of destroying the targeted wall section.
- If an enemy unit is standing behind the wall when it is attacked, the Wall Crusher unit attacks that unit as well. Defense bonuses to the target unit depend on whether or not the wall is destroyed during this attack.
- This ability can only destroy City Walls. Other, magical wall types are not affected.
- This unit cannot be hurt by Poison Damage. It will automatically pass any Resistance roll to avert such damage.
- This unit cannot be petrified, whether by Stoning Damage attacks or the Petrify spell. It ignores the Stoning effect entirely.
The Summoning Spell Edit
The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.
To keep the Stone Giant in play, it is necessary to pay an Upkeep Cost of 9 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Mana in the pool will lead to the Stone Giant being immediately destroyed, along with any Unit Enchantments currently affecting it.
If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.
You can also dismiss the Stone Giant voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Stone Giant spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Mana as a result).
As a Rare Nature spell, Stone Giant may become available to any Wizard who possesses at least 2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least 10 Spellbooks.
Customized Wizards possessing 11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.
Wizards with 2 to 9 Spellbooks have a random chance of being able to Research Stone Giant during the game. The chance for this spell to appear for research increases with the number of Nature Spellbooks the Wizard possesses or obtains during gameplay. With 10 or 11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.
Stone Giant has a base Research Cost of 1,040.
With at least 2 Spellbooks, the Stone Giant spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.