|Spell Type||Combat Instant|
|Strikes a target unit belonging to the Chaos or Death realms with a 15-strength Magical Damage attack.|
Star Fires is a Common Combat Instant belonging to the Life Magic realm. It may only be cast during combat, and must be targeted at an enemy Fantastic Unit belonging to either the Death or Chaos realms. For only 5 the spell will strike the target with a 15-strength Magical Bolt.
The Blast Edit
When Star Fires is cast at an enemy unit during combat, it simply makes a single Magical Damage attack against that unit.
Note that the enemy unit gets to make Defense rolls to block some of this damage. Therefore, most units will suffer a little less damage from the attack, or possibly no damage at all.
Star Fires may only be cast during combat, for a basic Casting Cost of 5.
The spell must be targeted at an enemy Fantastic Unit belonging to the Death or Chaos realms. No other unit may be targeted. Remember that the Undead are always considered Death creatures, and that Chaos Channeled units are always considered Chaos creatures. Both are valid targets for this spell.
Star Fires is shown on screen as an expanding globe of energy emanating from the center of the target unit, then collapsing back into itself. Damage is dealt immediately.
As a Common Life spell, Star Fires may become available to any Wizard who possesses at least one Life Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least 7 Spellbooks.
Customized Wizards possessing up to 10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with 11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.
Wizards with 6 or fewer Spellbooks who have not chosen Star Fires as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Life Spellbooks the Wizard possesses or obtains during gameplay. With 7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.
Star Fires has a base Research Cost of 40.
With at least 1 Spellbook, the Star Fires spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
Star Fires is a surprisingly strong attack for its low casting cost. It can be used several times during battle even in the early game, and can potentially cause serious damage to an enemy unit.
On the other hand, the spell may only be cast on Death and Chaos creatures, thus limiting its usefulness to specific battles or when fighting against specific wizards. When there are no such creatures in the battle, the spell may not be used at all.
When Star Fires is used against Single-Figure Units they only get one Defense roll to block damage. On the other hand, single-figure creatures often have a lot more Hit Points, so the spell will do them little harm overall.
Multi-Figure Units, having much fewer Hit Points per figure, will likely suffer more from the spell if it manages to inflict damage. On the other hand, each time a figure is killed, the unit gets to make another Defense roll to reduce damage further.
In summary, do not expect Star Fires to cause too much damage to the enemy, though on occasion it can significantly weaken an enemy unit. Fortunately, the spell costs so little that it can act as a pretty good "default" spell to cast when Mana permits.