|Upkeep Cost||3 per turn|
|# of figures||4|
|Melee Attack per figure||2|
|Ranged Attack per figure||3|
|Defense per figure||2|
|Hit Points per figure||1|
+10% To HitForester
The Fantastic Unit Edit
Physical Description Edit
Sprites are tiny humanoid creatures, possibly less than a foot in height. They have the ability to fly, using two large butterfly wings on their upper backs. Sprites appear to have blue hair, and are otherwise completely naked.
As they fly, Sprites leave behind a shimmering blue trail, probably magical in nature.
Attack Properties Edit
Sprites have a mediocre Ranged Attack with a power of 3 per Sprite. Due to the magical component of their attack, as well as an innate +10% To Hit bonus (see below), Sprites can do some damage even in very-long-range combat.
Unfortunately, they may only use this attack 4 times in each battle, and after that they must resort to melee combat at a pitiful 2 per Sprite - and thereby cease to make any meaningful contribution to the battle.
Defensive Properties Edit
It is exceedingly easy to lose Sprites whenever the enemy does manage to attack them. They only possess 2, and only 1 per figure, meaning that any attack made against the Sprites has a significantly high chance of killing one or more of its figures.
Any competent enemy unit should be able to destroy a pack of Sprites with ease. Therefore, Sprites work best when their opponents cannot fight back at all (e.g. when fighting against enemy non-flying melee combat units).
Other Properties Edit
One of the Sprites' best qualities is their ability to Fly at a speed of 2. This not only helps them perform as excellent scouts on the overland map, but also aids them in evading their enemies in combat. The Sprites can safely pummel Walking enemies with Magical Attacks until they run out of ammo.
Note that the Sprites' high 8 makes them hard to affect with Curses or other maledictions.
Enemy Sprites Edit
Sprites often appear as neutral monsters, mostly in low-level encounters like Ruins and easy Nature Nodes. They will sometimes appear in very large groups, in which case they can destroy an army of low-level Normal Units or at least significantly hurt it - but pose little danger to experienced units.
The Sprites' Flying ability makes them a little tougher, but once they run out of ammo for their ranged attacks they can be dispatched quite easily. Units with Ranged Attack may be able to shoot them out of the sky early in the battle.
On higher difficulty levels or tougher encounters, Sprites are often accompanied by War Bears.
Ability Overview Edit
- This unit may use a Magical Ranged Attack instead of a Melee Attack 4 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.
- This unit has an extra 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Damage with each attack it makes.
- This unit may move through any Forest tile at a rate of 1 Movement Point per tile.
- When this unit is stacked with other units, the entire stack may move through Forest tiles at a rate of 1 Movement Point per tile.
The Summoning Spell Edit
The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.
To keep the Sprites in play, it is necessary to pay an Upkeep Cost of 3 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Mana in the pool will lead to the Sprites being immediately destroyed, along with any Unit Enchantments currently affecting it.
If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.
You can also dismiss the Sprites voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Sprites spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Mana as a result).
As a Common Nature spell, Sprites may become available to any Wizard who possesses at least one Nature Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least 7 Spellbooks.
Customized Wizards possessing up to 10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with 11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.
Wizards with 6 or fewer Spellbooks who have not chosen Sprites as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Nature Spellbooks the Wizard possesses or obtains during gameplay. With 7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.
Sprites has a base Research Cost of 220.
With at least 1 Spellbook, the Sprites spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.