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Skeletons

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Skeletons
Summon Skeletons
Realm Icon Death.pngDeath
Spell Properties
Spell Rarity Common
Casting Cost Icon Mana.png 25
Upkeep Cost Icon Mana.png 1 per turn
Research Cost Icon Research.png 20
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 3
Defense per figure Icon Defense.png 4
Resistance Icon Resist.png 5
Hit Points per figure Icon Hits.png 1
Unit Abilities

Ability ToHit +10% To Hit

Ability PoisonImmunity Poison Immunity

Ability MissileImmunity Missile Immunity

Ability IllusionsImmunity Illusions Immunity

Ability ColdImmunity Cold Immunity

Ability DeathImmunity Death Immunity
Tactical Skeletons
Skeletons are a type of Fantastic Unit featured in Master of Magic. Skeletons belong to the Icon Death.pngDeath Realm, and may be summoned using a Summoning Spell of the same name. Skeletons are roughly on par with most mid-level Normal Units, making this one of the most cost-effective Summoning Spells in the game. Skeletons have a weak attack per Icon Figure.png figure, but as a group can still do serious damage to enemy Normal Units. Like most other creatures from the Icon Death.pngDeath realm, Skeletons are immune to many different Curses and Special Attacks, and also possess the rare Missile Immunity. Unfortunately, they do not heal at all.

The Fantastic Unit Edit

Physical Description Edit

Skeletons are the bony remains of humanoids, animated into a semblance of life by the powers of Icon Death.pngDeath Magic. They have no flesh to injure, and are covered only by the tatters of the clothes they used to wear when they were alive.

Skeletons are a Icon MultiFigureUnit.png Multi-Figure Unit comprised of Icon Figure.png 6 figures when at full health.

Attack Properties Edit

The Skeletons' Melee Attack is rather weak individually, but gains great power thanks to this being an Icon Figure.png 6-figure unit.

Each Skeleton's attack has a strength of Icon Melee Normal.png 3. Even with the unit's inherent To Hit bonus of Icon ToHit.png +10%, a Skeleton will inflict only Icon Damage.png 1.2 points of Damage with its attack, on average.

On the other hand, all Icon Figure.png 6 Skeletons attack simultaneously. This increases the statistical chance they have to inflict at least some damage on their enemies, especially if said enemies possess a low Icon Defense.png Defense score. As a result, Skeletons are quite effective for battling weak enemy Normal Units.

Defensive Properties Edit

Skeletons possess the rather-low Defense score of Icon Defense.png 4. This allows the unit to block about Icon Damage.png 1.2 Damage points on average from any source.

Like most other creatures from the Icon Death.pngDeath Realm, Skeletons possess a wide variety of immunities: Poison Immunity, Illusions Immunity, Cold Immunity and Death Immunity. These render the Skeletons completely invulnerable to a wide array of Curses, Special Attacks, and some specific Damage Types.

Furthermore, Skeletons have Missile Immunity. This makes them completely impervious to Ranged Attacks using Icon Ranged Bow.png Bows. Unfortunately it does not protect the unit from Icon Ranged Magic.png Magical or Icon Ranged Boulder.png Boulder attacks.

Finally, for situations where the unit's many immunities are not applied, the Skeletons have a Resistance score of Icon Resist.png 5. This is a pretty poor score, and will not normally defend the unit from Curses - though it may still occasionally help save it from destruction.

Other Properties Edit

Skeletons move at a rate of Icon Movement Ground1, both on the overland map and during battle. This makes them quite slow compared to most other Fantastic Units.

Despite the logical assumption, Skeletons are not considered to be Undead (as the game defines this term). As a result, they do not obey the rules of Undead creatures; Skeletons are simply Fantastic Creatures associated with the Icon Death.pngDeath Realm.

As with most other Icon Death.pngDeath creatures, Skeletons do not heal naturally every overland turn. They also cannot be healed using Icon Life.pngLife magic spells. Usually the only way to heal Skeletons is through the Regeneration spell.

Basic Tactics Edit

Skeletons are too weak and slow to perform any radical purpose on the battlefield. On the other hand, they are dirt-cheap, and can be summoned in large quantities when necessary.

As a result, Skeletons generally serve as cannon fodder - advancing directly at the enemy in order to soak up damage and do Melee Combat with it. They are expected to survive heavy hails of Icon Ranged Bow.png Missile Attacks while advancing, and then do as much damage to the enemy as possible before being destroyed.

Enemy Skeletons Edit

Skeletons are some of the most abundant neutral enemy units in the entire game. They are often found in Encounters such as Ancient Temples, Fallen Temples, Ruins and occasionally Towers of Wizardry. They will often appear in large groups of at least 3 Skeleton units, and are often accompanied by other Icon Death.pngDeath creatures of any tier - particularly Zombies.

Skeletons are primarily dangerous when encountered in large groups. They pose some danger in one-on-one combat with other low-tier Fantastic Units or even mid-tier Normal Units, but can be easily subdued with either Icon Ranged Magic.png Magical Ranged Attacks or powerful Melee units.

Remember that Icon Ranged Bow.png Missile Attacks do nothing against Skeletons, and also that they are immune to a large number of Curses and Special Attacks.

Ability Overview Edit

Ability ToHit +10% To Hit Edit

  • This unit has an extra Icon ToHit.png 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability PoisonImmunity Poison Immunity Edit

  • This unit cannot be hurt by Poison Damage. It will automatically pass any Icon Resist.png Resistance roll to avert such damage.

Ability MissileImmunity Missile Immunity Edit

  • Any Icon Ranged Bow.png Missile Attack performed against this unit will temporarily raise the unit's Defense score to Icon Defense.png 50 - allowing it to block virtually any incoming damage.
  • Icon Ranged Magic.png Magical or Icon Ranged Boulder.png Boulder attacks do not trigger this effect, and will damage the unit as normal.

Ability IllusionsImmunity Illusions Immunity Edit

  • Illusion Damage inflicted on this unit does not bypass its armor. The unit gets to make its Icon Defense.png Defense rolls as normal.
  • During combat, this unit will spot all enemy Invisible creatures regardless of how close they are. Those creatures become semi-visible on the screen, and may be targeted freely like any other unit.
  • This unit is completely immune to many Curses from the Icon Sorcery.pngSorcery realm. It either may not be targeted by such curses at all, or is simply not affected by them.

Ability ColdImmunity Cold Immunity Edit

  • This unit cannot be affected by any spell or ability that delivers Cold Damage. It will simply not receive any Icon Damage.png Damage from such sources.

Ability DeathImmunity Death Immunity Edit

  • This unit cannot be affected by any spell or ability that causes death or fear, including most of the combat spells from the Icon Death.pngDeath Realm.

The Summoning Spell Edit

Usage Edit

Skeletons may only be cast on the overland map, for the base Casting Cost of Icon Mana.png 25. Upon casting, the new Skeletons unit will appear in the town currently containing the caster's Summoning Circle.

The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.

To keep the Skeletons in play, it is necessary to pay an Upkeep Cost of Icon Mana.png 1 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Icon Mana.png Mana in the pool will lead to the Skeletons being immediately destroyed, along with any Unit Enchantments currently affecting it.

If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.

You can also dismiss the Skeletons voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Skeletons spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Icon Mana.png Mana as a result).

Acquisition Edit

As a Common Icon Death.pngDeath spell, Skeletons may become available to any Wizard who possesses at least one Icon Death.pngDeath Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Death.png7 Spellbooks.

Customized Wizards possessing up to Icon Death.png10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with Icon Death.png11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.

Wizards with Icon Death.png6 or fewer Spellbooks who have not chosen Skeletons as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Death.pngDeath Spellbooks the Wizard possesses or obtains during gameplay. With Icon Death.png7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.

Skeletons has a base Research Cost of Icon Research.png 20.

With at least Icon Death.png1 Spellbook, the Skeletons spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

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