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Shield
Item Shield Banner
Slots ItemSlot Shield
Base Value Icon Mana.png 100 / Icon Gold.png 100
Special Properties Icon Defense.png +2 against all Ranged Attacks, Thrown Attacks, Breath Attacks, and direct-damage spells.
Possible Bonuses (Item)
Defense

Icon Defense.png +1

Icon Defense.png +2

Icon Defense.png +3
Resistance

Icon Resist.png +1

Icon Resist.png +2

Icon Resist.png +3
Movement Allowance

+1

+2

Possible Item Powers:

Item Power Req.
Spellbooks
BlessIcon Life.png2
EnduranceIcon Life.png2
Resist ElementsIcon Nature.png2
Resist MagicIcon Sorcery.png2
Cloak of FearIcon Death.png2
Possible Bonuses (Artifact)
Defense

Icon Defense.png +1

Icon Defense.png +2

Icon Defense.png +3

Icon Defense.png +4

Icon Defense.png +5

Icon Defense.png +6
Resistance

Icon Resist.png +1

Icon Resist.png +2

Icon Resist.png +3

Icon Resist.png +4

Icon Resist.png +5

Icon Resist.png +6
Movement Allowance

+1

+2

+3

+4

Possible Item Powers:

Item Power Req.
Spellbooks
BlessIcon Life.png2
EnduranceIcon Life.png2
RighteousnessIcon Life.png4
InvulnerabilityIcon Life.png5
Resist ElementsIcon Nature.png2
Elemental ArmorIcon Nature.png4
Resist MagicIcon Sorcery.png2
Guardian WindIcon Sorcery.png3
Magic ImmunityIcon Sorcery.png5
Cloak of FearIcon Death.png2
WraithformIcon Death.png4
This article is about the Magical Item type called "Shield". For the icons representing defensive strength, see Defense.

A Shield is a type of Magical Item which can be equipped on any Hero possessing an appropriate slot. The bonuses on the Shield will enhance that Hero's performance, particularly his/her defensive properties and movement speed.

As with any Magical Item, Shields can have a total mix of up to 4 different bonuses and/or Item Enchantments. Shields differ from other armor pieces thanks to a Icon Defense.png +2 Defense bonus which applies against any direct-damage attack except Melee Attacks. In this respect, a Shield is a good armor piece for Heroes who generally prefer to stay away from Melee combat range.

As with any other items, Shields can receive Item Enchantments that alter the Hero's properties - particularly giving additional immunities and/or better survivability.

Description Edit

A Shield is little more than a large piece of sturdy material held in a warrior's hand, which that warrior may place between him/herself and an incoming attack in order to block that attack. Workable shields date back at least 3000 years. Large shields are meant primarily to block incoming arrows and other projectiles, and are more of a liability in hand-to-hand combat due to their size. Small shields, often known as "bucklers", are more handy for deflecting blows in melee.

In Master of Magic, all shields are assumed to be of the larger variety - giving cover from enemy attacks executed at some range. Unless enchanted with additional defensive properties, the shield gives no benefit during actual melee combat.

The Basic Item Edit

The Shield is one of many possible Magical Item types in Master of Magic. Magical Items can be Crafted by a wizard (tailored to the specific needs of a Hero under the wizard's employ), or found as rewards for defeating a suitably-dangerous Encounter (in which case the item already has a set of pre-defined bonuses).

Any Shield can be equipped on a Hero, if said Hero possesses this slot:

ItemSlot Shield Armor Slot

Most Heroes possess this slot - only specialized mages do not have it (they get an additional "Jewelry" slot instead).

As long as a Shield - any Shield - is equipped on a Hero, that Hero receives the Ability LargeShield Large Shield ability, displayed in the Hero's details panel. This ability confers a Icon Defense.png +2 Defense bonus, but this bonus only applies against the following types of attacks:

  • Icon Ranged Bow.png Ranged Missile Attacks
  • Icon Ranged Boulder.png Ranged Boulder Attacks
  • Icon Ranged Magic.png Ranged Magic Attacks
  • Icon Thrown.png Thrown Attacks
  • Icon Breath.png Fire Breath Attacks
  • Any kind of spell delivering direct-damage.

Whenever any of these attacks strikes the Hero, the Large Shield ability allows that Hero to make two extra Icon Defense.png Defense rolls, potentially blocking up to Icon Damage.png 2 extra Damage points. The exact amount of extra Damage blocked by the Shield depends largely on the Hero's current Icon ToBlock.png To Block score.

You'll note that Melee Attacks are conspicuously missing from the above list: the Large Shield bonus does not apply against such attacks in any way. Also, the Shield does nothing against Icon Breath Lightning.png Lightning Breath attacks, since these bypass armor completely. Finally, most Special Attacks will ignore the Large Shield bonus, since they require the target to make Icon Resist.png Resistance rolls instead of Icon Defense.png Defense rolls.

Crafting a Shield Edit

It is possible to create a new Shield (like any other Magical Item) using the Item Crafting process. This is initiated by casting either the Enchant Item spell or the Create Artifact spell, though there are differences in the potential strength of the new Shield depending on which spell is chosen.

During Item Crafting it is possible to select a Shield as the type of Magical Item being created. This sets the default cost of casting the item-crafting spell to Icon Mana.png 100.

Once the Shield is selected, the Item Crafting menu will show all bonuses and Item Enchantments that can be imbued into it. Click the desired options to add them to the weapon, or click a selected option to remove it. Regardless of which item-crafting spell was selected, a Shield can only take up to 4 different bonuses and/or Item Enchantments - just like any other item in the game.

Each additional bonus will increases the value of the item by a set amount. The more powerful the bonus or enchantment, the more it raises the item's value (see list below). An item with higher value costs more Icon Mana.png Mana to create, and thus may take more than one turn to complete.

When Crafting, Shields have some advantages and some disadvantages over other types of armor - the Chainmail and Platemail. Compared to Chainmail, the Shield gives a slightly-better Defense bonus (Icon Defense.png +2 vs. Icon Defense.png +1), but not against Melee Attacks. The Platemail defense bonus of Icon Defense.png +2 is strictly better since it applies in all situations, but Platemail costs a lot more to craft than a Shield.

Thus, Shields are particularly suitable for Heroes who intend to stay away from Melee combat range, thus providing cheap protection from such attacks. Warriors who plan to get up-close and personal with the enemy will likely want either Chainmail or Platemail. Finally, if Icon Mana.png Mana is no object, Platemail is always superior to a Shield.

Enchant Item Edit

The Enchant Item spell limits the strength of the bonuses that can be imbued into a Shield, and also the types of Item Enchantments that can be added to it.

Available Bonuses Edit

Bonus Type Options Extra Cost Description
Defense Icon Defense.png +1 Icon Mana.png +50 Increases the maximum amount of Icon Damage.png Damage this Hero can block from direct-damage attacks. Average blocked damage increases accordingly, subjected to the Hero's Icon ToBlock.png To Block score.
Icon Defense.png +2 Icon Mana.png +100
Icon Defense.png +3 Icon Mana.png +200
       
Movement Allowance +1 Icon Mana.png +100 Increases the number of Movement Points available to the Hero at the start of each overland and combat turn. Heroes with higher Movement Allowance can cross larger distances and/or maneuver better on the battlefield. This bonus does not change the Hero's Movement Type.
+2 Icon Mana.png +200
       
Resistance Icon Resist.png +1 Icon Mana.png +50 Increases the Hero's chance to avert the ill effects resulting from most Curses, most Special Attacks and several offensive spells. A successful Resistance roll will avert part or all harm to the Hero.
Icon Resist.png +2 Icon Mana.png +100
Icon Resist.png +3 Icon Mana.png +200
       

Available Item Enchantments Edit

Name Required
Spellbooks
Extra Cost Effects
Bless Icon Life.png2 Icon Mana.png +200 Permanent Bless: Hero receives Icon Defense.png +3 and Icon Resist.png +3, but only against Curses, spells and Fantastic Units belonging to the Icon Chaos.pngChaos and Icon Death.pngDeath realms.
       
Endurance Icon Life.png2 Icon Mana.png +200 Permanent Endurance: Hero receives +1 to his/her Movement Allowance, both during combat and on the overland map.
       
Resist Elements Icon Nature.png2 Icon Mana.png +100 Permanent Resist Elements: Hero receives Icon Resist.png +3 Resistance against Icon Nature.pngNature and Icon Chaos.pngChaos effects, and Icon Defense.png +3 Defense against Icon Ranged Magic.png Magical Ranged Attacks.
       
Resist Magic Icon Sorcery.png2 Icon Mana.png +200 Permanent Resist Magic: Hero receives Icon Resist.png +5 Resistance against all ill-effects.
       
Cloak of Fear Icon Death.png2 Icon Mana.png +200 Permanent Cloak of Fear: When this Hero makes a Melee Attack, each figure in the target unit must Resist or fail to deliver any retaliatory Melee Damage and Touch Attacks. Buggy! Likely to backfire on Hero.
       

Create Artifact Edit

The Create Artifact spell allows Shields to be imbued with much more powerful bonuses and/or Item Enchantments. Certain limitations still apply, based mainly on the type and number of Spellbooks you possess, and the amount of Icon Mana.png Mana you wish to spend on creating the item.

Note: The Create Artifact spell is not inherently more expensive than Enchant Item, it only allows purchasing more expensive bonuses and Item Enchantments. It is possible to create the same (low-value) Shield with both spells at no extra cost. Thus, if Create Artifact is available, there is no reason to use Enchant Item at all.

Available Bonuses Edit

Bonus Type Options Extra Cost Description
Defense Icon Defense.png +1 Icon Mana.png +50 Increases the maximum amount of Icon Damage.png Damage this Hero can block from direct-damage attacks. Average blocked damage increases accordingly, subjected to the Hero's Icon ToBlock.png To Block score.
Icon Defense.png +2 Icon Mana.png +100
Icon Defense.png +3 Icon Mana.png +200
Icon Defense.png +4 Icon Mana.png +350
Icon Defense.png +5 Icon Mana.png +550
Icon Defense.png +6 Icon Mana.png +800
       
Movement Allowance +1 Icon Mana.png +100 Increases the number of Movement Points available to the Hero at the start of each overland and combat turn. Heroes with higher Movement Allowance can cross larger distances and/or maneuver better on the battlefield. This bonus does not change the Hero's Movement Type.
+2 Icon Mana.png +200
+3 Icon Mana.png +400
+4 Icon Mana.png +800
       
Resistance Icon Resist.png +1 Icon Mana.png +50 Increases the Hero's chance to avert the ill effects resulting from most Curses, most Special Attacks and several offensive spells. A successful Resistance roll will avert part or all harm to the Hero.
Icon Resist.png +2 Icon Mana.png +100
Icon Resist.png +3 Icon Mana.png +200
Icon Resist.png +4 Icon Mana.png +350
Icon Resist.png +5 Icon Mana.png +550
Icon Resist.png +6 Icon Mana.png +800
       

Available Item Enchantments Edit

Name Required
Spellbooks
Extra Cost Effects
Bless Icon Life.png2 Icon Mana.png +200 Permanent Bless: Hero receives Icon Defense.png +3 and Icon Resist.png +3, but only against Curses, spells and Fantastic Units belonging to the Icon Chaos.pngChaos and Icon Death.pngDeath realms.
       
Endurance Icon Life.png2 Icon Mana.png +200 Permanent Endurance: Hero receives +1 to his/her Movement Allowance, both during combat and on the overland map.
       
Righteousness Icon Life.png4 Icon Mana.png +500 Permanent Righteousness: Hero it totally immune to virtually all spells from the Icon Death.pngDeath and Icon Chaos.pngChaos realms, and to all Special Attacks associated with either realm.
       
Invulnerability Icon Life.png5 Icon Mana.png +1,200 Permanent Invulnerability: Whenever Hero is struck by any direct damage, that damage is automatically reduced by Icon Damage.png 2 Damage points. Furthermore, the Hero receives Weapon Immunity.
       
Resist Elements Icon Nature.png2 Icon Mana.png +100 Permanent Resist Elements: Hero receives Icon Resist.png +3 Resistance against Icon Nature.pngNature and Icon Chaos.pngChaos effects, and Icon Defense.png +3 Defense against Icon Ranged Magic.png Magical Ranged Attacks.
       
Elemental Armor Icon Nature.png4 Icon Mana.png +500 Permanent Elemental Armor: Hero receives Icon Resist.png +10 Resistance and Icon Defense.png +10 Defense against various types of Icon Nature.pngNature and Icon Chaos.pngChaos attacks and ill effects.
       
Resist Magic Icon Sorcery.png2 Icon Mana.png +200 Permanent Resist Magic: Hero receives Icon Resist.png +5 Resistance against all ill-effects.
       
Guardian Wind Icon Sorcery.png3 Icon Mana.png +400 Permanent Guardian Wind: Hero receives the Missile Immunity ability, which raises his/her Defense score to Icon Defense.png 50 whenever struck by a Icon Ranged Bow.png Ranged Missile Attack.
       
Magic Immunity Icon Sorcery.png5 Icon Mana.png +700 Permanent Magic Immunity: Hero cannot be harmed by most harmful spells and Special Attacks, and receives Icon Defense.png 50 Defense against all Icon Ranged Magic.png Magical Ranged Attacks.
       
Cloak of Fear Icon Death.png2 Icon Mana.png +200 Buggy! Permanent Cloak of Fear: When this Hero makes a Melee Attack, each figure in the target unit must Resist or fail to deliver any retaliatory Melee Damage and Touch Attacks.
       
Wraithform Icon Death.png4 Icon Mana.png +1,200 Permanent Wraith Form: Hero receives the Non-Corporeal ability, which allows him/her to ignore all Terrain while moving on the overland map, and to move freely through City Walls. It also protects the Hero from several kinds of spells.
       

Acquiring a Pre-Defined Shield Edit

The game data files contain 250 items that were designed by Simtex - each with its own pre-set name, bonuses and/or Item Enchantments. 25 of these items are Shields.

There are three different ways by which you can acquire one of these pre-defined Shields:

It is often better to acquire items in this way, as it means you do not need to spend any time or Icon Mana.png Mana to create them. However, since the offered item is chosen at random, and since all 250 items have pre-defined bonuses and enchantments, you may or may not receive an item that's really suitable to your needs.

Furthermore, many of the pre-defined items possess Item Enchantments that cannot legally be added to them via Item Crafting.

Shields as Treasure Edit

Whenever an Encounter zone of sufficient difficulty level is cleared of its initial defenders, the winning army may receive a Shield (or any other Magical Item) as a reward.

The game may select (at random) any item whose total value does not exceed the remaining treasure points given by the Encounter. Thus, the more difficult the Encounter, the more potential there is to receive a high-value item.

If the selected item's value is significantly lower than the remaining treasure points, the game will try to select additional rewards (possibly more items).

Shields from Item Merchants Edit

Item Merchants have a certain chance to appear at the start of any overland turn. This chance is primarily influenced by the wizard's current Icon Fame.png Fame score. When the roll dictates that a Merchant should appear, the game selects an item at random from the entire list of all 250 pre-set items.

Item Merchants will only offer the selected item if the wizard has 3 times as much Icon Gold.png Gold as the value of the item itself. Charismatic wizards need only 1.5 times as much Icon Gold.png Gold as the item's value, since they pay half-price for any item. If you lack sufficient Gold at the start of the turn, the Item Merchant will simply not appear this turn.

Shields as Gifts Edit

Finally, an Event called "The Gift" may occur at random at the start of any overland turn, bestowing a Shield (or any other Magical Item) to your wizard, for no cost whatsoever. This event can choose any of the 250 pre-defined items, including any of the 24 available Shields.

List of Pre-Defined Shields Edit

Below is a list of each Shield present in the default game-data files.

Note: The ItemMake program which is supplied with the game allows users to alter the list of pre-set items at will: you can change any of these items (within the same constraints as those of a Create Artifact spell), add new ones, or remove existing ones from the list. Therefore the list below may or may not match your game-files.

Image Name Total Value Bonuses and Item Enchantments
Item Shield 1 Zir Daun Icon Mana.png 150 Icon Defense.png +1 Defense.
       
Item Shield 1 Shield of Demos Icon Mana.png 200 Icon Defense.png +1 Defense,
Icon Resist.png +1 Resistance.
       
Item Shield 1 Shield of the Fool Icon Mana.png 300 Icon Defense.png +1 Defense,
Icon Resist.png +1 Resistance,
+1 Movement.
       
Item Shield 6 Shield of Evasion Icon Mana.png 400 Icon Defense.png +1 Defense,
Icon Resist.png +1 Resistance,
+1 Movement.
       
Item Shield 3 Shield of Eros Icon Mana.png 600 Icon Defense.png +3 Defense,
Icon Resist.png +3 Resistance,
+1 Movement.
       
Item Shield 7 Shield of Speed Icon Mana.png 600 Icon Defense.png +2 Defense,
+3 Movement.
       
Item Shield 6 Shield of Thiron Icon Mana.png 700 Elemental Armor
Icon Defense.png +2 Defense.
       
Item Shield 5 Blessed Shield of Defense Icon Mana.png 850 Bless,
Icon Defense.png +3 Defense,
Icon Resist.png +4 Resistance.
       
Item Shield 6 Van's Shield Icon Mana.png 850 Icon Defense.png +3 Defense,
Icon Resist.png +4 Resistance,
+2 Movement.
       
Item Shield 9 Shield of Quatis Icon Mana.png 1,050 Icon Defense.png +4 Defense,
Icon Resist.png +3 Resistance,
+3 Movement.
       
Item Shield 7 Shield of Elements Icon Mana.png 1,100 Elemental Armor,
Icon Defense.png +2 Defense,
+3 Movement.
       
Item Shield 2 Shield of Guardian Defense Icon Mana.png 1,450 Guardian Wind,
Icon Defense.png +6 Defense,
Icon Resist.png +1 Resistance,
+1 Movement.
       
Item Shield 4 Shield of the Wraith Icon Mana.png 1,600 Wraithform,
Icon Defense.png +2 Defense,
+2 Movement.
       
Item Shield 8 Shield of Enduring Fear Icon Mana.png 1,650 Cloak of Fear,
Endurance,
Icon Defense.png +6 Defense,
Icon Resist.png +4 Resistance.
       
Item Shield 1 Shield of Brooke Icon Mana.png 1,850 Icon Defense.png +5 Defense,
Icon Resist.png +6 Resistance,
+3 Movement.
       
Item Shield 5 Shield of the Gods Icon Mana.png 1,900 Invulnerability,
Icon Defense.png +3 Defense,
Icon Resist.png +3 Resistance,
+2 Movement.
       
Item Shield 1 The Resistor Icon Mana.png 1,900 Icon Defense.png +3 Defense,
Icon Resist.png +6 Resistance,
+4 Movement.
       
Item Shield 1 Shield of Ultimate Defense Icon Mana.png 2,000 Resist Elements,
Resist Magic,
Icon Defense.png +6 Defense,
Icon Resist.png +6 Resistance.
       
Item Shield 9 Shield of Transformation Icon Mana.png 2,050 Magic Immunity,
Wraithform,
Icon Defense.png +1 Defense.
       
Item Shield 4 Protection of Ramses Icon Mana.png 2,100 Cloak of Fear,
Endurance,
Icon Defense.png +6 Defense,
+4 Movement.
       
Item Shield 8 The Wind Shield Icon Mana.png 2,200 Guardian Wind,
Icon Defense.png +6 Defense,
Icon Resist.png +6 Resistance,
+1 Movement.
       
Item Shield 4 Shield of the Undead Icon Mana.png 2,300 Wraithform,
Icon Resist.png +6 Resistance,
+2 Movement.
       
Item Shield 1 Disc of Advancement Icon Mana.png 2,400 Icon Defense.png +6 Defense,
Icon Resist.png +6 Resistance,
+4 Movement.
       
Item Shield 9 The Holy Shield Icon Mana.png 3,000 Righteousness,
Icon Defense.png +6 Defense,
Icon Resist.png +6 Resistance,
+4 Movement.
       
Item Shield 4 Supreme Shield of Death Icon Mana.png 4,100 Wraithform,
Invulnerability,
Icon Defense.png +6 Defense,
+4 Movement.
       

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