|Spell Type||Instant Spell|
|One dead Hero returns to life with full health. This Hero regains the same Experience level he had when he died.|
Resurrection is an Uncommon Instant Spell (sometimes considered a Summoning Spell) belonging to the Life Magic realm. It may only be cast on the overland map. For the base Casting Cost of 250, the spell will bring a single Hero back to life after being slain earlier in the campaign. The spell will only bring back Heroes that were under the wizard's command at some point. Resurrected Heroes come back with the same Experience level they had before they died, the same abilities they had, and 100% full Hit Points. Resurrection may only be used if the wizard does not currently have 6 Heroes at his/her service.
Dead Heroes Edit
Nonetheless, the Hero's statistics at his time of death are recorded in memory and in the save-games. With Resurrection, it is possible to bring that Hero back to life (unless the Hero was killed off by the Nature Magic Cracks Call).
Resurrected Heroes Edit
When a Hero is brought back, he/she will retain the following statistics, identical to the ones he/she had at the moment of death:
- The Hero's customized name, if one was chosen.
- The number of Experience points (and therefore, the Experience Level and relevant bonuses) he/she had at the moment of death.
- The array of abilities that Hero was given when first recruited.
The following properties are not restored during the Resurrection:
- Unit Enchantments that affected the hero when he/she died.
- Items carried by the Hero when he/she died.
These must be reacquired, whether by casting the Unit Enchantment(s) anew, or by recreating/re-purchasing lost items, respectively.
Resurrection may only bring back Heroes that were under the casting wizard's command earlier in the game. It will not revive Heroes that belonged to other Wizards when they died.
In other words, if a wizard hires and then loses a certain Hero, only that wizard may Resurrect that specific Hero.
Resurrecting Torin Edit
- Main article: Torin
Nonetheless, it is possible to Resurrect Torin using the same spell that brought him into the game the first time: Incarnation. When cast a second time, the spell will bring back Torin in the same exact way that Resurrection brings back dead Heroes - regaining his Experience level, special abilities, and 100% full health.
Incarnation costs twice as much Mana ( 500) as Resurrection, making Torin more expensive to bring back from the dead. On the other hand, Torin is amazingly powerful, and is usually worth that extra cost.
Resurrection may only be cast on the overland map, for a basic Casting Cost of 250.
The same will also happen if the wizard already has 6 other Heroes under his/her command when the spell is cast. No Wizard may have more than 6 Heroes at any time. If you attempt to start casting the spell while having 6 Heroes, the game will warn you that the spell might be wasted - though you have the option to go ahead and cast it anyway. If you lose a Hero before the spellcasting is completed, the Resurrection will succeed anyway.
If only one Hero is currently dead, the game will automatically restore that Hero to life. If two or more Heroes are currently dead, the game will first display a window on which you may select any presently-dead Hero for Resurrection. If the list is particularly long, arrow buttons will appear to allow you to scroll the list to your desired target.
Once the spell is cast, a beam of light will shine down on the Town currently containing your Summoning Circle. The Resurrected Hero will appear in that town immediately, with full Movement Points. The Hero may move and/or attack right away, if you so desire.
Customized Wizards possessing 11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.
Wizards who possess at least 8 Spellbooks, or Wizards with 11 Spellbooks who did not select Resurrection as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than 8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Life Spellbooks the Wizard possesses or obtains during gameplay.
Resurrection has a base Research Cost of 400.
With at least 1 Spellbook, the Resurrection spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
For any Life Wizard who relies on one or more Heroes as a serious part of his strategy, Resurrection is absolutely a must. It is the only way to ensure that the effort placed into training up a Hero into a killing machine is not wasted when that Hero dies.
Remember that every Hero is different - so the loss of a Hero that was exceptionally suitable to your current strategy can be a significant setback, unless Resurrection is used.
It is almost always better to bring back dead Heroes rather than recruit new ones (unless the lost Hero was not exceptionally useful). New recruits arrive with a low Experience level, and it can take a while before they become strong enough to survive (or contribute to) any major battles. Seasoned Heroes (and especially Champions) are often much more powerful.
Try to bring back dead Heroes as soon as they are killed. Heroes do not gain Experience while dead, so bringing them back to life as quickly as possible will prevent them from "missing out" on the Experience points they should gain every turn.