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Resist Elements
UnitEnchantment ResistElements
Realm Icon Nature.pngNature
Spell Rarity Common
Spell Type Unit Enchantment
Casting Cost Icon Mana.png 25
Combat Casting Cost Icon Mana.png 5
Upkeep Cost Icon Mana.png 1
Research Cost Icon Research.png 40
Effects
Grants the targeted unit Icon Resist.png +3 and Icon Defense.png +3 against any effect or direct damage from Icon Nature.pngNature and Icon Chaos.pngChaos sources.

Resist Elements is a Common Unit Enchantment belonging to the Icon Nature.pngNature Magic realm. For Icon Mana.png 25 it may be cast on a unit on the overland map to give it two permanent bonuses: A Icon Resist.png +3 bonus against all Curses and ill effects associated with the Icon Nature.pngNature and Icon Chaos.pngChaos realms, and a Icon Defense.png +3 bonus against all direct-damage associated these realms. The spell must then be maintained with a Icon Mana.png 1 per turn Upkeep Cost.

Alternatively, a cheaper version of the same spell may be cast for Icon Mana.png 5 during combat, in which case it will temporarily bestow the same bonuses on a unit for the duration of the battle (with no permanent effects or upkeep costs).

Effects Edit

Resist Elements protects a unit against specific types of magic. It bestows two separate bonuses: Resistance to magical effects from the Icon Nature.pngNature and Icon Chaos.pngChaos Realms, and increased defense against direct damage from any spells or attacks of these realms.

Resistance Bonus Edit

The first bonus is a Icon Resist.png +3 bonus, which applies only when the unit is attempting to Resist the ill effects of an enemy Icon Nature.pngNature or Icon Chaos.pngChaos spell that requires its targets to make a Resistance roll. This makes it easier for the unit to resist the ill effect.

This bonus only applies when the following conditions are met:

  • An enemy spell or Special Attack attempts to affect the unit.
  • The effect belongs to the Icon Nature.pngNature or Icon Chaos.pngChaos Realms.
  • The enemy spell requires the unit, or each of the Icon Figure.png figures within the unit, to make a Resistance roll.

Special Attacks that are known to trigger this defensive bonus include Stoning Touch and Stoning Gaze, as well as the Item Powers Stoning and Destruction.

Note: This Resistance bonus does not stack with the similar bonus given by the spell Elemental Armor.

Defense Bonus Edit

The second bonus is a Icon Defense.png +3 bonus, which applies only when the unit is being hit with an enemy direct-damage spell or Special Attack from the realms of Icon Nature.pngNature or Icon Chaos.pngChaos.

When such a spell hits the targeted unit, the unit makes 3 additional Icon Defense.png Defense rolls. Each successful roll blocks 1 point of damage from the spell.

This bonus only applies when the following conditions are met:

  • An enemy spell, Icon Ranged Magic.png Magical Ranged Attack or Special Attack attempts to affect the unit.
  • The attack is associated with the Icon Nature.pngNature or Icon Chaos.pngChaos Realms.
  • The attack deals direct damage to the unit, and allows the unit to make Icon Defense.png Defense rolls. Attacks that ignore Icon Defense.png Defense ratings also ignore the bonus from Resist Elements.

Special Attacks that are known to trigger this defensive bonus include Fire Breath, Lightning Breath and Immolation.

Every Icon Ranged Magic.png Magical Ranged Attack is associated with either Icon Nature.pngNature or Icon Chaos.pngChaos, except the attack from Zaldron the Sage and Aerie the Illusionist.

Note: This Defense bonus does not stack with the similar bonus given by the spell Elemental Armor.

Usage Edit

Resist Elements may be cast during combat for the rather low Casting Cost of Icon Mana.png 5. In this case, the spell will only affect the targeted unit until the end of the battle - at which point it will dissipate.

Alternatively, Resist Elements may be cast on the overland map for a lasting effect. In this case it costs Icon Mana.png 25 to cast, and requires an Upkeep Cost of Icon Mana.png 1 per turn to maintain. Failure to pay this Upkeep Cost due to lack of Mana will cause the spell to dissipate. However, as long as the spell is paid for (and not dispelled by any rival Wizard), the unit continues to enjoy its bonuses.

Like all other Unit Enchantments, Resist Elements must targeted at a friendly unit, whether in or out of combat. If the desired target is in an overland army stack, click on that stack to get a list of units inside it, and then select your desired unit.

Once the spell is in effect, the unit will glow with a Icon Nature.pngGreen aura, unless there is a more powerful spell also affecting it.

If you've placed Resist Elements on a unit, you may remove it by examining the unit's details and clicking the Enchantment's icon. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana.png Mana for other spells.

Acquisition Edit

As a Common Icon Nature.pngNature spell, Resist Elements may become available to any Wizard who possesses at least one Icon Nature.pngNature Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Nature.png7 Spellbooks.

Customized Wizards possessing up to Icon Nature.png10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with Icon Nature.png11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.

Wizards with Icon Nature.png6 or fewer Spellbooks who have not chosen Resist Elements as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Nature.pngNature Spellbooks the Wizard possesses or obtains during gameplay. With Icon Nature.png7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.

Resist Elements has a base Research Cost of Icon Research.png 40.

With at least Icon Nature.png1 Spellbook, the Resist Elements spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Resist Elements is good for protecting an important unit during battle against Wizards who often use Icon Nature.pngNature or Icon Chaos.pngChaos spells that inflict ill effects, and against enemy units using Special Attacks associated with those realms.

It is also beneficial when encountering a large and/or dangerous force of units using a Icon Ranged Magic.png Magical Ranged Attack.

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