Raven | |
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Default Spellbooks | |
Default Retorts | None |
Raven is one of the 14 Wizards featured in Master of Magic. His default profile is 6 5.
Description[]
Raven is a wandering shaman of the earth and sky. "Raven" is so-named by his people for being a messenger of portents from the outer magical realms. Rather than cultivate a special wizarding skill, the shaman has resolutely collected a great trove of lore to minister his animistic religion. After receiving a sign, Raven established a Wizard Fortress and took up a mission of guardianship on behalf of the spirits he serves.
The Manual declares Raven to be a native American Indian. His race in the game's context (High Men, Nomad, or Barbarian) can't be established on this basis. His artwork shows a buff, tanned man in his prime, adorned in ceremonial furs.
Playing as Raven[]
Raven's portrait may be selected for a custom Wizard when starting a new game at any Difficulty setting above "Intro" in the official game, or respectively "Easy" in the unofficial patches. Selecting either his default profile or his portrait prevents him from being encountered as an opposing Wizard.
Raven's Default Traits[]
- Raven introduces the combination of Green and Blue, two supportive schools that interact especially well in terms of improving mobility. He is in a relatively good position to grab for Arcanian Nodes of these colors. Master of Magic veterans will uniformly decry splitting 11 Books into two realms, however, and in all likelihood Raven would have been stronger with a Retort instead of a sixth Sorcery book.
- The default Wizards feature each possible combination of either one solid or two evenly-split Realms of Spellbooks, as per the following table:
Default Profiles Portrait Wizard Name Traits Portrait Wizard Name Traits Merlin 5 5 Sage Master Sss'ra 4 4 Myrran Raven 6 5 Tauron 10 Chaos Mastery Sharee 5 5 Conjurer Freya 10 Nature Mastery Lo Pan 5 5 Channeler Horus 5 5 Archmage Jafar 10 Alchemy Ariel 10 Charismatic Oberic 5 5 Mana Focusing Tlaloc 4 5 Warlord Rjak 9 Infernal Power Kali 5 5 Artificer
Raven as an Opponent[]
If not chosen, Raven may appear randomly among the computer-controlled opponent Wizards. Their finalized Spellbook and Retort picks strongly influence these Wizards' die rolls for AI Personality and Objective. At the "Normal" Difficulty setting and above, there is a 20% chance of either his Sorcery or Nature aspects rolling up into a single color. Taking this into account, Raven's typical traits are predicted below.
Raven |
Personality | Objective | ||
---|---|---|---|---|
Aggressive | 28% | Theurgist | 38% | |
Lawful | 23% | Expansionist | 29% | |
Ruthless | 19% | Perfectionist | 22% | |
Peaceful | 11% | Militarist | 11% | |
Chaotic | 10% | |||
Maniacal | 9% |
Higher Difficulties subject a Wizard's default profile to increasingly arbitrary adjustments, including exposure to random Realms and skills. At the "Impossible" setting, be prepared for anything.
Starting Spells[]
At the start of the game, a non-customized Raven knows all spells specified in the table below. The known spells of a randomly generated opposing Raven depend entirely on the type and quantity of Spellbooks. For more information see the Wizard article. How many spells are researchable throughout the game depends on this as well.
Starting Spells depending on Master of Magic Version | |||||
official patch 1.31 | unofficial patch 1.40 | ||||
Nagas Psionic Blast Phantom Warriors Floating Island Confusion |
War Bears Stone Skin Sprites Water Walking |
Dispel Magic True Psionic Blast Phantom Warriors Confusion Counter Magic |
Water Walking Sprites Giant Strength Resist Elements |