Wizard Raven
Default Spellbooks

Icon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book Sorcery

Icon Book NatureIcon Book NatureIcon Book NatureIcon Book NatureIcon Book Nature
Default Retorts None

Raven is one of the 14 Wizards featured in Master of Magic. By default, he has Icon Sorcery.png6 and Icon Nature.png5 Spellbooks at his disposal, with no additional Retorts.

Raven is a wandering Shaman of earth and sky. Though he conducts ceremonies and renders aid generously, subtle danger surrounds the man's relentless pursuit of mystic lore. His ministry's long-term plans are as inscrutable and ominous as the creature for which he is named. Far less mysterious, everyone knows, are the disciples of a great medicine man, weapons held out before them, thunderclouds at their backs, and the ground rumbling angrily at the impudence of their enemies.

Playing as Raven Edit

Raven's portrait may be selected for a Custom Wizard when starting a New Game at any difficulty setting above Intro. Selecting either the default Wizard or his portrait prevents him from being encountered as an opposing Wizard.

Played on his default spec, Raven can rapidly uncover the map with his Icon Nature.pngNature assets and make informed early decisions on how to proceed. The Wizard compensates for his lack of Retorts with greater early spell knowledge, casting skill, and dual elemental attunement, which could hasten his claiming Icon Sorcery.png Sorcery and Icon Nature.png Nature Nodes. Raven is deep enough in these realms to virtually guarantee a superb selection of Unit Enchantments and/or Summons in later stages, meaning that if he can just hang on long enough, he can produce a few fast, devastating units and sweep the competition.

Raven as an Opponent Edit

If not chosen, Raven may appear randomly among the computer-controlled opponent Wizards. Their finalized Spellbook and Retort picks strongly influence these Wizards' die rolls for AI Personality and Objective. At the Normal difficulty setting and above, there is a 20% chance of either his Icon Sorcery.pngSorcery or Icon Nature.pngNature aspects rolling up into a single color. Taking this into account, Raven's typical traits are predicted below.

Wizard Raven
Personality Objective
Aggressive 28% Theurgist 38%
Lawful 23% Expansionist 29%
Ruthless 19% Perfectionist 22%
Peaceful 11% Militarist 11%
Chaotic 10%
Maniacal 9%

Higher difficulties subject a Wizard's default spec to increasingly arbitrary adjustments, including exposure to random realms and skills. At the Impossible setting, be prepared for anything.

Starting Spells Edit

At the start of the game, a non-customized Raven knows all spells specified in the table below. The known spells of a randomly generated opposing Raven depend entirely on the type and quantity of Spellbooks. For more information see the Wizard article. How many spells are researchable throughout the game depends on this as well.

Starting Spells depending on Master of Magic Version
official patch 1.31 unofficial patch 1.40
Icon Sorcery.pngNagas
Icon Sorcery.pngPsionic Blast
Icon Sorcery.pngPhantom Warriors
Icon Sorcery.pngFloating Island
Icon Sorcery.pngConfusion
Icon Nature.pngWar Bears
Icon Nature.pngStone Skin
Icon Nature.pngSprites
Icon Nature.pngWater Walking
    Icon Sorcery.pngDispel Magic True
Icon Sorcery.pngPsionic Blast
Icon Sorcery.pngPhantom Warriors
Icon Sorcery.pngConfusion
Icon Sorcery.pngCounter Magic
Icon Nature.pngWater Walking
Icon Nature.pngSprites
Icon Nature.pngGiant Strength
Icon Nature.pngResist Elements

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