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Rakir
The Beastmaster
Hero Rakir
Type Non-Champion
Hiring Cost Icon Gold.png 100
Upkeep Cost Icon Gold.png 2
Prereq. None
Moves Icon Movement Ground2
Melee Attack Icon Melee Normal.png 5
Defense Icon Defense.png 4
Resistance Icon Resist.png 6
Hit Points Icon Hits.png 7
Equipment Slots
ItemSlot SwordItemSlot ShieldItemSlot Misc
Hero Abilities

Ability Caster Caster (Icon Mana.png 5)

Ability Scouting Scouting 3

Ability Forester Forester
Random Abilities None
Extra Spells
Tactical Hero Rakir
Rakir the Beastmaster is one of the 35 Hero units featured in Master of Magic.

Rakir is a non-Champion Hero. He may randomly appear for hire, in which case his Hiring Cost is Icon Gold.png 100 by default. Alternatively, Rakir can be summoned using the Summon Hero spell (or through partial failure of the Summon Champion spell), and can occasionally be found as a Prisoner reward after a successful Encounter.

Rakir is a rather basic Melee Attacker, with no real outstanding combat properties except a slightly-elevated number of Icon Hits.png Hit Points. Early on he can contribute very little to combat. Until Experience and/or Magical Items can be acquired, Rakir's best use would be as a scout, thanks to both his Scouting ability (which increases Sight Range by a very large amount) and Forester ability (which allows him to travel fairly-quickly through Forests).

Rakir also has the ability to cast spells, for which he will pay from his own Icon Mana.png Mana pool. In addition to any spell known to his employer, Rakir may also cast the Resist Elements spell - assuming he has sufficient Icon Mana.png Mana to do so.

Rakir may be equipped with the basic fare of Magical Items. He often needs to decide whether to wear items that improve his combat capabilities, or items that improve his magical abilities. Without Magical Items, Rakir may be severely under-powered and could die easily during combat.

Rakir's Upkeep Cost is Icon Gold.png 2 per turn.

General Description Edit

Rakir the Beastmaster has spent his life studying animals, and learning how to interact with them. Thanks to some magical knowledge he has obtained throughout his education, he has managed to learn how to speak with the beasts, and how to convince them to act on his behalf. As a result of this, Rakir can collect information directly from the animals inhabiting a region, to learn of anything that occurs around him. It's a natural spy network!

To better become "one with nature", Rakir wears no armor - and scant few clothes to boot. He is seen riding a dark-grey horse in nothing but a simply loin-cloth, and a simple thin head-band to keep his long black hair out of his eyes. Rakir is accompanied by a faithful hawk that will fly up to act as his eye in the sky.

Initial Properties Edit

Note: All data below assumes Rakir is at his lowest Icon Experience Level.png Experience Level, and without any Magical Items or Random Abilities - After all, any Hero can become devastatingly powerful after gaining several levels and powerful items. Please refer to the tables and chapters below for more information.

Attack Properties Edit

Rakir the Beastmaster possesses only a Icon Melee Normal.png Melee Attack of unimpressive strength. None of his abilities will boost the strength of this attack, meaning that without powerful Magical Items he will struggle to cause any serious damage to his opponents - until such time that plenty of Experience can be gathered.

Rakir's Melee Attack has a default strength of Icon Melee Normal.png 5. With the basic To Hit chance of Icon ToHit.png 30%, he can be expected to deliver only about Icon Damage.png 1.5 points of Damage with each such attack. This is a rather poor amount for a Hero with no secondary attack, and means that Rakir will have to make many attacks against any target before that target is destroyed. This is a problem, because Rakir's defensive properties (see below) are also lacking, meaning that repeated combat with any opponent can get him killed off very quickly.

Defensive Properties Edit

By default, Rakir the Beastmaster has a below-average Defense score of Icon Defense.png 4. After all, he wears no armor or clothing! He can block, on average, only about Icon Damage.png 1.2 points of Damage from any damage source. Only the weakest opponents will fail to get damage through this Icon Defense.png Defense score, so expect Rakir to take damage often when fighting any target, at least until he can gain plenty of Experience and/or acquire strong armor.

To mitigate this somewhat, Rakir has an above-average Icon Hits.png 7 Hit Points, which means that he can take a bit more damage than other Heroes before succumbing to his wounds. Again, expect Rakir to take damage often if he goes into combat, so even Icon Hits.png 7 is not nearly enough to keep him alive.

As with most Heroes, Rakir possesses a default Resistance score of Icon Resist.png 6. This makes him somewhat vulnerable to Curses and other combat maledictions. It will take at least Icon Experience Level.png 4 Experience Levels before he can become immune to some of these effects, assuming no Magical Items or Random Abilities augment it.

Other Properties Edit

Rakir the Beastmaster has a basic Hero's Movement Allowance of Icon Movement Ground2. This is good for speeding up his movement on the overland map, through plain land tiles like Grassland and Deserts. During battle, Rakir may need to use his speed to stay away from stronger enemies.

Furthermore, thanks to his Forester ability, Rakir spends only 1 Movement Point when entering Forest tiles (essentially treating them like Grassland in terms of movement speed). Any units stacked with Rakir enjoy the same bonus, so the entire stack may move at good speed through such tiles.

Despite being a ground unit, Rakir enjoys a massive bonus to his Sight Range, thanks to the Scouting ability he has by default. The level of this scouting ability is 3, which means that he can see 3 tiles in any direction on the overland map (including diagonals). As a result, Rakir can be used either to map the land or to spot incoming enemy armies from a great distance.

Spellcasting Edit

Rakir the Beastmaster possesses the Caster ability by default, and initially has Icon Mana.png 5 Mana. This Mana pool increases with Experience.

Rakir may cast any combat spell known to his employer. In addition, regardless of whether it is available to the employer, Rakir also has access to Resist Elements. Some spells, including this additional one, may be unavailable for casting until Rakir can gain some Experience and increase his available Icon Mana.png Mana.

To cast a spell with Rakir during combat, you must select Rakir, press the "Spell" button, and then select "Beastmaster" from the pop-up list. If Rakir is out of Icon Mana.png Mana, out of Movement Points, has been killed or is otherwise incapacitated, his name will not appear on this list.

Note that using Rakir to cast spells does not reduce your own available Spell Skill or Icon Mana.png Mana - he is completely independent and uses up his own skill and Mana.

Finally, the Caster ability also allows Rakir to augment your wizard's own Spell Skill. To perform this, place Rakir in the same tile as your Fortress town. While he is inside this town, your Spell Skill is increased by half the value of Rakir's Caster skill, rounded down.

Experience Edit

The following table illustrates how Rakir's various skills and attributes increase as he gains Experience. Attributes not appearing on this list do not improve with Experience.

Level Icon Level Name EP Melee To Hit Defense Resist Hits Mana
Experience 0 Hero Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 5 Icon ToHit.png 30% Icon Defense.png 4 Icon Resist.png 6 Icon Hits.png 7 Icon Mana.png 5
Experience 1 Myrmidon Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 6 Icon ToHit.png 30% Icon Defense.png 5 Icon Resist.png 7 Icon Hits.png 8 Icon Mana.png 10
Experience 2 Captain Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 7 Icon ToHit.png 40% Icon Defense.png 5 Icon Resist.png 8 Icon Hits.png 9 Icon Mana.png 15
Experience 3 Commander Icon Experience.png 120 - Icon Experience.png 199 Icon Melee Normal.png 8 Icon ToHit.png 40% Icon Defense.png 6 Icon Resist.png 9 Icon Hits.png 10 Icon Mana.png 20
Experience 4 Champion Icon Experience.png 200 - Icon Experience.png 299 Icon Melee Normal.png 9 Icon ToHit.png 40% Icon Defense.png 6 Icon Resist.png 10 Icon Hits.png 11 Icon Mana.png 25
Experience 5 Lord Icon Experience.png 300 - Icon Experience.png 449 Icon Melee Normal.png 10 Icon ToHit.png 50% Icon Defense.png 7 Icon Resist.png 11 Icon Hits.png 12 Icon Mana.png 30
Experience 6 Grand Lord Icon Experience.png 450 - Icon Experience.png 599 Icon Melee Normal.png 11 Icon ToHit.png 50% Icon Defense.png 7 Icon Resist.png 12 Icon Hits.png 13 Icon Mana.png 35
Experience 7 Super Hero Icon Experience.png 600 - Icon Experience.png 999 Icon Melee Normal.png 12 Icon ToHit.png 50% Icon Defense.png 8 Icon Resist.png 13 Icon Hits.png 14 Icon Mana.png 40
Experience 8 Demi-God Icon Experience.png 1,000 Icon Melee Normal.png 13 Icon ToHit.png 60% Icon Defense.png 8 Icon Resist.png 14 Icon Hits.png 15 Icon Mana.png 45

Average Damage Output Edit

The following table shows Rakir's average Icon Damage.png Damage output with each of his attacks, based on his current Icon Experience Level.png Experience Level. Note that this table completely ignores bonuses from Magical Items, if any.

Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Hero
Experience 1 Myrmidon
Experience 2 Captain
Experience 3 Commander
Experience 4 Champion
Experience 5 Lord
Experience 6 Grand Lord
Experience 7 Super Hero
Experience 8 Demi-God

Improvement Overview Edit

As with any other Hero, Rakir can eventually become very powerful as he gains Experience. Nonetheless, he is quite weak at the lower levels.

Rakir lacks any abilities that boost his Melee Attack strength or any other attribute. As a result, he will never become as useful as other Heroes can be, and requires Magical Items to attain any serious power.

With additional levels, Rakir's Caster ability will allow him to perform several more Ranged Attacks in each battle (or cast more spells). This can turn him into a powerful ranged attacker or support hero.

It is important to note that none of Rakir's other abilities will improve with Experience. This is one reason why Rakir is often seen as somewhat inferior to other Heroes.

Ability Overview Edit

Ability Caster Caster (Icon Mana.png 5) Edit

  • This Hero may cast spells during combat, withdrawing Icon Mana.png Mana from his/her own personal Mana Pool to do so.
  • The Hero may spend only Icon Mana.png 5 per battle. This Mana Pool is reset at the end of each battle - assuming the Hero survives at all.
  • With each Icon Experience Level.png Experience Level gained, this Hero receives a permanent bonus of Icon Mana.png 5.
  • Spellcasting takes up all of the Hero's remaining Movement Points for the turn.
  • While this Hero is inside his/her employer's Fortress town, the owner's Spell Skill is increased by half the value of the Hero's Caster ability.

Ability Scouting Scouting 3 Edit

  • Increases the unit's Sight Range to 3. On the overland map, this unit can now reveal the fog-of-war and detect enemy units within 3 tiles of its position (including diagonals).

Ability Forester Forester Edit

  • This unit may move through any Forest tile at a rate of 1 Movement Point per tile.
  • When this unit is stacked with other units, the entire stack may move through Forest tiles at a rate of 1 Movement Point per tile.

Random Abilities Edit

Rakir the Beastmaster has no Random Abilities. Therefore, his various attributes will be exactly the same each time you play the game. This makes Rakir more predictable. He will never be any less or more useful than this article describes.

Equipment Edit

Rakir the Beastmaster has the following item slots:

Icon Name Items that fit here
ItemSlot Sword Sword Slot Sword, Mace or Axe
ItemSlot Shield Shield Slot Shield, Chainmail or Platemail
ItemSlot Misc Jewelry Slot Any Jewelry

This set-up contributes primarily to Melee combat. This is excellent for Rakir, who is essentially a Melee-oriented unit. You might instead wish to develop Rakir's magical abilities, but this set-up limits that to some degree.

Recommended Items Edit

Although Rakir has a melee-oriented set of item slots, he needs to cover many deficiencies before he can go into hand-to-hand combat with any serious enemy unit. On the other hand, this set also restricts the improvement of Rakir's magical powers, and he has no Ranged Attack to use for safely attacking his enemies from afar. Whether you focus on one avenue of development or mix-and-match both of them together, Rakir can end up severely underpowered even with a full set of items.

Weapon Edit

Rakir can hold a Sword, Mace or Axe. There is little difference in this choice, although Rakir will likely want to make the most out of a Sword's Icon Defense.png Defense bonuses, if any, to reduce his deficiencies in this field.
If you wish Rakir to be able to cast more spells during combat, a good bonus to Icon Mana.png Mana may come in handy. Remember of course that such bonuses are very limited when placed on a melee weapon, and will not allow Rakir to become any sort of powerful spell-caster.

Armor Edit

Rakir's Icon Defense.png Defense rating is lower than normal, prompting some players to equip him with very heavy armor. Shields are often less desirable, though they may protect this Hero from powerful enemy Ranged Attackers.
Overall, any bonus on the armor will be great for Rakir, but do remember that without a proper Icon Defense.png Defense score, he will suffer plenty of damage during any Melee attack. Try to boost this property up with the armor piece if he doesn't get sufficient bonuses from other sources.
Finally, since Rakir is essentially a scout more than anything else, increasing his Movement Allowance is very desirable. A hefty bonus here can allow him to quickly explore an entire continent, or scout around your empire's borders effectively against enemy invasions.

Jewelry Edit

With one piece of Jewelry available for Rakir, it is best to carefully consider which piece to select for him. Though he can benefit from most bonuses on such items, this choice can make the difference between a useful Hero and a waste of Upkeep Costs.
Attack Strength, To Hit, Icon Defense.png Defense, Icon Resist.png Resistance and Icon Mana.png Mana bonuses are all acceptable, as they all cover Rakir's deficiencies. Icon Defense.png Defense, in particular, can help keep this Hero alive for longer. The choice between these bonuses depends on how you wish to use Rakir in combat - if at all.
Once again extra Movement Allowance may actually be the best choice, allowing you to utilize Rakir as a fast scout to patrol your borders, investigate enemy lands, or simply explore your continent rapidly.
Avoid any Icon SpellSave.png Spell Save penalties, as they will rarely if ever help (unless you intend Rakir to cast Curses during combat, assuming you know any such spells).

Acquisition Edit

Rakir the Beastmaster can be acquired in one of four different methods:

Hiring Rakir Edit

Every once in a while, a Hero will arrive at your Fortress town to ask for employment. The frequency of this event depends on your current Icon Fame.png Fame score, the number of Heroes already under your employ, and whether or not you have particular Retorts that affect this chance.

In order for Rakir to appear for hire in this way, you must meet several requirements:

  1. You must have sufficient Icon Gold.png Gold in your treasury to hire Rakir (more on this below).
  2. Rakir must not have already been killed in battle.

Note that Rakir does not care about your wizard's Icon Fame.png Fame score - he is not picky about whom he serves.

Since the game randomly chooses which Hero appears during this event, there's no guarantee that Rakir will ever appear. The chance, however, increases if the number of other valid Heroes dwindles (such as when most other Heroes have died in battle).

The default Hiring Cost for Rakir is Icon Gold.png 100. This is reduced to Icon Gold.png 50 if your wizard has the Charismatic Retort. If you do not have this much Icon Gold.png Gold at the start of a turn (after paying all Upkeep Costs), Rakir will not appear for hire. In fact, if he is picked as the Hero who approaches you, and you lack the money to hire him, you are effectively forfeiting your chance to hire any Hero this turn.

After agreeing to hire Rakir (you can always refuse), you may give him any name you choose - he will be known as "<name> the Beastmaster". His overland unit will appear at your Fortress town or, if that town's garrison is full, next to your Fortress town.

Summoning Rakir Edit

As a non-Champion hero, Rakir the Beastmaster can be summoned using either the Summon Hero or Summon Champion spells. However, Summon Champion only has a chance to bring Rakir to you if all Champions are unavailable at the time.

Once the spell is completed, the game chooses a random Hero to bring to your Fortress from a list of all available and valid Heroes. Therefore, there is no guarantee that Rakir will appear when these spells are cast, unless all other Heroes are unavailable.

Again, you get a chance to agree or refuse to hire Rakir. If you agree, he will appear in your Fortress town and/or next to it.

If Rakir is hired through the use of Summon Hero or Summon Champion, there is no need to pay any Hiring Cost. However, you may still need to pay an Upkeep Cost (see below).

Rescuing Rakir Edit

On defeating an Encounter of at least moderate difficulty, there is a small chance that your reward will include a Prisoner previously held captive in this Encounter zone.

The game can randomly pick any non-Champion Hero to be rescued in this way - except Heroes that have already died while in your service. Your Icon Fame.png Fame and Icon Gold.png Gold are disregarded, and there is no need to pay any Hiring Costs.

Note that if the army that beats that particular Encounter already contains 9 units, you will never be rewarded with a Prisoner.

Resurrecting Rakir Edit

For most wizards, losing Rakir in battle removes him from the game permanently. He will never appear again.

For Icon Life.pngLife-wielding wizards, however, who have access to the Resurrection spell, it is possible to bring Rakir back to life after he has died. In this case, Rakir returns to your Fortress town, with no Magical Items, but keeping all Experience he had prior to his death.

You may repeatedly resurrect Rakir each time he dies.

Upkeep Costs Edit

Once Rakir is in your employ, you must pay him an Upkeep Cost of Icon Gold.png 2 at the start of each and every turn. Failure to pay this price due to lack of Icon Gold.png Gold results in Rakir leaving your employ. This is not permanent however: Rakir may still be acquired in any of the above methods with no penalty.

Alternate Names Edit

Other wizards can also have a Beastmaster, but they are different characters (what happens to one has no effect on the others), and go by different names, as follows:

Hero Rakir
Beastmaster
Player Alternate Name
  Human (0)   Rakir
  Wizard 1   Salkirg
  Wizard 2   Wyn
  Wizard 3   Reya
  Wizard 4   Fleir

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