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Prayer

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Prayer
CombatEnchantment Prayer
Realm Icon Life.pngLife
Spell Rarity Uncommon
Spell Type Combat Enchantment
Combat Casting Cost Icon Mana.png 30
Research Cost Icon Research.png 800
Effects

All friendly units on the battlefield receive the following bonuses:

  • Icon ToHit.png +10% To Hit bonus.
  • Icon ToBlock.png +10% To Block bonus.
  • Icon Resist.png +1 Resistance bonus.
All enemy units on the battlefield receive a Icon ToHit.png -10% To Hit penalty to their Melee Attacks.

Prayer is an Uncommon Combat Enchantment belonging to the Icon Life.pngLife Magic realm. For Icon Mana.png 30 it may be cast during combat to give a lasting effect, whereby all friendly creatures receive a +10% success chance bonus to their To Hit, Defense and Resistance rolls. As a result, friendly creatures become more deadly, harder to kill, and harder to affect with curses, respectively.

Effects Edit

Prayer raises the morale of all friendly units on the battlefield, encouraging them to perform better in almost every respect. As a result, units will strike more truly with their attacks, dodge incoming damage more deftly, and become more resilient in the face of curses and combat maledictions.

To Hit Bonus Edit

While Prayer is in effect, each and every friendly unit on the battlefield receive a Icon ToHit.png +10% To Hit bonus.

What this means is that when a friendly creature makes attack rolls to see how many hits it inflicted on its target, each point of Melee Attack strength or Ranged Attack strength has a 10% better chance of landing a hit.

This applies to any of the creature's attacks that require To Hit rolls, including Melee Attacks, Ranged Attacks, and some types of Special Attacks. The bonus also applies when Counter Attacking.

A To Hit bonus does not increase the maximum potential damage output of the unit - but allows the unit to inflict more damage on average (closer to its maximum potential damage).

Example Edit

We have a Hero with a Melee Attack score of Icon Melee Normal.png 10. He does not have any To Hit bonuses, which puts his To Hit score at Icon ToHit.png 30% like most other units.
The maximum amount of damage this Hero can inflict is Icon Damage.png 10, but on average he will inflict only Icon Melee Normal.png 10 * Icon ToHit.png 30% = Icon Damage.png 3 points of Damage with each Melee Attack he makes.
With Prayer, the Hero's To Hit score is raised to Icon ToHit.png 40%. This Hero can still inflict a maximum of only Icon Damage.png 10, but on average will now inflict Icon Melee Normal.png 10 * Icon ToHit.png 40% = Icon Damage.png 4.
Therefore, although the Hero did not become stronger, he will now inflict more of his potential damage with each attack, on average.

Defense Chance Bonus Edit

While Prayer is in effect, each and every friendly unit on the battlefield gets a +10% chance of succeeding each Defense roll they make.

Prayer does not increase the unit's Defense score itself - instead it increases the chance that each Icon Defense.png Shield will manage to block an incoming hit.

Therefore, while the unit can still potentially block the same amount of Icon Damage.png Damage, it is likely to block more damage on average.

This bonus comes into play whenever the unit is required to make Defense rolls, such as when being attacked by another unit using a Melee Attack, Ranged Attack, Special Attacks that require such rolls, or direct-damage spells. This bonus does not help defend against Curses, nor against creature attacks that require Resistance rolls to avoid.

Example Edit

We have a Hero with a Defense score of Icon Defense.png 5. As with virtually all creatures, he has a Defense Roll chance of 30%.
Whenever this creature is hit with a damage-dealing attack, he must make Defense Rolls to see how much of the incoming damage he can block. The maximum amount of damage the Hero can block is Icon Damage.png 5, but on average he will only block about Icon Defense.png 5 * 30% = Icon Damage.png 1.5 from any attack.
With Prayer, the Hero's defense roll chance is raised to 40%. This Hero can still block a maximum of only Icon Damage.png 5, but on average will now block about Icon Defense.png 5 * 40% = Icon Damage.png 2 from any attack.
Therefore, while the Hero's Defense score hasn't been increased, he will now make a better use of that score in combat.

Enemy Melee To Hit Malus Edit

While Prayer is in effect, each and every enemy unit on the battlefield receives a Icon ToHit.png -10% To Hit malus to their Melee Attacks.

What this means is that when an enemy creature makes attack rolls to see how many hits it inflicted on a friendly unit, each point of Melee Attack strength has a 10 percentage points worse chance of landing a hit.

This applies to only the Melee's To Hit rolls. Ranged, Thrown and Breath Attacks and are not affected. However, the malus also applies when Counter Attacking.

A To Hit malus does not decrease the maximum potential damage output of the enemy unit - but makes it inflict less damage on average. It's a significant penalty for units that have no additional Icon ToHit.png To Hit bonuses. Decreasing the success rate of each roll from 30% to 20% means 33% less damage before shields are applied (and often halved damage after shields are applied).

Note that this effect was removed in the unofficial 1.40n patch.

Resistance Bonus Edit

While Prayer is in effect, each and every friendly unit on the battlefield receives a Resistance bonus of Icon Resist.png +1.

As a result, these units are now slightly harder to affect with curses, and will stand up better against several types of Special Attacks (like Stoning Gaze, etc.).

Any unit that reaches Icon Resist.png 10 thanks to this bonus is now immune to most ill effects. Only such effects that incur a penalty to Resistance will be able to hurt such a unit.

Usage Edit

Prayer may be cast during combat for the basic Casting Cost of Icon Mana.png 30. It will immediately affect all friendly units on the battlefield, and will continue doing so until the end of the battle or until dispelled.

After casting the spell, its icon will appear in the "Enchantments" window underneath the casting wizard's name. The spell will remain in effect until the end of battle, or until dispelled by the opponent. Since it does not carry on after the end of the battle, Prayer has no Upkeep Cost.

Acquisition Edit

As an Uncommon Icon Life.pngLife spell, Prayer may become available to any Wizard who possesses at least one Icon Life.pngLife Spellbook. However, its availability during the game is almost never guaranteed.

Customized Wizards possessing Icon Life.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards who possess at least Icon Life.png8 Spellbooks, or Wizards with Icon Life.png11 Spellbooks who did not select Prayer as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than Icon Life.png8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Life.pngLife Spellbooks the Wizard possesses or obtains during gameplay.

Prayer has a base Research Cost of Icon Research.png 800.

With at least Icon Life.png1 Spellbook, the Prayer spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Prayer's bonuses may be hard to understand, and may not seem all that effectual. However, they will significantly increase the combat effectiveness of all friendly units simultaneously - and the stronger the unit, the better the effect.

Therefore, players possessing this spell will do well to use it often, especially when commanding a larger army. The larger the army, the more incentive there is to cast this spell.

Again, because the spell messes with the success chance of attack and defense rolls, rather than increasing or decreasing attack and defense scores by a set amount, units with very high attack and defense scores benefit more from these bonuses. Access to the Prayer spell therefore encourages the use of stronger units.

In conjunction with units possessing high natural To Hit scores, and possibly other spells that increase this score, Prayer can help units deliver massive amounts of damage to their foes - very close (or even equal!) to their maximum potential damage.

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