Poison Damage is a type of Special Damage dealt by the Poison Touch special ability. Each point of Poison Damage striking a target forces that target to make 1 Resistance Roll, where an unsuccessful roll results in the target suffering 1 point of Damage.
Poison Damage will inflict no harm on targets possessing Poison Immunity. Furthermore, targets possessing an overall Resistance score of 10 or higher will never fail their rolls against Poison Damage, and thus will suffer no harm from it.
Poison Damage is delivered only by units possessing the Poison Touch attacks. There is no other known source of Poison Damage, nor any way of adding this trait to a unit that does not possess it by default.
Effect[]
Poison Damage forces its target to make one or more Resistance rolls, with each failed roll resulting in 1 point of Damage being suffered by that target.
Resistance and Damage[]
Whenever a target is struck by any non-spell attack from a unit possessing the Poison Touch ability, that target must immediately make a number of Resistance Checks equal to strength of this ability.
Each roll generates a completely random number between 1 and 10. If the result is higher than the target unit's current Resistance score, then the check is considered "failed", and 1 point of Damage is inflicted on the unit. For example, a total of 3 "failed" rolls means that the target unit suffers a total of 3.
The resulting Damage is added to, and applied simultaneously with, the Damage of the conventional attack that triggered the Poison Damage attack. Consequently, if there are multiple figures in the Poison Touch unit, there will also be this many Poison Damage attacks.
Immunities[]
Because Poison Damage relies on a target's Resistance score, and inflicts no modifier on that score, any target with 10 or higher is completely immune to it. Such targets could not possibly fail their Resistance rolls, and thus would block all incoming Poison Damage automatically.
Furthermore, any unit possessing Poison Immunity is completely immune to Poison Damage. It does not need to make any checks whatsoever – it simply suffers no harm.
In either case, these immunities will only block the Poison Damage component of an attack. They have no effect on the Conventional Damage otherwise caused by the triggering attack, which may or may not go through the target's defenses unimpeded.
Poison Damage is one of only two types of Special Damage that are not blocked by a target's Magic Immunity in any way.
Sources of Poison Damage[]
Poison Damage has only one source: the Poison Touch ability. Fortunately, this ability is possessed by a wide variety of units, so it is by no means rare. Please refer to the article on the ability for a complete list of all units possessing it.