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This article is about the Item Power called "Planar Travel". For the corresponding spell, see Planar Travel. More details can be found in the article on the Plane Shift unit ability.
Planar Travel
Item Power
ItemPower Staff 6 White
Cost Icon Mana.png 500
Required
Spellbooks
Icon Book LifeIcon Book LifeIcon Book LifeIcon Book LifeIcon Book Life
Valid
Items
         
Effect
Availability
  ItemPower PlanarTravel  

"Planar Travel" is an Item Power derived from Icon Life.pngLife, and functions as a Icon Life.png Planar Travel spell, giving the user the ability to Plane Shift at will. It may be added to Wands, Staves, and Jewelry for Heroes via Create Artifact. The Power has a fairly high Spellbook requirement, and few pre-defined Items possess it, so it will seldom turn up in loot during a campaign.

Effect Edit

Astral travel is a branch of study in Icon Life.pngLife Magic. This Power is among its most expensive applications: a permanent item enchantment that allows the user to shift freely between Arcanus and Myrror.

Main article: Planar Travel

This Item Power functions as per the Unit Enchantment Spell of this name. You do not need to research or be able to cast Planar Travel. The Item Power is transient: it will dissipate immediately if the Hero ever removes or loses the item. While worn, however, it cannot be dispelled - a serious advantage over the spell.

Heroes carrying a "Planar Travel" item can perform a Plane Shift, at a cost of Icon Movement Ground0, so long as the action does not violate these two rules:

Group Shifting
Only works if all currently-selected units in a stack have some form of Move Astral Astral Travel.
Destination Validity
When clicking the "Plane" button, the game will run a check to see whether the destination tile is valid. The destination tile may not contain any enemy units, enemy Towns, or any Encounter zones (including unconquered Nodes). The hero and all his companions must be able to pass through the destination terrain legally; i.e., an Move Astral Icon Movement GroundAstral/Ground group cannot plane-shift onto Ocean.

Strategy Edit

"Planar Travel" is great both for scouting and on the offense.

Scouting is made easier by "Planar Travel" as the hero can switch back and forth between the two Planes - he can walk across land on one plane (where the other plane has an ocean), then cross back. And of course, shifting planes allows you to reveal the other plane as you go.

Invasions made with the help of "Planar Travel" can be very difficult to stop. You can advance straight into an enemy's empire, possibly even towards his Fortress town, switching to the other Plane to avoid enemy patrols when necessary as you move. Unless there are threats along the route on both Planes, you should be able to advance unhindered.

Planar Travel is an uncommon spell and may not be available to all Icon Life.pngLife Wizards. The Item Power is more expensive, but it is easier to guarantee its availability, impossible for enemy Wizards to dispel, and a Icon Life.png5 Artificer even has it available from the first turn of play for Icon Mana.png 250.

Bear in mind, though, that this power will tend to confine the Hero to a solitary existence. Any companion units will need Planar Travel too, and unless the hero is also a Wind Walker, they will need to be fast enough to keep pace with him.

Acquisition Edit

Create Artifact Edit

Main article: Item Crafting

With Icon Life.png5, "Planar Travel" may be added to a Magical Item of your own design through Icon Arcane.png Create Artifact. Making strong Items through this spell is an incredibly expensive and time-consuming process. Some recipes are more expensive than the Spell of Mastery. The proposition is made more reasonable by the Artificer and Runemaster Retorts.

Casting Cost Structure for "Planar Travel"
Base Runemaster Artificer Both
Icon Mana.png 500 Icon Mana.png 375 Icon Mana.png 250 Icon Mana.png 125

Overland Edit

Main article: Magical Items in Treasure

The game data files contain 250 pre-defined Items. Of these, five grant "Planar Travel". This power causes a premade Item to demand that the Wizard have particular Spellbooks in order to appear in a Treasure Hoard, and the requirements are irregular.

There are three different ways by which you can acquire one of these pre-defined Items:

It is often better to acquire items in this way, as it means you do not need to spend any time or Icon Mana.png Mana to create them. Still, Items found through these means are in no way guaranteed to exactly suit your needs.

The table below lists the pre-defined Items with this power.

Premade Items with "Planar Travel"
Icon Mana.png Item Attributes Realm Powers Required Ranks
1350 Item Staff 6 Planar Staff Icon Melee Magic.png 2 Icon Defense.png 1 Icon Mana.png 10 Planar Travel

Icon Life.png5
1500 Item Staff 2 The Traveller Icon Melee Magic.png 1 Icon Defense.png 1 Holy Weapon x3
Planar Travel
Icon Chaos.png5
Merchant Only
Icon Mana.png Item Attributes Realm Powers Required Ranks
2300 Item Wand 1 Wand of the Grey Wizard Dispel True x2
Power Drain
Magic Immunity
Planar Travel
Icon Nature.png4 Icon Sorcery.png5 Icon Chaos.png5
3500 Item Staff 5 Staff Of Confusion Confusion x4
Elemental Armor
Destruction
Planar Travel
Icon Nature.png5 Icon Sorcery.png4 Icon Chaos.png5
Never Appears
Icon Mana.png Item Attributes Realm Powers Required Ranks
2300 Item Staff 8 Tammas Staff of Negation Magic Immunity
Planar Travel
Power Drain
Merging
Icon Nature.png4 Icon Sorcery.png5 Icon Chaos.png5 Icon Life.png22

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