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Phantasmal
Item Power
ItemPower Axe Blue
Cost Icon Mana 1,500
Required
Spellbooks
Icon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book Sorcery
Valid
Items
Effect
Weapon Illusion Damage
Availability

"Phantasmal" is an Item Power associated with the Icon SorcerySorcery Realm. It may be imbued on most of the Magical Weapons useable by Heroes via Icon ArcaneCreate Artifact. "Phantasmal" causes the weapon to deliver Illusion Damage. Some of the 250 premade Items possess this power, and these can be found as Treasure, or more likely, offered by a Merchant.

Effect[]

"Phantasmal" weapons have been enchanted to inhabit the ether bordering the realities of Arcanus and Myrror. Most creatures of Icon SorcerySorcery and Icon DeathDeath manifest partly in this medium, and in order to deflect a "Phantasmal" attack, the target must be able to see with their eyes.

This item power causes the hero to deliver armor-ignoring Illusion Damage during the type of attack for which the host weapon is designed. These attack types are, respectively:

  • Bow: Icon Ranged Bow Ranged Missile Attack
  • Staff: Icon Ranged Magic Ranged Magical Attack
  • Mace, Sword: Icon Melee Normal Melee
  • Axe: Icon Melee Normal Melee and Icon Thrown Thrown Attack (if applicable)
    Ability Illusion    

An Illusionary Attack ignores the Icon Defense Defense rating of any creature lacking Illusions Immunity. Unless this ability is present, the illusion even slices through Missile and Magic Immunity.


Strategy[]

"Phantasmal" is among the strongest item enchantments, being one of several that enable a Hero to clear an enemy's defenses.

Ability ArmorPiercing
Comparison to Lightning
"Phantasmal" has a somewhat smaller range of creatures it may threaten due to the distribution of Illusions Immunity. Its effect in cases where it applies, however, is disastrous for the target— particularly for units that were leaning on Missile or Magic Immunity, which "Lightning" cannot penetrate.
ItemPower Chaos
Comparison to Chaos
"Phantasmal" is more limited in scope, but then again, the Hero's potential damage is higher because the power preserves other assets like the hero's full Icon Melee Normal Attack strength and Icon ToHit To Hit bonuses he may have acquired through experience or gear. If both are present on a weapon, Chaos completely overrides Phantasmal.

Only one Hero has no use whatsoever for this Item Power, with her default Illusionary Attack:

  Tactical Hero Aerie Aerie the Illusionist

Since the Power overlaps with the Armor-Piercing Ability so often, it's generally not worthwhile to supply Roland, Mortu, or Warrax with a "Phantasmal" weapon, either. Its base Casting Cost happens to be equal to the most expensive global enchantment spell in the game. And in spite of the time and expense there are still a few opponents, such as the hard-hitting Icon DeathDeath Knights or nigh-invincible Icon SorcerySky Drake, where it will fail you, so unfortunately, it cannot be your only trump card.

On the other hand, "Phantasmal" weapons turn a run-of-the-mill hero into an incredibly dangerous hero, and are an excellent asset to have in the highest-level battles.

Acquisition[]

Create Artifact[]

Main article: Item Crafting

With Icon Sorcery6, "Phantasmal" may be added to Magical Weapons of your own design through Icon ArcaneCreate Artifact. Making strong Items through this spell is expensive and time-consuming, and creating this enchantment is a particularly serious investment. The Artificer and Runemaster Retorts reduce the Casting Cost and time required.

Casting Cost Structure for "Phantasmal"
Base Runemaster Artificer Both
Icon Mana 1,500 Icon Mana 1,125 Icon Mana 750 Icon Mana 375

Overland[]

Main article: Magical Items in Treasure

The game data files contain 250 pre-defined Items. Of these, nine are "Phantasmal". This power causes a premade Item to demand that the Wizard have particular Spellbooks in order to appear in Treasure, and the requirements are irregular. "Phantasmal" Items tend to be very heavily-restricted and seldom appear unless a Merchant happens by your Fortress.

There are three different ways by which you can acquire one of these pre-defined Items:

It is often better to acquire items in this way, as it means you do not need to spend any time or Icon Mana Mana to create them. Still, Items found through these means are in no way guaranteed to exactly suit your needs.

The table below lists the pre-defined Items with this power.

Premade Items with "Phantasmal"
Icon Mana Item Attributes Realm Powers Required Ranks
3700 Item Axe 7 Gabriels Axe Icon Melee Magic 6 Icon ToHit 2 Holy Avenger
Phantasmal
Icon Chaos3 Icon Life6
8200 Item Staff 1 Staff of Superiority Icon Mana 20 Mind Storm x4
Phantasmal
Chaos
Icon Sorcery6 Icon Chaos6
Merchant Only
Icon Mana Item Attributes Realm Powers Required Ranks
4950 Item Mace 3 World Ender Icon Melee Magic 4 Destruction
Phantasmal
Chaos
 
Icon Sorcery6 Icon Chaos5 Icon Life6
4950 Item Mace 1 Orc Smasher Icon Melee Magic 4 Destruction
Phantasmal
Chaos
 
Icon Sorcery6 Icon Chaos5 Icon Life6
5400 Item Axe 4 Phantastic Axe Icon Melee Magic 6 Destruction
Phantasmal
Chaos
 
Icon Sorcery6 Icon Chaos5 Icon Life6
3800 Item Wand 1 Wand of Doom Destruction
Magic Immunity
Death
Phantasmal
Icon Nature5 Icon Sorcery3 Icon Chaos6 Icon Life5
3700 Item Sword 8 Sword of Pendulum Vampiric
Phantasmal
Lightning
Power Drain
Icon Nature5 Icon Sorcery5 Icon Chaos4 Icon Life6
5100 Item Bow 9 The Master Crossbow Destruction
Phantasmal
Chaos
Power Drain
Icon Nature6 Icon Sorcery5 Icon Chaos4 Icon Life6
5200 Item Sword 1 Blade of Blood Vampiric
Haste
Lightning
Phantasmal
Icon Nature5 Icon Sorcery5 Icon Chaos6 Icon Life7
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