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Orcs

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Orcs
Home Plane Arcanus
Citizens
Farmer
Citizen Orc FarmerIcon Food.png 2,
Icon Production.png 0.5
Worker
Citizen Orc WorkerIcon Production.png 2
Rebel
Citizen Orc Rebel
Population
Growth
basic per turn.
Units
Standard Unit Icon Settlers Transparent Unit Icon OrcEngineers Transparent Unit Icon OrcSpearmen Transparent Unit Icon OrcSwordsmen Transparent Unit Icon OrcHalberdiers Transparent Unit Icon OrcCavalry Transparent Unit Icon OrcBowmen Transparent Unit Icon OrcShamans Transparent Unit Icon OrcMagicians Transparent Unit Icon Catapult Transparent Unit Icon Trireme Transparent Unit Icon Galley Transparent Unit Icon Warship Transparent
Racial Unit Icon WyvernRiders Transparent
Buildings

Available:

TownBuilding Sawmill TownBuilding Barracks TownBuilding Smithy TownBuilding ForestersGuild
TownBuilding Armory TownBuilding AlchemistsGuild TownBuilding BuildersHall TownBuilding Marketplace
TownBuilding FightersGuild TownBuilding CityWalls TownBuilding Shrine TownBuilding MinersGuild
TownBuilding Library TownBuilding Granary TownBuilding ArmorersGuild TownBuilding Temple
TownBuilding AnimistsGuild TownBuilding University TownBuilding MechaniciansGuild TownBuilding SagesGuild
TownBuilding FarmersMarket TownBuilding WarCollege TownBuilding WizardsGuild TownBuilding Bank
TownBuilding Parthenon TownBuilding Stables TownBuilding Oracle TownBuilding Cathedral
TownBuilding FantasticStable      

Available on Shore:

TownBuilding ShipWrightsGuild TownBuilding Shipyard TownBuilding MaritimeGuild TownBuilding MerchantsGuild

Not Available:

Orcs can build every building      

The Orc race is one of the 14 different humanoid Races found in the world of Master of Magic. Orcs originate from the plane of Arcanus.

Orcs are about as normal as it gets. Their Town growth is normal, their citizen production is normal, and their Normal Units are, well, normal. They have no great advantages and no glaring disadvantages. Orcs do have potential and can build every type of building, though it takes time to accomplish that. Their Towns will eventually take advantage of every possible benefit from the surrounding terrain, although their traits do not offer any enhancement to those benefits.

The Orcs special Racial Unit is the Wyvern Riders, but its best attribute is the ability to fly with good movement. Still, Orcs offer a large number of Normal Units from basically every Normal Unit Archetype and can be useful in some situations. Orcs are one of the three races that can build the Warship, which offers possibly their best offensive weapon.

Orcs build shamans and not priests, despite being able to tech all the way up to the Cathedral.

Description Edit

Physical Features Edit

Orcs are a demi-human race. Orcs have mottled pink to red skin, compact, muscular builds, and piglike faces complete with snouts and tusks. They clothe themselves and hack away at their dark, wiry hair to mark distinctions of social class or profession. Flying ostentatiously against the norms on these matters is asking for trouble.

Orcs are thought to be a foil for humankind, exemplifying what is greedy, myopic, mundane, and boorish in human beings. Their institutions and modes of thinking otherwise match human ones very closely. While physically-average, Orcs have it in them to explore and exploit whatever is available, and ultimately prosper — again, much like humans.

Society Edit

Most Orcs are laborers called peons. Peons may not be the intellectual juggernauts of Arcanus, but an Orc can train for any task and excel in it. In dangerous territory, where security is paramount and elaborate defenses are not fully dug-in yet, small-time feudal leaders hold sway over them by contract and force.

Big cities obtain a new layer of authority, as Icon Gold.png Gold starts to consistently out-perform swords and heredity, and the Orcs themselves no longer feel as threatened. Guilds and trade syndicates rise up and form a mixed-market economy in Orcish cities; they boost learning and productivity, and tend to offer better lives to the peons in order to wrestle them away from military taskmasters.

If a regime is too oppressive, Orcs get opportunistic. Corrupt magistrates and criminal gangs begin taking over the town's apparatus, and production grinds to a halt.

In the aggregate, Orcs will build a sprawling, colorless civilization founded on the principle of expedience. Even their shamanistic religion is centered on function. Lowly Orcs worship a pantheon of muscleheaded orc-gods, and congregate at temples to draw solace from the hope that these distant powers will be a little less overbearing than their current employers. The high-ranking mystics are concerned with battlefield support, producing Icon Mana.png Mana, and increasing crop yields.

Such a drab race may not exert much hold on a Wizard's imagination... or it could be exactly what he needs to get as much as he can out of his territory.

Army Edit

Most of the Orc army are basic units without any advantage and therefore will require more units to defend or attack.

Army List Edit

Below is a comparative list of all Orc Normal Units. This list shows all units at their first Icon Experience Level.png Experience Level, with no additional modifiers or magical effects.

Icon Name Bld Cost U Icon MultiFigureUnit Moves Icon Melee Normal.png Icon Ranged Bow.png Icon Defense.png Icon Resist.png Icon Hits.png Special
Unit Icon OrcSpearmen Transparent Orc Spearmen Icon Production.png 10 Icon Food.png 1 Icon MultiFigureUnit.png 8 Icon Movement Ground1 Icon Melee Normal.png 1 Icon Defense.png 2 Icon Resist.png 4 Icon Hits.png 1
Unit Icon OrcSwordsmen Transparent Orc Swordsmen TownBuilding Barracks

TownBuilding Smithy

Icon Production.png 20 Icon Food.png 1

Icon Gold.png 1

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 3 Icon Defense.png 2 Icon Resist.png 4 Icon Hits.png 1 Large Shield
Unit Icon OrcHalberdiers Transparent Orc Halberdiers TownBuilding Armory Icon Production.png 40 Icon Food.png 1

Icon Gold.png 1

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 4 Icon Defense.png 3 Icon Resist.png 4 Icon Hits.png 1
Unit Icon OrcBowmen Transparent Orc Bowmen TownBuilding Sawmill

TownBuilding Barracks

Icon Production.png 30 Icon Food.png 1

Icon Gold.png 1

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 1 Icon Ranged Bow.png 1 Icon Defense.png 1 Icon Resist.png 4 Icon Hits.png 1 Ranged Attack x8
Unit Icon OrcCavalry Transparent Orc Cavalry TownBuilding Barracks

TownBuilding Stables

Icon Production.png 40 Icon Food.png 1

Icon Gold.png 1

Icon MultiFigureUnit.png 4 Icon Movement Ground2 Icon Melee Normal.png 4 Icon Defense.png 2 Icon Resist.png 4 Icon Hits.png 3
Unit Icon OrcShamans Transparent Orc Shamans TownBuilding Shrine Icon Production.png 60 Icon Food.png 1

Icon Gold.png 2

Icon MultiFigureUnit.png 4 Icon Movement Ground1 Icon Melee Normal.png 2 Icon Ranged Magic.png 2 Icon Defense.png 3 Icon Resist.png 6 Icon Hits.png 1 Ranged Attack x4, Healer, Purify
Unit Icon OrcMagicians Transparent Orc Magicians TownBuilding WizardsGuild Icon Production.png 120 Icon Food.png 1

Icon Gold.png 3

Icon MultiFigureUnit.png 4 Icon Movement Ground1 Icon Melee Normal.png 1 Icon Ranged Magic.png 5 Icon Defense.png 3 Icon Resist.png 8 Icon Hits.png 1 Ranged Attack x4, Missile Immunity, Fireball Spell
Unit Icon OrcEngineers Transparent Orc Engineers TownBuilding BuildersHall Icon Production.png 40 Icon Food.png 1

Icon Gold.png 1

Icon MultiFigureUnit.png 6 Icon Movement Ground1 Icon Melee Normal.png 1 Icon Defense.png 1 Icon Resist.png 4 Icon Hits.png 1 Construction 1, Wall Crusher
Unit Icon Settlers Transparent Orc Settlers Icon Production.png 60 Icon Food.png 1

Icon Gold.png 2

Icon SingleFigureUnit.png 1 Icon Movement Ground1 Icon Defense.png 1 Icon Resist.png 4 Icon Hits.png 10 Create Outpost
Unit Icon WyvernRiders Transparent Wyvern Riders TownBuilding FantasticStable

TownBuilding Barracks

Icon Production.png 200 Icon Food.png 1

Icon Gold.png 4

Icon MultiFigureUnit.png 2 Icon Movement Air3 Icon Melee Normal.png 5 Icon Defense.png 5 Icon Resist.png 7 Icon Hits.png 10 Poison Touch 6
Unit Icon Trireme Transparent Trireme TownBuilding ShipWrightsGuild Icon Production.png 60 Icon Food.png 1

Icon Gold.png 2

Icon SingleFigureUnit.png 1 Icon Movement Sailing 2 Icon Melee Normal.png 6 Icon Defense.png 4 Icon Resist.png 4 Icon Hits.png 10 Transport 2
Unit Icon Galley Transparent Galley TownBuilding Shipyard Icon Production.png 100 Icon Food.png 1

Icon Gold.png 2

Icon SingleFigureUnit.png 1 Icon Movement Sailing 3 Icon Melee Normal.png 8 Icon Ranged Bow.png 2 Icon Defense.png 4 Icon Resist.png 6 Icon Hits.png 20 Ranged Attack x8, Transport 5
Unit Icon Catapult Transparent Catapult TownBuilding MechaniciansGuild Icon Production.png 100 Icon Food.png 1

Icon Gold.png 2

Icon SingleFigureUnit.png 1 Icon Movement Ground1 Icon Ranged Boulder.png 10 Icon Defense.png 2 Icon Resist.png 4 Icon Hits.png 10 Ranged Attack x10, Wall Crusher, Long Range
Unit Icon Warship Transparent Warship TownBuilding MaritimeGuild

TownBuilding Barracks

Icon Production.png 160 Icon Food.png 1

Icon Gold.png 4

Icon SingleFigureUnit.png 1 Icon Movement Sailing 4 Icon Melee Normal.png 10 Icon Ranged Boulder.png 10 Icon Defense.png 5 Icon Resist.png 7 Icon Hits.png 30 Ranged Attack x99, Transport 3, Long Range

Force Composition Edit

The Orc army can benefit from the early access to different types of Normal Units.

Unit Icon Settlers Transparent Orc Settlers Edit

Orc Settlers may be created from an Orc town, for the Construction Cost of Icon Production.png 60. Creation of a Settlers unit reduces the town's population by 1. Lacking virtually any combat capabilities, this unit's only real purpose is to create a new Orc Settlement, by traveling to the desired location and giving it the "Build" command. Orc Settlers require an Upkeep Cost of Icon Gold.png 2 and Icon Food.png 1 to maintain.

Unit Icon OrcEngineers Transparent Orc Engineers Edit

Orc Engineers may be created from an Orc town, for the Construction Cost of Icon Production.png 40. The town must already contain a Builders' Hall for this to be possible. The primary purpose of Orc Engineers is to build Roads across your empire. This is done by sending the Engineers to a tile where you want a road constructed, and giving them the order to "Build". The process takes several turns, and is sped up when several Engineers go to work on the same tile. On the other hand, Orc Engineers make very poor combat units, with only a token Melee Attack and almost no Defense. Like all Engineers they may however assist during siege combat, by using their Wall Crusher ability to bring down enemy City Walls.

Unit Icon OrcSpearmen Transparent Orc Spearmen Edit

Orc Spearmen may be created from any Orc town, for the Construction Cost of Icon Production.png 10. Like all Spearmen, Orc Spearmen are a very basic combat unit which doesn't pose much of a threat to any serious opponent, though they can become a little stronger through Experience. As with all units belonging to the Orc race, Orc Spearmen possess no special racial bonuses or abilities to elevate them beyond the basic Spearmen template. As a result however they are cheaper to produce, so large armies of them can be created fairly easily. Orc Spearmen require an Upkeep Cost of only Icon Food.png 1 to maintain.

Unit Icon OrcSwordsmen Transparent Orc Swordsmen Edit

Orc Swordsmen may be created at an Orc town, for the Construction Cost of Icon Production.png 20. The town must already contain both a Barracks and a Smithy for this to be possible. Like all Swordsmen, Orc Swordsmen are a fairly basic combat unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. It also enjoys a Large Shield bonus which gives it some protection from Ranged Attacks. As with all units belonging to the Orc race, Orc Swordsmen possess no special racial bonuses or abilities to elevate them beyond the basic Swordsmen template. As a result however they are cheaper to produce, so large armies of them can be created fairly easily. Orc Swordsmen require an Upkeep Cost of Icon Gold.png 1 and Icon Food.png 1 to maintain.

Unit Icon OrcHalberdiers Transparent Orc Halberdiers Edit

Orc Halberdiers may be created at an Orc town, for the Construction Cost of Icon Production.png 40. The town must already contain an Armory for this to be possible. Like all Halberdiers, Orc Halberdiers are a main-line defensive unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. As with all units belonging to the Orc race, Orc Halberdiers possess no special racial bonuses or abilities to elevate them beyond the basic Halberdiers template. As a result however they are cheaper to produce, so large armies of them can be created fairly easily. Orc Halberdiers require an Upkeep Cost of Icon Gold.png 1 and Icon Food.png 1 to maintain.

Unit Icon OrcCavalry Transparent Orc Cavalry Edit

Orc Cavalry may be created at a Orc town, for the Construction Cost of Icon Production.png 40. The town must already contain both a Barracks and a Stables for this to be possible. Like all Cavalry, Orc Cavalry are a fast-moving Melee Attack unit, capable of quick strikes through or around the enemy line. Sadly, they are the only Cavalry unit that does not possess First Strike properties, making it a little more difficult to use. As with all units belonging to the Orc race, Orc Cavalry possess no special racial bonuses or abilities to elevate them beyond the basic Cavalry template. As a result however they are cheaper to produce, so large armies of them can be created fairly easily. Orc Cavalry requires an Upkeep Cost of Icon Gold.png 1 and Icon Food.png 1 to maintain.

Unit Icon OrcShamans Transparent Orc Shamans Edit

Orc Shamans may be created from an Orc town, for the Construction Cost of Icon Production.png 60. The town must already contain a Shrine for this to be possible. Like all Shamans, Orc Shamans provide equally powerful Melee Attack and Icon Ranged Magic.png Magical Ranged Attacks, though neither are too impressive in their own right. More importantly, Shamans attached to an army can quickly heal damage units after any battle. They also have the innate ability to Purify Corrupted tiles. Orc Shamans are also somewhat resistant to Curses and other maledictions. Orc Shamans require an Upkeep Cost of Icon Gold.png 2 and Icon Food.png 1 to maintain.

Unit Icon OrcMagicians Transparent Orc Magicians Edit

Orc Magicians may be created at an Orc town, for the Construction Cost of Icon Production.png 120. The town must already contain a Wizards' Guild for this to be possible. Like all Magicians, Orc Magicians are specialized Ranged Attack units with some spell-casting ability. Their primary attack is a fairly-strong Icon Ranged Magic.png Magical Ranged Attack, accurate over any distance and quite dangerous to most units - even low-tier Fantastic Creatures. Once per battle, Orc Magicians can cast a Fireball spell which is even more dangerous. Orc Magicians possess an excellent Resistance score, and are also incredibly resistant to Icon Ranged Bow.png Ranged Missile Attacks - but are otherwise fragile. Orc Magicians require an Upkeep Cost of Icon Gold.png 3 and Icon Food.png 1 to maintain.

Unit Icon WyvernRiders Transparent Wyvern Riders Edit

Wyvern Riders are a type of Normal Unit. This unit is unique to the Orc Race, and can only be built in Orc towns, for the Construction Cost of Icon Production.png 200. The town must already contain a Fantastic Stable for this to be possible.

Wyvern Riders are airborne shock-cavalry, and are some of the most powerful Normal Units in the game. They are both strong and sturdy, allowing them to effectively do combat with a wide range of units, including some Fantastic Creatures. Wyvern Riders utilize their speed and Flying ability to pick out their targets and eliminate them. During Melee combat, the Wyvern Riders rely primarily on a Poison Touch attack which can cause significant damage to units with low Resistance scores. The Wyvern Riders' normal Melee Attack is not too powerful on its own, but can still do serious damage to Normal Units. Wyvern Riders require an Upkeep Cost of Icon Gold.png 4 and Icon Food.png 1 to maintain.

Unit Icon Catapult Transparent Catapult Edit

Catapults have a Ranged Attack that can be used to damage even highly-armored enemy units, but is primarily used for destroying walls during siege combat at an enemy town.

Unit Icon Trireme Transparent Trireme Edit

The Trireme is a Ship which can transport up to 2 Icon Movement GroundWalking units across bodies of water, and can travel at a fairly good rate. Early in the game, Triremes can help empires expand rapidly across short continental gaps or large inland seas. This is very important for Orc empires, particularly when looking for suitable races to conquer before the mid-game phase occurs.

Triremes are not very effective in combat. If one is lost, any units it was transporting at the time will sink with it, so it is important to avoid combat. Try not to rely on these for long trans-oceanic journeys.

Unit Icon Galley Transparent Galley Edit

The Galley is a strong transport Ship, which can carry up to 5 Icon Movement GroundWalking units across Oceans quite rapidly. This is a good ship to have in the later game, when an empire is expanding into or has gained a foothold on another continent. This will be important for more Orc empires as they run out of races to conquer on their home continent, or for rapid colonization across the water.

Galleys are fairly good in combat, is quite tough, and can be relied upon to transport troops over larger distances. Nonetheless, if a Galley does sink, all units it was transporting will immediately drown.

Unit Icon Warship Transparent Warship Edit

Orc possess sufficient naval technology to construct the Warship, and are one of only three races that can do so. The Warship is an ocean-going combat vessel with very good combat properties.

Warships possess a Long Range Icon Ranged Boulder.png Ranged Boulder Attack which can be used indefinitely during combat. Their amazing speed allows them to effectively maneuver while doing this, meaning that they can potentially wipe out entire armies on their own. With certain types of magic, it can also form the basis of one of the strongest strategies available for winning the game.

Furthermore, Warships can also transport 2 Icon Movement GroundWalking units, so they can be used as a very safe means of moving entire armies across oceans. They will usually become a very important asset to any Orc empire that has expanded to a remote continent.

Citizens Edit

All Orc Towns contain Orc citizens. These have the same output of most other citizens, at Icon Food.png 2 Food, Icon Production.png 0.5 Production per Farmer, and Icon Production.png 2 per Worker.

Orc citizens look like this:

Citizen Orc Farmer Orc Farmer.
Citizen Orc Worker Orc Worker.
Citizen Orc Rebel Orc Rebel.

Technology Edit

Under proper conditions, petty Orcish warlords and money-grubbers can be convinced to deliver any kind of technology and military asset the Wizard demands. The Orcs are a cheap, flexible source of city garrisons, Settlers, and Orc Engineers. This is the only race with unfettered access to all town projects and hardware; nevertheless, the only particularly strong military unit they can unlock is the Warship.

This race lacks distinctive bonuses and penalties of any kind, meaning that relative returns on steady urban teching are good, though not as rewarding as it is for races that produce really tough high-tier units. In the end, well-developed Orc cities are much better than the worst and short of the best. Initial and end-stage output for Orc Citizens is compared below, taking into account the extent of the race's Town Building development branches, and assuming a Tax Rate of Icon Gold.png 2 Gold.

Profession Initial End-Stage Buildings
Citizen Orc Farmer Orc Farmer Icon Food.png 2, Icon Production.png ½, Icon Gold.png 2 Icon Food.png 3, Icon Production.png , Icon Gold.png 6 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild TownBuilding AnimistsGuild TownBuilding Bank TownBuilding MechaniciansGuild TownBuilding MerchantsGuild
Citizen Orc Worker Orc Worker Icon Production.png 2, Icon Gold.png 2 Icon Production.png 5, Icon Gold.png 6 TownBuilding Marketplace TownBuilding MinersGuild TownBuilding Sawmill TownBuilding ForestersGuild TownBuilding Bank TownBuilding MechaniciansGuild TownBuilding MerchantsGuild
­
Citizen Orc Rebel Orc Rebel TownBuilding Shrine TownBuilding Temple TownBuilding Parthenon TownBuilding Cathedral TownBuilding AnimistsGuild TownBuilding Oracle

The Building Chart Edit

The chart below shows all Town Buildings that can be constructed in Orc towns. It also shows the requirements to construct each building.

TownBuilding ShipWrightsGuild TownBuilding Sawmill TownBuilding Barracks TownBuilding Smithy
Flowchart UpRight Converge Down Flowchart Up Split DownLeft Flowchart UpRight Converge Down Flowchart Up Split All Flowchart Left To Right Flowchart Left To Right Flowchart Left To Right Flowchart Left To Right Flowchart Left To Right Flowchart Left To Down
TownBuilding Shipyard TownBuilding ForestersGuild TownBuilding Armory TownBuilding Stables TownBuilding BuildersHall TownBuilding Marketplace
Flowchart Up Split DownRight Flowchart LeftRight Converge Down Flowchart Up Split DownLeft Flowchart Up To Down Flowchart Right To Down Flowchart Right Split DownLeft Flowchart Up Split All Flowchart Left Split DownRight Flowchart Left To Down Flowchart Up To Down
Flowchart Up To Down TownBuilding MaritimeGuild TownBuilding FightersGuild Flowchart Up To Down TownBuilding CityWalls TownBuilding Shrine TownBuilding MinersGuild TownBuilding Library TownBuilding Granary Flowchart Up To Down
Flowchart Up To Down Flowchart Up To Down Flowchart Up To Down Flowchart Up To Down Flowchart Up To Down Flowchart Up To Down Flowchart UpRight Converge Down Flowchart Up Split DownLeft
Flowchart Up To Down TownBuilding ArmorersGuild Flowchart Up To Down TownBuilding Temple Flowchart Up To Down TownBuilding SagesGuild TownBuilding FarmersMarket Flowchart Up To Down
Flowchart Up To Down Flowchart Up To Down Flowchart UpRight Converge Down Flowchart Right To Left Flowchart Up Split DownLeft Flowchart Up To Down Flowchart Up Split DownRight Flowchart Left To Down Flowchart Up To Down
Flowchart Up To Down Flowchart Up To Down TownBuilding AnimistsGuild TownBuilding Parthenon Flowchart Up To Down TownBuilding University TownBuilding AlchemistsGuild Flowchart Up To Down
Flowchart Up To Down Flowchart Up Split DownRight Flowchart UpLeft Converge Down Flowchart Up To Down Flowchart UpRight Converge Down Flowchart Up Split All Flowchart UpLeft Converge Down Flowchart Up To Down
Flowchart Up To Down Flowchart Up To Down TownBuilding FantasticStable Flowchart Up To Down TownBuilding MechaniciansGuild Flowchart Up To Down TownBuilding WizardsGuild Flowchart Up To Down
Flowchart Up To Down Flowchart Up To Down Flowchart Up Split DownRight Flowchart LeftRight Converge Down Flowchart Up Split DownLeft Flowchart Up To Down
Flowchart Up To Down Flowchart Up To Down TownBuilding Cathedral TownBuilding Oracle Flowchart Up To Down Flowchart Up To Down
Flowchart Up To Down Flowchart UpRight Converge Down Flowchart Right To Left Flowchart Right To Left Flowchart Right To Left Flowchart Right To Left Flowchart Up Split LeftRight Flowchart Left To Right Flowchart UpLeft Converge Down
Flowchart Up To Down TownBuilding WarCollege TownBuilding Bank
Flowchart UpRight Converge Down Flowchart Right To Left Flowchart Right To Left Flowchart Right To Left Flowchart Right To Left Flowchart Right To Left Flowchart Right To Left Flowchart Right To Left Flowchart Right To Left Flowchart Up To Left
TownBuilding MerchantsGuild


Key:
  = Available
  = Not available
  = Available only if the town is constructed next to a Shore
  = Has no prerequisites.

Interracial Relations Edit

The table below breaks down all race relations regarding Orc empires. The same values are used for Orc towns controlled by empires of different races.

Race Unrest
Barbarians --
Beastmen +10%
Dark Elves +20%
Draconians +10%
Dwarves +30%
Gnolls --
Halflings --
High Elves +20%
High Men --
Klackons +20%
Lizardmen +10%
Nomads --
Orcs --
Trolls --

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