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Terrain Arcanus OceanTerrain Myrror Ocean
Maximum Population No effect
Town Bonuses None
Default Movement Rate Icon Movement GroundN/A
Icon Movement Air1
Icon Movement Water1
Possible Minerals (Arcanus)
Possible Minerals (Myrror)
Change Terrain
No effect
Gaia's Blessing
No effect

Ocean is a type of Terrain in the world of Master of Magic. Ocean tiles are by far the most common type of Terrain on either of the Planes, as they fill all of the gaps between the continents and between the poles.

Ocean tiles contribute nothing to towns in their vicinity. Of course, since towns cannot be constructed on the Oceans or even on the Shoreline, few towns will have Ocean tiles within their catchment area, and even then only a few such tiles. In any case, new seaside towns should limit the number of Ocean tiles in their catchment area if possible.

Ocean tiles never contain any Minerals, and no Terrain Specials of any kind. Furthermore, no magic can change an Ocean tile into any other kind of Terrain.

Finally, Ocean tiles are (obviously) considered as water tiles rather than land tiles. Thus, movement through Ocean tiles is possible only for Icon Movement WaterSwimming, Icon Movement AirFlying and Non-Corporeal units. Most units take up to 1 Movement Point to enter an Ocean tile. As a water tile, it is also not possible to construct a Road on the Ocean.

Description Edit

In any world capable of supporting life, it is necessary to have water in significant quantities. This water exists in the air, but has a tendency to coalesce into droplets which fall from the air. Gravity draws the water downwards, and it will either roll of filtrate to the lowest possible altitude. Since the quantity of water is so great, all this water eventually groups together into a vast body referred to as an "ocean". That which we call "land" is only that part of the world that has piled up high enough to remain above the surface of the water.

From above, the Ocean seems like a flat blue surface devoid of any features. Inside, however, it is a world teeming with life, disconnected from the world above. Even light cannot penetrate very deep into the ocean, and the depths are completely dark as a result.

In our world, it took many centuries of civilization before the oceans could be crossed reliably. In Master of Magic, the technology to cross the Ocean does exist, but is still somewhat primitive. Large vessels utilize the wind to push them through the waves towards their destination.

Nonetheless, it is not possible for them to harvest any of the resources that the Ocean has to offer. Fishing is out of the question, as both locating and collecting fish is extremely difficult that far into the water. Thus, fishing is limited to Shores, and cannot take place on the Ocean. As a result, Oceans contribute nothing to the development of population centers.

Geography Edit

Depending on the choice of land-mass size selected before the game begins, Oceans can cover between 60% and 90% of the surface of the Planes. The rest is covered with land of various Terrain types as well as the Shores that surround them.

Oceans separate these land-masses into continents. While it is possible to get a world where all land is connected to all other land, it is most common to encounter separate continents - huge islands separated from each other by water. The majority of units cannot cross between them, turning the Ocean into a sort of barrier that also separates empires from one another.

In almost all cases, it is possible for an ocean-going unit to reach any Ocean tile from any other Ocean tile. In other words, the Ocean is completely contiguous and unbroken. Ocean tiles will never appear within a landmass. Inland lakes consist entirely of Shore tiles, which behave very differently from Oceans too.

Town Development Edit

Ocean tiles are defined as water terrain. Towns may not be built directly on top of an Ocean tile - even if you somehow manage to get a Settler unit there in the first place.

Ocean tiles themselves contribute absolutely nothing to any town within their vicinity. Towns built on the Shoreline will almost always have at least one tile of Ocean in their catchment area as a result, but it is important to try and limit the number of Ocean tiles in that area since each tile limits the potential size, growth speed and productiveness of the town.

Maximum Population Edit

Main article: Maximum Population

Ocean tiles are among the few Terrain types that provide absolutely no bonus to a nearby town's Maximum Population.

In other words, if a town were to be surrounded entirely by Ocean tiles, its Maximum Population would be exactly 0. This means that not only will the town not grow at all, but will actually lose a few citizens each turn. Fortunately, negative Population Growth cannot destroy a town (it will never drop below 1,000 population due to negative growth), but will likely never grow above 1,000 either. Of course, it is not possible for a town to be completely surrounded by Oceans, since towns can only be built on land tiles, and land is separated from Oceans by a layer of Shore tiles. Still, Ocean tiles can appear on the edges of a town's catchment area.

Maximum Population dictates the absolute maximum number of citizens a town can have. Once it reaches this many citizens, it will simply stop growing. Maximum Population also determines the town's Growth Rate: the larger the gap between the town's current population and it's maximum population, the faster the town grows.

Furthermore, Maximum Population also determines how much Icon Food.png Food can be produced in a town before inefficiency sets in. Once this limit of Food production is reached, additional citizens assigned to Farmer duty will produce much less Icon Food.png Food - thus being inefficient. Higher Maximum Population means a higher Icon Food.png Food production efficiency threshold, thus allowing more Farmers to be assigned and still have full efficiency.

The absolute lack of contribution of Oceans to Maximum Population means that when building towns on a Shoreline, it is important to try and limit the number of Oceans included in the town's catchment area. It is even possible to avoid including any Ocean tiles completely, but this is rare.

Common Minerals Edit

Since Ocean tiles are essentially filled with water, they never contain any Minerals or in fact any sort of Terrain Specials of any kind.

Movement Edit

As water-based tiles, Ocean tiles are inaccessible to the majority of Icon Movement GroundWalking units. Such units may not enter an Ocean tile under any circumstance.

Both Icon Movement WaterSwimming units and Icon Movement AirFlying units can enter Ocean tiles freely. This costs the unit exactly 1 Movement Point.

Units with the Non-Corporeal ability can enter this tile at a cost of only 0.5 Movement Points.

Roads and Road Construction Edit

Roads may not be built on top of water-based tiles. This includes Ocean tiles. As a result, it is not possible to speed up movement across Ocean tiles.

Change Terrain Edit

The Icon Nature.pngNature spell Change Terrain cannot affect any water tiles. It cannot change an Ocean tile into any other type of Terrain.

Gaia's Blessing Edit

The Gaia's Blessing spell has no effect on the Ocean tiles near the affected town. It will not alter them in any way.

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