|Default Retorts||Mana Focusing|
Oberic is a powerful elementalist, wielding earth, water, and fire. He takes pride in self-sufficiency as a Wizard — like his elemental attunement, Oberic's power base has a three-sided countenance: the protection and subtle tools of Nature; the brutal fist of Chaos; and his own, innate ability to draw up great amounts of Mana.
Oberic views governance with deep irritation. He is likely to mold his empire into a tool for his magic, whereas more benevolent or power-crazed Wizards could be said to do the reverse.
Playing as Oberic Edit
Oberic's portrait may be selected for a custom Wizard when starting a new game at any Difficulty setting above "Intro" in the official game, or respectively "Easy" in the unoficial patches. Selecting either his default profile or his portrait prevents him from being encountered as an opposing Wizard.
Played on his default spec, Oberic can rapidly uncover the map with his Nature assets and make informed early decisions on how to proceed. His ability to follow up on this by amassing Mana for a strong dose of Chaos at early military objectives is his trademark among the default Wizards. Direct Mana production through the Power Base can take a back seat to Spell Research and training in many games, but Oberic possesses this skill when it counts, and well before others can move large amounts of Gold over through Alchemy, or blow up Magical Items they recover from strong lairs.
Oberic as an Opponent Edit
If not chosen, Oberic may appear randomly among the computer-controlled opponent Wizards. Spellbooks and Retorts strongly influence these Wizards' die rolls for AI Personality and Objective. At the "Normal" Difficulty setting and above, there is a 20% chance of either his Nature or Chaos aspects rolling up into a single color. Taking this into account, Oberic's typical traits are predicted below.
Higher difficulties subject a Wizard's default profile to increasingly arbitrary adjustments, including exposure to random Realms and skills. At the "Impossible" setting, be prepared for anything.
Starting Spells Edit
At the start of the game, a non-customized Oberic knows all spells specified in the table below. The known spells of a randomly generated opposing Oberic depend entirely on the type and quantity of Spellbooks. For more information see the Wizard article. How many spells are researchable throughout the game depends on this as well.
|Starting Spells depending on Master of Magic Version|
|official patch 1.31||unofficial patch 1.40|
| War Bears |
| Fire Bolt |
| Water Walking |
| Fire Bolt |