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Nomad Swordsmen

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Nomad Swordsmen
Tactical NomadSwordsmen
Race Nomads
Req. Town Buildings Barracks,
Smithy
Construction Cost Icon Production.png 20
Upkeep Cost Icon Gold.png 1
Icon Food.png 1
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 3
Defense per figure Icon Defense.png 2
Resistance Icon Resist.png 4
Hit Points per figure Icon Hits.png 1
Unit Abilities
Ability LargeShield Large Shield

Nomad Swordsmen are a type of Normal Unit. This unit may be created at a Nomad town, for the Construction Cost of Icon Production.png 20. The town must already contain both a Barracks and a Smithy for this to be possible.

Like all Swordsmen, Nomad Swordsmen are a fairly basic combat unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. It also enjoys a Large Shield bonus which gives it some protection from Ranged Attacks. As with all units belonging to the Nomad race, Nomad Swordsmen possess no special racial bonuses or abilities to elevate them beyond the basic Swordsmen template. As a result however they are cheaper to produce, so large armies of them can be created fairly easily.

Nomad Swordsmen require an Upkeep Cost of Icon Gold.png 1 and Icon Food.png 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Nomad Swordsmen are a group of men (humans), dressed in long pale-green robes. They each carry a sword for up-close-and-personal combat, and a large red buckler which protects them from enemy arrows and other ranged attacks. Like most Nomad, Nomad Swordsmen are quite mundane, possessing no great or fantastic qualities, but also no glaring disadvantages.

Nomad Swordsmen are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 6 figures when fully healed.

Attack Properties Edit

Nomad Swordsmen use a Melee Attack that is somewhat decent - at least against other Normal Units. As they gain Icon Experience.png Experience, this attack can become strong enough to actually threaten the weaker Fantastic Units.

Each Swordsman makes a Melee Attack with a strength of Icon Melee Normal.png 3. With no additional bonuses, this delivers an average damage output of about Icon Damage.png 0.9, so with 6 Swordsmen attacking in unison there's a good chance that several hits will connect - though this is before the target gets to make its Defense rolls to block damage. This attack is useful primarily against lightly-armored units, such as other low-tier Normal Units.

Defense Properties Edit

The Nomad Swordsmen possess a Defense score of Icon Defense.png 2 - just slightly weaker than their attack score. They can deflect about Icon Damage.png 0.6 points of Damage from any damage source, on average. This is barely enough to protect them from anything but the weakest attackers.

On the upside, Swordsmen are equipped with Large Shields. These bestow a Defense bonus of Icon Defense.png +2 against certain types of attack:

  • Icon Ranged Bow.png Ranged Missile Attacks
  • Icon Ranged Boulder.png Ranged Boulder Attacks
  • Icon Ranged Magic.png Ranged Magical Attacks
  • Icon Thrown.png Thrown Attacks
  • Icon Breath.png Breath Attacks

Extra Defense will block more incoming damage, and as the Nomad Swordsmen gain Experience they can eventually become decently resistant to those attacks.

As with most Normal Units, each Nomad Swordsman possesses only Icon Hits.png 1 Hit Point. In other words, each point of Icon Damage.png Damage inflicted on this unit will kill off one of its Icon Figure.png figures.

For purposes of defending against Curses and other combat maledictions, the Nomad Swordsmen have a very-low Resistance score of Icon Resist.png 4 - barely enough to protect them from such effects.

Other Properties Edit

Nomad Swordsmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy Edit

Nomad Swordsmen are a step up from the basic Nomad Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the Nomad Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies.

Nomad Swordsmen are usually not strong enough to fight on their own, though Icon Experience.png Experienced Swordsmen are capable of facing down most low-tier Normal Units with ease. Still, in the early game, a line of advancing Swordsmen can stand up fairly well to the foes it's likely to meet. It can weather Ranged Attack volleys to close with the enemy and batter it down - though it's still recommended to mix in some other units to aid the Swordsmen in their fight, decreasing casualties.

In an empire based mostly on Normal Units, Swordsmen tend to form the majority of armies, especially in garrisons, a good way towards the mid-game.

Ability Overview Edit

Ability LargeShield Large Shield Edit

Experience Table Edit

The following table illustrates how Nomad Swordsmen improves as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 3 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 4 Icon Hits.png 1
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 4 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 5 Icon Hits.png 1
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 4 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 6 Icon Hits.png 1
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 5 Icon ToHit.png 40% Icon Defense.png 3 Icon Resist.png 7 Icon Hits.png 2
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 5 Icon ToHit.png 50% Icon Defense.png 4 Icon Resist.png 8 Icon Hits.png 2
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 6 Icon ToHit.png 60% Icon Defense.png 4 Icon Resist.png 9 Icon Hits.png 3

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Nomad Swordsmen unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Nomad Swordsmen may be produced in any Nomad Town.

A town must contain both a Barracks and a Smithy to be able to produce Nomad Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce Nomad Swordsmen until replacement structures are built.

The Construction Cost of this unit is Icon Production.png 20.

Nomad Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Nomad Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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