Nomad Magicians
File:Tactical NomadMagicians.png
Race Nomad
Req. Town Buildings Wizards' Guild
Upkeep Cost Icon Gold.png 3
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 4
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 1
Ranged Attack per figure Icon Ranged Magic.png 5
Defense per figure Icon Defense.png 3
Resistance Icon Resist.png 8
Hit Points per figure Icon Hits.png 1
Unit Abilities

Ability MissileImmunity Missile Immunity

Ability FireballSpell Fireball Spell x1

Note that Nomad Magicians cannot be built in game.

Nomad Magicians are a type of Normal Unit.

Nomad Magicians are specialized Ranged Attack units with a strong ability to channel magic into destructive uses. Their primary attack is a very-strong Icon Ranged Magic.png Magical Ranged Attack, accurate over any distance and quite dangerous to most units - even mid-tier Fantastic Creatures! Once per battle, Nomad Magicians can cast a Fireball spell which is even more dangerous. Nomad Magicians possess an excellent Resistance score, and are also incredibly resistant to Icon Ranged Bow.png Ranged Missile Attacks - but are otherwise fragile.

Nomad Magicians require an Upkeep Cost of Icon Gold.png 3 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

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