Heals all units in a targeted stack to full health, instantly.Does not affect the Undead or any Fantastic Creatures from the Death Realm.
Nature's Cures is an Uncommon Instant Spell belonging to the Nature Magic realm. It may only be cast on the overland map. For the base Casting Cost of 75, it will heal all units in a targeted stack to 100% health. This spell does not affect Undead units, nor Fantastic Units belonging to the Death Realm.
Nature's Cures will completely heal all units in a targeted stack - except Fantastic Creatures from the Death realm.
Healing Effect Edit
When Nature's Cures is cast on an overland map tile containing any units, it will heal all those units instantly to 100% health.
Almost all units are affected, regardless of immunities or other abilities.
There is one important exception to this rule: creatures of Death are unaffected by the spell. This includes the Undead (whether Summoned or created from a Normal Unit by any means), as well as any Fantastic Creatures from the Death Realm.
Nature's Cures may only be cast on the overland map, for a basic Casting Cost of 75. It must be targeted at any map square containing at least 1 of the casting Wizard's units.
The spell runs its entire course instantly, and therefore may not be dispelled after it has been cast, and does not require any Upkeep Costs.
Note that while you may target stacks containing Death creatures, the spell will not affect these units. Casting Nature's Cures on a stack containing nothing but Death creatures is a complete waste of Mana.
Furthermore, the spell may be cast on a unit or stack that is already completely healthy. This is also a waste of Mana, so it's best to make sure that the units are actually injured before casting this spell upon them.
Customized Wizards possessing 11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.
Wizards who possess at least 8 Spellbooks, or Wizards with 11 Spellbooks who did not select Nature's Cures as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than 8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Nature Spellbooks the Wizard possesses or obtains during gameplay.
Nature's Cures has a base Research Cost of 740.
With at least 1 Spellbook, the Nature's Cures spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
Nature's Cures is an excellent way of returning a unit or stack to full combat usefulness, for example after a tough fight where one or more units have been severely injured. This is often significantly faster than waiting for the units to heal on their own.