|Upkeep Cost||2 per turn|
|# of figures||2|
|Moves||1 / 1|
|Melee Attack per figure||4|
|Defense per figure||3|
|Hit Points per figure||6|
+10% To HitPoison Touch 4
The Fantastic Unit Edit
Physical Description Edit
Nagas are hybrid creatures with the upper body of a nude, blue-skinned woman, and the scaly lower body of a large green sea serpent. Their faces are twisted and somewhat fish-like, and their heads are covered with green hair resembling wavy seaweeds.
Nagas fight using tridents - their underwater hunting weapons. In folklore, they are sometimes known as "Sea Hags", an evil counter-part to the more "pleasant" merfolk of legend.
Attack Properties Edit
Nagas are mediocre Melee combat units, roughly comparable to mid-tier Normal Units in terms of combat effectiveness.
The Nagas' Melee Attack has a strength of 4, with each attack having a 40% To Hit chance thanks to an ability bonus. Thus each Naga will inflict about 1.6 Damage points per attack on average. Unfortunately, with only two figures in the unit, this is not a very strong Melee Attack.
However, the Nagas also have a potent venomous bite. In Melee combat, each Naga makes a Touch Attack delivering 4 points of Poison Damage against its target, for a maximum of 4 points of Damage per Naga. The target unit rolls against its own Resistance score 4 times in a row per Naga, and each failed roll results in the unit taking 1 extra point of Damage. This can allow the Nagas to effectively do battle with low-resistance enemy units.
Furthermore, Nagas possess the useful combat ability of First Strike. This means that they deliver their damage to the enemy unit first, and only then do any surviving enemy figure get to deal their damage to the Nagas. Enemy figures killed during this First Strike do not deal damage.
First Strike ability only applies when the Nagas initiate a Melee Attack on an enemy unit, not when Counter Attacking. Therefore Nagas are best when they retain the initiative, keeping their distance from the enemy the rest of the time.
Defensive Properties Edit
Unfortunately, Nagas are also quite fragile in combat. With only 3 and 6 per figure, they are prone to being killed off by any competent opponents - including their own prey. They will stand up against low-level enemies for some time though.
Again, if the Nagas manage to kill off one or more figures with their First Strike attack, those dead figures do not get to Counter Attack against the Nagas. Proper application of First Strike can save the Nagas from being destroyed too early in the fight.
Nagas possess an above-average Resistance score of 7. This may help them avoid ill effects or special types of damage, but only some of the time. Powerful ill effects which reduce their target's Resistance may still be very dangerous to the Nagas.
Other Properties Edit
Nagas are relatively slow, moving at a pace of 1, though they may also Swim at the same rate during combat as well as on the overland map. To utilize their First Strike properly the Nagas must move in a way that will allow them to attack their target at the start of the turn, then back away one tile and let the enemy come closer on the next turn. Due to their slow movement, Nagas can usually only pull this off against slow-moving enemies.
Basic Tactics Edit
As explained above, Nagas are most useful when they manage to First Strike their enemies every turn. This renders them much less vulnerable to enemy attacks, as the First Strike can sometimes kill off several enemy figures, preventing those figures from inflicting their own damage on the Nagas.
To do this properly, maneuver so that the enemy unit must close the distance with the Nagas but cannot attack them on its own turn. When the Nagas' turn starts, attack the enemy and retreat one tile. The enemy then has to move closer again, allowing the Nagas to use First Strike during their turn, and so on and so on. This only works if the enemy unit is as slow as the Nagas themselves.
Due to the First Strike, Nagas are often best against enemy Multi-Figured units rather than large, singular creatures or Heroes. If they can't kill off at least some of the figures in the target unit, that unit will retaliate with full strength, potentially killing one or both Nagas!
Enemy Nagas Edit
Nagas appear as neutral monsters mostly in low-level encounters, or as support units for much larger Sorcery creatures. They are very often accompanied by large numbers of Phantom Warriors.
When combating Nagas, it is important not to let them use their First Strike. To do so, let the Nagas come to you, wasting their movement on closing the distance without attacking. Then attack the Nagas on your own units' turn, and withdraw a tile to force the Nagas to waste their next turn closing the distance again.
Even so, remember that the Nagas' Poison Touch attack can be very dangerous to low-tier units. Engage them with powerful, Single-Figure units instead. Units with Poison Immunity are excellent for this.
Ability Overview Edit
- This unit has an extra 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Damage with each attack it makes.
- When this unit makes a Melee Attack during its own turn, it delivers its Melee damage before the target does.
- Any enemy figures killed in the First Strike do not get to deal their own damage to the attacker.
- First Strike damage is dealt after Breath Attacks and Thrown Attacks (if any).
- First Strike does not work when the unit is Counter Attacking (i.e. when retaliating to an attack by an enemy unit).
- During this unit's Melee Attack, each figure will also make a Touch Attack against the target, delivering 4 points of Poison Damage per attack.
- The target unit must make 4 consecutive Resistance rolls against each Poison Attack. For each roll the target fails, it receives 1 point of Damage.
- The Poison Damage is dealt simultaneously with the exchange of Melee Damage between the two units.
- The Poisoning also occurs when this unit Counter Attacks against an enemy assailant.
- This effect does nothing against targets possessing the Poison Immunity ability.
The Summoning Spell Edit
The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.
To keep the Nagas in play, it is necessary to pay an Upkeep Cost of 2 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Mana in the pool will lead to the Nagas being immediately destroyed, along with any Unit Enchantments currently affecting it.
If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.
You can also dismiss the Nagas voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Nagas spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Mana as a result).
As a Common Sorcery spell, Nagas may become available to any Wizard who possesses at least one Sorcery Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least 7 Spellbooks.
Customized Wizards possessing up to 10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with 11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.
Wizards with 6 or fewer Spellbooks who have not chosen Nagas as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Sorcery Spellbooks the Wizard possesses or obtains during gameplay. With 7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.
Nagas has a base Research Cost of 220.
With at least 1 Spellbook, the Nagas spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.