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Mystic X
The Unknown
Hero MysticX
Type Champion
Hiring Cost Icon Gold 300
Upkeep Cost Icon Gold 6
Prereq. Icon Fame 20
Moves Icon Movement Ground2
Melee Attack Icon Melee Normal 5
Ranged Attack Icon Ranged Magic 5
Defense Icon Defense 4
Resistance Icon Resist 10
Hit Points Icon Hits 8
Equipment Slots
ItemSlot SwordStaffItemSlot ShieldItemSlot Misc
Hero Abilities
Ability Caster Caster (Icon Mana 5)
Random Abilities 5 (Any)
Tactical Hero MysticX

Mystic X the Unknown is one of the 35 Hero units featured in Master of Magic.

Mystic X is a Champion. He may randomly appear for hire if a wizard has at least Icon Fame 20 Fame points, in which case his Hiring Cost is Icon Gold 300 by default. Alternatively, Mystic X can be summoned using the Summon Champion spell.

Mystic X is a great enigma, even in gameplay terms. He has no less than 5 Random Abilities, selected from any of the available Abilities. Therefore, until he appears for the first time, it is extremely hard to anticipate what his best qualities would be (if any!), and what use he'll have both on the overland map and in battle. He can end up being one of the better Heroes available, or remain very mediocre. It's all up to chance.

Nonetheless, Mystic X does come with some favorable starting statistics that can't be ignored. He possesses both a Icon Melee Normal Melee Attack and a Icon Ranged Magic Magical Ranged Attack of similar strength, either (or both) could become deadly if he gets the right Random Abilities. He has a very high Resistance score, making him very hard to affect with Curses and other combat maledictions. He also starts with a high Icon Hits Hit Points count. On the other hand, Mystic X's Defense score is somewhat lacking.

By default, Mystic X is a basic Spellcaster, and will pay for spells with his own Icon Mana Mana. He is capable of casting any spell known to his employer, and does not add any extra spells to that list.

Mystic X may be equipped with any type of weapon except a Bow. Again, his primary weapon will usually correspond to his chosen combat role, as determined by his Random Abilities. Alternatively, a powerful weapon could help determine which role Mystic X should assume. Mystic X can also carry armor and one piece of Jewelry, and again the bonuses from these items will greatly influence his usefulness.

Mystic X's Upkeep Cost is Icon Gold 6 per turn (cheaper than all other Champions), unless he has randomly acquired the Noble trait.

General Description[]

Mystic X the Unknown is, as his title suggests, a complete enigma. Nothing is known of his background or previous exploits. In fact, while this wiki always refers to Mystic X in the masculine form, there is no way to determine whether this Hero is male or female in the first place! All that is known of Mystic X is his (or her) wide array of abilities, which will come to light only as he first appears for hire.

Mystic X appears shrouded entirely in a blue cloak. His face is not visible, hidden under the hood of his cloak, but the powerful green glow of his eyes is clearly seen. Mystic X is apparently well-aware of his enigmatic nature, clasping his robe at the front with a question-mark emblem. He rides a brown horse.

Initial Properties[]

Note: All data below assumes Mystic X is at his lowest Experience Level, and without any Magical Items or Random Abilities - After all, any Hero can become devastatingly powerful after gaining several levels and powerful items. Please refer to the tables and chapters below for more information.

Attack Properties[]

By default, Mystic X the Unknown possesses both a Icon Melee Normal Melee Attack and a Icon Ranged Magic Magical Ranged Attack. Both attacks have equal strength, though neither is too impressive in its own right. He may occasionally acquire a Random Ability that alters one or the other, but this is not guaranteed. As a result, Mystic X can perform different actions on the field based on the particular weaknesses of his enemies.

Mystic X's Melee Attack has a default strength of Icon Melee Normal 5. With a basic To Hit chance of Icon ToHit 30%, he can be expected to deliver about Icon Damage 1.5 points of Damage per attack. This is rather disappointing for a Champion, and means that Mystic X will have to make many attacks to destroy any enemy unit - putting himself at risk in the process.

Mystic X's Ranged Attack has the same strength as his Melee Attack, at Icon Ranged Magic 5, and can be expected to deliver the same Icon Damage 1.5. The advantage however is that this attack can be used at a distance, and does not trigger an enemy Counter Attack - thus keeping Mystic X safe. As a Icon Ranged Magic Magical Ranged Attack, this attack does not suffer Icon ToHit To Hit penalties for distance. However, it is useless against any enemy possessing Magic Immunity. Note also that this attack is associated with the Icon ChaosChaos realm, and thus is less effective against enemy units enchanted with Resist Elements or similar spells.

Note that Mystic X's Icon Ranged Magic Magical Ranged Attack uses Icon Mana Mana from his own personal pool as ammunition. Each attack reduces his remaining Mana by Icon Mana 3. When he has only Icon Mana 2 or fewer left, he may not use his Ranged Attack anymore for the rest of the battle. Since this is the same Icon Mana Mana that Mystic X uses to cast spells during combat, he must decide whether to use Ranged Attacks or cast spells depending on the situation on the battlefield. Icon Mana Mana is restored to full capacity at the end of each battle.

Defensive Properties[]

By default, Mystic X the Unknown has a Defense score of Icon Defense 4 - about average for a low-level Hero. He can block about Icon Damage 1.2 points of Damage from any incoming attack. While this can adequately protect against low-tier Normal Units, it may struggle to fend off damage from more serious attacks.

On the other hand, Mystic X possesses a high initial health score, at Icon Hits 8 Hit Points by default. This partially makes up for the low Defense score, and allows Mystic X to sustain more damage before falling in combat.

Mystic X has a mysterious innate ability to ward off evil magic. His default Resistance score is Icon Resist 10, one of the highest of any Hero. This alone makes Mystic X immune to a variety of Curses, Special Attacks and some other spells. With each additional Experience Level he gains, Mystic X will become immune to a wider and wider variety - until he can become immune to virtually all such ill effects!

Other Properties[]

Mystic X the Unknown has a basic Hero's Movement Allowance of Icon Movement Ground2. This is good for speeding up his movement on the overland map, through plain land tiles like Grassland and Deserts. During battle, Mystic X may need to use his speed to avoid his enemies.

Spellcasting[]

Mystic X the Unknown possesses the Caster ability by default, and initially has Icon Mana 5 Mana to spare. This Mana pool increases with Experience.

Mystic X may cast any combat spell known to his employer, and does not add any spells of his own to this list. Some spells may be unavailable until Mystic X can gain some Experience and increase his available Icon Mana Mana.

Note also that Icon Ranged Magic Magical Ranged Attacks will draw Icon Mana 3 Mana from Mystic X's pool each time they are used. This will reduce the remaining Mana for spellcasting. Fortunately, Icon Mana Mana is completely replenished at the end of each and every battle.

To cast a spell with Mystic X during combat, press the "Spell" button and select "Unknown" from the pop-up list. If Mystic X is out of Icon Mana Mana, out of Movement Points, has been killed or is otherwise incapacitated, his name will not appear on this list.

Note that using Mystic X to cast spells does not reduce your own available Spell Skill or Icon Mana Mana - he is completely independent and uses up his own skill and Mana.

Finally, the Caster ability also allows Mystic X to augment your wizard's own Spell Skill. To perform this, place Mystic X in the same tile as your Fortress town. While he is inside this town, your Spell Skill is increased by half the value of Mystic X's Caster skill, rounded down.

Experience[]

The following table illustrates how Mystic X's various skills and attributes increase as he gains Experience. Attributes not appearing on this list do not improve with Experience. Also note that Mystic X's chosen Random Abilities may also increase with Experience, and may adjust any of the attributes listed below!

Icon Level Name EP Melee Ranged To Hit Defense Resist Hits Mana
Experience 0 Hero Icon Experience 0 - Icon Experience 19 Icon Melee Normal 5 Icon Ranged Magic 5 Icon ToHit 30% Icon Defense 4 Icon Resist 10 Icon Hits 8 Icon Mana 5
Experience 1 Myrmidon Icon Experience 20 - Icon Experience 59 Icon Melee Normal 6 Icon Ranged Magic 6 Icon ToHit 30% Icon Defense 5 Icon Resist 11 Icon Hits 9 Icon Mana 10
Experience 2 Captain Icon Experience 60 - Icon Experience 119 Icon Melee Normal 7 Icon Ranged Magic 7 Icon ToHit 40% Icon Defense 5 Icon Resist 12 Icon Hits 10 Icon Mana 15
Experience 3 Commander Icon Experience 120 - Icon Experience 199 Icon Melee Normal 8 Icon Ranged Magic 8 Icon ToHit 40% Icon Defense 6 Icon Resist 13 Icon Hits 11 Icon Mana 20
Experience 4 Champion Icon Experience 200 - Icon Experience 299 Icon Melee Normal 9 Icon Ranged Magic 9 Icon ToHit 40% Icon Defense 6 Icon Resist 14 Icon Hits 12 Icon Mana 25
Experience 5 Lord Icon Experience 300 - Icon Experience 449 Icon Melee Normal 10 Icon Ranged Magic 10 Icon ToHit 50% Icon Defense 7 Icon Resist 15 Icon Hits 13 Icon Mana 30
Experience 6 Grand Lord Icon Experience 450 - Icon Experience 599 Icon Melee Normal 11 Icon Ranged Magic 11 Icon ToHit 50% Icon Defense 7 Icon Resist 16 Icon Hits 14 Icon Mana 35
Experience 7 Super Hero Icon Experience 600 - Icon Experience 999 Icon Melee Normal 12 Icon Ranged Magic 12 Icon ToHit 50% Icon Defense 8 Icon Resist 17 Icon Hits 15 Icon Mana 40
Experience 8 Demi-God Icon Experience 1,000 Icon Melee Normal 13 Icon Ranged Magic 13 Icon ToHit 60% Icon Defense 8 Icon Resist 18 Icon Hits 16 Icon Mana 45

Average Damage Output[]

The following table shows Mystic X's average Icon Damage Damage output with each of his attacks, based on his current Experience Level. You can use the checkboxes to see the effect of some of the Random Abilities that Mystic X may occasionally possess. Note that this table completely ignores bonuses from Magical Items, if any.

Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Hero
Experience 1 Myrmidon
Experience 2 Captain
Experience 3 Commander
Experience 4 Champion
Experience 5 Lord
Experience 6 Grand Lord
Experience 7 Super Hero
Experience 8 Demi-God

* Magical Ranged Attacks do not suffer To Hit penalties for distance. Therefore, the values in this column apply at any distance.

Improvement Overview[]

As with any other Hero, Mystic X can eventually become very powerful as he gains Experience Levels. Nonetheless, he is somewhat weak at the lower levels.

With additional levels, Mystic X's Caster ability will allow him to cast more spells or to perform several more Icon Ranged Magic Magical Ranged Attacks in each battle. This can turn him into a powerful ranged attacker or support hero.

If Mystic X obtains good Melee-oriented Random Abilities, he will likely gain a very powerful Icon Melee Normal Melee Attack early on. Still, unless one of the picked abilities also increases his durability in some way, he will still be in danger of dying if attempting to confront strong enemy units in Melee combat.

Ability Overview[]

Ability Caster Caster (Icon Mana 5)[]

  • This Hero may cast spells during combat, withdrawing Icon Mana Mana from his/her own personal Mana Pool to do so.
  • The Hero may spend only Icon Mana 5 per battle. This Mana Pool is reset at the end of each battle - assuming the Hero survives at all.
  • With each Icon Experience Level Experience Level gained, this Hero receives a permanent bonus of Icon Mana +5.
  • Spellcasting takes up all of the Hero's remaining Movement Points for the turn.
  • While this Hero is inside his/her employer's Fortress town, the owner's Spell Skill is increased by half the value of the Hero's Caster ability.

Random Abilities[]

When a new game is started, the program randomly chooses 5 additional abilities for Mystic X. These are called Random Abilities. The selection is done completely at random (while observing a limit on the strength of certain abilities) from the list below:

Ability Agility Agility Ability ArcanePower Arcane Power Ability Armsmaster Armsmaster Ability Blademaster Blademaster
Ability Caster Caster Ability Charmed Charmed Ability Constitution Constitution Ability Leadership Leadership
Ability Legendary Legendary Ability Lucky Hero Lucky Ability Might Might Ability Noble Noble
Ability Prayermaster Prayermaster Ability Sage Sage

Whichever Random Abilities are picked, they are permanent. Mystic X will never re-randomize his abilities during the course of a single game. He may, however, pick a different ability in the next game.

Mystic X's abilities will be the deciding factor as to whether this Hero is exceptionally useful or just quite useful, and will determine his role in your strategic and tactical operations. There are many good combinations that can emerge, and of course many bad ones. You won't know until Mystic X first appears for hire.

The majority of the abilities listed above - any ability except Charmed, Lucky and Noble - can be picked twice. If this occurs, Mystic X receives the "Super" version of that ability, which is 50% stronger than the standard version. Charmed, Lucky and Noble have no "Super" version, and can thus only be picked once.

The Caster ability may be picked up to 5 times. Each time it is picked, it will increase the size of Mystic X's Mana Pool by Icon Mana 2.5 per Icon Experience Level Experience Level (including the first level). If somehow Caster is picked 5 times, Mystic X will have Icon Mana 17.5 per level - almost the largest possible Mana Pool of any Hero. This results in a spellcaster who can cast very powerful spells - several times per battle.

A more Melee-oriented selection would include Might, Blademaster and either Constitution or Agility (or better yet both). If these abilities are picked together, Mystic X will focus on powerful Icon Melee Normal Melee Attacks preceded by his weaker (but still useful) Icon Ranged Magic Magical Ranged Attacks. With this setup he will have to be very conscious of his use of Icon Mana Mana, since he'll have very little of it.

With Arcane Power (or "Super Arcane Power"), Blademaster and one or more picks of Caster, Mystic X will want to utilize his Ranged Attack often. The more Caster picks are added, the better - as they increase the number of times this attack can be used in each battle. This setup reduces reliance on Melee combat, and thus gives Mystic X more safety during battle. It also means that he'll likely forgo casting spells, and instead make more Ranged Attacks.

Plenty of Caster picks along with Armsmaster (or "Super Armsmaster) make an interesting combination. This setup may be desirable for putting Mystic X in your Fortress town to augment your own Spell Skill, and sending large armies there for quick training. Alternatively, a combination of Armsmaster, Leadership and Prayermaster is terrific for sending Mystic X as an escort for large armies going to war - increasing the combat potential of all units he accompanies.

Sadly, such super-combos are very rare. Often Mystic X will have some abilities from each group - thus specializing in none of the major roles. This can be a problem, and hiring Mystic X under such circumstances requires some thought.

Finally, it's important to note that the Charmed ability should probably be ignored: Mystic X already has an impressive Resistance score, and does not really need the massive bonus given by Charmed.

Equipment[]

Mystic X the Unknown has the following item slots:

Icon Name Items that fit here
ItemSlot SwordStaff Sword/Staff Slot Sword, Mace, Axe, Staff or Wand
ItemSlot Shield Shield Slot Shield, Chainmail or Platemail
ItemSlot Misc Jewelry Slot Any Jewelry

This set-up contributes primarily to Melee combat, but the use of a Staff or Wand can help turn Mystic X into a formidable spellcaster.

Recommended Items[]

With no less than 5 Random Abilities, it is impossible to tell what Mystic X's strengths and weaknesses will be before he appears for hire. As a result, choosing the correct gear for this Hero is difficult - if not impossible - before the extra abilities are revealed. In any case, Mystic X can use items to boost any resulting deficiencies - or to make his strengths even more acute.

Weapon[]

Mystic X faces a very important decision when selecting his weapon. The option to pick either a melee weapon or a ranged weapon depends almost entirely on which Random Abilities he has picked. Once the choice is made, it is then necessary to determine whether Mystic X should focus on reinforcing his weaknesses, or augmenting his strengths.
A Staff or Wand are particularly useful when Mystic X picks the Arcane Power ability and a few levels of Caster. Without extra Caster levels, he may not have the Icon Mana Mana to make repeated attacks - in which case the weapon should give a Icon Mana Mana bonus. Attack Strength and Icon ToHit To Hit bonuses are good, but may be redundant if Mystic X's innate attack properties are already very high. Icon Defense Defense bonuses are virtually always welcome (when using a Staff), though either Armor (see below) or Agility can take care of this.
A Melee weapon is good only if Mystic X has taken several Melee-oriented Random Abilities, such as a combination of Might, Blademaster and either Constitution or Agility. This firmly puts his Melee capabilities ahead of his Ranged/Casting capabilities. If Agility is not taken, consider getting a Sword with a high Icon Defense Defense bonus. Otherwise, an Axe may be a better choice.
For a support-type Mystic X, with no real advantage in either field, it may be a good idea to go for a Staff with high Icon Mana Mana and Icon Defense Defense bonuses. This will allow Mystic X to stay back on the battlefield, casting spells and giving bonuses to his friends. Consider adding Spell Save penalties to the mix if your wizard has access to plenty of Curses.

Armor[]

Mystic X has an initial deficiency in Icon Defense Defense, and thus will likely want to wear as heavy an armor as you can acquire for him. Though his Icon Hits Health is very high, and can absorb plenty of damage, it's always better to prevent that damage from coming through in the first place. Note that picking Agility or Super Agility can dramatically reduce the need for heavy Icon Defense Defense bonuses.
Icon Resist Resistance bonuses are less useful for Mystic X, since he already has a very high Resistance score. They can be useful early on, but will quickly become redundant.
Finally, Movement Allowance bonuses may be very desirable for any form of Mystic X. If his specialty is melee, he could use this to avoid tougher enemies and make flanking maneuvers more easily. If his specialty is ranged attack, spellcasting or general support he will want to be able to avoid enemies more easily. In particular, Mystic X with Leadership, Armsmaster and/or Prayermaster can use extra speed to move from army to army, augmenting the abilities of troops about to face combat along the entire front.

Jewelry[]

As with the above items, picking the right piece of Jewelry for Mystic X depends entirely on his selected Random Abilities. Whatever deficiencies result from his picks, they should be offset by the Jewelry bonuses.
In particular, Jewelry is good for adding Icon Defense Defense, especially when Mystic X fails to pick Agility or Constitution as his extra abilities.
Remember that any Attack Strength or Icon ToHit To Hit bonuses from Jewelry will affect both of Mystic X's attack types. This is a good way to augment both attacks together. This is particularly good if Mystic X is going to be used as a mixed Hero, beginning his strikes with Ranged Attacks and then switching to Melee combat to finish off his target.
You can usually ignore Icon Resist Resistance bonuses.

Acquisition[]

Mystic X the Unknown can be acquired in one of three different methods:

Hiring Mystic X[]

Every once in a while, a Hero will arrive at your Fortress town to ask for employment. The frequency of this event depends on your current Icon Fame Fame score, the number of Heroes already under your employ, and whether or not you have particular Retorts that affect this chance.

In order for Mystic X to appear for hire in this way, you must meet several requirements:

  1. You must have at least Icon Fame 20 Fame points.
  2. You must have sufficient Icon Gold Gold in your treasury to hire Mystic X (more on this below).
  3. Mystic X must not have already been killed in battle.

Since the game randomly chooses which Hero appears during this event, there's no guarantee that Mystic X will ever appear. The chance, however, increases if the number of other valid Heroes dwindles (such as when most other Heroes have died in battle).

The default Hiring Cost for Mystic X is Icon Gold 300, which is very low for a Champion - making up for his random level of usefulness to some extent. This cost is reduced to Icon Gold 150 if your wizard has the Charismatic Retort. If you do not have this much Icon Gold Gold at the start of a turn (after paying all Upkeep Costs), Mystic X will not appear for hire. In fact, if he is picked as the Hero who approaches you, and you lack the money to hire him, you are effectively forfeiting your chance to hire any Hero this turn.

After agreeing to hire Mystic X (you can always refuse), you may give him any name you choose - he will be known as "<name> the Unknown". His overland unit will appear at your Fortress town or, if that town's garrison is full, next to your Fortress town.

Summoning Mystic X[]

As a Champion, Mystic X the Unknown can only be summoned using the Summon Champion spell.

Once the spell is completed, the game chooses a random Champion to bring to your Fortress from a list of all available and valid Champions. Therefore, there is no guarantee that Mystic X will appear when this spell is cast, unless all other Champions are unavailable.

Again, you get a chance to agree or refuse to hire Mystic X. If you agree, he will appear in your Fortress town and/or next to it.

If Mystic X is hired through the use of Summon Champion, there is no need to pay any Hiring Cost. However, you may still need to pay an Upkeep Cost (see below).

Resurrecting Mystic X[]

For most wizards, losing Mystic X in battle removes him from the game permanently. He will never appear again.

For Icon LifeLife-wielding wizards, however, who have access to the Resurrection spell, it is possible to bring Mystic X back to life after he has died. In this case, Mystic X returns to your Fortress town, with no Magical Items, but keeping all Experience he had prior to his death.

You may repeatedly resurrect Mystic X each time he dies.

Upkeep Costs[]

Once Mystic X is in your employ, you must pay him an Upkeep Cost of Icon Gold 6 at the start of each and every turn. This is significantly cheaper than all other Champions. Failure to pay this price due to lack of Icon Gold Gold results in Mystic X leaving your employ. This is not permanent however: Mystic X may still be acquired in any of the above methods with no penalty.

Note that if Mystic X picks the Noble Random Ability, he will demand no Upkeep Costs - and instead contribute Icon Gold 10 to your treasury every turn!

Alternate Names[]

Other wizards can also have a Unknown, but they are different characters (what happens to one has no effect on the others), and go by different names, as follows:

Hero MysticX
Unknown
Player Alternate Name
  Human (0)   Mystic X
  Wizard 1   Nymos
  Wizard 2   Morphis
  Wizard 3   Beast
  Wizard 4   Misterio
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