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Ability Might
Might is one of the 14 Hero Abilities available in Master of Magic.

The Might ability has two levels: "Basic" and "Super". A Hero possessing Basic Might receives Icon Melee Normal.png +1 Melee Attack strength with each Icon Experience Level.png Experience Level he/she has, including the first level. A Hero possessing Super Might gains Icon Melee Normal.png +1.5 per level instead, rounded down.

8 Heroes (of which 4 are Champions) possess Might by default. Two of them actually possess Super Might, and 4 others may occasionally upgrade it to Super Might thanks to Random Abilities.

12 other Heroes may select Might or even Super Might as one of their Random Abilities.

Description Edit

When considering the overall threat of a Icon Melee Normal.png Melee Attack, the strength of the attack is often the most influential value. The more force is put behind every strike, the more damage will be inflicted on average. Though finesse and skill can help greatly as well, brute force is far more common.

Those Heroes that improve their bodies and enhance their physical strength have the Might ability, which makes their attacks much more deadly - especially as they learn to use it properly.

Effect Edit

The purpose of the Might ability is to increase the Icon Melee Normal.png Melee Attack strength of a Hero by a certain amount. The bonuses applied by Might depend on the Hero's level, as well as on which version of this ability the Hero possesses. "Super" Might provides a 50% greater benefit than the "Basic" version.

The bonus is added only to the Hero's Icon Melee Normal.png Melee Attack strength. If the Hero also possesses other attacks, those attacks are not affected by Might in any way.

Basic Might Edit

A Hero with "Basic" Might receives exactly Icon Melee Normal.png +1 Melee Attack strength for each Icon Experience Level.png Experience Level he or she has. This includes the first Experience level, so the Hero will always have at least Icon Melee Normal.png +1 by default.

By the time the Hero reaches Icon Experience Level.png Experience Level 9 ("Demi-God"), he/she receives a total of Icon Melee Normal.png +9 from this ability.

Super Might Edit

A Hero with "Super" Might receives Icon Melee Normal.png +1.5 Melee Attack strength for each Icon Experience Level.png Experience Level he or she has. This includes the first Experience level, so the Hero will always have at least Icon Melee Normal.png +1.5 by default.

Note that after calculating the total bonus, any remaining 0.5 fraction is rounded down and ignored.

By the time the Hero reaches Icon Experience Level.png Experience Level 9 ("Demi-God"), he/she receives a total of Icon Melee Normal.png +13.5 from this ability, which is rounded down to Icon Melee Normal.png +13.

Improvement Table Edit

The table below shows exactly how much benefit the Might ability gives at each Experience Level. Note that bonuses from Super Might have been rounded down as they would be in-game:

Level Icon Level name EP Basic Super
Experience 0 Hero Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png +1 Icon Melee Normal.png +1
Experience 1 Myrmidon Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png +2 Icon Melee Normal.png +3
Experience 2 Captain Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png +3 Icon Melee Normal.png +4
Experience 3 Commander Icon Experience.png 120 - Icon Experience.png 199 Icon Melee Normal.png +4 Icon Melee Normal.png +6
Experience 4 Champion Icon Experience.png 200 - Icon Experience.png 299 Icon Melee Normal.png +5 Icon Melee Normal.png +7
Experience 5 Lord Icon Experience.png 300 - Icon Experience.png 449 Icon Melee Normal.png +6 Icon Melee Normal.png +9
Experience 6 Grand Lord Icon Experience.png 450 - Icon Experience.png 599 Icon Melee Normal.png +7 Icon Melee Normal.png +10
Experience 7 Super Hero Icon Experience.png 600 - Icon Experience.png 999 Icon Melee Normal.png +8 Icon Melee Normal.png +12
Experience 8 Demi-God Icon Experience.png 1,000 Icon Melee Normal.png +9 Icon Melee Normal.png +13

Heroes with Default Might Edit

There are exactly 8 Heroes in the game that possess Might in each and every game you play. They are:

Hero Gunthar Gunther the Barbarian

Hero DethStryke Deth Stryke the Swordsman

Hero Fang Fang the Draconian

Hero Marcus Marcus the Ranger

Hero Mortu Mortu the Black Knight

Hero Roland Roland the Paladin

Hero Shalla Shalla the Amazon

Hero Torin Torin the Chosen

Of these, Deth Stryke, Mortu, Roland and Torin are Champions, while the others are non-Champions.

Only Roland and Torin possess Super Might by default, making them extremely-powerful Melee Attackers. The rest possess "Basic" Might, but all except Gunther and Marcus may occasionally upgrade to Super Might thanks to their Random Abilities.

Might as a Random Ability Edit

Some Heroes may occasionally acquire Might as one of their Random Abilities. Some, including 4 of those who possess Might by default, may even acquire Super Might this way.

The Might ability belongs to both the "Any" and "Fighter" categories. Any Hero with at least one pick from either category may occasionally choose Might. There are 16 Heroes in the game with access to these categories, and can gain either Might or Super Might as a result:

Can acquire Might Can acquire Super Might
Hero Alorra Alorra the Elven Archer Hero Alorra Alorra the Elven Archer
Hero Aureus Aureus the Golden One Hero Aureus Aureus the Golden One
Hero Bahgtru Bahgtru the Orc Warrior Hero DethStryke Deth Stryke the Swordsman
Hero MysticX Mystic X the Unknown Hero Fang Fang the Draconian
Hero Reywind Reywind the Warrior Mage Hero Mortu Mortu the Black Knight
Hero ShinBo Shin Bo the Ninja Hero MysticX Mystic X the Unknown
Hero Shuri Shuri the Huntress Hero Shalla Shalla the Amazon
Hero SirHarold Sir Harold the Knight Hero ShinBo Shin Bo the Ninja
Hero Spyder Spyder the Rogue Hero Warrax Warrax the Chaos Warrior
Hero Taki Taki the War Monk
Hero Tumu Tumu the Assassin
Hero Warrax Warrax the Chaos Warrior

Remember that Random Abilities are determined at the start of the campaign, and will not change during the game. However, a Hero may select different Random Abilities for the next campaign.

For a Hero to gain Super Might, he/she must spend 2 picks if he/she does not already possess Might by default, but only 1 pick if he/she does already possess the "Basic" ability by default. That is why some Heroes do not have access to the "Super" version - they only get 1 pick!

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