The Might ability has two levels: "Basic" and "Super". A Hero possessing Basic Might receives +1 Melee Attack strength with each Experience Level he/she has, including the first level. A Hero possessing Super Might gains +1.5 per level instead, rounded down.
When considering the overall threat of a Melee Attack, the strength of the attack is often the most influential value. The more force is put behind every strike, the more damage will be inflicted on average. Though finesse and skill can help greatly as well, brute force is far more common.
Those Heroes that improve their bodies and enhance their physical strength have the Might ability, which makes their attacks much more deadly - especially as they learn to use it properly.
The purpose of the Might ability is to increase the Melee Attack strength of a Hero by a certain amount. The bonuses applied by Might depend on the Hero's level, as well as on which version of this ability the Hero possesses. "Super" Might provides a 50% greater benefit than the "Basic" version.
Basic Might Edit
A Hero with "Basic" Might receives exactly +1 Melee Attack strength for each Experience Level he or she has. This includes the first Experience level, so the Hero will always have at least +1 by default.
Super Might Edit
Note that after calculating the total bonus, any remaining 0.5 fraction is rounded down and ignored.
Leadership and Might Edit
Note that it is currently unknown whether a Hero that possesses Leadership, Might and an extra Ranged Missile Attack, Ranged Boulder Attack, Thrown Attack or Breath Attack enjoys the Leadership bonus to those attacks (on which Might has no effect). Further testing is required to ascertain this.
Improvement Table Edit
|Level Icon||Level name||EP||Basic||Super|
|Hero||0 - 19||+1||+1|
|Myrmidon||20 - 59||+2||+3|
|Captain||60 - 119||+3||+4|
|Commander||120 - 199||+4||+6|
|Champion||200 - 299||+5||+7|
|Lord||300 - 449||+6||+9|
|Grand Lord||450 - 599||+7||+10|
|Super Hero||600 - 999||+8||+12|
Heroes with Default Might Edit
There are exactly 8 Heroes in the game that possess Might in each and every game you play. They are:
Only Roland and Torin possess Super Might by default, making them extremely-powerful Melee Attackers. The rest possess "Basic" Might, but all except Gunther and Marcus may occasionally upgrade to Super Might thanks to their Random Abilities.
Might as a Random Ability Edit
The Might ability belongs to both the "Any" and "Fighter" categories. Any Hero with at least one pick from either category may occasionally choose Might. There are 16 Heroes in the game with access to these categories, and can gain either Might or Super Might as a result:
For a Hero to gain Super Might, he/she must spend 2 picks if he/she does not already possess Might by default, but only 1 pick if he/she does already possess the "Basic" ability by default. That is why some Heroes do not have access to the "Super" version - they only get 1 pick!