Mass Healing
SpellIcon Healing
Realm Icon Life.pngLife
Spell Rarity Rare
Spell Type Combat Instant
Combat Casting Cost Icon Mana.png 50
Research Cost Icon Research.png 1,600

Heals each and every friendly unit by Icon Hits.png 5 Hit Points - or by however many it would take to return the unit to full health, whichever is less.

Neither the Undead nor any Fantastic Units belonging to the Icon Death.pngDeath Realm are affected by this spell.

Mass Healing is a Rare Combat Instant belonging to the Icon Life.pngLife Magic realm. It may only be cast during combat, and requires no specific target. For Icon Mana.png 50 the spell will heal all friendly unit on the battlefield by Icon Hits.png 5 Hit Points. If any of these units is only suffering from less than Icon Damage.png 5 points of damage, the healing will simply return that unit to full health. Lost Icon Figure.png figures in any Icon MultiFigureUnit.png Multi-Figure unit may be brought back from the dead thanks to Mass Healing, but entire lost units may not.

Effects Edit

The Mass Healing spell fills all friendly units with restorative energy, magically curing their wounds and even possibly returning dead men to life.

Healing Hit Points Edit

When Mass Healing is cast, each friendly unit on the battlefield experiences an effect similar to that of the Healing spell: each unit recovers between 0 and 5 Icon Hits.png Hit Points - depending on how much damage it previously had.

If the unit has suffered Icon Damage.png 5 points of damage or more, Mass Healing will restore exactly Icon Hits.png 5 Hit Points for the unit - possible returning dead Icon Figure.png figures to life if necessary (see below).

If the unit has suffered fewer than Icon Damage.png 5 points of damage, it is simply healed to 100% health. The unit now has all of its Icon Hits.png Hit Points - with all Icon Figure.png figures restored to life.

Restoring Dead Figures Edit

When a Icon MultiFigureUnit.png Multi-Figure unit suffers damage, it may lose one or more of its Icon Figure.png figures. So long as there is at least one figure left alive, restoring Icon Hits.png Hit Points to a unit will also restore dead figures to life as necessary.

Mass Healing will add as many Icon Hits.png Hit Points to the first figure in the unit, until that unit is fully healed. If the unit is still missing figures, and Mass Healing has not yet restored all Icon Hits.png 5 Hit Points it's supposed to, then the next figure in the unit is brought back to life, with Icon Hits.png 1. If Mass Healing still hasn't restored Icon Hits.png 5 Hit Points to the unit, it will then heal this injured figure to full health, and so on and so on - until either the unit is at full health with all its figures revived, or Mass Healing has restored the full Icon Hits.png 5 Hit Points it was supposed to.

Example Edit

A unit of High Elf Cavalry normally has Icon Figure.png 4 figures, each with Icon Hits.png 3 Hit Points.
The unit takes some damage during combat, losing two of its figures. The next figure sustains Icon Damage.png 1, leaving it with only Icon Hits.png 2 Hit Points.
Mass Healing is then cast. As per the rules outlined above, this spell should restore either Icon Hits.png 5, or however many Hit Points are required to fully heal the unit.
The first Icon Hits.png 1 is given to the injured Cavalryman. He is now at full health, having Icon Hits.png 3 as normal.
The next Icon Hits.png 1 then revives one of the lost Cavalrymen. He is restored with only Icon Hits.png 1, but then spell still hasn't fulfilled its potential, so another Icon Hits.png 2 are restored for this injured man, restoring him to Icon Hits.png 3 - he is fully healthy now.
The next Icon Hits.png 1 then revives another Cavalryman. However by this point, Mass Healing has restored a total of Icon Hits.png 5 to the unit, and has fulfilled its potential.
The unit now has all Icon Figure.png 4 figures back to action, though the one at the front is injured, with only Icon Hits.png 1 restored.

Usage Edit

Mass Healing may only be cast during combat, for a basic Casting Cost of Icon Mana.png 50. It does not need to be targeted, as it will automatically affect all friendly units.

Note that Fantastic Units from the Icon Death.pngDeath Realm, will feel no effect from this spell. This includes any Undead creatures, as they are considered to belong to the Icon Death.pngDeath Realm. Normally, it should not be possible for a wizard to cast Mass Healing and be in possession of Icon Death.pngDeath creatures, but there are a few possible situations where that may occur, which is why this rule should be mentioned.

Mass Healing is shown on screen as powerful beams of light shining from the heavens down on each of the affected units. Hit points are restored immediately, and any revived figures will simply reappear as necessary.

Acquisition Edit

As a Rare Icon Life.pngLife spell, Mass Healing may become available to any Wizard who possesses at least Icon Life.png2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Life.png10 Spellbooks.

Customized Wizards possessing Icon Life.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards with Icon Life.png2 to Icon Life.png9 Spellbooks have a random chance of being able to Research Mass Healing during the game. The chance for this spell to appear for research increases with the number of Icon Life.pngLife Spellbooks the Wizard possesses or obtains during gameplay. With Icon Life.png10 or Icon Life.png11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

Mass Healing has a base Research Cost of Icon Research.png 1,600.

With at least Icon Life.png2 Spellbooks, the Mass Healing spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Mass Healing is primarily a substitute to casting several separate Healing spells. It performs the same function as Healing, only it takes one casting of the spell, and affects all units simultaneously.

To remain efficient with your Icon Mana.png Mana, use Mass Healing only when at least 3 units are injured. Healing would require 3 separate castings at Icon Mana.png 15 each, for a total of Icon Mana.png 45 - roughly equal to Mass Healing's casting cost.

In some situations, where you'll want to heal two units during the same turn, you can use Mass Healing at a loss (costing Icon Mana.png 50 instead of Icon Mana.png 30 for two separate Healing spells). This is only useful if you really need to heal both units simultaneously.

If only one of your units is injured, do not cast Mass Healing instead of Healing - that would be wasteful in every way.

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