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Mace
Item Mace Banner
Slots ItemSlot Sword ItemSlot SwordStaff ItemSlot Bow
Base Value Icon Mana.png 100 / Icon Gold.png 100
Special Properties Icon Melee Magic.png Magical Melee Attack
Possible Bonuses (Item)
Melee Attack

Icon Melee Magic.png +1

Icon Melee Magic.png +2

Icon Melee Magic.png +3
Defense Icon Defense.png +1
Mana Icon Mana.png +5

Possible Item Powers:

Item Power Req.
Spellbooks
StoningIcon Nature.png2
Resist ElementsIcon Nature.png2
Resist MagicIcon Sorcery.png2
Possible Bonuses (Artifact)
Melee Attack

Icon Melee Magic.png +1

Icon Melee Magic.png +2

Icon Melee Magic.png +3

Icon Melee Magic.png +4
To Hit

Icon ToHit.png +10%

Icon ToHit.png +20%

Icon ToHit.png +30%
Defense Icon Defense.png +1
Mana

Icon Mana.png +5

Icon Mana.png +10

Possible Item Powers:

Item Power Req.
Spellbooks
Holy AvengerIcon Life.png3
StoningIcon Nature.png2
Resist ElementsIcon Nature.png2
Giant StrengthIcon Nature.png3
Elemental ArmorIcon Nature.png4
Resist MagicIcon Sorcery.png2
Magic ImmunityIcon Sorcery.png5
PhantasmalIcon Sorcery.png6
HasteIcon Sorcery.png7
FlamingIcon Chaos.png2
DestructionIcon Chaos.png5
LightningIcon Chaos.png5
ChaosIcon Chaos.png6
DeathIcon Death.png3
Power DrainIcon Death.png4
VampiricIcon Death.png5

A Mace is a type of Magical Item which can be equipped on any Hero possessing an appropriate slot. The bonuses on the Mace will enhance that Hero's performance, particularly his/her Melee Attack.

As with any Magical Item, Maces can have a total mix of up to 4 different bonuses and/or Item Enchantments. Maces are a compromise between the Sword's low Attack bonuses and high Defense bonuses, and the Axe's high attack bonuses and no Defense bonuses. Unfortunately, as a result of this compromise, Maces are often inferior to both other Melee weapon types.

As with any other melee weapon, Maces can receive Item Enchantments that alter the Hero's attack, making it more dangerous in one way or another. Very few Maces will alter a Hero's Ranged Attack or other attack types (if he/she has any at all), and that is always thanks to specific Item Enchantments.

Description Edit

Maces are by far some of the oldest melee weapons ever made: a simple bone or sturdy branch can be used as a striking tool. Over the millennia, men have made maces more efficient by making one end (the "head") heavier and more deadly, and the other sturdier (the handle). Proper balance allowed countless soldiers to bash each other mercilessly ever since. The Mace made a particularly good comeback with the introduction of heavier armor, since the force of the impact is what causes the damage - even if the armor cannot be penetrated.

Maces are sturdy enough to block enemy attacks, and thus can confer a small defensive advantage. However, they are not as useful in this regard as the blade of a Sword. Maces do tend to cause more damage to their target, of course, due to the sheer forces they exert - but cannot equal the hacking power of a good Axe. Thus, the Mace is a jack-of-all-trades, the non-specialist of the melee weapon family.

The Basic Item Edit

The Mace is one of many possible Magical Item types in Master of Magic. Magical Items can be Crafted by a wizard (tailored to the specific needs of a Hero under the wizard's employ), found as rewards for defeating a suitably-dangerous Encounter (in which case the item already has a set of pre-defined bonuses), bought from Item Merchants or even given as gifts from the gods.

Any Mace can be equipped on a Hero, if said Hero possesses an appropriate weapon slot. Maces can only fit into the following slots:

ItemSlot Sword Sword Slot
ItemSlot Bow Bow Slot
ItemSlot SwordStaff Sword & Staff Slot

Heroes that do not possess any of the above slots may never be equipped with a Mace.

When any Mace is equipped on a Hero, that Hero's Icon Melee Normal.png Normal Melee Attack becomes a Icon Melee Magic.png Magical Melee Attack. The only effect this has is that the Hero no longer triggers any Weapon Immunity possessed by target creatures when making a Melee Attack on those creatures. It does not confer a Icon ToHit.png +10% To Hit bonus like Icon Melee Magic.png Magical Melee Weapons confer to Normal Units.

Any additional attack strength bonuses on a Mace will only apply to the Hero's Icon Melee Normal.png Melee Attack. Any Item Enchantments imbued into a Mace that directly alter the Hero's attack, such as adding Special Damage to it, also apply only to the Hero's Melee Attack. A few Item Enchantments, however, have a complex effect that can end up altering the Hero's other attacks, if he/she has any.

Crafting a Mace Edit

It is possible to create a new Mace (like any other Magical Item) using the Item Crafting process. This is initiated by casting either the Enchant Item spell or the Create Artifact spell, though there are differences in the potential strength of the new Mace depending on which spell is chosen.

During Item Crafting it is possible to select a Mace as the type of Magical Item being created. This sets the default cost of casting the item-crafting spell to Icon Mana.png 100.

Once the Mace is selected, the Item Crafting menu will show all bonuses and Item Enchantments that can be imbued into it. Click the desired options to add them to the weapon, or click a selected option to remove it. Regardless of which item-crafting spell was selected, a Mace can only take up to 4 different bonuses and/or Item Enchantments - just like any other item in the game.

Each additional bonus will increases the value of the item by a set amount. The more powerful the bonus or enchantment, the more it raises the item's value (see list below). An item with higher value costs more Icon Mana.png Mana to create, and thus may take more than one turn to complete.

Maces do not have any distinct advantage over other Melee weapons - in fact they are designed not to. A Mace can be imbued with slightly higher Icon Melee Normal.png Melee Attack bonuses than a Sword, and slightly better Icon Defense.png Defense bonuses than the Axe, but gives up dominance in both fields when compared to a Sword or Axe.

This is primarily important at times when small bonuses make a great difference - such as during the early game, or when equipping a low-level Hero. In fact, when using Enchant Item (see below), a Sword is always superior to a Mace.

On the other hand, when choosing a weapon for an already-powerful Hero, the choice between Mace, Axe and Sword is much less relevant - and thus any one of the three weapons will do, especially if it has powerful Item Enchantments imbued into it. If you acquire a good Mace for such a Hero, use it.

Enchant Item Edit

The Enchant Item spell limits the strength of the bonuses that can be imbued into a Mace, and also the types of Item Enchantments that can be added to it.

As a result of these limitations, there is no reason (in game terms) to use Enchant Item to create a Mace: a Sword can take better Icon Defense.png Defense bonuses than a Mace, and an Axe can significantly help any Hero with a Icon Thrown.png Thrown Attack - whereas the Mace has no advantage over either of these.

Naturally, if you're not planning to add any serious Icon Defense.png Defense bonuses, and your Hero has no Icon Thrown.png Thrown Attack, you can always choose the Mace as an aesthetic decision. In this case, you'll get no benefit from the other weapon types, and no disadvantage from having chosen a Mace.

Available Bonuses Edit

Bonus Type Options Extra Cost Description
Attack Strength Icon Melee Normal.png +1 Icon Mana.png +50 Increases the Hero's maximum damage output with a Melee Attack by the listed amount. Average damage output increases accordingly, subjected to the Hero's Icon ToHit.png To Hit score.
Icon Melee Normal.png +2 Icon Mana.png +100
Icon Melee Normal.png +3 Icon Mana.png +200
       
Defense Icon Defense.png +1 Icon Mana.png +50 Increases the maximum amount of Icon Damage.png Damage this Hero can block from direct-damage attacks. Average blocked damage increases accordingly, subjected to the Hero's Icon ToBlock.png To Block score.
       
Mana Icon Mana.png +5 Icon Mana.png +200 Increases the amount of Icon Mana.png Mana available in each battle for casting combat spells and/or for making Icon Ranged Magic.png Magical Ranged Attacks. This bonus has no effect if the Hero lacks the Caster ability.

Available Item Enchantments Edit

Name Required
Spellbooks
Extra Cost Effects
Resist Elements Icon Nature.png2 Icon Mana.png +100 Permanent Resist Elements: Hero receives Icon Resist.png +3 Resistance against Icon Nature.pngNature and Icon Chaos.pngChaos effects, and Icon Defense.png +3 Defense against Icon Ranged Magic.png Magical Ranged Attacks.
       
Stoning Icon Nature.png2 Icon Mana.png +150 Adds Stoning Touch -1: When this Hero makes a Melee Attack, each figure in the target unit must Resist at Icon Resist.png -1 or die instantly.
       
Resist Magic Icon Sorcery.png2 Icon Mana.png +200 Permanent Resist Magic: Hero receives Icon Resist.png +5 Resistance against all ill-effects.

Create Artifact Edit

The Create Artifact spell allows Maces to be imbued with much more powerful bonuses and/or Item Enchantments. Certain limitations still apply, based mainly on the type and number of Spellbooks you possess, and the amount of Icon Mana.png Mana you wish to spend on creating the item.

Unlike with Enchant Item (see above), with Create Artifact the Mace does have a small advantage over other weapons. It has slightly-better Icon Melee Normal.png Melee Attack bonuses available than a Sword, and still has an advantage over the Axe in available Icon Defense.png Defense bonuses. However, since it excels in neither offense or defense, it can sometimes be seen as a pointless compromise.

Note: The Create Artifact spell is not inherently more expensive than Enchant Item, it only allows purchasing more expensive bonuses and Item Enchantments. It is possible to create the same (low-value) Mace with both spells at no extra cost. Thus, if Create Artifact is available, there is no reason to use Enchant Item at all.

Available Bonuses Edit

Bonus Type Options Extra Cost Description
Attack Strength Icon Melee Normal.png +1 Icon Mana.png +50 Increases the Hero's maximum damage output with a Melee Attack by the listed amount. Average damage output increases accordingly, subjected to the Hero's Icon ToHit.png To Hit score.
Icon Melee Normal.png +2 Icon Mana.png +100
Icon Melee Normal.png +3 Icon Mana.png +200
Icon Melee Normal.png +4 Icon Mana.png +400
       
Defense Icon Defense.png +1 Icon Mana.png +50 Increases the maximum amount of Icon Damage.png Damage this Hero can block from direct-damage attacks. Average blocked damage increases accordingly, subjected to the Hero's Icon ToBlock.png To Block score.
       
To Hit Icon ToHit.png +10% Icon Mana.png +400 Increases the Hero's average damage output with a Melee Attack by X percent of his/her total Icon Melee Normal.png Melee Attack strength.
Icon ToHit.png +20% Icon Mana.png +800
Icon ToHit.png +30% Icon Mana.png +1,200
       
Mana Icon Mana.png +5 Icon Mana.png +200 Increases the amount of Icon Mana.png Mana available in each battle for casting combat spells and/or for making Icon Ranged Magic.png Magical Ranged Attacks. This bonus has no effect if the Hero lacks the Caster ability.
Icon Mana.png +10 Icon Mana.png +400

Available Item Powers Edit

Name Required
Spellbooks
Extra Cost Effects
Holy Avenger Icon Life.png3 Icon Mana.png +500 Permanent Bless and Dispel Evil: Hero receives Icon Defense.png +3 Defense and Icon Resist.png +3 Resistance, only against spells and creatures from the Icon Death.pngDeath and Icon Chaos.pngChaos realms. During melee combat against Fantastic Units from either realm, The lead figure in the target unit must Resist at Icon Resist.png -4 or die instantly.
       
Resist Elements Icon Nature.png2 Icon Mana.png +100 Permanent Resist Elements: Hero receives Icon Resist.png +3 Resistance and Icon Defense.png +3 Defense against various types of Icon Nature.pngNature and Icon Chaos.pngChaos attacks and ill effects.
       
Stoning Icon Nature.png2 Icon Mana.png +150 Adds Stoning Touch -1: When this Hero makes a Melee Attack, each figure in the target unit must Resist at Icon Resist.png -1 or die instantly.
       
Giant Strength Icon Nature.png3 Icon Mana.png +300 Permanent Giant Strength: Hero receives Icon Melee Normal.png +1 Melee Attack strength.
       
Elemental Armor Icon Nature.png4 Icon Mana.png +500 Permanent Elemental Armor: Hero receives Icon Resist.png +10 Resistance and Icon Defense.png +10 Defense against various types of Icon Nature.pngNature and Icon Chaos.pngChaos attacks and ill effects.
       
Resist Magic Icon Sorcery.png2 Icon Mana.png +200 Permanent Resist Magic: Hero receives Icon Resist.png +5 Resistance against all ill-effects.
       
Magic Immunity Icon Sorcery.png5 Icon Mana.png +700 Permanent Magic Immunity: Hero cannot be harmed by most harmful spells and Special Attacks, and receives Icon Defense.png 50 Defense against all Icon Ranged Magic.png Magical Ranged Attacks.
       
Phantasmal Icon Sorcery.png6 Icon Mana.png +1,500 Adds Illusion Damage to the Hero's Icon Melee Normal.png Melee Attack: Target units without Illusions Immunity or Magic Immunity cannot make Icon Defense.png Defense rolls against this attack.
       
Haste Icon Sorcery.png7 Icon Mana.png +2,000 Permanent Haste: Hero's Movement Allowance is doubled. Whenever the Hero makes any Melee, Ranged or Counter attack, he/she makes 2 complete attacks in a row (for no extra Movement Points cost).
       
Flaming Icon Chaos.png2 Icon Mana.png +300 Hero receives Icon Melee Normal.png +3 Melee Attack strength.
       
Lightning Icon Chaos.png5 Icon Mana.png +800 Adds Armor Piercing Damage to the Hero's Icon Melee Normal.png Melee Attack: The target's Icon Defense.png Defense score is reduced by 50% when blocking this attack.
       
Destruction Icon Chaos.png5 Icon Mana.png +1,000 Adds Disintegration Damage to the Hero's Icon Melee Normal.png Melee Attack: The lead figure in the target unit must Icon Resist.png Resist or be Disintegrated.
       
Chaos Icon Chaos.png6 Icon Mana.png +2,000 Hero's Icon Melee Normal.png Melee Attack is halved in strength, but delivers Doom Damage: It makes no Icon ToHit.png To Hit rolls and the target may not make any Icon Defense.png Defense rolls.
       
Death Icon Death.png3 Icon Mana.png +400 Adds Death Damage to the Hero's Icon Melee Normal.png Melee Attack: The lead figure in the target unit must Resist at Icon Resist.png -3 or be destroyed.
       
Power Drain Icon Death.png4 Icon Mana.png +500 Adds Power Drain Damage to the Hero's Icon Melee Normal.png Melee Attack: Target unit with Caster loses Icon Mana.png 2-20. Targets without Caster are unaffected.
       
Vampiric Icon Death.png5 Icon Mana.png +800 Adds Life Stealing Damage: Target unit makes Icon Resist.png Resistance roll and loses life accordingly. Hero is also healed accordingly. Targets killed primarily by Life Steal come back as Undead, under the Hero's employer's control.

Acquiring a Pre-Defined Mace Edit

The game data files contain 250 items that were designed by Simtex - each with its own pre-set name, bonuses and/or Item Enchantments. 26 of these items are Maces.

There are three different ways by which you can acquire one of these pre-defined Maces:

It is often better to acquire items in this way, as it means you do not need to spend any time or Icon Mana.png Mana to create them. However, since the offered item is chosen at random, and since all 250 items have pre-defined bonuses and enchantments, you may or may not receive an item that's really suitable to your needs.

Furthermore, many of the pre-defined items possess Item Enchantments that cannot legally be added to them via Item Crafting.

Maces as Treasure Edit

Whenever an Encounter zone of sufficient difficulty level is cleared of its initial defenders, the winning army may receive a Mace (or any other Magical Item) as a reward.

The game may select (at random) any item whose total value does not exceed the remaining treasure points given by the Encounter. Thus, the more difficult the Encounter, the more potential there is to receive a high-value item.

If the selected item's value is significantly lower than the remaining treasure points, the game will try to select additional rewards (possibly more items).

Maces from Item Merchants Edit

Item Merchants have a certain chance to appear at the start of any overland turn. This chance is primarily influenced by the wizard's current Icon Fame.png Fame score. When the roll dictates that a Merchant should appear, the game selects an item at random from the entire list of all 250 pre-set items.

Item Merchants will only offer the selected item if the wizard has 3 times as much Icon Gold.png Gold as the value of the item itself. Charismatic wizards need only 1.5 times as much Icon Gold.png Gold as the item's value, since they pay half-price for any item. If you lack sufficient Gold at the start of the turn, the Item Merchant will simply not appear this turn.

Maces as Gifts Edit

Finally, an Event called "The Gift" may occur at random at the start of any overland turn, bestowing a Mace (or any other Magical Item) to your wizard, for no cost whatsoever. This event can choose any of the 250 pre-defined items, including any of the 26 available Maces.

List of Pre-Defined Maces Edit

Below is a list of each Mace present in the default game-data files.

Note: The ItemMake program which is supplied with the game allows users to alter the list of pre-set items at will: you can change any of these items (within the same constraints as those of a Create Artifact spell), add new ones, or remove existing ones from the list. Therefore the list below may or may not match your game-files.

Image Name Total Value Bonuses and Item Enchantments
Item Mace 1 Cannes Mace Icon Mana.png 200 Icon Melee Normal.png +1 Melee Attack,
Icon Defense.png +1 Defense.
       
Item Mace 1 Deathbringer Icon Mana.png 500 Death
       
Item Mace 2 Pummel Mace Icon Mana.png 550 Icon Melee Normal.png +1 Melee Attack,
Icon ToHit.png +10% To Hit.
       
Item Mace 1 Idspispopd Icon Mana.png 600 Icon Melee Normal.png +1 Melee Attack,
Icon Defense.png +1 Defense,
Icon ToHit.png +10% To Hit.
       
Item Mace 4 Mauler Icon Mana.png 850 Icon Melee Normal.png +4 Melee Attack,
Icon ToHit.png +10% To Hit.
       
Item Mace 3 Iron's Mace Icon Mana.png 1,000 Icon Melee Normal.png +1 Melee Attack,
Icon Defense.png +1 Defense,
Icon ToHit.png +20% To Hit.
       
Item Mace 5 Skull Smasher Icon Mana.png 1,100 Icon Melee Normal.png +3 Melee Attack,
Icon ToHit.png +20% To Hit.
       
Item Mace 1 Mace of Disintegration Icon Mana.png 1,100 Destruction.
       
Item Mace 10 Peppermace of Gates Icon Mana.png 1,150 Icon Melee Normal.png +3 Melee Attack,
Icon Defense.png +1 Defense,
Icon ToHit.png +10% To Hit.
       
Item Mace 2 Merlin's Nails Icon Mana.png 1,250 Power Drain,
Icon Melee Normal.png +3 Melee Attack,
Icon Defense.png +1 Defense,
Icon Mana.png +10 Mana.
       
Item Mace 2 Freya's Friend Icon Mana.png 1,350 Power Drain,
Holy Avenger,
Icon Melee Normal.png +3 Melee Attack,
Icon Defense.png +1 Defense.
       
Item Mace 7 Fist of Destruction Icon Mana.png 1,550 Destruction,
Death,
Icon Melee Normal.png +1 Melee Attack.
       
Item Mace 11 Storm Mace Icon Mana.png 1,600 Flaming
Lightning
Icon Melee Normal.png +3 Melee Attack,
Icon Mana.png +5 Mana.
       
Item Mace 1 Intimidator Icon Mana.png 1,600 Icon Melee Normal.png +1 Melee Attack,
Icon Defense.png +1 Defense,
Icon ToHit.png +30% To Hit,
Icon Mana.png +5 Mana.
       
Item Mace 4 Jan's Hammer Icon Mana.png 1,700 Icon Melee Normal.png +4 Melee Attack,
Icon Defense.png +1 Defense,
Icon ToHit.png +30% To Hit.
       
Item Mace 1 The Inquisition Icon Mana.png 1,700 Icon Melee Normal.png +4 Melee Attack,
Icon Defense.png +1 Defense,
Icon ToHit.png +30% To Hit.
       
Item Mace 3 Whirlwind Icon Mana.png 1,750 Giant Strength,
Icon Melee Normal.png +2 Melee Attack,
Icon Defense.png +1 Defense,
Icon ToHit.png +30% To Hit.
       
Item Mace 1 Morphain's Friend Icon Mana.png 1,800 Elemental Armor,
Stoning,
Magic Immunity,
Icon Melee Normal.png +4 Melee Attack,
       
Item Mace 8 Fang's Avenger Icon Mana.png 2,100 Vampiric,
Icon Melee Normal.png +4 Melee Attack,
Icon Defense.png +1 Defense,
Icon ToHit.png +20% To Hit.
       
Item Mace 9 Dracken Mace Icon Mana.png 2,300 Power Drain,
Magic Immunity,
Icon Melee Normal.png +3 Melee Attack,
Icon ToHit.png +20% To Hit.
       
Item Mace 6 Club of Chaos Icon Mana.png 2,650 Chaos,
Icon Melee Normal.png +2 Melee Attack,
Icon Defense.png +1 Defense,
Icon ToHit.png +10% To Hit.
       
Item Mace 4 Thor's Hammer Icon Mana.png 2,950 Lightning,
Holy avenger,
Icon Melee Normal.png +4 Melee Attack,
Icon ToHit.png +30% To Hit.
       
Item Mace 5 Hand of God Icon Mana.png 3,050 Holy Avenger,
Haste,
Icon Defense.png +2 Defense,
Icon Mana.png +10 Mana.
       
Item Mace 4 Maul of Bathory Icon Mana.png 3,750 Vampiric,
Elemental Armor,
Haste,
Icon Melee Normal.png +4 Melee Attack.
       
Item Mace 3 World Ender Icon Mana.png 4,950 Chaos,
Destruction,
Phantasmal,
Icon Melee Normal.png +4 Melee Attack.
       
Item Mace 1 Orc Smasher Icon Mana.png 4,950 Chaos,
Destruction,
Phantasmal,
Icon Melee Normal.png +4 Melee Attack,
       

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