Ability LongRange
Long Range is one of the many Unit Abilities available in Master of Magic. A unit with this ability will never suffer more than a Icon ToHit.png -10% To Hit penalty caused by distance to its target, when using a Ranged Attack.

Only two units in the game feature this ability. Both are fairly common Normal Units, and both use a Icon Ranged Boulder.png Ranged Boulder Attack. It is not possible to add this ability to any other unit in the game, by any method.

Description Edit

Accuracy over a distance is a problem that all physical projectiles inherently suffer from. Even today, with weapons capable of firing projectiles at mind-boggling speeds, aerodynamic stability and various other effects will eventually cause the projectile to veer from its initial course. The effective range of a weapon is determined by the most distant point where its projectiles commonly begin to display severe instability.

In Master of Magic, the Long Range ability represents a weapon with a decidedly-longer effective range than any common ranged weapon. Of course, given that magical ranged attacks suffer no penalties at any distance makes this somewhat less impressive, but Long Range weapons still hold a strong advantage over ranged attacks with regular projectiles.

Effect Edit

As per the normal rules of combat, Icon Ranged Bow.png Ranged Missile Attacks and Icon Ranged Boulder.png Ranged Boulder Attacks suffer a certain Icon ToHit.png To Hit penalty based on the distance between the shooter and the target. Normally, the penalty is calculated as follows:

Penalty = -10% * (Distance / 3), rounded down

Therefore, if the enemy unit is 1-2 tiles away from the shooter, then there is no distance penalty for the shot. If the target is 3-5 tiles away from the shooter, the shooter gets Icon ToHit.png -10%. If the target is 6-8 tiles away from the shooter, the shooter gets Icon ToHit.png -20%, and so forth. The game manual states that the maximum penalty is Icon ToHit.png -20%, but the Strategy Guide states that there is no limit. Currently there is no conclusive info on this issue.

With reduced Icon ToHit.png To Hit, the Ranged Attacker will (on average) inflict less of its potential damage output on the target. Given that the target can normally also make Icon Defense.png Defense rolls to block additional damage, a Ranged Attack unit attacking at a great distance can end up causing no damage to its target, even with repeated attempts.

The Long Range ability's only function is to limit the above formula so that the resulting penalty is never greater than Icon ToHit.png -10%. Therefore, the same Icon ToHit.png -10% penalty is applied whether the target is 3 tiles away or 15 tiles away. A target at 1-2 tiles from the shooter still applies no penalty, as normal.

This allows Ranged Attacks to cause a little more damage even when used at a significant distance. Thus, such attacks are useful immediately at the start of a battle (when the two armies are still far from each other), where normal Icon Ranged Bow.png Missile Attacks don't fare so well.

Units with Default Long Range Edit

Two types of units possess the Long Range ability. Both are Normal Units:

Tactical Catapult Catapult
Tactical Warship Warship

The Catapult is available to almost all Races. The Warship, being much stronger, is available only to a few races. Note that the Warship's Long Range ability is one of the reasons why this unit is overpowered: it has virtually unlimited Icon Ranged Boulder.png Ranged Attacks, and can move at a fairly fast rate, allowing the ship to maintain long distance from its target while pelting it with boulders.

Acquiring Long Range Edit

There is currently no known way to add Long Range to a unit that does not have it by default, whether by spells or through Magical Items.

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