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Lizardmen Swordsmen
Tactical LizardmenSwordsmen
Race Lizardmen
Req. Town Buildings Barracks,
Smithy
Construction Cost Icon Production 20
Upkeep Cost Icon Gold 1
Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 6
Moves Icon Movement Ground1 / Icon Movement Water1
Melee Attack per figure Icon Melee Normal 3
Defense per figure Icon Defense 3
Resistance Icon Resist 4
Hit Points per figure Icon Hits 2
Unit Abilities
Ability LargeShield Large Shield

Lizardmen Swordsmen are a type of Normal Unit that can be recruited in Lizardmen Towns containing at least a Barracks and a Smithy. Swordsmen are a basic combat unit available to all Races. They are better defended against Ranged Attacks than other low-tier units, but generally don't pose much of a threat to more advanced units. They can become somewhat stronger through Icon Experience Experience though.

Lizardmen Swordsmen have a Construction Cost of Icon Production 20, and require an Upkeep Cost of Icon Gold 1 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Lizardmen Swordsmen are a group of bipedal reptilian humanoids, covered in thick green scales, and wearing green tunics. They each carry a sword for up-close-and-personal combat, and a large rust-red buckler that protects them from enemy arrows and other ranged attacks. Lizardmen are physically resilient, can swim as easily as they can walk, and their scales provide them better protection from enemy weapons than a suit of chainmail armor.

Lizardmen Swordsmen are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 6 soldiers.

Attack Properties[]

Lizardmen Swordsmen possess a Melee Attack that will initially only be threatening to other low-tier Normal Units. They have an Attack Strength of Icon Melee Normal 3, which yields an average "raw" Icon Damage damage output of Icon Damage 0.9 per Swordsman. While this can be decent against lighter armor, it's still not quite enough to consistently hurt well-protected opponents. Lizardmen Swordsmen do get better with Icon Experience Experience though, both in strength and accuracy. At the Icon ExpLevel 3 Elite level, the maximum normally attainable, their attacks will do over twice this much – Icon Damage 2.0 points of "raw" Icon Damage damage, on average, per Swordsman.

Defensive Properties[]

The scaly hides of Lizardmen Swordsmen grant them a slightly better Defense than what same tier units of most other Races have. With Icon Defense 3, they can deflect about Icon Damage 0.9 points from Conventional Damage attacks, on average. Like all Swordsmen, they also carry Ability LargeShield Large Shields, which grant an extra Icon Defense +2 against all types of Conventional Damage that is delivered at a range. This brings their average Icon Damage damage reduction up to a respectable Icon Damage 1.5 against Icon Ranged Bow Missile-, Icon Ranged Boulder Boulder-, and Icon Ranged Magic Ranged Magical Attacks, as well as Icon Thrown Thrown Attacks, Icon Breath Breath Attacks, the hidden Conventional component of most Gaze Attacks, and all spells and effects that deal Conventional Damage, including Area Damage.

Lizardmen are also rather sturdy, and have Icon Hits 2 Hit Points per Icon Figure figure, giving Lizardmen Swordsmen an exceptional physical survivability. On the other hand, their base Resistance score is quite terrible – with Icon Resist 4, they will easily fall prey to most Unit Curses and combat maledictions. Icon Defense Defense, Icon Resist Resistance, and even Icon Hits Hit Points improve with Icon Experience Experience however.

Other Properties[]

Lizardmen Swordsmen move at a slow Icon Movement Ground1. Like all Lizardmen units though, they can also Icon Movement Waterswim, which means that they can both traverse, and engage in combat on Ocean and Shore tiles, as well as land.

Basic Strategy[]

Lizardmen Swordsmen are a step up from the basic Lizardmen Spearmen. Stronger on the attack, and better defended against spells and ranged opponents, they can serve as a decent main-line unit in the early stages of the campaign. The Barracks and Smithy required to recruit them are typically cheap enough to build in every Town, especially since the latter is also needed for some of the economical Town Buildings, and is likely to be constructed sooner rather than later.

Because of their defensive advantage, Swordsmen are often a better choice than Spearmen for garrisoning frontier Settlements and contested areas. However, it should be noted that unlike Spearmen, they also cost Icon Gold Gold to maintain in addition to Icon FoodFood, and their lower Icon Figure figure count makes enhancements effects slightly less pronounced for them.

Ability Overview[]

Ability LargeShield Large Shield[]

Experience Table[]

The following table illustrates how Lizardmen Swordsmen improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 3 Icon ToHit 30% Icon Defense 3 Icon Resist 4 Icon Hits 2
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 4 Icon ToHit 30% Icon Defense 3 Icon Resist 5 Icon Hits 2
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 4 Icon ToHit 30% Icon Defense 4 Icon Resist 6 Icon Hits 2
Experience 3 Elite Icon Experience 120 Icon Melee Normal 5 Icon ToHit 40% Icon Defense 4 Icon Resist 7 Icon Hits 3
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 5 Icon ToHit 50% Icon Defense 5 Icon Resist 8 Icon Hits 3
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 6 Icon ToHit 60% Icon Defense 5 Icon Resist 9 Icon Hits 4

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Lizardmen Swordsmen unit will deliver based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Lizardmen Swordsmen may be recruited in any Lizardmen Town that has both a Barracks and a Smithy already built. The Construction Cost of this unit is Icon Production 20. Lizardmen Swordsmen may also appear as Mercenaries, provided that the player has a presence on Arcanus. In this case, they cost between Icon Gold 40 to Icon Gold 60 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

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