Lizardmen Spearmen
Tactical LizardmenSpearmen
Race Lizardmen
Req. Town Buildings None
Construction Cost Icon Production.png 10
Upkeep Cost Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 8
Moves Icon Movement Ground1 / Icon Movement Water1
Melee Attack per figure Icon Melee Normal.png 1
Defense per figure Icon Defense.png 3
Resistance Icon Resist.png 4
Hit Points per figure Icon Hits.png 2

Lizardmen Spearmen are a type of Normal Unit. This unit may be created from any Lizardmen town, for the Construction Cost of Icon Production.png 10.

Like all Spearmen, Lizardmen Spearmen are a very basic combat unit which doesn't pose much of a threat to any serious opponent, though they can become a little stronger through Experience. Lizardmen possess a few important racial benefits though: the ability to move through (and fight in) Ocean tiles, as well as increased Defense and doubled Hit Points for better survivability.

Lizardmen Spearmen require an Upkeep Cost of only Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Lizardmen Spearmen are a group of bipedal reptilian humanoids, covered in thick green scales. They wear tattered rags of blue and green, and carry spears - long shafts of wood tipped with sharp metal points. These are used for stabbing at enemies within hand-to-hand combat range. Lizardmen are physically resilient, can swim as easily as they can walk, and their scales provide them better protection from enemy weapons than a suit of chainmail armor.

Lizardmen Spearmen are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 8 figures when fully healed.

Attack Properties Edit

Lizardmen Spearmen initially possess a very weak Melee Attack, which will only be threatening to other low-tier Normal Units. It gets a little stronger with Icon Experience.png Experience.

Each Spearman makes a Melee Attack with a strength of Icon Melee Normal.png 1. With no additional bonuses this gives each Spearman an average damage output of only Icon Damage.png 0.3, or rather, there is only a 30% chance for each Spearman to inflict any damage on the opponent. This is before allowing the opponent to make Defense rolls to deflect this damage. Therefore the Lizardmen Spearmen are highly unlikely to get through any armor at all.

Mitigating this slightly, a fully healed unit contains Icon Figure.png 8 Spearmen, so there are 8 separate chances to inflict damage. This still isn't much, so the Lizardmen Spearmen's Melee Attack should not be counted upon to do any significant amount of damage to anything but the weakest enemy units, at least until they gain some Experience.

Defense Properties Edit

The Lizardmen Spearmen possess a Defense score of Icon Defense.png 3 - a reasonably good score, normally possessed by mid-tier Normal Units. They can deflect about Icon Damage.png 0.9 points of Damage from any damage source, on average. This can help prevent damage from weak enemy units such as other Spearmen or even Swordsmen.

Lizardmen in general are significantly healthier than other Races, giving each Lizardmen Spearman Icon Hits.png 2 Hit Points - twice the health of low-tier Normal Units. In other words, it will take Icon Damage.png 2 points of Damage to kill off one Lizardmen Spearman.

With both higher Defense and better Hit Points, Lizardmen Spearmen will last much longer in battle than their counterparts from other races.

For purposes of defending against Curses and other combat maledictions, the Lizardmen Spearmen have a very-low Resistance score of Icon Resist.png 4 - barely enough to protect them from such effects.

Other Properties Edit

Normally, Lizardmen Spearmen move at a slow Icon Movement Ground1, both on the overland map and during combat. However, like all Lizardmen units, the Lizardmen Spearmen also possess the ability to Swim. They move at a rate of Icon Movement Water1 across Ocean tiles, and can participate in combat on the ocean (moving at the same rate).

Basic Strategy Edit

Lizardmen Spearmen are the most basic (and weakest) Normal Unit available to the Lizardmen race. These units are unlikely to pose a threat to anything other than enemy low-tier Normal Units.

Nonetheless, extra Hit Points and Defense makes this unit very resilient to damage, allowing it to survive longer during combat. It can stand up well to other low-tier Normal Units, and is much more likely to survive combat at all.

A horde of Spearmen can gang up on a stronger unit in order to whittle it down. Fortunately, along with a few other types of Spearmen, Lizardmen Spearmen are the cheapest units in the game to produce, and thus hordes of them are not too difficult to acquire.

Do not expect Lizardmen Spearmen to stand up to any Fantastic Creature, at least not until they gain plenty of Experience. Even then, they are probably not going to win such an encounter.

Note that the Lizardmen Spearmen's Swimming ability allows them to travel anywhere on the map, possibly conquering Towns on other continents early in the game, harassing empires that do not defend their shoreline properly, and generally making surprise attacks wherever they please.

Ability Overview Edit

The Lizardmen Spearmen unit has no abilities listed in its unit details panel. It has to rely only on its primary combat properties during battle.

Experience Table Edit

The following table illustrates how Lizardmen Spearmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 1 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 4 Icon Hits.png 2
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 2 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 5 Icon Hits.png 2
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 2 Icon ToHit.png 30% Icon Defense.png 4 Icon Resist.png 6 Icon Hits.png 2
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 3 Icon ToHit.png 40% Icon Defense.png 4 Icon Resist.png 7 Icon Hits.png 3
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 3 Icon ToHit.png 50% Icon Defense.png 5 Icon Resist.png 8 Icon Hits.png 3
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 4 Icon ToHit.png 60% Icon Defense.png 5 Icon Resist.png 9 Icon Hits.png 4

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Lizardmen Spearmen unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Lizardmen Spearmen may be produced in any Lizardmen Town. The town does not require any special Town Buildings to be constructed in order to create Lizardmen Spearmen.

The Construction Cost of this unit is Icon Production.png 10.

Lizardmen Spearmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Lizardmen Spearmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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