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Lizardmen Settlers
Tactical Settlers
Race Lizardmen
Req. Town Buildings None
Construction Cost Icon Production.png 120
Upkeep Cost Icon Gold.png 3
Icon Food.png 1
Unit Properties
# of figures Icon SingleFigureUnit.png 1
Moves Icon Movement Ground1 / Icon Movement Water1
Defense per figure Icon Defense.png 2
Resistance Icon Resist.png 4
Hit Points per figure Icon Hits.png 20
Unit Abilities
Ability CreateOutpost Create Outpost

Lizardmen Settlers are a type of Normal Unit. This unit may be created from a Lizardmen town, for the Construction Cost of Icon Production.png 120. Creation of a Settlers unit reduces the town's population by 1. Lacking virtually any combat capabilities, this unit's only real purpose is to create a new Lizardmen Settlement, by traveling to the desired location and giving it the "Build" command.

Lizardmen Settlers possess a racial ability that allows them to Icon Movement WaterSwim across Ocean tiles. This allows a Lizardmen empire to expand to different continents quite early in the game. Furthermore, Lizardmen Settlers possess twice as many Hit Points as other Settlers, making them much more resilient to damage.

Lizardmen Settlers require an Upkeep Cost of Icon Gold.png 3 and Icon Food.png 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

The Settlers unit appears in-game as a single horse-drawn cart. However it represents several hundred people - regular civilians - traveling by cart with their possessions and an ample supply of building materials destined to start a new Settlement in an uninhabited region.

Lizardmen Settlers are a Icon SingleFigureUnit.png Single-Figure unit.

Attack Properties Edit

The Lizardmen Settlers have no method of attack whatsoever. The unit may still instigate a Melee Attack against enemy units during combat, but will not inflict any damage upon them - and is thus made vulnerable to the enemy's Counter Attack.

Defense Properties Edit

The Lizardmen Settlers' Defense score is a rather-low Icon Defense.png 2. This is thanks to the Lizardmen's racial bonus which increases Defense. This low score, comparable to that of most low-tier Normal Units, means that on average the Lizardmen Settlers will block about Icon Damage.png 0.6 points of damage from any incoming attack - not enough to protect them from any combat unit.

Fortunately, the Lizardmen Settlers possess a remarkably high amount of Hit Points, at Icon Hits.png 20. This means that any damage that does get through the unit's defenses will still need to eat away at this large number of Hit Points, thus conferring significant survivability to the unit.

Nonetheless, try to keep the Lizardmen Settlers out of combat. They are too valuable to lose!

For purposes of defending against Curses and other combat maledictions, the Lizardmen Settlers have a very low Resistance score of Icon Resist.png 4 - barely enough to protect them from such effects.

Other Properties Edit

Normally, Lizardmen Settlers move at a slow Icon Movement Ground1, both on the overland map and during combat. However, like all Lizardmen units, the Lizardmen Settlers also possess the ability to Swim. They move at a rate of Icon Movement Water1 across Ocean tiles, and can participate in combat on the ocean (moving at the same rate). This allows the Lizardmen to construct Towns on other continents early on the in the game!

Building Settlements Edit

Main article: Settlement

The primary purpose of Lizardmen Settlers is to establish a new Lizardmen Settlement.

To do so, move the Lizardmen Settlers to a land tile that does not contain a Node and is at least 4 tiles away from any other Town, friendly or otherwise. In other words, there should be at least 3 tiles in any direction between the Lizardmen Settlers and any other town.

Once the Lizardmen Settlers are in the correct location, click the "Build" button in the unit's command menu. A new Settlement populated by the Lizardmen race will be created on this tile. The Lizardmen Settlers are always destroyed when the new Settlement is constructed.

The new Settlement has a population of 300, and cannot do anything productive until it grows, naturally or otherwise, to a size of at least 1,000 people. The rate at which it grows is determined by many factors - primarily the natural Population Growth rate of the Lizardmen race.

Once the Settlement has reached a population of 1,000, it will turn into a fully-operational Town, and can begin contributing to its empire and constructing new units and Buildings.

Basic Strategy Edit

As explained above, Lizardmen Settlers are not built for combat. Though they possess plenty of Hit Points, they will likely be destroyed if subjected to repeated attacks by an enemy force. They have some staying power, and might be able to survive a battle if other friendly units are there to fight in its stead, and as long as the Settlers are kept away from the enemy and safe from harm.

Settlers are all used to expand your empire. Remember that Lizardmen Settlers can only be used to create new Lizardmen Towns, so carefully consider which Race you want a new town to belong to before building any new Settler units.

Construction of new Settlers in a town reduces its population (as explained below). This can be used to remove a town from the map, by creating enough Settlers to reduce its population below 1,000. The excess settlers can found new towns, or be disbanded. This is preferable to Razing a town, as it does not reduce your Icon Fame.png Fame.

Note that Lizardmen Settlers are twice as expensive to produce than other Settlers, and have a higher Upkeep Cost as well. This is meant to slow down the Lizardmen's expansion, to offset the benefit of being able to cross Oceans without external assistance. Once Lizardmen Settlers are produced, they can create Settlements on other continents, and thus pose a problem for empires that have not defended their coastlines properly. If you are using Lizardmen, take advantage of this ability as often as possible.

Ability Overview Edit

Ability CreateOutpost Create Outpost Edit

  • This unit can create a new Settlement by moving to a valid location and giving it the "Build" command.
  • A valid location is any land tile that does not contain a Node and is at least 4 tiles away from any other Town (friendly or otherwise).
  • Upon construction of the new Settlement, the unit is destroyed. The Settlement initially has 300 people in it, and must grow to 1,000 people in order to turn into a productive Town.

Experience Table Edit

Note: Although the Lizardmen Settlers are not designed for combat, they still benefit from Experience bonuses for purposes of defending themselves. While Settlers rarely exist long enough to gain experience, the table below is presented for the sake of completionism.

Level Icon Level Name EP Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Defense.png 2 Icon Resist.png 4 Icon Hits.png 20
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Defense.png 2 Icon Resist.png 5 Icon Hits.png 20
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Defense.png 3 Icon Resist.png 6 Icon Hits.png 20
Experience 3 Elite Icon Experience.png 120 Icon Defense.png 3 Icon Resist.png 7 Icon Hits.png 21
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Defense.png 4 Icon Resist.png 8 Icon Hits.png 21
Experience 5 Champion Icon Experience.png 120 ** Icon Defense.png 4 Icon Resist.png 9 Icon Hits.png 22

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

None of this unit's other properties and abilities are affected by Experience.

Acquisition Edit

Lizardmen Settlers may be produced in any Lizardmen Town. The town does not require any special Town Buildings to be constructed in order to create Lizardmen Settlers.

The Construction Cost of this unit is Icon Production.png 120. Upon its construction, the town's population is reduced by exactly 1,000 people. If this results in the town's population dropping below 1,000 people, the town is removed from the map entirely - it does not revert to a Settlement.

Like any other Settlers, the Lizardmen Settlers will never appear for hire as Mercenaries. They can only be constructed in a Lizardmen town, as explained above.

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