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Lionheart

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Lionheart
UnitEnchantment Lionheart
Realm Icon Life.pngLife
Spell Rarity Rare
Spell Type Unit Enchantment
Casting Cost Icon Mana.png 200
Combat Casting Cost Icon Mana.png 40
Upkeep Cost Icon Mana.png 4
Research Cost Icon Research.png 880
Effects

Target unit receives the following bonuses:

  • Icon Melee Normal.png +3 Melee Attack strength.
  • Icon Ranged Bow.png +3 or Icon Ranged Boulder.png +3 (but not Icon Ranged Magic.png +3).
  • Icon Resist.png +3 Resistance.
  • Icon Hits.png +3 Hit Points per figure.
  • Icon Thrown.png +3 Thrown Attack strength (if the unit has this attack at all).

Lionheart is a Rare Unit Enchantment belonging to the Icon Life.pngLife Magic realm. For Icon Mana.png 200 it may be cast on any friendly unit on the overland map to give that unit a significant +3 bonus to its Melee Attack strength, Ranged Attack strength, Resistance score and total Hit Points per figure. If the unit has a Thrown Attack it will receive Icon Thrown.png +3 to that attack's strength on top of the other bonuses. To keep an overland version of Lionheart in effect, an Upkeep Cost of Icon Mana.png 4 per turn must be paid.

Alternatively, a cheaper version of the same spell may be cast for Icon Mana.png 40 during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs).

Effects Edit

Lionheart inspires a single unit with an almost supernatural zeal, increasing both its combat ferocity and its survival ability by a significant amount!

Melee Attack Bonus Edit

While Lionheart is affecting a unit, this unit's Melee Attack score is increased by a whole Icon Melee Normal.png +3.

This means that whenever the unit makes a Melee Attack or Counter Attack, it can potential deliver Icon Damage.png 3 extra points of Damage to its target. The unit's To Hit score determines how much of this damage is actually delivered with each attack, on average.

With Icon MultiFigureUnit.png Multi-Figure units, this increases the attack strength of each figure, resulting in a massive overall increase of damage output for this unit.

Note that this bonus only applies if the unit's original Melee Attack score is more than 0.

Ranged Attack Bonus Edit

While Lionheart is affecting a unit, this unit's Ranged Attack score is increased by a whole Icon Ranged Bow.png +3 or Icon Ranged Boulder.png +3 as appropriate.

This means that whenever the unit makes a Ranged Attack, it can potential deliver Icon Damage.png 3 extra points of Damage to its target. The unit's To Hit score determines how much of this damage is actually delivered with each attack, on average.

With Icon MultiFigureUnit.png Multi-Figure units, this increases the attack strength of each figure, resulting in a massive overall increase of damage output for this unit.

Note that units with a Icon Ranged Magic.png Ranged Magical Attack do not receive a bonus to their Ranged Attack score. Units that did not originally have a Ranged Attack do not receive this bonus either.

Thrown Attack Bonus Edit

While Lionheart is affecting a unit that possesses a Thrown Attack, this unit's Thrown Attack strength is increased by a whole Icon Thrown.png +3 points.

This means that whenever the unit makes a Melee Attack, it can potential deliver Icon Damage.png 3 extra points of Damage to its target with the Thrown Attack that precedes it. The unit's To Hit score determines how much of this damage is actually delivered with each attack, on average.

With Icon MultiFigureUnit.png Multi-Figure units, this increases the attack strength of each figure, resulting in a massive overall increase of damage output for this unit.

Note that this bonus only applies if the unit had a Thrown Attack by default. Units that do not possess such an attack do not suddenly receive one due to Lionheart.

Resistance Bonus Edit

While Lionheart is affecting a unit, that unit's Resistance score is raised by a whole Icon Resist.png +3.

This makes the unit significantly harder to affect with Curses, and also significantly more resilient to enemy Special Attacks that require it to make Resistance rolls (such as Poison Touch, Stoning Gaze, and so forth).

A bonus of Icon Resist.png +3 can easily bring most units to Icon Resist.png 10 or higher, at which point they are rendered immune to any malediction that does not inflict a Resistance penalty.

Hit Points Bonus Edit

While Lionheart is affecting a unit, each individual Icon Figure.png figure inside that unit has its maximum Icon Hits.png Hit Points increased by 3.

As a result, each figure can take Icon Damage.png 3 extra damage points before dying, thereby increasing the survivability of the unit.

The casting of Lionheart on a damaged unit will also heal the fore figure by Icon Hits.png 3. This healing only occurs at the moment when Lionheart is cast on the unit. Dead figures are not restored back to life by this spell, but if they are restored (whether by spells or just through natural healing) the revived figures will have elevated maximum Icon Hits.png Hit Points just like the others.

Because this bonus is given to each Icon Figure.png figure separately, Icon MultiFigureUnit.png Multi-Figure units benefit much more from this effect than Icon SingleFigureUnit.png Single-Figure units. A unit with 8 figures, for example, can now take Icon Figure.png 8 * Icon Hits.png 3 = Icon Damage.png 24 extra points of damage before being destroyed - a massive increase in its survivability, roughly as much as a high-tier Fantastic Creature!

Usage Edit

Lionheart may be cast during combat for the rather high Casting Cost of Icon Mana.png 40. In this case, the spell will only affect the targeted unit until the end of the battle - at which point it will dissipate.

Alternatively, Lionheart may be cast on the overland map for a lasting effect. In this case it has a base Casting Cost of Icon Mana.png 200, and requires an Upkeep Cost of Icon Mana.png 4 per turn to maintain. Failure to pay this Upkeep Cost due to lack of Mana will cause the spell to dissipate. However, as long as the spell is paid for (and not dispelled by any rival Wizard), the unit continues to enjoy its bonus.

Lionheart may only be cast on friendly units. If the desired target is in an overland army stack, click on that stack to get a list of units inside it, and then select your desired unit.

Once the spell is in effect, the unit will glow with a Icon Life.pngwhite aura, unless there is a more powerful spell also affecting it.

If you've placed Lionheart on a unit, you may remove it by examining the unit's details and clicking the Enchantment's icon. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana.png Mana for other spells.

Acquisition Edit

As a Rare Icon Life.pngLife spell, Lionheart may become available to any Wizard who possesses at least Icon Life.png2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Life.png10 Spellbooks.

Customized Wizards possessing Icon Life.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards with Icon Life.png2 to Icon Life.png9 Spellbooks have a random chance of being able to Research Lionheart during the game. The chance for this spell to appear for research increases with the number of Icon Life.pngLife Spellbooks the Wizard possesses or obtains during gameplay. With Icon Life.png10 or Icon Life.png11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

Lionheart has a base Research Cost of Icon Research.png 880.

With at least Icon Life.png2 Spellbooks, the Lionheart spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Lionheart is one of the more powerful Unit Enchantments available to any wizard. Its bonuses dramatically increase the unit's survivability and resilience, not to mention its combat strength.

As explained above, Icon MultiFigureUnit.png Multi-Figure units gain spectacular benefits from this spell - and the more figures, the better. It increases each figure's attack strength separately, allowing the unit to inflict far more damage than normal. More importantly however, the more Icon Figure.png figures there are in the unit, the more its total Icon Hits.png Hit Points are increased, causing even the weakest 8-figure unit to become fantastically durable.

Note that units relying primarily on a Icon Ranged Magic.png Magical Ranged Attack will not get a Icon Ranged Magic.png +3 bonus. Nonetheless, the increased Icon Hits.png Hit Points and Icon Resist.png Resistance bonuses still make this spell quite potent when cast on such units.

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