|Spell Type||Unit Enchantment|
|Combat Casting Cost||40|
Target unit receives the following bonuses:
Lionheart is a Rare Unit Enchantment belonging to the Life Magic realm. For 200 it may be cast on any friendly unit on the overland map to give that unit a significant +3 bonus to its Melee Attack strength, Ranged Attack strength, Resistance score and total Hit Points per figure. If the unit has a Thrown Attack it will receive +3 to that attack's strength on top of the other bonuses. To keep an overland version of Lionheart in effect, an Upkeep Cost of 4 per turn must be paid.
Alternatively, a cheaper version of the same spell may be cast for 40 during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs).
Lionheart inspires a single unit with an almost supernatural zeal, increasing both its combat ferocity and its survival ability by a significant amount!
Melee Attack Bonus Edit
While Lionheart is affecting a unit, this unit's Melee Attack score is increased by a whole +3.
This means that whenever the unit makes a Melee Attack or Counter Attack, it can potential deliver 3 extra points of Damage to its target. The unit's To Hit score determines how much of this damage is actually delivered with each attack, on average.
Note that this bonus only applies if the unit's original Melee Attack score is more than 0.
Ranged Attack Bonus Edit
While Lionheart is affecting a unit, this unit's Ranged Attack score is increased by a whole +3 or +3 as appropriate.
This means that whenever the unit makes a Ranged Attack, it can potential deliver 3 extra points of Damage to its target. The unit's To Hit score determines how much of this damage is actually delivered with each attack, on average.
Note that units with a Ranged Magical Attack do not receive a bonus to their Ranged Attack score. Units that did not originally have a Ranged Attack do not receive this bonus either.
Thrown Attack Bonus Edit
While Lionheart is affecting a unit that possesses a Thrown Attack, this unit's Thrown Attack strength is increased by a whole +3 points.
This means that whenever the unit makes a Melee Attack, it can potential deliver 3 extra points of Damage to its target with the Thrown Attack that precedes it. The unit's To Hit score determines how much of this damage is actually delivered with each attack, on average.
Note that this bonus only applies if the unit had a Thrown Attack by default. Units that do not possess such an attack do not suddenly receive one due to Lionheart.
Resistance Bonus Edit
While Lionheart is affecting a unit, that unit's Resistance score is raised by a whole +3.
This makes the unit significantly harder to affect with Curses, and also significantly more resilient to enemy Special Attacks that require it to make Resistance rolls (such as Poison Touch, Stoning Gaze, and so forth).
Hit Points Bonus Edit
The casting of Lionheart on a damaged unit will also heal the fore figure by 3. This healing only occurs at the moment when Lionheart is cast on the unit. Dead figures are not restored back to life by this spell, but if they are restored (whether by spells or just through natural healing) the revived figures will have elevated maximum Hit Points just like the others.
Because this bonus is given to each figure separately, Multi-Figure units benefit much more from this effect than Single-Figure units. A unit with 8 figures, for example, can now take 8 * 3 = 24 extra points of damage before being destroyed - a massive increase in its survivability, roughly as much as a high-tier Fantastic Creature!
Lionheart may be cast during combat for the rather high Casting Cost of 40. In this case, the spell will only affect the targeted unit until the end of the battle - at which point it will dissipate.
Alternatively, Lionheart may be cast on the overland map for a lasting effect. In this case it has a base Casting Cost of 200, and requires an Upkeep Cost of 4 per turn to maintain. Failure to pay this Upkeep Cost due to lack of Mana will cause the spell to dissipate. However, as long as the spell is paid for (and not dispelled by any rival Wizard), the unit continues to enjoy its bonus.
Lionheart may only be cast on friendly units. If the desired target is in an overland army stack, click on that stack to get a list of units inside it, and then select your desired unit.
If you've placed Lionheart on a unit, you may remove it by examining the unit's details and clicking the Enchantment's icon. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Mana for other spells.
As a Rare Life spell, Lionheart may become available to any Wizard who possesses at least 2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least 10 Spellbooks.
Customized Wizards possessing 11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.
Wizards with 2 to 9 Spellbooks have a random chance of being able to Research Lionheart during the game. The chance for this spell to appear for research increases with the number of Life Spellbooks the Wizard possesses or obtains during gameplay. With 10 or 11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.
Lionheart has a base Research Cost of 880.
With at least 2 Spellbooks, the Lionheart spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.
Lionheart is one of the more powerful Unit Enchantments available to any wizard. Its bonuses dramatically increase the unit's survivability and resilience, not to mention its combat strength.
As explained above, Multi-Figure units gain spectacular benefits from this spell - and the more figures, the better. It increases each figure's attack strength separately, allowing the unit to inflict far more damage than normal. More importantly however, the more figures there are in the unit, the more its total Hit Points are increased, causing even the weakest 8-figure unit to become fantastically durable.
Note that units relying primarily on a Magical Ranged Attack will not get a +3 bonus. Nonetheless, the increased Hit Points and Resistance bonuses still make this spell quite potent when cast on such units.