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Lightning Bolt
SpellIcon LightningBolt
Realm Icon ChaosChaos
Spell Rarity Uncommon
Spell Type Combat Instant
Casting Cost Icon Mana 10-50
Research Cost Icon Research 300
Effects
Strikes the target unit with a Icon Ranged Magic 5-45 Armor Piercing Damage attack.

Lightning Bolt is an Uncommon Combat Instant belonging to the Icon ChaosChaos Magic realm. It may only be cast during combat, and must be targeted at an enemy unit. For Icon Mana 10 the spell will strike the target with a Magical Bolt with a strength of Icon Ranged Magic 5. This attack delivers Armor Piercing Damage, and thus lowers the target's Defense by 50% for purposes of blocking damage from the bolt. Up to Icon Mana 40 additional Mana points may be spent increasing the strength of this bolt, with each Icon Mana 1 adding Icon Ranged Magic +1.

Effects[]

Lightning Bolt strikes the target with lightning, delivering direct damage to it. The target may only use half of its Defense score to reduce damage from this attack. The spell may be cast with additional Icon Mana Mana input to increase damage proportionally.

The Bolt[]

When Lightning Bolt is cast at an enemy unit during combat, a long bolt of electricity will shoot down from the sky and strike that unit. The bolt delivers an amount of Icon Damage Damage to the target based on the amount of Icon Mana Mana the casting Wizard invests in the spell.

The minimum strength of the bolt is Icon Ranged Magic 5. This value is used when the spell is cast at its base Casting Cost of Icon Mana 10. Each additional Icon Mana 1 spent on the spell increases the strength of the bolt by Icon Ranged Magic +1, for a maximum possible potency of Icon Ranged Magic 45.

The Lightning Bolt is considered to be a Ranged Attack originating from off-map (i.e. not from any of the units on the battlefield). It does not suffer any Icon ToHit To Hit penalties for range, so each Icon Ranged Magic 1 strength point has a Icon ToHit 30% chance of inflicting Icon Damage 1 damage point to the enemy unit. Therefore, a minimal Lightning Bolt delivers about Icon Damage 1.5 on average, while a fully-powered Lightning Bolt delivers about Icon Damage 13.5 on average.

Lightning Bolt delivers Armor Piercing Damage. Therefore, the enemy unit may block this attack using only half of its Icon Defense Defense score (rounded down), as per the normal Ranged Combat rules. For example, an enemy unit with Icon Defense 10 is only considered to have Icon Defense 5 for purposes of blocking damage from a Lightning Bolt. If the target contains Icon MultiFigureUnit Multiple Figures, each figure uses this halved score to block damage as necessary.

Usage[]

Lightning Bolt may only be cast during combat, for a basic Casting Cost of Icon Mana 10. It must be targeted at an enemy unit.

The casting Wizard may add up to Icon Mana +40 to the spell's Casting Cost in order to increase its potency. Each Icon Mana 1 beyond the spell's base cost of Icon Mana 10 will add a Icon Ranged Magic +1 bonus to the strength of the attack. The casting Wizard may not spend more Icon Mana Mana than he has in his Mana pool, nor spend more Icon Mana Mana than his current remaining Spell Casting Skill allows.

Lightning Bolt is shown on screen as a long stream of electricity - a literal bolt of lightning - striking down from the heavens at the targeted unit. Damage is dealt immediately on impact.

Acquisition[]

As an Uncommon Icon ChaosChaos spell, Lightning Bolt may become available to any Wizard who possesses at least one Icon ChaosChaos Spellbook. However, its availability during the game is almost never guaranteed.

Customized Wizards possessing Icon Chaos11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards who possess at least Icon Chaos8 Spellbooks, or Wizards with Icon Chaos11 Spellbooks who did not select Lightning Bolt as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than Icon Chaos8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon ChaosChaos Spellbooks the Wizard possesses or obtains during gameplay.

Lightning Bolt has a base Research Cost of Icon Research 300.

With at least Icon Chaos1 Spellbook, the Lightning Bolt spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy[]

Lightning Bolt has one of the highest damage potentials of all direct-damage spells that target a single unit. This makes it an excellent spell on its own, especially when cast with the full amount of extra Icon Mana Mana.

Additionally, thanks to delivering Armor Piercing Damage, Lightning Bolt is especially useful for bringing down (or at least severely injuring) heavily-armored Fantastic Creatures, Heroes and high-tier Normal Units.

As a result, it is often employed well after becoming available, sometimes outdoing other, much higher-level direct-damage Icon ChaosChaos spells.

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