Lightning Bolt
SpellIcon LightningBolt
Realm Icon Chaos.pngChaos
Spell Rarity Uncommon
Spell Type Combat Instant
Casting Cost Icon Mana.png 10-50
Research Cost Icon Research.png 300
Strikes the target unit with a Icon Ranged Magic.png 5-45 Armor Piercing Damage attack.

Lightning Bolt is an Uncommon Combat Instant belonging to the Icon Chaos.pngChaos Magic realm. It may only be cast during combat, and must be targeted at an enemy unit. For Icon Mana.png 10 the spell will strike the target with a Magical Bolt with a strength of Icon Ranged Magic.png 5. This attack delivers Armor Piercing Damage, and thus lowers the target's Defense by 50% for purposes of blocking damage from the bolt. Up to Icon Mana.png 40 additional Mana points may be spent increasing the strength of this bolt, with each Icon Mana.png 1 adding Icon Ranged Magic.png +1.

Effects Edit

Lightning Bolt strikes the target with lightning, delivering direct damage to it. The target may only use half of its Defense score to reduce damage from this attack. The spell may be cast with additional Icon Mana.png Mana input to increase damage proportionally.

The Bolt Edit

When Lightning Bolt is cast at an enemy unit during combat, a long bolt of electricity will shoot down from the sky and strike that unit. The bolt delivers an amount of Icon Damage.png Damage to the target based on the amount of Icon Mana.png Mana the casting Wizard invests in the spell.

The minimum strength of the bolt is Icon Ranged Magic.png 5. This value is used when the spell is cast at its base Casting Cost of Icon Mana.png 10. Each additional Icon Mana.png 1 spent on the spell increases the strength of the bolt by Icon Ranged Magic.png +1, for a maximum possible potency of Icon Ranged Magic.png 45.

The Lightning Bolt is considered to be a Ranged Attack originating from off-map (i.e. not from any of the units on the battlefield). It does not suffer any Icon ToHit.png To Hit penalties for range, so each Icon Ranged Magic.png 1 strength point has a Icon ToHit.png 30% chance of inflicting Icon Damage.png 1 damage point to the enemy unit. Therefore, a minimal Lightning Bolt delivers about Icon Damage.png 1.5 on average, while a fully-powered Lightning Bolt delivers about Icon Damage.png 13.5 on average.

Lightning Bolt delivers Armor Piercing Damage. Therefore, the enemy unit may block this attack using only half of its Icon Defense.png Defense score (rounded down), as per the normal Ranged Combat rules. For example, an enemy unit with Icon Defense.png 10 is only considered to have Icon Defense.png 5 for purposes of blocking damage from a Lightning Bolt. If the target contains Icon MultiFigureUnit.png Multiple Figures, each figure uses this halved score to block damage as necessary.

Usage Edit

Lightning Bolt may only be cast during combat, for a basic Casting Cost of Icon Mana.png 10. It must be targeted at an enemy unit.

The casting Wizard may add up to Icon Mana.png +40 to the spell's Casting Cost in order to increase its potency. Each Icon Mana.png 1 beyond the spell's base cost of Icon Mana.png 10 will add a Icon Ranged Magic.png +1 bonus to the strength of the attack. The casting Wizard may not spend more Icon Mana.png Mana than he has in his Mana pool, nor spend more Icon Mana.png Mana than his current remaining Spell Casting Skill allows.

Lightning Bolt is shown on screen as a long stream of electricity - a literal bolt of lightning - striking down from the heavens at the targeted unit. Damage is dealt immediately on impact.

Acquisition Edit

As an Uncommon Icon Chaos.pngChaos spell, Lightning Bolt may become available to any Wizard who possesses at least one Icon Chaos.pngChaos Spellbook. However, its availability during the game is almost never guaranteed.

Customized Wizards possessing Icon Chaos.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards who possess at least Icon Chaos.png8 Spellbooks, or Wizards with Icon Chaos.png11 Spellbooks who did not select Lightning Bolt as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than Icon Chaos.png8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Chaos.pngChaos Spellbooks the Wizard possesses or obtains during gameplay.

Lightning Bolt has a base Research Cost of Icon Research.png 300.

With at least Icon Chaos.png1 Spellbook, the Lightning Bolt spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Lightning Bolt has one of the highest damage potentials of all direct-damage spells that target a single unit. This makes it an excellent spell on its own, especially when cast with the full amount of extra Icon Mana.png Mana.

Additionally, thanks to delivering Armor Piercing Damage, Lightning Bolt is especially useful for bringing down (or at least severely injuring) heavily-armored Fantastic Creatures, Heroes and high-tier Normal Units.

As a result, it is often employed well after becoming available, sometimes outdoing other, much higher-level direct-damage Icon Chaos.pngChaos spells.

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