|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||3|
|Defense per figure||4|
|Hit Points per figure||1|
Klackon Swordsmen are a type of Normal Unit. This unit may be created at a Klackon town, for the Construction Cost of 40. The town must already contain both a Barracks and a Smithy for this to be possible.
Unlike other Swordsmen, Klackon Swordsmen are a formidable combat unit, capable of taking on most enemy low-tier Normal Units. This is primarily thanks to the Klackon Swordsmen's high Defense score, which allows it to survive serious combat. With Experience, the Klackon Swordsmen's Melee Attack improves and makes them quite deadly to enemies as well. The unit enjoys a Large Shield bonus which gives it even more protection, particularly from Ranged Attacks!
Klackon Swordsmen require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Klackon Swordsmen are a group of bipedal insect-like creatures. They have thick, dark-colored carapaces covering their bodies, forming a natural armor plating that is as strong as steel. They each carry a sword for up-close-and-personal combat, and a large blue buckler which protects them from enemy arrows and other ranged attacks.
Attack Properties Edit
Klackon Swordsmen use a Melee Attack that is somewhat decent - at least against other Normal Units. As they gain Experience, this attack can become strong enough to actually threaten the weaker Fantastic Units.
Each Swordsman makes a Melee Attack with a strength of 3. With no additional bonuses, this delivers an average damage output of about 0.9, so with 6 Swordsmen attacking in unison there's a good chance that several hits will connect - though this is before the target gets to make its Defense rolls to block damage. This attack is useful primarily against lightly-armored units, such as other low-tier Normal Units.
Defense Properties Edit
Thanks to their racial bonus, Klackon Swordsmen possess a Defense score of 4 - making them the best-armored Swordsmen in the game, and better armored than most non-Klackon Normal Units to boot. They can block an average of 1.2 points of Damage from any attack. This makes it much harder for low-tier Normal Units to kill them.
This bonus raises a "Recruit"-level Klackon Swordsmen unit's Defense score to 6. Extra Defense blocks more incoming damage, making the Klackon Swordsmen highly resistant to all the above attacks. With Experience, Klackon Swordsmen can easily become very hard to kill at a distance.
On the other hand, as with most Normal Units, each Klackon Swordsman possesses only 1 Hit Point. In other words, each point of Damage inflicted on this unit will kill off one of its figures.
Other Properties Edit
Basic Strategy Edit
Klackon Swordsmen are a step up from the basic Klackon Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the Klackon Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies.
Klackon Swordsmen utilize their defensive capabilities to survive even the most gruesome battles. In fact, they can be much harder to kill than other low-tier Normal Units - Klackon Swordsmen are almost evenly matched with Halberdiers. In the early game, a line of advancing Swordsmen is hard to stop, especially with Ranged Attacks. Once they reach the enemy lines, these Swordsmen can start ganging up on enemy units, destroying them one-by-one.
Ability Overview Edit
- This unit receives a temporary Defense of +2 against all types of Ranged Attacks, Thrown Attacks and Breath Attacks.
Experience Table Edit
The following table illustrates how Klackon Swordsmen improves as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||3||30%||4||5||1|
|Regular||20 - 59||4||30%||4||6||1|
|Veteran||60 - 119||4||30%||5||7||1|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Klackon Swordsmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Smithy to be able to produce Klackon Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce Klackon Swordsmen until replacement structures are built.
The Construction Cost of this unit is 40.
Klackon Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Klackon Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.