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Klackon Spearmen
Tactical KlackonSpearmen
Race Klackons
Req. Town Buildings None
Construction Cost Icon Production 20
Upkeep Cost Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 8
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal 1
Defense per figure Icon Defense 4
Resistance Icon Resist 5
Hit Points per figure Icon Hits 1

Klackon Spearmen are a type of Normal Unit that can be recruited in Klackon Towns, for a Construction Cost of Icon Production 20. Spearmen are the most basic combat unit available to most Races, and require no special Town Buildings to create. They generally don't pose much of a threat to more advanced units, although they can become somewhat stronger through Icon Experience Experience.

Klackon Spearmen require an Upkeep Cost of only Icon Food1 to maintain. However, failure to pay this does result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Klackon Spearmen are a group of bipedal insect-like creatures. They have thick, dark-colored carapaces covering their bodies, forming a natural armor plating that is as strong as steel. They each hold spears – long wooden poles tipped with sharp metal points. These are used for stabbing at enemies within hand-to-hand combat range.

Klackon Spearmen are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 8 soldiers.

Attack Properties[]

Klackon Spearmen initially possess a very weak Melee Attack, which will only be threatening to other low-tier Normal Units. They have an Attack Strength of only Icon Melee Normal 1, which has an average "raw" Icon Damage damage output of Icon Damage 0.3 – or rather, there is only a 30% chance for each Spearman to inflict any Icon Damage damage on the opponent, which may then possibly be reduced by it through a Defense Roll. Therefore, Klackon Spearmen are highly unlikely to get through any armor at all. They do get better with Icon Experience Experience though, both in strength and accuracy. At the Icon ExpLevel 3 Elite level, the maximum normally attainable, their attacks will actually do 4 times this much – Icon Damage 1.2 points of "raw" Icon Damage damage, on average, per Spearman.

Defensive Properties[]

The thick carapace of Klackon Spearmen grants them a comparably high Defense score of Icon Defense 4, which is twice the amount that similar tier units of most other Races have. They can deflect about Icon Damage 1.2 points from Conventional Damage attacks, on average, making them fairly durable, especially against low-level attackers. On the other hand, as with most common foot soldiers, each Klackon Spearman has only Icon Hits 1 Hit Point. In other words, each point of Icon Damage Damage inflicted on this unit will kill off one of its Icon Figure figures. Their Resistance score is not impressive either. Even with their racial bonus, they only have Icon Resist 5 – barely enough for a fair chance at avoiding even the weakest Unit Curses and other ill effects. All of these statistics improve with Icon Experience Experience however.

Other Properties[]

Klackon Spearmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy[]

Spearmen are the most basic, and typically weakest Normal Unit available to most Races, Klackons included. However, they are also the cheapest to produce and, most importantly, maintain, as they are unique in that they require no Icon Gold Gold to be paid for their Upkeep. This makes Spearmen ideal as garrison troops, particularly in non-contested areas of the map. Because of their high Icon Figure figure count, they also scale well with both Icon Experience Experience and other enhancement effects, although their low initial statistics prevent them from becoming overly powerful.

Experience Table[]

The following table illustrates how Klackon Spearmen improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 1 Icon ToHit 30% Icon Defense 4 Icon Resist 5 Icon Hits 1
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 2 Icon ToHit 30% Icon Defense 4 Icon Resist 6 Icon Hits 1
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 2 Icon ToHit 30% Icon Defense 5 Icon Resist 7 Icon Hits 1
Experience 3 Elite Icon Experience 120 Icon Melee Normal 3 Icon ToHit 40% Icon Defense 5 Icon Resist 8 Icon Hits 2
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 3 Icon ToHit 50% Icon Defense 6 Icon Resist 9 Icon Hits 2
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 4 Icon ToHit 60% Icon Defense 6 Icon Resist 10 Icon Hits 3

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Klackon Spearmen unit will deliver based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Klackon Spearmen may be recruited in any Klackon Town, and require no special Town Buildings in order to create. The Construction Cost of this unit is Icon Production 20. Klackon Spearmen may also appear as Mercenaries. In this case, they cost between Icon Gold 40 to Icon Gold 60 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

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