|Req. Town Buildings||None|
|# of figures||1|
|Defense per figure||1|
|Hit Points per figure||10|
Klackon Settlers require an Upkeep Cost of 3 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
The Settlers unit appears in-game as a single horse-drawn cart. However it represents several hundred people - regular civilians - traveling by cart with their possessions and an ample supply of building materials destined to start a new Settlement in an uninhabited region.
Attack Properties Edit
The Klackon Settlers have no method of attack whatsoever. The unit may still instigate a Melee Attack against enemy units during combat, but will not inflict any damage upon them - and is thus made vulnerable to the enemy's Counter Attack.
Defense Properties Edit
The Klackon Settlers' Defense score is a paltry 1, meaning that on average they will block only 0.3 points of Damage from any incoming attack - virtually nil.
Other Properties Edit
Building Settlements Edit
- Main article: Settlement
To do so, move the Klackon Settlers to a land tile that does not contain a Node and is at least 4 tiles away from any other Town, friendly or otherwise. In other words, there should be at least 3 tiles in any direction between the Klackon Settlers and any other town.
Once the Klackon Settlers are in the correct location, click the "Build" button in the unit's command menu. A new Settlement populated by the Klackon race will be created on this tile. The Klackon Settlers are always destroyed when the new Settlement is constructed.
The new Settlement has a population of 300, and cannot do anything productive until it grows, naturally or otherwise, to a size of at least 1,000 people. The rate at which it grows is determined by many factors - primarily the natural Population Growth rate of the Klackon race.
Basic Strategy Edit
As explained above, Klackon Settlers are not built for combat. They will likely be destroyed if ever attacked by an enemy force. They have some staying power, and might be able to survive a battle if other friendly units are there to fight in its stead, and as long as the Settlers are kept away from the enemy and safe from harm.
Settlers are all used to expand your empire. Remember that Klackon Settlers can only be used to create new Klackon Towns, so carefully consider which Race you want a new town to belong to before building any new Settler units.
Klackon Settlers are twice as expensive to create than other Settlers. They also have a higher Upkeep Cost. These penalties are designed to limit the expansion of Klackon towns, forcing the Klackons to conquer themselves an empire instead of multiplying their own towns. Even so, Klackons should eventually still be able to build their Settlers (and therefore new Towns) at an alarming rate.
Construction of new Settlers in a town reduces its population (as explained below). This can be used to remove a town from the map, by creating enough Settlers to reduce its population below 1,000. The excess settlers can found new towns, or be disbanded. This is preferable to Razing a town, as it does not reduce your Fame.
Ability Overview Edit
- This unit can create a new Settlement by moving to a valid location and giving it the "Build" command.
- A valid location is any land tile that does not contain a Node and is at least 4 tiles away from any other Town (friendly or otherwise).
- Upon construction of the new Settlement, the unit is destroyed. The Settlement initially has 300 people in it, and must grow to 1,000 people in order to turn into a productive Town.
Experience Table Edit
Note: Although the Klackon Settlers are not designed for combat, they still benefit from Experience bonuses for purposes of defending themselves. While Settlers rarely exist long enough to gain experience, the table below is presented for the sake of completionism.
|Level Icon||Level Name||EP||Defense||Resist||Hits|
|Recruit||0 - 19||1||5||10|
|Regular||20 - 59||1||6||10|
|Veteran||60 - 119||2||7||10|
None of this unit's other properties and abilities are affected by Experience.
The Construction Cost of this unit is 120. Upon its construction, the town's population is reduced by exactly 1,000 people. If this results in the town's population dropping below 1,000 people, the town is removed from the map entirely - it does not revert to a Settlement.