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Just Cause

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Just Cause
GlobalEnchantment JustCause
Realm Icon Life.pngLife
Spell Rarity Common
Spell Type Global Enchantment
Casting Cost Icon Mana.png 150
Upkeep Cost Icon Mana.png 3
Research Cost Icon Research.png 160
Effects
The casting wizard receives -1 to Unrest in all cities and a Icon Fame.png +10 Fame bonus while the spell is in effect.

Just Cause is a Common Global Enchantment belonging to the Icon Life.pngLife Magic realm. For Icon Mana.png 150 it may be cast on the overland map to give the caster -1 to Unrest in all cities and a Fame bonus of exactly Icon Fame.png +10, both of which will only linger while the spell remains in effect. Just Cause requires an Upkeep Cost of Icon Mana.png 3 per turn to maintain.

Effects Edit

Just Cause will spread word of the wizard's deeds throughout the land, reducing Unrest and bestowing a significant bonus to Icon Fame.png Fame.

Unrest Bonus Edit

While Just Cause is in effect, all cities controlled by the casting wizard receive -1 to Unrest, boosting the economy. (This bonus is not mentioned in the in-game documentation.)

Fame Bonus Edit

While Just Cause is in effect, its casting wizard receives a flat, constant bonus of Icon Fame.png +10 to his or her Fame rating.

In other words, the wizard's Fame level is kept at Icon Fame.png 10 points higher than it would be without the spell.

As a result of this, the wizard will receive more visits from Heroes and Mercenaries seeking employment, and reduces the cost of hiring these units. Similarly, Item Merchants will show up more often, and again will sell their Items for a lower price.

Furthermore, increased Icon Fame.png Fame allows better Heroes, Mercenaries and Items to appear whenever these events are triggered. For example, several high-level Champions require as much as Icon Fame.png 40 Fame before they can appear for hire.

Finally, having Icon Fame.png +10 reduces the total Upkeep Cost paid for all Normal Units and Heroes under your employment by Icon Gold.png -10. This improves the economy, allowing you either to accumulate Icon Gold.png Gold faster, or to acquire more units.

Note that Just Cause will also keep the wizard's Fame from dropping under Icon Fame.png 10. This is because the basic Fame score may never drop below 0, so with Just Cause the minimum is Icon Fame.png 0 + Icon Fame.png 10 = Icon Fame.png 10 Fame.

Usage Edit

Just Cause may be cast only on the overland map, for the rather mild Casting Cost of Icon Mana.png 150. The wizard's Fame score, as seen in the Mirror menu, will immediately increase by Icon Fame.png +10 and will remain 10 points higher than the wizard's "real" Fame score as long as the spell is in effect.

To keep Just Cause in effect, the casting wizard must pay an Upkeep Cost of Icon Mana.png 3 per turn. Failure to pay this cost due to lack of Icon Mana.png Mana will cause the spell to dissipate, no longer healing units.

After casting the spell, its name will appear on the "Overland Enchantments" list in the Magic menu. The color in which the name is printed indicates which wizard controls the spell. If the player controls the spell, he or she may cancel it manually by clicking the name of the spell. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana.png Mana for other spells.

Acquisition Edit

As a Common Icon Life.pngLife spell, Just Cause may become available to any Wizard who possesses at least one Icon Life.pngLife Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Life.png7 Spellbooks.

Customized Wizards possessing up to Icon Life.png10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with Icon Life.png11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.

Wizards with Icon Life.png6 or fewer Spellbooks who have not chosen Just Cause as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Life.pngLife Spellbooks the Wizard possesses or obtains during gameplay. With Icon Life.png7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.

Just Cause has a base Research Cost of Icon Research.png 160.

With at least Icon Life.png1 Spellbook, the Just Cause spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Just Cause is rather cheap, and it would be a great help to cast it early on in order to gain quick access to strong Mercenaries and Heroes, even if it didn't provide an economic boost. Naturally, wizards hoping to recruit many such units should prepare accordingly by increasing their Icon Gold.png Gold output (in order to pay the hiring costs). If additional Icon Fame.png Fame can be acquired quickly, this can lead to having access to some very powerful armies by the mid-game.

Note that wizards possessing the Famous Retort already have Icon Fame.png 10 at the start of the game, so Just Cause will boost this to a cool Icon Fame.png 20 very early on. This can give a fantastic head-start. Wizards possessing the Charismatic Retort also benefit, as they pay half-price for hiring units and purchasing items. Wizards possessing both Famous and Charismatic should, therefore, aim to cast Just Cause as quickly as possible!

Being so cheap and useful, Just Cause is usually one of the first Global Enchantments that will be cast during the game - by any of the Icon Life.pngLife-wielding wizards (if there are any). Computer-controlled wizards seem to have a particular affinity with this spell, and will often choose to cast it as early as they can. As a side-effect, this allows you to identify any Icon Life.pngLife-wielding rivals before you've even met them.

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